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Biggest change is to the Deep and the game’s ending. The Book no longer finishes the game early but instead gives a big bonus. (As a consequence, the hints on the Motivation Screen have been made more subtle.) Quite a few new panels have been added to extend gameplay, and the game now features a completely new ending. I hope you’ll like it!
List of changes:
-Added a new ending.
-Added the Opposite Button, which makes some things… opposite. (Thanks to 93svean for the inspiration!)
-Added a new rock type: coal.
-Added a Coal Generator to the Drill. It now needs coal to operate.
-Added the Sand Maker panel, which turns rocks into sand (Coffee Sand).
-Added the Opposite Clicks Capacitor, which buffers positive clicks and can release three times the amount in negative clicks.
-Added the PowerSync Chip upgrade for the Auto Unit, which adds Button Power to it.
-Added the Keypad Panel and Stain Panel, used to obtain the PowerSync Chip.
-Added the 404 Error panel.
-Added the Pixel Food panel.
-Added a brand-new original track composed by Anselme, made specially for CTC.
-Added a total click counter on the End Screen (total mouse clicks registered).
-The Laser Tower now spins 2% faster each turn.
-Modified the size and position of the Hardhat panel.
-Added a new serial number for hacking.
-Added logos on the Water Spray and Pickaxe panels to indicate where to put items back.
-Added a sound effect when the player hits the Laser from the Laser Tower.
-Added a smaller additional hitbox on the player, used for the Heist Laser mini-game.
-Added a red led on the blacklight button when it is in the off position.
-Adjusted a few laser positions in the Heist.
-Modified the Aluminum texture.
-Modified the Coffee Sand texture.
-Changed a few popup texts.
-Made new icons with different tints for Coffee Sand to differentiate buffs.
-Added a light to the Stone Press and adjusted a few colors.
-Replaced the Book’s 99.999 bonus with a +777% bonus on total Click Power.
-Blended the normal and /deep-related messages on the Motivation Screen.
-Bonuses granted by the Printer and Drill are now Button Power-based.
-Fixed the Stone Polisher texture to be compatible with the Opposite Button.
-Fixed both Books, which could be grabbed while already holding items.
-Fixed the Pickaxe turning invisible when returning to its slot after breaking the Deep wall.
-Fixed the Drill looping sound not looping properly.
-Fixed focus issues on the Terminal (hopefully).
-Modified the Japanese sentence on the Printer test page.
-Made the Tunnel Light stationary to improve performance.
-Fixed the End Screen in French.
The new version should be compatible with your current save as long as you haven’t reached the Deep. (If you had already reached the Deep in the previous version, chances are you finished the game shortly after, so it shouldn’t be a problem.)
Next update plans: I’m planning to add new panels, improve performance, and make the Terminal more user-friendly. I’ll also be working on new translations.
Happy clicking!
Hi everyone! Just wanted to share a quick devlog to keep you in the loop. I’m making good progress on the next update, the new ending is already implemented, along with several new panels. My trusty playtesters will be checking out the build soon, and if all goes well the update should be ready in about two weeks. See you soon!
That’s… a lot of clicking. Click to Continue has now officially reached over 5,000 copies sold on Steam, which means there are thousands of you out there clicking buttons, opening panels, and occasionally wondering “why am I still doing this?". Thank you for playing, experimenting, and sending bug reports that are somehow both helpful and alarming.
The next update is in the works, featuring new panels, fresh mechanics to finally reach the end the “legit” way, and a completely new ending.
See you in the next update !
-Fixed pickaxe that couldn't be picked up by deactivating substepping.
-Fixed tunnel walls not granting any clicks when destroyed.
-Added continuous collision detection to stones, polished stones, garbage, lemon, spring, ink cartridge, gold button, and jade button.
-Enabled substepping to improve simulation accuracy for moving items.
-Added a backup system for save files. If a save gets corrupted, the game will automatically use a backup and replace the broken file.
