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Update notes:
Distribution presets. You can select a basic one or select a previous release distribution. Tell me how it goes!
Set Min and max buttons for recording dates
Moved Achievements max year to 2020 instead of 2010, 10 more years to win achievements
Arrow back button on Releases now goes back to previous step instead of going back to music prod screen
Fixed issue with compilations where it appeared blocked to continue on distribution step
Bug: fixed some issues with editions sales and accounting of them
Added "Physical formats" to a couple of places where "Market reach" was being shown
Decay phase now reduces artist recognition too
Sandbox: Edit Office size and amenities rating
Fixed translations on releases reviews
"PRs" on artists cards are now more clear about what they are
Communicate better when you are at capacity with the manufacturer or with your own distribution centers capacity (displays a warning on top of distribution department, in the building)
Improved help on scouting
Update notes:
- Help: Explain leadership and phases
- Typo: Distribution negotiation reject said 3 days instead of 3 months
- Be able to block addictions and lawsuits on sandbox
- Bug: Edition overall rating now accepts almost 80 quality releases
- Sort by quality demos and songs on recording session plannings, new release plannings
- Trait indicator is now only shown when on train mode
- Radio / TV bug with many items on display, you couldn't scroll
- Bug: fixed Minimum quality on demos going over 100%
- Last call alert before losing an artist because of contract renewal. So you don't forget to renew.
- You are now able to rename your studio
- Added info when an artist doesn't need hospitality staff because of his quality. It was confusing for some players not seeing the required staff satisfaction
Update notes:
Feat: Change band name! You can change the artist name but you will have to make your marketing team work on a rebranding campaign or lose recognition % on your artist.
You can also do this freely on sandbox but on main game to give it a sense of realism, I implemented it like this.
Redesign: Demo session has been redesigned to be easier to use
Feat: supporting tour indicator in artist summary
Bug: fixed a 1950s bug where on the first release you couldn't make a promo single
Bug: Capped nominations for players as there could be multiple in one category
Balancing: collab earnings, festival earnings 50s/60s values adjusted to their real value of that time
Style: added an indicator to mail bar so it's more clear that it can be open
Bug: with automated releases and manual releases cap
Update notes:
Feat: You can now optionally add custom portraits photos for artists members (instead of game avatars)
Bug: With custom templates and starting artists
Balancing: Stress changes, increased stress reduction effect on Chill mode, compounding stress effect reduced, supporting artist (tours) now gets some stress too
Chore: Refactor the image sizes, added some compression to them as they were causing trouble to saves and taking lots of space. You can also see how much they weight above saves
Feat: Legend of how much it costs to auto-inform in Scouting screen
Update notes:
Bug: Fixed writers and producers cost scaling for early eras (1950s,60s).
Update notes:
- Tutorial/Help: New tab for "Game Basics", now "Help", instead of being in in-game menu
- Tutorial/Help: Added more info on PR Events and how they work
- Bug: promo single bug on multi-album contract (hopefully last one ːsteamfacepalmː)
Update notes: - Feat: Change Merch price by pressing on Manage button
- Bug: Festival of "Electronic" genre as an example, showed before it was available
- Bug: promo single on multi-albums contracts fixed
Update notes: - Bug: Promo single logic fixes and added them to help
- Bug: Fixed UI scaling issue with artists cards
- QoL: Sort by profit and release date in releases screen
- Style: New release screen -> distribution step -> now displays regions recognition more clearly
Update notes:
Help shortcut added to each screen at the top! Easier access to relevant pieces from game basics
Fix: game was not closing on Steam after browser was opened (to search for images as an example)
QoL: Region Filter in Scouting screen
QoL: Market sizes added to Market Research screen too
Fix: Duplicated artist in global charts
QoL: Tour enhancements, you can now press the bars instead of "+" and "-"
Style: Added more contrast to "accountants needed" text
Translation: Fixed a wrong translation reported by an user
Update notes:
IMPORTANT: Linux users please disable proton and run the game native with Linux. Should work fine now!
Feat: Setting to disable Rival label offers from Sandbox
Bug: Fixed Promo single message being shown always
QoL: added an "edit name" button next to Style name in template
Bug: wavy borders still being shown in some alert popups (with disable wavy setting active)
Bug: Genre award given too easily fixed
Bug: Fixed template tour enhancements input field
Hope you enjoy it! If you require any assistance please say! Follow the game:
CD Market releases on Friday, with a 25% launch discount for the first 14 days!
🇺🇸 United States • 7:00 AM - West Coast • 9:00 AM - Central • 10:00 AM - East Coast 🇧🇷 Brazil - 11:00 AM (Brasília and São Paulo) 🇬🇧 United Kingdom - 3:00 PM 🇪🇺 Central Europe - 4:00 PM 🇨🇳 China - 10:00 PM
🇦🇺 Australia - 12:00 AM Saturday (Sydney/Melbourne/Brisbane)
🇺🇸 United States: $14.99 🇬🇧 United Kingdom: £10.12 🇪🇺 Europe: €10.69 🇧🇷 Brazil: R$37.87 🇨🇳 China: ¥54 🇨🇦 Canada: C$16.87 🇦🇺 Australia: A$20.21
Regional prices:
• Latin America: $3.29 • South Asia: $3.19 • Middle East and North Africa: $3.59
The game will be available on Windows, macOS, and Linux. See you on Friday!
CD Market started on mobile back in October 2024, and since then I’ve kept building on it with updates and fixes with huge support from the community.
Now it’s making the jump to desktop.
The Steam version includes new features, improved graphics, a new soundtrack, Steam achievements, Steam workshop and the whole adaptation for desktop displays.
CD Market launches on Steam on July 17th. For PC, Mac and Linux.
Thanks for following the game. If you haven’t already, wishlisting helps a lot.
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About
This page aggregates Steam news feeds, patch notes, and developer announcements for CD Market - Music Label Sim, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CD Market - Music Label Sim statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.