August 2 is the foundation day of the SSO RB unit! To honor this date, we have left you a gift in the game client.
Don’t forget to pick it in the Special Offers section until August 4, 8:00 AM UTC.

Steam news
Full Steam announcements and update articles for this title.
August 2 is the foundation day of the SSO RB unit! To honor this date, we have left you a gift in the game client.
Don’t forget to pick it in the Special Offers section until August 4, 8:00 AM UTC.
Soldiers!
We would like to know your thoughts about the key mechanics of Caliber and what possible changes you consider most important.
The survey can be completed until August 11, 2026.
In order to receive the reward, please write your nicknames correctly. The reward will be allocated to you within 7 working days after the survey form is no longer active—until August 20, 2026.
Thank you for sharing your opinion and helping us make Caliber better!
Soldiers, here come the final days of the A Place in the Sun. This is your last chance to earn points, take a higher position in the leaderboards, and replenish your stock of Tokens.
Don’t forget to log into the game on Monday or Tuesday to earn a reward for a prize-winning place.
The Marathon’s Armory will stay open until August 12, so you’ll have time to spend your funds. After the Armory is closed, all the remaining funds will be exchanged into Credits automatically.
The end is near. Let’s finish the Marathon with style and take what we’ve earned!
“When will the Turkish operators be available for Credits?!”
This is one of our most popular social media questions—and behind it lies a broader topic: what happens to operators, outfits, weapons, and other content after their first release? Can they come back, and if so, under what conditions?
A few years ago, we talked about our exclusivity rules. Since then, Caliber has changed, and so has our approach to distributing new content.
Today, we’ll walk you through how exclusivity works now, why new content shouldn’t lose its value quickly, and what to expect if you missed a Battle Pass or event.
Exclusive content appears in Battle Passes, events, or bundles on the website store and is available for a limited time. Once the activity ends or the bundle is removed from the website, it’s no longer obtainable—until it comes back.
This can include operators, outfits, weapons, and various thematic items—such as Halloween-themed Emotes.
Can exclusive content become available again? Yes.
The main Battle Pass reward may appear on the website store relatively soon after—but sold separately, without the many other items you could have earned by completing the Battle Pass. As for becoming the reward of a new event, that can only happen after a significant amount of time has passed.
Here’s why.
Let’s get straight to the point: if you invested money, time, and effort to complete a Battle Pass and earn a reward, that reward shouldn’t lose its value a few months later. This is the conclusion we reached after seeing our old exclusivity system in action.
Imagine: you bought a Battle Pass, completed it in full, and received an operator. Then, a few months later, that same operator became available for 200,000 Credits—no Battle Pass purchase or completion required.
Not the greatest scenario, right?
In a situation like that, it’s hard not to feel like you could have just waited. The purchase loses its value, and the time you spent completing the Battle Pass feels wasted.
We believe our current approach is fairer to the players who obtained new content at launch—both those who bought it and those who earned the required currency by participating in events, collecting Reward Log rewards, and hunting for promo codes on social media.
This applies to PÖH and SEK operators as well: we don’t plan to add them to permanent Credits sales. Currently, they’re available in bundles on the website store, and PÖH operators can also be obtained in the A Place in the Sun Marathon.
Yes, some content may return.
Caliber is constantly gaining new players—they simply didn’t have the opportunity to obtain past rewards when they were first released. And some long-time players missed a Battle Pass or event for various reasons. That’s why some past content may become available again over time.
For example, after a Battle Pass or event ends, exclusive content may:
Appear on the website store after some time.
Become the reward of a new event after a significant amount of time.
Later appear in the in-game Store Showcase.
Become available again during a themed event. For example, New Year’s items may appear in one of the upcoming winter events.
But these are just possible scenarios, not a guaranteed sequence. Some content may appear on the website store, some may become an event reward, and some may appear in the Showcase. The method and timing of each reappearance are determined on a case-by-case basis.
This way, we balance the interests of different types of players: some past content may come back, but for those who obtained it first, it retains its value for longer.
Say you liked a Battle Pass or event reward. Should you get it now, or wait—in case it shows up later for Coins, Credits, or on the website store?
If you really want the reward, the most reliable approach is to get it during its first release. It may become available again later, but at a different time, through a different method, and under different conditions.
