
Steam news
Full Steam announcements and update articles for this title.
Two new weapons: Boxing gloves and Roundhouse Kicks.
Boxing Gloves: Powerful and quick, but can only attack adjacent rocks in four directions (up, down, left and right). Super precise but might be difficult to build yourself a path out. Has both speed and damage passive effect upgrades.
Roundhouse Kicks: Begins as a weaker battle-axe. However, it continues to kick even when using another weapon. It also has both spin speed and damage passive effect upgrades (and yes... both are infinitely scaling).
Three new professions: the Martial Artist, the Shotgunner, and the Generalist+
Martial Artist: Dual-wield the two new weapons, your roundhouse kicks and your boxing gloves, to MMA your way to the centre of the Earth.
Shotgunner: Probably the biggest challenge so far. Can only use shotguns. But no platforms or ladders... or jetpacks... or wings... or hoverboards... or jump passive effect upgrades... or recoil passive effect upgrades... or employees... Good luck :)
Generalist+: A continuation of the Generalist - has access to use all the new toys from the latest updates as well as everything else.
Some performance improvements, including improving how the sparks are generated by pickaxe strikes (may be noticeable at high pickaxe strike rates).
Added three new professions to the game: Combined Arms, the Orbist, and the Ultimate Destructor.
Our new professions have three brand new weapons to use -> Tanks, Jets, and Orbs.
These also have their own passive effects to collect!
Added new bonus upgrades - you can now pay a pretty penny to remove the top layers of the world and shift layers closer to your spawn. No longer will you have to mine through an empire of dirt just to get to your favourite layer!
Electric Pickaxes now have a limited spread. I know... boo... but at least it might stop crashing the game on Coal-only mode (thanks Dex!)
Passive Selection might feel slightly more balanced.
Optimised some gun effects which will prevent unnecessary lag when using e.g. the minigun.
Some other small optimisations.
As always, let me know if you encounter any new bugs or anything is not working properly! I will try to patch it quick :)
Much love,
Bye Bye Ocean
Get ready for a HUGE endgame update (plus a few other nice things):
Most integers have been switched to floats, so max values of everything have increased from ~1e+18 to ~1e+308.
Two new professions: Assassin and Firestarter. Assassin will be immediately unlocked as long as you’ve beaten the internship.
Added four new tiers to every weapon, and four new extremely valuable gems to find deep underground.
There are now four more layers. Good luck getting through the final one!
Flamethrowers and Poison Guns now follow the standard shoddy -> copper -> etc upgrade path like other weapons.
All layers now have their own chests. Beyond the red layer, the chests only drop passive effect bonuses.
Added three more inventory stack upgrades.
Employee miners who have the AOE buff (barbarians) will now see the AOE buff scale with their passive effect miner damage.
You can now reduce your employee entity limit down to 50 to help with late game lag.
Player and employee fire/poison damage now properly affected by the relevant passive effects.
Bye Bye Ocean
Thank you to all 50,000 of you who purchased Coal LLC! Big thank you to my Playtesters for helping it to become the best it could be, and thank you to the YouTubers and Streamers who shared my silly mining game with their audiences.
Big things coming,
Bye Bye Ocean
Added the hoverboard. An expensive toy, but it allows you to move in any direction with WASD, as well as hover in place. The hoverboard has a "sprint" option (hold shift, or toggle in settings). Sprint hoverboard movement speed scales with player sprint speed passive effect.
Added Hard Mode No. 5: Only Clay. Inspired by YouTuber & Modder Jinks' video:
Added Hard Mode Modifiers (Challenge runs) - unlocked for each profession by winning a standard game as that profession.
Right now there are four new challenge modes:
Coal is worthless - Coal sells for 0g.
Only Coal - No other resources are found underground.
No Bonus Cash - No bonus cash at the end of each day.
No time upgrades - You are stuck at only 100 seconds each day.
Added trophies to the professions and map selection screens, so you can now see which ones you have earned wins, true wins, and hard mode modifier awards for in standard mode.
Your pet dog now gets wings when you have wings. Two pairs for the price of one!
Added a separate volume bar for the dog’s barking.
Added a separate volume bar for the electric pickaxe’s background static sound.
Added profession/map/mode/modifer details to the win and game over screens.
Added more windowed mode setting options.
Bug fix - players should no longer get stuck in the ground when teleporting home.
Bug fix - players should no longer get stuck in an infinite loop talking to Patrick the Panda.
The new gameplay trailer hints at just some of the new content coming to the full game. Take a look now on the Steam page.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Coal LLC, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Coal LLC statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.