
Steam news
Full Steam announcements and update articles for this title.
Hello!
Patch 1.1.3 adds a chance to receive free artefacts with every reward, and fixes a bug that could prevent some players from completing the tutorial.
Thank you for your support, and feel free to share your feedback.
I’d like to take this opportunity to mention that CiniCross is on offer at 25% off as part of the Steam Summer Sale.
New Features / Additions:
Artifacts now have a chance of appearing for free in rewards each time they appear.
Bug fixes:
Fixed a bug that prevented the tutorial from being completed when hints were disabled.
Hello!
Patch 1.1.2 revises the balancing of artefacts, as well as the reroll mechanic.
It should be a bit less of a challenge with this patch.
Thank you for your support, and feel free to share your feedback.
Adjustments:
Artifacts:
Artifact Rerolls:
Base cost reduced: 30 → 15
Reroll cost reset: Every floor → Every puzzle
Bronze Coin: HP gain increased (2% → 4%)
Hu-Gauntlet: Dodge chance increased (1% → 2%)
Merchant's Book: Damage increased (15 HP → 20 HP)
Old Boot: Gold gain increased (5% → 7%)
Ring of Blood: HP gain increased (1 HP → 2 HP)
Shield: Damage reduction increased (-1.5% → -2%)
Stick: Boss damage increased (3 HP → 4 HP)
Crown of Blood: HP gain increased (2 HP → 3 HP)
Golden Sword: Boss damage increased (10 HP → 15 HP)
Rune of Wealth: Gold gain increased (0.5% → 1.5%)
Rusty Pickaxe: Number of completed cells increased (3 → 4)
Silver Coin: Time gain increased (2.5% → 3%)
Rusty Orb: Number of completed cells increased (4 → 5)
Crystal Spear: Chance increased (1% → 5%)
Friendship Necklace: HP gain increased (1 HP → 2 HP)
Ancient Necklace: Chance increased (2% → 3%)
Bloody Fishing Rod: Additional-copy reduction increased (-10 → -15)
Ester's Necklace: HP gain increased (7 HP → 15 HP)
Eye Patch: Time gain increased (7s → 10s)
Gold Coin: Gold gain increased (5% → 7.5%)
Golden Shovel: Golden cell chance increased (1.5% → 2%)
Golden Fishing Rod: Cooldown reduced (10s → 7s)
Green Coin: Gold, Time, and HP gains increased (10% → 15%)
Fixed a bug affecting the additional-copy count of the "Smoked Mirror" artifact.
Hello,
I’ve taken note of your prompt feedback and thank you for sharing it.
The difficulty has increased far too much across all difficulty levels without exception. Update 1.1 is designed to prevent the over-frequent recurrence of overly powerful builds and to offer players more choice.
This patch, 1.1.1, reduces the price of artifacts and makes the rating system more lenient.
As for the adjustments made to artefacts, we’ll need to wait a little longer to have time to take a step back and assess what’s working and what isn’t.
Thank you for your feedback; it helps to create a better experience for everyone. Please feel free to provide feedback on this update as well.
Adjustments :
Artifact Prices:
Artifact prices are now also based on difficulty. Example: All artifacts are free on difficulty level 0.
Common: 30 -> 20
Uncommon: 50 -> 35
Rare: 75 -> 50
Legendary: 120 -> 80
The scoring system penalises poor performance less heavily and places less emphasis on the time taken to complete the puzzle.
Artifacts:
The Sunflower: 5% -> 10% chance of activating its effect
Items :
Rusty Time Orb :
Price reduced : 500 -> 300
Time Orb :
Price reduced : 700 -> 450
Refined Time Orb :
Price reduced : 1000 -> 700
Gold gain by puzzle increased.