Besides, during the first release, you typically get more than just the main reward. While completing a Battle Pass, you receive plenty of other items alongside the operator, outfit, or weapon. The same goes for events: they too offer a lot of valuable rewards beyond the main one.
So the first release is not only the most predictable, but usually also the most rewarding way to obtain what you want.
When will PÖH and SEK be available for Credits?
PÖH and SEK operators will be obtainable not only through paid means, but also through in-game play. For example, the Turkish operators became rewards in the A Place in the Sun Marathon. The same applies to new operators that will be introduced in the future.
That said, we don’t plan to add them to permanent Credits sales.
What content is considered exclusive?
We consider content exclusive if it appears in Battle Passes, events, or bundles on the website store and is only available there for a limited time.
Once the Battle Pass or event ends, or the bundle is removed from the website, it becomes unavailable and remains only with the players who obtained it earlier.
This doesn’t mean the content disappears forever. Over time, some exclusive content may return—for example, on the website store or as the reward of a new event. The conditions depend on the specific case.
Why are new operators no longer added to permanent Credits sales?
In the past, we tried different ways of distributing new operators—including adding them to permanent Credits sales six months after a Battle Pass ended.
As a result, the operator could be obtained without buying or completing the Battle Pass. This devalued both the purchase and the effort of players who supported the game and obtained the operator at launch.
Additionally, this approach limited our marketing opportunities. If players know in advance that an operator is guaranteed to appear in permanent sale, other ways of bringing them back—such as events or special offers—become less appealing and less effective as standalone announcements.
Can new content later become available for Credits or Coins?
Yes, some content may become available for Credits or Coins over time. But this isn’t a universal rule—the method of reintroduction is determined on a case-by-case basis.
Content may also appear in a bundle on the website store or become the reward of a new event. That said, we don’t plan to add new operators to permanent Credits sales.
Why don’t you give exact dates for when content returns?
Content returns depend on future events, update themes, and marketing plans. That’s why we announce dates together with the specific event or offer.
Announcing dates in advance would limit our marketing opportunities and prevent us from using a content return as a standalone announcement.
I missed a reward. How do I find out if it will return?
Follow Caliber news. If a reward becomes available again, we’ll let you know in advance where and under what conditions it can be obtained.
What will happen to the exclusivity of reward content?
Reward content will remain fully exclusive.
Some items are awarded for special achievements and community contributions—for example, for tournament results, contest wins, participation in Polygon, or helping out as a moderator.
Such content cannot be bought or obtained any other way—it can only be earned.
The maintenance is over, and the game is available again!
What’s new:
The third stage of the A Place in the Sun marathon has begun—make sure to obtain everything you wanted.
A Double Credits event has begun—earn twice as many Credits for completing objectives.
A full list of this hotfix’s changes can be found in a patch note below.
MK 18 procured weapon: all owners were issued the missing Rare MB FN muzzle brake module.
Fixed several cases where weapon objective completion was not being tracked correctly.
Fixed an issue where the counter could show one incomplete objective after all weapon objectives had been completed.
On the Weapon Objectives screen, the display of operators with no compatible weapon and button states on hover and press were adjusted.
Assault Faust: the duration of the Electrified effect from GL5340 electronic rounds was aligned with the description—10 seconds instead of 12.
Crouching movement speed no longer exceeds the set cap.
Assault Mustang: maximum crouching movement speed reduced from 4 to 3 mps.
Medic Buggy: the description of special trait #11-3 was fixed—the correct speed value of 3 mps is now specified, and the duration of the Suppressed effect was added.
Stunning Strike Execution: the hit effect and dust effect position were adjusted.
Marksman Strelok, Fixer Legendary Outfit:
The watch strap no longer protrudes from the sleeve when using a weapon without a vertical grip.
The behavior of the weapon charm was adjusted during movement and reloading.
Hand positioning and animation transitions during rifle reloading were adjusted.
Point Sweep and Special Operation modes: fixed an issue where a player could get stuck in the doorways that enemies come through.
Fixed several situations where the framerate could drop on the Emir Residence map.
Fixed an issue where players who did not place in the Daily Rating were shown their cumulative score for all days instead of their score for the current day.
