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Hello everyone, I just want to say a huge thank you for 100 reviews on CAPTURED 2. I’ve been reading all your messages over the past few days, and I’m genuinely moved. Thank you all for the kind words, and I’m really glad you’ve been enjoying the game. It means a lot to see so many of you connecting with the story in such a personal way. I’m still actively working on fixing any reported issues and I’m also preparing an upcoming update with even more creative anomalies. In the meantime, the game’s OST is now available on YouTube if you’d like to check it out.
I’ve also set up a Discord server for anyone interested in discussing the game, sharing your experiences, diving into theories together and keep up with future content.
Thanks again to everyone who played and left a review. It truly means a lot.
-Puck
2.1.1.0 Patch
Improved scan collision for the Extra Chair anomaly in the kitchen, which could fail from certain angles
Improved scan collision for the Firetruck anomaly in the small bedroom, which could fail from certain angles
Fixed typos on missing kid posters
Fixed battery spawn points in the living room for the Multiple TVs and Ghost Lamp anomalies
Increased battery spawn rate in Nightmare mode
Reduced the required listening time for radio broadcasts to unlock related achievements
Sky Train and LETHE Office anomalies will no longer appear as single-anomaly loops by default
Reduced the chances of getting single anomaly loops on Day 3
Fixed a seed generation issue causing some laundry room anomalies to appear very rarely
Adjusted Jestie spawn locations
Full Release - 22nd of April 7PM BST Find your local release time below:
Los Angeles, 11:00 AM on April 22
New York, 02:00 PM on April 22
São Paulo, 03:00 PM on April 22
London, 07:00 PM on April 22
Moscow, 09:00 PM on April 22
Seoul, 03:00 AM on April 23
Sydney, 04:00 AM on April 23
Here’s a glimpse at some features in CAPTURED 2
- a standalone storyline - a 3-day progression - each with 3 difficulties - 4 deadly entities - 100 unique anomalies - Insanity mode - An infinite mode that turns this anomaly horror game into a roguelike
Thank you for your support over the past year- I’m excited to see you experience Captured 2!
-Puck
Get ready to step back into the loops. Play the demo now and get a glimpse of the new entities, anomalies, and features.
The full first chapter
2 new entities
28 unique anomalies
3 difficulty options
Fully playable with a controller from the start of development. All controls are customizable, and the Easy Doors option is available, especially helpful for controller players.
CAPTURED 2 features 5 new entities in total. The demo includes 2 of them: Ring-A-Ding and Walk-e.
Track every anomaly and entity you encounter. The Archive menu shows captured and missing entries for completionists.
I’m very excited to finally share what I’ve been working on for the past year. Thank you all for the continued support. I hope you enjoy the demo.
– Puck
About
This page aggregates Steam news feeds, patch notes, and developer announcements for CAPTURED 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main CAPTURED 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.