Hello,
CiniCross Update 1.1 brings new content, balance adjustments, bug fixes, and a brand-new language: Japanese.Most of the new content revolves around the new Companion mechanic, featuring several new artifacts and a brand-new class built around them. You can find the full list of additions and changes below.PATCH NOTES 1.1.1 :
Thank you for your support, and feel free to share your feedback.Note: You can now follow me on BlueSky or X :)New mechanic: Companions
New Class: Tamer
9 new Artifacts
Reward artifacts are now purchased instead of being automatically granted. It is also possible to obtain as many artifacts as you have available inventory slots.
Your performance during a puzzle now affects the rewards received afterward. It is represented by a rank ranging from S to F.
New Language: Japanese
New Achievement: Friend of the Monsters
Hint fading options: Multiple hint fading behaviors are now available in the settings.
Time and Gold
Time and Gold gains adjusted.
Golden Cell: +30 Gold → +15 Gold
"Nothing" reward chance: 8% → 4%
Endless Mode
Time multiplier increases twice as fast.
Damage is doubled.
Classes
Farmer
Level reward (XP) progression adjusted.
Consumables
Rusty Time Orb: Can no longer be obtained from the reward wheel.
Golden Fish: Reduced area of effect.
Common
Bronze Coin: HP gain reduced (5% → 2%)
Hu-Gauntlet: Dodge one mistake every 25 mistakes → 1% chance to dodge each mistake
Merchant's Book: Damage increased (5 HP → 15 HP)
Old Boot: Gold gain reduced (10% → 5%)
Ring of Blood: Healing reduced (3 HP → 1 HP)
Shield: Damage reduction reduced (-2.5% → -1.5%)
Stick: Boss damage increased (1 HP → 3 HP) and cooldown removed (1s → 0s)
Crystal Orb: Cooldown reduced (2s → 0.5s)
Uncommon
Crown of Blood: Healing reduced (5 HP → 2 HP) and cooldown added (0s → 5s)
Golden Sword: Boss damage increased (5 HP → 10 HP)
Rune of Wealth: Gold gain reduced (2% → 0.5%)
Rusty Pickaxe: Cells completed reduced (4 → 3)
Silver Coin: Time gain reduced (4% → 2.5%)
Human Target: Cooldown removed (1s → 0s)
Rare
Friendship Necklace: Uncommon → Rare, healing reduced (2 HP → 1 HP), cooldown increased (2s → 5s)
Ancient Necklace: Uncommon → Rare
Bloody Fishing Rod: Per-copy reduction reduced (-20 → -10) and cooldown added (0s → 10s)
Damaged Rudder: Time multiplier reduction reduced (0.05x → 0.02x)
Ester's Necklace: Healing reduced (20 HP → 7 HP) and cooldown increased (2s → 5s)
Eye Patch: Time gain reduced (20s → 7s)
Gold Coin: Gold gain reduced (10% → 5%)
Golden Shovel: Spawn chance increased (1% → 1.5%)
Jackpot's Gold Necklace: Time gain reduced (20s → 6s)
Scepter of Blood: Time gain reduced (2s → 1s)
Legendary
Golden Fishing Rod: Per-copy reduction reduced (-30 → -20) and cooldown added (0s → 10s)
Green Coin: Gold, Time, and HP gains reduced (20% → 10%)
Time Crescent: Time multiplier reduction reduced (0.05x → 0.03x)
Fixed a bug that corrupted some translations when launching the game.
Fixed a bug preventing "The Shadow" boss from activating.
Fixed a bug that could generate a puzzle with excessive difficulty at the start of a floor.
Fixed a localization issue affecting the "Continue" button subtitle in the main menu.
Fixed a bug preventing the preview of hint color schemes from displaying correctly in the settings.
Hello,
This update brings a large portion of the improvements added to the game since its release to the demo. The demo will now be updated more regularly, whenever certain additions are also relevant for this version.
Among these improvements, you will find:
Steam Deck support
New languages (beta)
A new selection of content for the demo (artifacts, items, bosses, …)
A difficulty based on the early game, more accessible than the previous demo
Quality of life improvements (QoL)
Improved performance
Accessibility options
And much more
If you encounter any bugs or would like to share your feedback, feel free to do so.
Thank you all for your feedback and support!