Fixed an issue where the Double Rewards banner would appear every time the game was launched.
Fixed an issue where the Double Rewards event text would overlap the mode name.
Tomorrow, the third and final stage of the A Place in the Sun marathon begins. Your favorite game modes, new points, and yet-to-be-obtained rewards are waiting for you.
In order to make the final push a bit more lucrative, we’re launching a Double Credits week:
x2 for daily objectives and stages
x2 for weekly objectives
x2 for Combat Pay
Keep up the pace: earn marathon points, receive even more Credits, and take everything that you’ve deserved!
This Wednesday, July 29, at 7:30 AM UTC, scheduled maintenance will take place on the Caliber servers. During the maintenance, the game will be unavailable.
Maintenance plan:
Hotfix 1.4.1 version
Fixer and Valkyrie are ready for your screens.
On the website, there are new wallpapers with outfits for Strelok and Fortress—novelties of the 1.4.1 update.
Use these pieces to add a little bit of spiciness to your desktops.
The Double XP event has begun!
More XP for the same number of battles—it’s a great opportunity to boost your account, operators, clan, and the Arsenal: Mk 18 Battle Pass!
The event ends on July 27, at 8 AM UTC.
🎉 July 24 is the foundation day of 22 SpN! To honor this date, we’ve left a promo code in the game client.
Be sure to pick it up in the Special Offers section until July 26, 8 AM UTC.
Imagine that your latest Caliber match is being turned into a movie. What would be the title?
“Saving Medic Ryan”? “Home Alone: On the Frontline”? Or how about “Three Bots in a Boat (To Say Nothing of Buddy)”?
Share your ideas in the comments. Let's find out what genre is the most popular today: action, comedy, or the real drama.
On July 22, at 8 AM UTC, the second stage of “A Place in the Sun” marathon will start.
Did you enjoy the first stage? Share your results in the comments and tell us about your goal for the second one!
The 1.4.1 update has arrived not only on the battlefield but also in the Caliber store.
Exclusive bundles are already available only on the official website:
Scout's Rearmament: Mk 18—a bundle featuring the new rifle: operator Scout, Mk 18, R8 pistol, the Patriot Legendary Outfit, and customization items for the operator. Available until September 23.
The Valkyrie Bundle—a bundle with attitude. Fortress in the new Valkyrie Legendary Outfit is gorgeous in her cold confidence and truly shines in combat. The bundle also includes a unique emblem and 10 “A Place in the Sun” Containers. Available until August 12.
Supply Center: Containers—for those who prefer thorough preparation: 3 Elite Weapon Containers, 3 Veteran Containers, and 3 Army Surplus Containers. Available until August 12.
Offers are time-limited.
Visit the store, pick your bundle, and venture into battle in a way that will be remembered long before the first shot is fired.
Soldiers, the update 1.4.1 is already in the game!
There are the Arsenal: Mk 18 Battle Pass with the legendary assault rifle, the "A Place in the Sun" Marathon with the Legendary Fixer Outfit, as well as a new Clan Season with an increased number of prize-winning places.
The Double Rewards event has returned in an expanded format, the Reward Log has had its reward pool updated, and Weapon Objectives have been added for the Mk 18 and FAMAS as a new way to unlock modules more conveniently and predictably.
The update also includes targeted adjustments to operators, Skills, presets, maps, missions, UI, and sound.
Learn more about the full list of changes in the patch note.
Added the Arsenal: Mk 18 Battle Pass. The main reward is the Mk 18 assault rifle, which offers the most flexible module customization.
The "A Place in the Sun" marathon has begun. The main reward of the event is the Fixer Legendary Outfit for Marksman Strelok.
Added a new type of objective: Weapon Objectives. They provide a more convenient and predictable way to unlock weapon modules. At launch, the objectives are available for the Mk 18 and the FAMAS.
A new Clan Season has begun. It features more prize-winning places, as well as updated clan progression and upgrades.
The Double Rewards event has begun. During the event, XP, Credits, and rewards for daily clan objectives are doubled.
Reward Journal updated.
Presets can now be shared via fireteam and clan chats in the HQ. The shared preset is displayed as the operator's name. Another player can click on it to copy the preset, then paste it onto that operator's page and apply it.
