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We are thrilled to finally share the news we previously teased. The long-awaited new class, the Archer, has officially joined the paper world in today’s update! Alongside this, we have carefully implemented monster balance adjustments and various improvements for a smoother adventuring experience.
Starting today, you can choose to play as the Archer, who brings a completely different charm from the Warrior.
The Archer specializes in a powerful Piercing Attack that strikes through all enemies in a straight line. While the Warrior stood firm on the battlefield, the Archer will require an entirely new strategy focusing on precise aiming and positioning. Experience for yourself how these piercing attacks will change the tide of battle!
Based on the valuable data provided by our players, we have recalibrated the difficulty to ensure more tense and immersive combat.
General Monster Composition:
The difficulty of monster spawn sets has been finely tuned.
Act 1 Balance: To ensure smoother progression in the early stages, the health of the Hippo monster has been slightly decreased (5 to 4).
Boss Encounter Strengthening: For more challenging boss battles, boss health has been increased (10 to 15 / 15 to 20) to add more tension to the fight.
Combat Mechanism Improvements: We have addressed an issue where multi-shot attacks would occasionally pass through obstacles, providing more accurate combat hit detection.
We have resolved issues that hindered the flow of combat and enhanced visual convenience.
Monster and Hit Detection Improvements:
Fixed a display error regarding the Frilled Lizard’s attack range and resolved an issue where the Scorpion’s dash would fail to destroy obstacles in certain situations.
The dash hit detection and rendering have been corrected overall to ensure attacks land exactly where they are visually indicated.
Various hit detection errors related to the Scorpion (such as damage not being applied or pins remaining on screen) have been resolved.
UI and Convenience Enhancements:
Resolved an issue where the entire screen would temporarily turn black in certain situations.
Overall UI image quality has been improved for a cleaner look, and an image display error on the Compendium page has been fixed.
Addressed an aiming issue that occurred when using the Relocation skill, allowing for more precise control.
We hope you enjoy the new depth of the paper world with the newly joined Archer.
Our development team will continue to create better adventures, fueled by the feedback you send us.
We wish you an even more exciting journey with this update.
Thank you.
Thank you so much for joining us on this journey. To address some of the inconveniences and curiosities you may have encountered while playing, we have prepared an update with several carefully polished improvements.
You can now access the newly added Compendium by clicking the book icon located at the bottom right of the title screen.
The Compendium contains information on the characters, pebbles, skills, and monsters you have encountered during your adventure.
We hope this feature helps satisfy your curiosity about the various elements of the game and brings you one step closer to the world we have created.
Pebble Appearance Rate Adjustments: The appearance rates for each pebble tier have been adjusted.
Pebble Tier Reassignment: Considering their actual utility, the "Obstacle Creation" and "Obstacle Explosion" have both been reassigned to the Rare tier.
Tutorial and Convenience: We have added a skill usage guide to assist new adventurers and improved the convenience of the Settings UI, along with fixing a bug related to abnormal turn endings during the tutorial.
Enhanced Combat Precision: The accuracy of monster attack notifications and the attack prediction system has been improved to reduce confusion during battle.
Visual and Range Fixes: Fixed an issue where the effective range of the "Shockwave" pebble was displayed incorrectly and improved a phenomenon where obstacle sprites would occasionally become transparent.
Other Fixes:
Resolved an issue where gold was not being refunded upon canceling in the swap panel.
Fixed the issue where Bomb Toads' explosions would not trigger and the knockback calculation error after their death.
While preparing this patch, we are already hard at work on the next update. Soon, a new character—the Archer—who specializes in powerful piercing attacks, will be joining your adventure.
We are always listening to your voices. The feedback you provide is our greatest strength in making a better game. We hope this update makes your journey even more enjoyable.
Thank you.
The wait is finally over. Cartapli: Fold Quest has officially launched!
We want to thank you from the bottom of our hearts for your patience and support. As promised, both Act 1 and Act 2 are available to play right now!
Act 1: The Hedgehog King Begin your journey by facing the master of the forest, who seeks to hinder your folding abilities.
Act 2: The adventure continues into a harsh desert environment. Face stronger enemies adapted to the sands and meet the final boss of the dunes—"Timid Desert King."
We hope this paper world, crafted with our hearts and souls, brings you joy and wonder.
Grab your copy on Steam now!
With only one day left until the official launch, we have some incredibly exciting news to share with you all.
Originally, we announced that Act 1 and Act 2 would be released a day apart to ensure a stable gameplay environment.
However, fueled by your incredible support and our desire to give back to the community, our entire development team has been working tirelessly to push the boundaries.
As a result, we are thrilled to announce that both Act 1 and Act 2 will be available together on launch day, February 5th!
Original: Feb 5th (Act 1), Feb 6th (Act 2) sequential release
Updated: Feb 5th (Launch Day), Act 1 & Act 2 available simultaneously!
Now, you can enjoy an uninterrupted journey—from your first encounter with the "Hedgehog King" in Act 1 to the unfolding mysteries of Act 2.
We would like to express our deepest gratitude to everyone who has waited for and supported us. We truly hope this paper world, crafted with our hearts and souls, becomes a wonderful gift for you.
The gates to the paper world open tomorrow. See you there!
A huge thank you to everyone who has been waiting for Cartapli: Fold Quest and supporting us by adding the game to your wishlists. We’re so excited to finally share the details regarding our official launch content and the upcoming update schedule.
Act 1: Grandpa’s First Tale The Master of the Forest, the 'Hedgehog King', is waiting to challenge your folding skills.
On launch day, you can jump straight into Act 1.
While we wanted to show you the entire story all at once, this being our first project, we decided that providing a stable and polished experience was our top priority. Because of this, we will be releasing the content sequentially as follows:
February 5th (Launch Day): Official Game Launch & Act 1 Release
February 6th (Day 2): Act 2 Content Update
We’re working hard to make sure you can dive into Act 2 right as the lingering excitement of Act 1 settles in. We hope you understand that this decision comes from our sincere desire to give you the smoothest adventure possible.
Thank you for all your incredible support. We can’t wait to see you on launch day!
See you soon in the paper world!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cartapli : Fold Quest, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cartapli : Fold Quest statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.