
Steam news
Full Steam announcements and update articles for this title.
It seems that Professor Charles Darwin was also lost in time, and has arrived very late! But what's this? Something is wrong... what's happened to the professor? Log in now to collect your expansion pre-release card!
Balance patch time! One nerf and a bunch of BUFFS. Weak cards aren't fun, and we want FUN here, so we will make the weak cards STRONG. Enjoy your STRENGTH and FUNNESS.
PATCH NOTES
Sorcerous Inquisitor: Ability cost increased from 2g -> 3g.
Mayor: Cost reduced 6g -> 5g.
Deep Sea Submarine: Sea Monster requirement reduced from 3 -> 1.
Zheng Yi Sao: Stats increased 3/3 -> 4/3.
Cambrian Explosion: Cost reduced 8g -> 7g.
Daradun Digger: Stats increased 1/2 -> 1/3.
Cannoneer: Stats increased 1/2 -> 1/3.
Fisherman: Cost reduced from 3g -> 1g. Stats reduced from 3/3 -> 2/1.
Dwarven Mecha Golem: Cost reduced 5g -> 4g.
Dark Moon Tsunami: Cost reduced 5g -> 4g.
Time Chicken: Cost reduced 3g -> 2g. Stats reduced 2/3 -> 2/2.
Aviary: Cost reduced 2g -> 1g.
Kaiju Crab: Stats increased 6/4 -> 6/5.
Daradun Prophet: Cost reduced 4g -> 3g. Stats reduced 3/5 -> 3/3.
Dar’Khan: Stats increased 2/4 -> 3/4.
Chef: Damage increased 2 -> 3.
Militia Trainer: Stats increased 2/2 -> 2/3.
Northwood Seer: Stats increased 2/3 -> 3/3.
Prepare for a JOURNEY THROUGH TIME! Cards and Castles Ultimate has just released its first expansion set, AVAILABLE NOW! Collect over 80 new cards featuring new places both past and future, historical figures, new game mechanics and more! Sign on now for free card packs!
It's finally time! Cards and Castles is back and better than ever! Get in now and start playing. We have a full single player story campaign that awards several starter decks, casual and ranked multiplayer and leaderboards, custom lobbies, and tons of new cards! Prepare for battle! Seize the moment! All the sayings!
Yes that's right, Cards and Castles Ultimate will be available on ALL launch platforms on February 27th, 2026! That means Steam, Android, and iOS! Cards and Castles Ultimate will be FREE TO PLAY from day one. We appreciate all the community feedback on this decision; the people demanded free to play, so we are happy to deliver.
We've really been cooking a long time on this game and we think the result will be well worth the wait. Don't miss the excitement on launch day!
If you've been looking for the mobile version of the game, you can now pre-register for those too! iOS version is here: https://apps.apple.com/us/app/cards-and-castles-ultimate/id6739714789 Android is here: https://play.google.com/store/apps/details?id=com.cardsandcastles3.game&hl=en_US
And of course be sure to wishlist the game here on Steam if you haven't already.
We are FULLY CROSS PLATFORM, so you can play the same account on PC and on your phone or tablet.
We're just checking in with a brief update! The team is working on a server architecture overhaul to support larger player counts, and we're doing additional work and revisions on the game economy and other details necessary for launch. We'll have more news about future playtests after the server overhaul is done.
Yes that's right, we'll be back with another public beta weekend for more playtesting! We've listened to your feedback and made some significant adjustments to the core gameplay, including adjusting the map layout and removing the Safe Zone mechanic. We are also in the process of redoing our maps! This work is in progress so some of the maps will still use the old style during the playtest. Check out our new Viking arena map here!
Some differences from our last test:
We'll be starting players with a bunch of currency so they can test more of the game's cards.
We'll be doing a full weekend this time, so both Saturday and Sunday will be open.
We'll be resetting all player accounts beforehand as usual. The team has been hard at work making many upgrades to the game and we're excited to run another test! Join us on Discord for up to date information on the playtest as it happens. Sign-ups are open now!
We will be opening the game for a second free beta test on Saturday, September 6th! The test will be only 1 day this time. We received a lot of encouragement, feature requests and critical feedback from the first test. The dev team is working overtime to address as much as possible before the next test. Please keep in mind the following notes for the next beta test:
We will invite many more new players!
Previously allowed players will also be able to play again during the 1 day testing period.
All player account data will be wiped and reset before the test. Account data will be wiped after the test too (nothing carries over to live).
Kaiju Crab has been nerfed cry (there are actually many balance changes from the previous test, we look forward to players finding new broken combos!)
There is still time to sign up for the next test on our Steam page. Please refer to our previous post for more details on expectations and features for beta testing. We hope to see you there!
Beta weekend is starting in just a few days! We have a lot of signups and are very excited to show a larger group of players the new game for the very first time. We wanted to break down some details of how the beta test will work:
Playtesting will be multiplayer focused, with only a short section of the Campaign available for tutorial mechanics. Queues will be open, along with custom lobbies and practice mode.
Invites will be sent to a random selection of signed up players.
Beta will open at 12am EST on Saturday, August 23rd. The first wave of invites will head out around this time.
Saturday night, the dev team may elect to send out a second wave of invites.
Servers will close on Sunday night EST and the playtest will end (exact time tbd).
There will be a community Draft event hosted by a streamer on Saturday at 3pm PST, which anyone can join. (I apologize if the servers explode)
Please fill in the feedback form after you're done playing! There is a big shiny button right on the main menu that takes you directly to the feedback form. Tell us what you think of the game, both good and bad. We will read every single entry to make sure we're on the right track and look for opportunities to improve the game.
Discord will be the primary dev communication tool for up to the minute status and such. Join our Discord to find out when invites have gone up, if servers have crashed, that sort of thing.
We will also have a BUG REPORT CHANNEL on DISCORD. As beta testers, you should expect to potentially encounter some bugs. Please report them in the channel!
That should be it. We hope to see you in the beta test in a few days!
Good news everyone! We're having a public beta test the weekend of August 23rd! Our newest Cards and Castles game is absolutely awesome, and has crazy new features like free drafts, ranked wagers, graveyards, a single player story campaign and more. You can Request Access to the playtest on our store page right here. Beta invites will be by random selection.
Closed beta is imminent! Follow this page to be notified when playtest signups become available.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cards and Castles Ultimate, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cards and Castles Ultimate statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.