When sharing presets, weapon names now take equipped Outfits into account if they change the weapon's name.
When changing a preset during the preparation stage, operator upgrades now update correctly according to the selected preset.
Preset selection adjusted. On the operator customization screen, the dropdown list now displays correctly, and presets can be changed before matchmaking starts and during the preparation stage after a match has been found.
During the preparation stage, the selected preset is now displayed as active and cannot be selected again.
Operators Kit, Bones, Sungur, and Kaiser: Adjusted logic for simultaneous teammate revival. If a teammate is being revived in multiple ways, the fastest one now takes effect.
Assault Sterling: Self-revival adjusted. If it completes faster than teammate revival, self-revival now takes effect.
Operators: Movement speed values adjusted to match operator descriptions. Previously, minor discrepancies could occur when using procured weapons and certain modules.
Tough Nut and Readiness skills: When equipped at the same time, dealt damage modifiers now stack correctly. The damage bonus from Readiness no longer replaces the damage penalty from Tough Nut.
Flat Trajectory skill: The headshot damage reduction effect gained at Skill Level 1 now applies correctly.
Zeroing skill: The Haste effect’s duration now refreshes correctly upon subsequent headshot eliminations.
Lightweight Protection skill: The movement speed bonus now applies correctly.
Shoulder to Shoulder skill: At Skill Level 1, the incoming damage reduction effect is now correctly displayed in the HUD, and the skill now takes the range limit into account.
Guardian of Effort skill: Description updated to clarify that the dealt damage increase applies only to primary and secondary weapons.
Trapped effect: Behavior adjusted to match the description. The target is now fully immobilized.
Clans: When reaching a new clan level, the Upgrade button is now highlighted instead of the level indicator in the My Clan tab.
Clan Wars: The Cancel Selection button on the Clan Wars screen is now less bright.
Clan Wars: Display of long clan names and tags in participant lists adjusted.
Clan Wars: Clanmates are no longer all highlighted in the participant list—only those on your row are indicated.
Clan Wars: Clan list scrolling now works correctly in the Battle for Regions and Battle for Sectors screens, both before the battle begins and after the results are presented.
Clan Pass: Window layout adjusted, including element alignment, button positioning, and title placement.
Clan Pass: Readability of the Premium bonus description improved on certain HQ backgrounds.
Live the Old Tales emblem: The clan tag is now easier to read on the emblem.
User Battles: Players with the Dove of Peace emblem can now be correctly moved between positions by dragging them with the mouse.
User Battles: Camos selected for unpurchased operators during the preparation stage are now correctly applied when loading into battle.
Team Deathmatch: Heavy Fighter eliminations now count toward progress for the Fall of the Colossus ribbon.
Tournament: Threshold mode: Added the option to surrender after 5 minutes of combat.
Threshold mode: the warning and vignette effect when entering the enemy base area now display correctly and no longer disappear prematurely.
Threshold, Tournament: Threshold, and Ranked Battles: Threshold modes: Technical text is no longer displayed on the battle results screen.
Ranked Battles + Threshold mode: The Ribbon and the "At the last moment" Medal are now correctly awarded for defusing a bomb in the AA system that was planted using the Heavy Fighter elimination bonus.
A damage direction indicator is now displayed when taking damage from the APC in Threshold mode, turrets at the Depot, and the helicopter at the Oil Platform.
Ranked Battles: The profile interaction menu now opens correctly from the leaderboard for players with animated emblems.
Procured M45A1 secondary weapon: The point of impact now correctly matches the reticle position.
AK 417 primary weapon: Standard Optical Sight is now correctly positioned on the weapon model.
Procured M14 EBR primary weapon: Red Dot Sight adjusted—recoil no longer feels excessive.
Containers: When opening multiple containers, Legendary module cards now display correctly.
Containers: Quick Open button now displays correctly on the container opening screen when resizing the client window.
Containers: Guaranteed reward display adjusted. Items that have already been obtained no longer appear in the guaranteed rewards list.
Objectives: Access to Weekly objectives adjusted to match the description—they unlock at Account Level 6.
UI: When pop-up windows are opened, the dimming effect now correctly covers the entire screen, and UI elements behind the window can no longer be clicked.
Operator customization: When purchasing customization items, item names are now colored according to rarity.
