
Steam news
Full Steam announcements and update articles for this title.
Bartosz Bieszka
On the occasion of the upcoming Christmas holidays and New Year’s Eve, I would like to thank everyone for the support and for playing Car Tune.
This is a very intense time for me, but I’m working as much as I can to continuously improve the game, fix bugs, and add new features.
At the same time, work is underway on an editor that will allow players to add their own models to the game, which will provide even greater customization and creative freedom in the future.
Some changes may be released gradually, but every update is aimed at making Car Tune a better experience overall.
Thank you for your patience, feedback, and for being part of the game’s development.
I wish you a peaceful and joyful Christmas and a great New Year’s Eve.
See you in future updates!
Fixed an issue with displaying the player’s position on the UI during DRAG races
Fixed an issue with re-entering a drag race in the city
Improved city optimization
Fixed incorrect resolution display in graphics options
Secured multiplayer access when attempting to join without a car
Fixed an error occurring during collisions with city traffic
Fixed sound settings issues
Fixed multiple minor bugs
Added a new race track: “Zalesie”
Added manufacturer logos to selected parts in the catalog
Updated the UI for joining races on the city map
Reworked and improved AI driving behavior for race bots — they can now overtake other cars
Hello everyone!
It's been quite a while since the last update — I'm very aware of that. Unfortunately, I haven't been able to dedicate as much time to the game as I would’ve liked. I'm working on it solo, so every major change takes a lot of time and energy. Still — the update is finally here, and it's a big one!
The most important new feature is multiplayer mode! After several rounds of testing, it seems to be running fairly stable, but there might still be some issues — if you spot anything, please let me know. This is just the beginning, and I’ll definitely continue improving the system.
In addition to that:
The game has been upgraded to the latest versions of used modules and frameworks.
A lot has changed under the hood, and some things you’ll notice directly.
New bugs may have appeared — I’ll be fixing them as quickly as I can, so any reports are very welcome.
Thank you so much to everyone who kept supporting the project and patiently waited during the silence. It really means a lot to me.
See you in future updates!
Fixed scene transitions
Fixed pricing bug at the new car dealer
Fixed part naming issues
Fixed inventory and disappearing tools
Minor bug fixes
Improved car handling
Improved tire physics
Fixed missing stats for the “Always a Full Tank” achievement
Fixed missing stats for the “Scrap Collector” achievement
Added preview image when selecting a profile
Added video options – render scale
Added car color selection at the new car dealer
Added use of fluids – engine oil and brake fluid
Added engine wear and seizure system
Added character model selection when creating a new profile
Added color selection for coolant system hose connectors
Added multiplayer mode (still in development)
Player name is now displayed as the profile name instead of Steam username
Resolution selection changed to a dropdown list
New minimap icons
Tire patch settings can now be edited: CAR TUNE PROJECT_Data\\StreamingAssets\\Setup\\
About
This page aggregates Steam news feeds, patch notes, and developer announcements for CAR TUNE: Project, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CAR TUNE: Project statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.