Hello,
This update adds several languages (German, Polish, and Simplified Chinese) in beta, puzzle chains, optimizations, D-pad support, and more.
New Features / Additions:
New Languages (Beta):
German
Simplified Chinese
Polish
Puzzle Chains:
Starting from floor 3, some puzzles appearing on the map are now part of puzzle chains of the same difficulty that grant greater rewards.
Simple Font:
You can enable an option in the “Settings” screen to replace all in-game fonts with a simpler font.
You can pause the game by pressing “Escape”.
New default Steam Input layout to allow use of the D-pad on Steam Deck.
Optimization:
Significant performance improvements in-game, especially during large puzzles (20x20).
If you encounter any bugs or would like to share your feedback, feel free to do so.
Thank you all for your feedback and support!
Hello,
This update, currently in beta, adds two languages and improves game performance. Some systems have been significantly revised, and the languages have only been tested by a limited number of players. Therefore, this update is initially in beta. Here's how to activate the beta version: Library > CiniCross > Gear icon on the right > Properties > Beta Versions > Select the beta version.
Your feedback is essential and greatly appreciated for validating or modifying these additions.
Thank you to all the players who have tested this version beforehand.
New Features / Additions:
New Languages:
German
Simplified Chinese
Simplified Font :
It is possible to activate an option in the "Settings" screen to replace all game fonts with a simpler font.
Optimization :
Notable performance improvements in-game, especially during large puzzles (20x20).
If you encounter any bugs or wish to share your feedback, please do not hesitate.
Thank you all for your feedback and support!
Hello,
This (seemingly) small update improves the game’s performance across all puzzle phases. The gameplay experience is now smoother and more stable. There is still work to be done on optimization, but this is a solid step forward.
Adjustments:
Boss:
The Leech: Recovers 2% of its max HP each time an error is made. → Recovers 2% of its max HP (max 100 HP) each time an error is made.
Optimization:
Overall puzzle-related performance has been improved. Performance should generally be higher and more stable across all puzzle difficulties, especially the highest ones.
If you encounter any bugs or would like to share feedback on balancing or anything else, feel free to do so.
Thank you all for your feedback and support!
Hello,
This small update mainly adjusts the boss "The Leech," which could block certain runs due to its imbalance/difficulty. It also brings a few adjustments and bug fixes, such as automatic errors occurring at the start of a puzzle.
Adjustments:
Bosses:
The Leech: Recovers 3% of max HP for each HP you lose → Now recovers 2% of max HP for each mistake you make.
The Jester: The effect has been completely reworked to prevent certain bugs and improve overall performance. Colors are now less vivid, and clues rotate more slowly.
Bug Fixes:
Fixed a bug where some cells could trigger errors at the start of a puzzle.
Fixed a bug where only the first number of each clue would rotate during the "The Jester" boss.
If you encounter any bugs or would like to share feedback on balancing or anything else, feel free to do so.
Thank you all for your feedback and support!
Hello,
This update adds a “Pacifist Timer” option to stop taking damage from the timer, several accessibility options, changes to the “Black Cat” boss, and more… It also fixes several bugs.
New Features / Additions:
Pacifist Timer: You can enable “Pacifist Timer” mode in the Settings menu. When enabled, the player will no longer take any damage when time runs out. This setting is optional and not recommended.
Adjustable Screen Shake: You can adjust the amount of screen shake in the Settings menu.
Hint Colors: You can choose the color of hints from several palettes in the Settings menu.
Automatic Reward Artifact Roll: You can choose in the Settings menu to have the first roll of reward artifacts be automatic.
Artifact Descriptions: Hovering over artifacts that haven’t been picked up yet but of which you already own copies will now indicate the added effect if the artifact is obtained. Example: Adds 20 → 40 Max HP.
Adjustments:
Boss:
Black Cat: A fade-to-black now replaces the screen rotation to prevent motion sickness. Flips the screen every 15 seconds → Flips the screen every 20 seconds.
The default clue color scheme has been slightly adjusted to make filled clues more visible.