Single Strike: Air Supremacy emblem: Animation flickering fixed.
Recruit
Ability description updated—it now shows the actual duration of 5 sec.
Reapplying the ability to the same teammate after cooldown now correctly applies Healing.
Perun, Alpha
Upgrade #13-2: Behavior adjusted to match the description—Stamina is restored only when eliminating an enemy with the primary weapon.
Sputnik, SSO
RPO Shmel special gear: Fire now appears correctly on specific surfaces on the Crossing and Object 903 maps.
Upgrade #10-3: Behavior adjusted to match the description—the target is no longer slowed more than intended when hit by the special gear.
Komar, SSO
Eleron special gear: The change in explosive damage radius from Upgrade #9-2 is now displayed correctly in the operator customization menu, and the stats text is no longer cut off when the menu is minimized.
Corsair, SEAL
Standard primary weapon: Base sight display adjusted—the sight model and reticle are now centered.
Scout, SEAL
Standard primary weapon: Positions of the standard sight and H 4x30 sight on the weapon model adjusted.
Fortress, CST
Incendiary Ammunition special gear: Description updated—it now includes incendiary round damage.
Avant-garde, RAID
GLI-F4 special gear: The duration of ongoing Poisoned damage from the gas cloud now matches the value shown in the stats.
Payback ability: Behavior adjusted to match the description—after eliminating an enemy, the Shielded effect is only applied if the operator is not already under this effect.
Vagabond, RAID
Upgrade #2-1: Now correctly increases the enemy detection radius of Parkan special gear to 50 m.
Eima, Nesher
Upgrade #15-3: The Slowed effect now reduces enemy movement speed as described.
Faro, EZAPAC
Standard primary weapon: Optical Sight preview adjusted in the weapon customization menu.
Miguel, EZAPAC
Standard primary weapon: Ammo Replacement: 12ga Dragon's Breath description updated—it now specifies that it increases pellet spread.
Buggy, Arystan
Upgrade #11-3: Special trait description updated—the duration of the Suppressed effect applied to an enemy whose projectile is destroyed by special gear is now indicated.
Busel, SSO RB
Upgrade #13-2: Behavior adjusted to match the description—accuracy is now increased rather than reduced while the ability is active.
Víðarr, AMF
Standard primary weapon: Fire mode information is now correctly displayed in the stats window.
Yíngzhōu, Jiaolong
Electromagnetic Field Generator ability: Received damage reduction now matches the description at 20%.
Cánglóng, Jiaolong
Hylan Legendary Outfit: The central reticle dot of the primary weapon is now displayed correctly when the Spread Indicator While Aiming setting is enabled.
Standard primary weapon: The reticle is now correctly centered while aiming.
Martelo, BOPE
Alternative use of the Chopping Strike ability: Description updated—it now specifies that a thrown machete can execute incapacitated enemies.
Lumen, SAS
Upgrade #3-1: Special trait description updated—immunity to the Blinded effect is now indicated.
Upgrade #15-3: Description wording adjusted—it now specifies that reloading takes 30% less time.
Tower, SAS
Upgrade #15-1: When the bipod is activated, SP recovery is now +5 SP/sec., as indicated in the description.
Upgrade #8-3: On the operator customization screen, positive changes in the ability description are now highlighted in green when the upgrade is selected.
Spark, SAS
Upgrade #7-2: Behavior adjusted to match the description—after the ability is used, an incapacitated ally no longer receives extra movement time beyond the additional 5 sec.
Saif, PÖH
Upgrade #5-2: The ability description now correctly displays the duration of the Trapped, Exhausted, and Cannot Be Healed effects.
Upgrade #12-1: Behavior adjusted to match the description—Bleeding damage when the chain breaks now matches the specified value.
Bond ability: Fixed a bug that could cause allies to receive damage and negative effects from enemies bound by the chain.
Upgrades #14-1 and #14-2: the upgrade now works as described—HP restoration is triggered only when hitting an enemy with four pellets.
Upgrade #14-1: Description updated—HP recovery triggers no more than once per second.
Aslan, PÖH
Upgrade #6-1: Description now lists all the effects the operator becomes immune to when their HP is below 50: Crippled, Trapped, and Stiff.
