
Steam news
Full Steam announcements and update articles for this title.
Hello Fellow Cats and Cat Lovers,
Here is the third patch of the release!
New:
Added more storage tags
Added a smoke vfx when clearing secondary piles
Changed:
Made piles empty slightly faster when reaching the last 2 levels
Reversed the save slots order so the last one created appears at the top of the list
Fixes:
Fixed old demo saves not having the bright and dark keys
Fixed parcels getting stuck in the customer area
Fixed parcels being smaller when stacked on a parcel given to a custome
Fixed parcels respawning around the dock when dropped in front of some stages of the main pile
Fixed the lobby breaking when leaving and re-hosting
Fixed minor localization issues
Fixed minor issues with the lovers vfx
Now that the game is in a more stable state, most of the team will be taking a short one-week break due to the upcoming national holidays.
That said, please keep sending us your feedback and bug reports. All of your reports and suggestions will help us prioritize fixes and improvements once the team is back.
As for what's next, we will focus on quality of life features. Some of the improvements we're planning include:
Controller support
Input rebinding
Invert mouse Y-axis
Toggle sprint
And more...
Hello Fellow Cats and Cat Lovers,
Here is the second patch of the release! The demo is also updated.
New:
Added a smoke VFX when revealing the next stage of the main pile
Changed:
Tweaked and added boat storage types
Made piles empty faster when reaching the last 2 levels
Reworked the lovers VFX to make it much clearer
Fixes
Fixed not unlocking the "All cleaned up" achievement as an invited guest in multiplayer. If you had this issue, simply load a save where it occured to unlock it.
Fixed invited guests seeing the old postman on a save that shouldn't have it
Fixed the repair room popup showing when opening the break room
Fixed the main pile having a huge amount of parcels when loading a save from the demo
Fixed the main pile not spawning parcels in some cases
Fixed being soft locked in the shift summary in some rare cases
Fixed not removing players in the lobby when they leave
Fixed counters opening when someone leaves during dusk or dawn
Fixed save slots play time not properly displaying beyond 24h
Hello Fellow Cats and Cat Lovers,
Here is the first patch for the release. We'll update the demo next week!
Added a respawn button in the pause menu in case you get stuck
The piles in the cold and hot rooms have less parcels
The boat has more space to store your parcels
The timer between two Captain dialogues has been extended
Fixed the break room key not spawning back when loading a save that should have it
Fixed requiring a Steam connection to play. Please let us know if this issue still occurs
Hello Fellow Cats and Cat Lovers, Just a little news to tell you that everything is fixed regarding the supporter pack for those of you who bought the right package.
You can read how to activate it here:
For those of you who bought the wrong package before July 11th and can't activate the pack, please send me an email at [email protected]. We'll send you a Steam code to download the supporter pack. Note that we already received a bunch of emails, and it will take some time to answer all of you with only two paws. Thank you for your understanding.
Enjoy the supporter pack!
Cheers, VirginRedemption
Edit: The special offer giving the Supporter Pack for free on the first week after release is now over. You may still buy the Supporter Pack as a separate DLC.
Hi Fellow Cats and Cat's Lovers
Cat Mail Co. is officially OUT NOW!
The game is available starting today with a 15% launch discount.
To celebrate the release and thank you for your support and patience, every purchase during the first week comes with a free Supporter Pack DLC, including:
The original soundtrack
A digital artbook
An in-game supporter plaque
After the first week, the Supporter Pack will still be available as a paid DLC.
We truly would not be here without you. Your support, feedback, wishlists, and patience throughout development have meant everything to us.
Seeing so many of you follow the project, play the demo, and share the game has been incredible. Thank you for being part of this journey.
As we enter launch week, our focus is to make sure everyone gets the best possible experience.
If you encounter any bugs or issues, please report them:
We will be actively monitoring feedback and working on fixes and improvements throughout the week.
The game is currently available in: English, French, Italian, German, Spanish, Polish, Brazilian Portuguese, Ukrainian, Japanese, Simplified Chinese, Traditional Chinese, Russian, and Korean.
We hope you enjoy your time sorting, solo or with friends.
Thank you again, and have fun!
— The Maracas Studio team
Hi Fellow Cats and Cat's Lovers,
We have some big news to share.
First of all… we just reached 120,000 wishlists.
This is honestly incredible. Thank you to everyone who supported the game, played the demo, shared it, or talked about it with friends. It means a lot to us, and it is a huge boost as we get closer to launch.
We also wanted to let you know about a small change regarding the release date.
After discussing it with Steam, they suggested that we move the release to July 9 instead of the previously planned July 6.
The idea is simple: by launching just after the Steam Summer Sale, the game will have much better visibility and a stronger start, which gives it the best chance to succeed.
