It’s been one week since our game hit the wild.
For four years, this game was almost our entire lives. Every evening after work, every weekend, every holiday Bilge (Whiplash) and I poured absolutely everything we had into this project. Seeing you all actually play it, and care about it... has been the most overwhelming, beautiful experience of our lives.
The Bumps in the Road
Of course, not everything went flawlessly. We had more bugs than we'd like. Some systems misbehaved, and players rightly pointed out continuity hiccups, awkward pacing, or spots where we could have done better.
As a result, this week has been a blur of patches. We’ve smashed progression blockers, fixed save issues, ironed out dialogue bugs, added more collectible Dice, buffed items, and tweaked the Dice economy. We know the balance still isn't quite where it needs to be, but we are wrestling with those systems every single day. The whiteboard is still full, but we're excited to keep crossing things off. Thank you for your incredible patience while we get it right.
The Highlights
The best part of this whole week? Watching the community form around this game. I've never felt such a deep sense of belonging.
A Massive Community W: To the absolute legend who took it upon themselves to fully localize the game into Russian. you completely blew our minds. We never in a million years thought something like that would happen. Just... wow. We are so incredibly humbled and grateful.
You can find their work here:
PlayStation Store is LIVE! Console players, we've got news: our PS Store page is officially open! The page still needs some polishing, but we wanted to spread the word early so you can go hit that wishlist button.
https://store.playstation.com/tr-tr/concept/10020364
Known Issues
We're still investigating a few issues that haven't been fully solved yet:
Quest Log: Sometimes the quest log appears to lock itself visually. This is only a visual issue, your actual quest progress is not affected. We're still trying to track down what's causing it.
Intro Video Stuttering: The opening cinematic is still stuttering on certain setups. We are actively looking into it.
First-Launch Colorful Blocks: When opening the game for the first time, some players are greeted by random, colorful blocks on the screen. It behaves very differently depending on the machine.
So far, the community has found two temporary workarounds:
We're still investigating the root cause and working on a proper fix.
What Comes Next?
We want to make this the game it deserves to be.
Finally, thank you to everyone who has left a Steam review. We're still hoping to reach more players. We've got a few Steam events coming up, so fingers crossed more players discover Celestial Return through those.
Whether you've been here since day one or just picked up the game yesterday... Thank you for giving our first game a chance.
Here's to week two.
– Kerem (Vermin Devourer) and the Metaphor Games Team