Bug Fixes:
Fixed a bug where the time multiplier was not properly saved.
Fixed a bug where consumables saved in multiple copies were not all added to the inventory on launch.
Performance optimizations during long runs.
Fixed a bug where certain cells did not deal damage to the boss.
Fixed a bug with the probability calculation of the “Corroded Dagger” artifact.
Fixed a bug with the lock display in the Collection related to the condition “Finish a run with difficulty X.”
Fixed a bug where the Mouse Size setting was not being saved.
If you encounter any bugs or would like to share feedback about balance or anything else, feel free to do so.
Thank you all for your feedback and support!
This second bundle includes a classic of the genre, Pictopix!
Pictopix lets you continue enjoying Nonograms in a more traditional and relaxed way than CiniCross.
If you already own Pictopix, the bundle lets you complete your collection with an additional 8% discount on the individual price of CiniCross. And vice versa!
Thank you to Tomlab Games!
The first bundle including CiniCross is available, and I'm very happy to announce it!
If you enjoy Nonograms, this is a great opportunity to discover Squeakross: Home Squeak Home - a cozy and charming take on the genre, with a relaxing atmosphere and its own unique approach.
Whether you’re looking for more puzzles to solve or a softer, more laid-back experience alongside CiniCross, this bundle has you covered.
Thank you to the Alblune team!
Hello,
This update adds in-game saves so you can quit the game and resume your run later. It also fixes some important bugs. A few balancing adjustments have also been made.
New Feature :
In-Game Save: Save your current run at the end of each floor (except Floor 0). Resume it at any time from the main menu. This save is stored via Steam Cloud, allowing you to continue your run on another device such as the Steam Deck.
Adjusments:
Completing a difficulty on any class now unlocks the next one for all other classes as well. Difficulty progression is now shared across all classes.
Each floor now has at least one path to the boss where no puzzle exceeds the target average difficulty +1.
Artifacts tied to filling cells without making mistakes will no longer count cells filled after an error within the same selection.
Bug Fixes :
The Skip/Continue button on the Rewards screen should no longer display the wrong word depending on the situation.
Items that randomly fill cells, such as “Goblin Eyes,” now fill the correct number of cells.
It should no longer be possible to get soft-locked because of the “Dragon” and “Torch” bosses.
The bug preventing Items from being dragged into the inventory should be fixed.
The achievement “Reach a 0.00x Time Multiplier” can no longer be obtained during the Tutorial.
If you encounter any bugs or would like to share your thoughts on balancing or anything else, please don't hesitate to let me know.
Thank you all for your feedback and support!
Hello,
This update fixes several important bugs, including some crashes/freezes. A few balance adjustments have also been made.
CiniCross is now “Steam Deck Verified”. Some additional Quality of Life (QoL) improvements for controllers will still be added later (such as native D-Pad support, which is currently only possible via Steam Input remapping). A separate post will be made on this topic.
New / Additions :
It is now possible to adjust the mouse size (mouse only) in the settings.
Adjustments :
Trapped Cell: 25s → 60s → 30s → 75s
During boss fights, puzzles that appear can no longer exceed +2 difficulty relative to the target floor median.
Artifact :
Void Worm : -30% (-2% per copy) Gold → -10% (-1% per copy) Gold
Bosses :
The Shadow : 30% of clues are hidden → 30% of clues are hidden. Completing 3 cells reveals 1 hidden clue.
The Trapper : 1–5 trapped cells every 10 seconds → 1–3 trapped cells every 10 seconds
The Blaze : 10% of cells are trapped → 10% of cells are trapped (Max 10)
Bug Fixes :
Fixed a bug that could crash the game when using droppable consumables on the grid (Linux & Steam Deck).
Fixed a bug where multiple consumables could be received from a single reward wheel tile instead of one per tile.
Fixed a crash occurring at the end of a puzzle.
Optimized reward screen performance at high levels.
Fixed a bug where the boss “The Sun” logo could remain on screen after being defeated.
