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Hey, dear players!
Thank you so much for your patience and all the valuable feedback you’ve shared in your reviews and forum posts! The wait is over – here’s the list of improvements in the latest build we’ve been working on:
Added a much-requested Turn Limit toggle to Settings.
Changed how ammunition is presented to the player: "ammo in clip / total clip capacity (inventory stock)".
Added exit prompts in areas that you cannot return to.
Raised loot discovery radius.
Slightly increased ammo drops in most levels.
Slightly increased material drops in multiple mid-game levels.
Removed or reduced enemy waves in many combat encounters.
Added more Crystal slots in Places of Power after losing a character to compensate for lost quick slots.
Fixed Peacekeeper’s Overwatch ability.
Adjusted or removed specific tough enemies in some encounters to ease difficulty.
Added or adjusted loot during/after combat, especially extra ammo or consumables.
Improved quality-of-life mechanics, such as auto-removal of unused quest items and clearer indicators.
Performance and stability improvements.
Check it out and let us know what you think!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Chains of Freedom, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Chains of Freedom statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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