With CTS 2026, the series takes the next big step and delivers the most extensive and immersive version of the game to date. Many systems have been reworked, new features have been added, and the overall gameplay experience has been significantly improved.
If you already own City Transport Simulator, you will receive CTS 2026 as a completely free upgrade – including all the content you already own.Launch Trailer 🎬
What to expect in CTS 2026
Expanded vehicle systems with functional features such as heating, air conditioning, and windshield wipers
Reworked passenger and ticketing systems
Expanded free roam mode with more freedom
Noticeable improvements in performance and stability
Dynamic weather and seasons
Fully functional ticket machines
Enhanced free roam and passenger experience
And much more
First content available at launch
With the Citybus C2, you can expand your fleet with multiple variants of a modern city bus.In development: Tatra & Vienna
The iconic Tatra tram is coming to the game, bringing a true classic to life. At the same time, Vienna is being developed as the first real-world map for City Transport Simulator 2026.With the Season Pass, you will automatically receive both DLCs, as well as all other upcoming content.Changelog
New Features
- Dynamic Weather and Seasons System Experience your city in sunshine, rain, snow, fog, and thunderstorms.
- Reworked Vehicles with:
- New sounds
- Functional air conditioning
- Windshield wipers
- Realistic Ticketing System with:
- Cash payment
- Contactless payment
- Free Roam Mode
- Explore the city freely on foot
- Take over AI vehicles at any time
- Let AI continue driving your vehicles
- Improved Atmosphere & Immersion
- UI Mirrors Added New left and right mirror views directly in the interface.
- New Passenger Voices Added More variety in passenger dialogue and announcements.
- Performance and Stability Improvements
- Completely New Spawning System
- Fixed faulty AI routes
- Fixed incorrect destination displays
- Removed duplicate vehicles
- Corrected pause system
- Improved FGI displays
Gameplay Improvements
- New "Skip Break" button added to the pause menu
- New "Departed Too Early" and "Stop Missed" notifications
- FOV setting now also affects exterior cameras and player character
- New Ultra Graphics Setting added (Requires additional performance)
- Motion Blur setting is now saved correctly
- Default keybindings and calibration for supported steering wheels and input devices
Audio Improvements
- General Audio Improvements
- Roll sounds added for all buses
- Announcements now feature more realistic audio effects
- R2.2b sounds revised
- E1 Sound Rework
- Improved door sound
- Improved motor sound
- New bell sound
- New curve squeal sound
- New dead man's switch sound
- Louder Geamatic sound
- Louder holding brake contactor
- New gong sound
- Reworked circuit breaker sounds
- Improved sanding sounds
- ULF Sound Rework
- Improved door sounds
- Adjusted sanding sounds
- Reworked interior sounds
Vehicle Fixes
Buses
- NL205 cockpit fan sound no longer cuts out
- Fixed faulty cockpit sounds when switching cameras
- Parking brake added to vehicle menu for NL205 / NG235
- NLC rear lights no longer stay active when vehicle is turned off
- Automatic turn signal reset is now saved correctly
- "Open All Doors" now only works on supported vehicles
- Lion's City school bus switch now shows correct HUD status
Trams
- Fixed ULF interior issues
- Reduced visible scratches in ULF
AI and Traffic Improvements
- AI vehicles open doors faster
- Adjusted AI vehicle speeds
- Added navigation between Löwenstraße and Eglundsdorf
Fixed Traffic Issues
- Enziangasse
- Lichterallee – Danielsplatz
- Oberer Ring / Ringensteinstraße
- Am Blumenmarkt
- Gabriele-Münter-Straße
- Baumannstraße
Pedestrians & Environment
- Schönberg: Pedestrians no longer walk in circles
- Am Weidensee: Pavement collision corrected
- NPCs no longer sink into the ground
Additional Fixes
- Various localization issues fixed
- New postcard designs added for collectibles
- Tutorial progression no longer blocks after overshooting a marker