Fixed a bug where some sounds would play even when volume was set to 0%, or would play at a volume not affected by settings.
Controller sticks now have a dead zone to prevent device switching when a controller is simply connected.
Fixed a bug where the mouse icon could remain displayed twice throughout the run when using a controller.
If you encounter any bugs or would like to share feedback on balance or anything else, feel free to do so.
Thank you all for your feedback and support!
Hello,
This update is a small one but fixes an important bug encountered by some players: the soft-lock caused by the lever not being visible in the Rewards screen.
Patch Notes 1.0.1:
Fixed a bug where the lever did not appear in the Rewards screen.
Reduced the probability of the “Nothing” loot by 20%.
Modified the Black Cat boss: effect interval changed from every 10s → 15s (new).
It is possible that the bug causing multiple consumables to overlap in the Rewards screen has been resolved, but I am not completely certain yet.
If you encounter any bugs or would like to share feedback regarding balance or anything else, feel free to do so.
Thank you very much for all your support for the launch of CiniCross! I will come back to all of this in another post later on.
Thank you to everyone who played the demo, added the game to their wishlist, shared feedback, or supported the project during development.
CiniCross is available for $9.95 thanks to a 17% launch discount valid for one week. The regular price is $11.99.
Even though the game is officially released, support will continue: I’m planning balance adjustments, bug fixes, and additional content based on your feedback.
Thanks again for your support, and enjoy the game.
I can’t wait for you to discover all the new features and improvements added since the demo. This launch marks an important milestone, but development will continue after release with, for example, balance adjustments and bug fixes based on your feedback.
A huge thank you to everyone who played the demo, added the game to their wishlist, and supported the project so far. Your help has been essential in making this release possible.
See you on February 11 at 8AM (PST) for the launch.
Hello,
There will be a pause in demo updates after this one (except in the case of major bugs), in order to continue developing the full version of CiniCross more efficiently. This update seems to be on the right track.
Please feel free to keep sharing your feedback, I’ll continue reading it and taking it into account.
A big thank you to everyone who has provided feedback since the last patch and offered their support.
Here is the content of the latest update:
Added new music (composed by Not Jam).
It is now possible to adjust the SFX and music volumes independently in the settings.
You can now reroll unretrieved artifacts in the rewards screen in exchange for Gold.
A visual effect now indicates which cell increases which artifact’s vertical counter.
Mouse controls are now displayed during puzzles.
The Campfire now gives a healing item when your HP are at maximum.
New puzzles have been added to avoid replaying the same ones.
Artifacts no longer shrink when you have many of them. You can now scroll through your artifacts bar to view them all.
Changes / Adjustments to the following artifacts:
Fire Wand
Sif’s Bow
Stick
Difficulties have been adjusted.
Time bonuses have been adjusted.
The maximum number of artifact reward slots has been reduced.
The frequency of damage received when time runs out has been reduced.
The Hydrobates logo is now displayed when launching the game.
General sound volume adjustments.
Fixed the French description of the Fire Wand artifact.
Fixed a bug where “Nothing” could appear among the rewards.
Fixed a bug where an artifact’s “Max” indicator was visible during reward selection.
Fixed a bug that grayed out Maxed artifacts even when only one copy existed in the top bar.
Fixed a bug that caused a crash if the saved language was invalid.
Fixed a bug where Sif’s Bow’s vertical counter didn’t take Sif’s Arrows into account.
Fixed a bug that allowed items and artifacts to be collected during the XP gain sequence at the end of a run.
Fixed a bug that allowed the Bloody Dice to be used while HP were already full.
Fixed a bug that prevented obtaining the Stick artifact.
Fixed a bug that caused the game to start with the first difficulty already completed.
Hello,
Thank you for all the feedback you keep sending - it’s extremely helpful for development. I continue to read and take it into account.
It’s now been one week since the Steam Next Fest ended. It was a fantastic event for CiniCross, so I wanted to thank you all for your support.
I’ll keep posting updates when they become significant enough.