So we are taking that advice.
We know it means waiting a few extra days, but we truly believe it is the right move for the game.
As a thank you for your support and patience, during the first week of release, every purchase of the game will include a free Supporter Pack featuring an artbook, the soundtrack, and a small surprise.
After that first week, the Supporter Pack will still be available as a paid DLC.
Thank you again for being part of this adventure. We are almost there.
— The Maracas Studio team
Hi Fellow Cats and Cat's Lovers What a week! First of all, thank you so much to all of you. The support during Steam Next Fest has been incredible, and we are honestly still processing everything that happened. Here are a few numbers from the week:
50,000 wishlists reached
Ranked #12 out of 4,221 games in the Steam charts
195 reviews with a 95% “Very Positive” score
993 people following the Community Hub
41,931 demos downloaded
This is means a lot to us. If you want to keep following the adventure and be part of the community, you can also join us on Discord:
During the whole week, we have been reading everything. Every comment, every review, every suggestion.
Meanwhile, we worked on improving the game and fixing issues based on your feedback. Here is a short overview of what has already been improved:
Multiplayer
UI improvements
Dialog improvements
Character controller improvements
Tutorial rework
There is still more to come, but this is already making a big difference.
Cat Mail Co. is releasing in two weeks, on July 6 with a 15% discount.
Your demo save will be compatible with the full game, so you will be able to continue your progress without starting over.
We hope you will be ready to jump back in and finish sorting.
Once again, thank you for being part of this.
— The Maracas Studio team
Steam Next Fest has been kind of surreal so far.
To be honest, we had no idea how Cat Mail Co. was performing compared to other games in the festival. You see the wishlists going up, but you do not really know how other games are performing.
Then we got access to a tool that compares your Steam Next Fest performance to previous editions. After entering our numbers, we realized that we are getting around 10x more wishlists per day than what we should be getting based on our starting point.
On top of that, seeing the game appear in the trending upcoming games during the festival honestly feels unreal. It feels like we are dreaming, and it is giving us a huge boost of motivation to keep pushing forward.
So first of all, thank you. Thank you to everyone who played the demo, wishlisted the game, shared it, or talked about it with friends. It means a lot more than you might think.
If you want to help us even more, sharing the game around you really makes a difference. Every wishlist helps us continue making the kind of games you want to play.
All this going crazy I am still trying to understand how all this happened. For that do you think you could write in the comment how you found about Cat Mail Co.? Are you organically coming from Steam or anywhere on the internet?
We also want to say that we have been reading everything. All your comments in the Steam discussions, all the demo reviews, every bit of feedback. It has been amazing to see.
We are taking notes on everything, even the smallest suggestions, and we will do our best to turn all of that into the best possible experience for the full release.
Back to work, and thank you again for being part of this with us. — The Maracas Studio team
Hello fellow cats and cat lovers,
First of all… thank you so much.
The support we’ve received since announcing Cat Mail Co. has been incredible. Seeing so many of you wishlist the game is honestly a bit crazy to us. We’re truly grateful to all the cat lovers out there who decided to follow the project.
To celebrate Steam Next Fest, we’re excited to share that the demo now includes multiplayer.
You can now run the post office together with your friends, up to 4 players. Sorting, stamping, organizing chaos… everything is better with more paws helping.
If you haven’t tried the demo yet, this is the perfect time. And if you already have, we’d love for you to jump back in and experience it in co-op.
Your support means everything to us, so please keep wishlisting, sharing, and talking about Cat Mail Co.. It really helps us bring the game to more players.
Thank you again for being part of this adventure.
— The Maracas Studio team
Hello fellow cats and cat lovers,
We are excited to finally introduce Cat Mail Co., a cozy postal adventure game where you restore a forgotten post office on a quiet island, one package at a time.
You arrive at a place left in chaos after the disappearance of the former postman. Parcels are everywhere, operations are barely running, and it is up to you to bring order back while discovering the stories hidden inside the mail.
Cat Mail Co. is designed as a relaxing experience focused on sorting, weighing, stamping, labeling, and organizing parcels at your own pace. There are no timers or penalties, only a calm and satisfying gameplay loop where you can find your own rhythm.
At night, things begin to change. Some parcels reveal unusual properties under the moonlight, adding a subtle layer of mystery to your daily routine.
You can also play solo or in up to 4-player co-op, working together to keep the post office running smoothly.
Our Steam page is now live, and we would be very happy if you wishlist the game and follow its development.
We will also be part of Steam Next Fest from June 15 to June 22, where a demo of Cat Mail Co. will be available.
Thank you for being here with us at the beginning of this journey. We cannot wait to share more with you soon.
— The Maracas Studio team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cat Mail Co., sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cat Mail Co. statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.