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It's Finally Here!
After months of development, Cloudrooms is now available on Steam!
Wake up in a mysterious corridor suspended above the clouds. Each door leads back to the beginning... unless something has changed. Observe carefully, decide whether you've found an anomaly, and see if you can escape.
Launch Discount: 10% off for a limited time!
Thank you so much for your support, and I hope you enjoy your time in Cloudrooms.
Watch the release date and new gameplay trailer now.
Don't forget to wishlist if you haven't already!
See you on July 21!
I've received feedback from many players that identifying anomalies can sometimes be difficult, especially when you're still learning the environment and its subtle changes.
To help players better understand their decisions, I've added a new feedback system.
From now on, after you decide whether a loop contains an anomaly and pass through the door, a notification will appear in the bottom-right corner of the screen indicating whether your choice was Correct or Incorrect. A green notification means your decision was correct, while a red notification means it was incorrect.
This change is designed to make the learning process clearer and more rewarding, while helping players improve their anomaly detection skills throughout the demo.
Thank you for all the feedback and support. I'll continue refining the experience based on your suggestions.
You woke up in a strange corridor above the clouds.
If nothing changed, go through the door.
If something feels wrong, trigger the alarm.
One mistake resets the loop.
The playable demo is now available during Steam Next Fest, offering your first step into this unsettling loop.
Loop-based psychological horror gameplay
Randomly generated anomalies
Analog Horror inspired atmosphere
Liminal Space, Dreamcore, Backrooms environments
Unexpected threats hidden within the loop
Every run feels different.
Every decision matters.
Play the demo now and see how long you can trust your own perception.
Wishlist the game if you want to support the project during Next Fest.
Trust your eyes. And good luck.
Hey,
The Steam page for Cloudrooms, which I have been developing for a while, is now live. At the same time, the first trailer is also with you.
You can watch it below:
This game is based on the following idea:
To unsettle the player in a single corridor with various anomalies.
At the same time, this corridor offers the player a different liminal world above the clouds.
There is a door at the end of the corridor, but every time you open it, you return to the starting point.
With each loop, the environment changes a little.
Sometimes the changes are very obvious, and sometimes it gives a feeling of “something is different, but what?”
If nothing has changed, you can directly exit through the door.
But if you think there is an anomaly, you need to use the alarm.
If you make the wrong decision… it resets.
In this project, I especially focused on:
• Small and large details that keep you constantly alert
• Random anomalies that feel different in each playthrough
• Analog horror + liminal space atmosphere
• Throwing the player directly into the experience without unnecessary UI
Cloudrooms is still in development, so I will continue to share new things over time.
If it interests you, don’t forget to add it to your wishlist 🙏
Thanks in advance to everyone who supports.
LIGHTWORKER GAMES
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cloudrooms, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cloudrooms statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.