A Standalone Linux version is now available. This fixes the mouse drag issue.
2 new items: New type: Placeable items on the puzzle grid • Skeleton Bombs • Cross Slingshot
Some artifacts now have a cooldown time before they can be used again.
Adjustments to the following artifacts: • Crystal Orb • Hu-Gauntlet • Crystal Spear • Fire Wand
Other changes: • Vertical artifact counters have been redesigned (better readability, X/Max…). • The highest unlocked difficulty is now automatically selected by default. • Artifacts offered as rewards are now grayed out when they reach max level. • The game now continues running when the window is not active. • The auto-cross of the Cross Sword is now faster and more responsive. • Reduced the variety of artifacts offered as rewards.
Fixed an issue preventing class unlocks when another class was already max level.
Fixed a bug allowing two bosses to be launched simultaneously.
It’s no longer possible to fill a grid that is disappearing.
Fixed vertical artifact counters staying with the wrong rarity color.
Fixed a bug allowing payment for unusable consumables in the shop.
Fixed incorrect display of artifact copy counts in the class selection screen.
Fixed a bug allowing tutorial dialogue sounds to be spammed.
Items are now properly displayed above the rest of the UI.
Fixed a bug allowing negative gold values.
Hello,
This update brings gameplay improvements, several new items, as well as balance adjustments to certain artifacts. Thank you again for all your feedback; it helps me prioritize and refine the overall game experience.
It is now possible to choose your reward artifacts from a random selection.
New items added: Red Potion, Small Red Potion, Bloody Die, Goblin Eyes, Time Bomb
Unobtained artifacts now display the mention "New".
The shop now displays "Sold" when an item has been purchased.
Hint display has been reworked for large puzzles (starting from 15x10).
The puzzle size is now visible during gameplay and on the reward screen.
The actual time spent completing a puzzle is now displayed on the reward screen.
Item drop probability calculations have been reworked.
The chance of obtaining "Nothing" as an artifact has been reduced by half.
Hint colors have been slightly adjusted.
It is no longer possible to collect artifacts while holding an item.
The time multiplier no longer shows excessively long decimal values.
Held items now appear above the interface.
It is no longer possible to interact with the grid while it is fading out.
The artifact drop sound no longer stacks.
It is no longer possible to complete a grid while holding an item above it.
Some artifact visuals have been modified.
Void Worm: usage is now limited to 2 times per puzzle.
Great Ice Sword: base effect and copy effect have been reduced.
Thank you again for your support and feedback - every comment counts and helps CiniCross move in the right direction. I have read all your feedback.
- Hydrobates
Hello everyone,
First of all, I want to sincerely thank you for trying out the CiniCross demo. So many of you have joined us, and your feedback has been incredibly valuable in helping improve the game.
This update addresses several major issues recently identified and includes general stability improvements. I’m reading every single piece of feedback, and it truly helps shape the next steps of development.
Patch Notes:
Fixed an issue where artifacts obtained through the Altar could disappear when returning to it and remain displayed at the center of the screen due to Simon’s Orb.
Fixed a crash that could occur on startup.
The selected language now properly saves between sessions.
Fixed a display issue on resolutions other than 1920x1080.
I’ll keep monitoring all your feedback closely. Some suggestions will take more time to implement, but they’re all noted and will be addressed in future updates.
Thank you again for your support and trust.
- Hydrobates
🎉 The CiniCross demo is now available! 🎉
After several playtests filled with valuable feedback, the demo is finally here. A huge thank you to everyone who helped test and improve the game ❤️
With this demo, you can get a first taste of CiniCross in a limited version designed to showcase the core experience.
Demo Content:
3 unlockable classes: Farmer, Soldier, and Archer
6 unique bosses to defeat
19 artifacts to collect and combine
Multiple difficulty levels to challenge your strategies
Download the demo now and let us know what you think! Your feedback is essential to fine-tune the game before release.
Thanks for your support !
About
This page aggregates Steam news feeds, patch notes, and developer announcements for CiniCross, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CiniCross statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.