-Fixed the missing collision on the Spin Game glass. Items can no longer be thrown into the machine.
-Added a failsafe for spin game prizes. They now auto-delete if they stay stuck for too long.
-Removed player collision on both cylinders of the polishing machine.
-Removed player collision on all panel covers.
-Fixed all panel covers, that could be clicked multiple times when opening a panel.
-Fixed the camera’s eye being visible when hacked, even if the eye upgrade was never collected.
-Removed shadows for water spray, spring, garbage, and polished stones.
-Fixed the pickaxe panel glass that could be triggered multiple times with a rock.
-Added lasers to the Deep entry when the laser tower is active.
-Fixed lasers that would partially deactivate if the player stood in front of the tower during activation.
-Fixed hints that would remain visible when the blacklight was on and the heist had started.
-Fixed sound priority bug on the stone polisher.
Click to Continue, Update 1.1 is now live!
This patch brings a bunch of new stuff, quality-of-life improvements, and better performance. Here's the full list of changes:
-Added the Quadslot Fabricator panel, allowing the creation of a few items to boost click power.
-Added new items: jade button, spring, trash, ink cartridge, and polished stones.
-Added the Trashcan panel to dispose of small unwanted items.
-Added the S.M.O.O.T.H. panel, used to create polished stones.
-Added the Spin Game panel, with 7 different click prizes.
-Added the Laser Tower panel, which grants a click bonus with each full rotation.
-Added the Hardhat panel as a tribute to Real Civil Engineer (grants a drill bonus).
-Added a craftable Golden Button at the fabricator (unlocked after enough failed heists).
-Added a blacklight hint for Panel 24, as suggested by the community.
-Added a FPS limit setting to help reduce CPU usage.
-Added a motion blur setting.
-Added a V-Sync setting.
-Added an invert Y axis setting.
-Added a new blueprint system to handle items.
-Modified the goals of a few panels to balance things out with the new content.
-Removed leftover debug keys that were still accessible to players.
Fixes:
-Fixed the printer button being clickable before the panel was open.
-Fixed the stone door reacting multiple times to the pickaxe.
-Fixed the diamond pickaxe head respawning while already collected.
-Fixed a bug allowing stone duplication via the stone press.
-Fixed the safe door not closing on time when lasers were triggered too early.
-Fixed the lemonade effect stacking permanently.
-Fixed a duplication bug with the coffee sand canister.
-Fixed the coffee machine panel falling in the wrong direction when opened.
-Fixed eyelid animation (wake-up) issues on ultra-wide screens.
-Fixed the general click multiplier only applying to part of the total click power.
Performance:
-Removed auto-exposure.
-Changed shadow map method to reduce CPU load.
-Replaced some meshes to improve performance.
-Removed a number of shadows to boost performance. -Slightly increased texture quality on low graphics settings.
Coming next: The next patch will focus on bug fixes for this update and continued performance improvements.
Happy clicking!
Against all odds, Click to Continue has passed the 1,000 copies sold mark and we’re now over 1,000 click enthusiasts.
Thank you so much to everyone who clicked the button, found the secrets, or got weirdly obsessed with that one panel that does something, probably. Your support, feedback, and occasional bug reports have helped the game evolve, and there's more on the way.
A major update is on the way, with new panels, new mechanics, and the usual mix of bug fixes and QOL improvements.
In the meantime, if you enjoyed the game, feel free to leave a review, share it with a friend, or just keep clicking until something breaks (preferably in the game, not your mouse).
Thanks again and see you in the next patch!
Hey everyone!
Click to Continue has officially sold over 500 copies on Steam! For a strange little clicker game full of nonsense… that's honestly amazing.
Thank you for playing, clicking, and sometimes breaking things.
I made this game as a weird experiment, and your support means the world.
Keep clicking !
Spanish version of Click To Continue is now live on Steam! Try the game in Spanish today!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Click To Continue, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Click To Continue statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.