Sungur, PÖH
PRD special gear: Surface interaction adjusted—after being attached to a wall, the special gear no longer moves to an inaccessible location and can be picked up.
Tirkesh, PÖH
Cluster Grenade special gear: Explosion now correctly inflicts the Slowed effect on enemies.
Upgrade #12-2: Description adjusted—it now specifies that the special gear rate of fire is increased by 50%.
Faust, SEK
Blitz ability: Maximum movement speed while the ability is active increased to 7 m/sec.
GL5340 special gear: Negative effect behavior updated to match the description—the Stunned effect is now inflicted after 7 shocks, and with Upgrade #15-3, after 5 shocks.
Eisen, SEK
Upgrade #14-2: Movement speed bonus while the Carapace ability is active now matches the description.
Upgrade #5-1: Special trait description updated—a maximum of 15 AP can be recovered from allied operators within the radius.
PvE version
Point Sweep and Special Operation modes: Shots now correctly pass through cover in one of the map areas near the stairs.
All modes:
Adjusted the placement of several environment objects and fixed visual bugs.
Adjusted a cluster of boxes in one of the map areas—previously, shots could pass through them, but they now correctly block bullets.
Fixed visual lighting bugs on the daytime and evening map variants in all modes.
PvP version
Team Deathmatch mode: Thrown and deployable special gear no longer falls through the map in doorways.
PvPvE version
Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Adjusted the base area of one team in all weather variants—enemies can no longer safely fire from its territory and now correctly receive an automatic elimination warning.
PvE version
Point Sweep mode: Fixed a bug that could cause bots to remain at certain spawn points, preventing the mission from progressing.
Onslaught mode: Adjusted a box cover—operators can no longer get inside the object.
Point Sweep and Special Operation modes: on the cloudy variant of the map, the helicopter's top rotor now displays correctly in the initial cutscene.
PvE version
Point Sweep and Special Operation modes: Mission objects are now correctly hidden during cutscenes, and missing visual effects have been added to the doors that need to be blown up.
PvE version
Point Sweep and Special Operation modes: Adjusted BOPE Marksman Caçador's special gear deployment when thrown through grates—it no longer deploys on walls.
PvPvE version
Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Surrender cutscene playback adjusted—extra objects, effects, and operator models are no longer displayed in frame, and the camera works correctly after the scene ends.
Assault Mustang, Upgrade #15-3: Sound effects and voice lines now play correctly when using special gear.
Assault Plut, Upgrade #14-3: Sound effects now play correctly when the smoke screen is activated.
Support Bourbon: Suppressor behavior on the primary weapon adjusted—firing sound is now correctly muffled.
Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Added missing stone cover destruction sounds to all maps and weather variants.
This Wednesday, July 15, at 7:30 AM UTC, scheduled maintenance will take place on the Caliber servers. During the maintenance, the game will be unavailable.
Maintenance plan:
Installing version 1.4.1
From July 15 to August 12, Caliber will host the "A Place in the Sun" Marathon.
Participate in the event, earn Tokens, and compete for places on the leaderboards.
The main rewards are the new Fixer Legendary Outfit for Marksman Strelok from the Vympel collection, operators from the PÖH collection, and unique emblems.
Learn how the marathon works and what rewards you can earn in the acrticle.
We've already shared a lot about the 1.4.1 update. But some things are still in the shadows.
Very soon, we'll tell you how to claim your place under the sun.
Previously, we announced a new type of Weapon Objectives which are designed to provide more controlled access to modules. This system will be introduced for the FAMAS in the 1.4.1 update.
FAMAS owners will get new modules, a dedicated Weapon Objectives questline, and expanded customization options to adjust the rifle for their playstyle.
July 13 is the GROM foundation day! To honor this date, we have left you a gift in the game client.
Don’t forget to pick it in the Special Offers section until July 15, 8:00 AM UTC.
Update 1.4.1 will introduce a new mechanic: Weapon Objectives.
They will allow you to obtain weapon modules in a more controlled manner by completing challenges, unlocking attachments, and gradually building your desired configuration.
We see your questions about the Мk 18 stats, so here are the weapon's default parameters.
There are the weapon's base parameters on the pictures. But keep in mind: this is just the foundation. There are lots of new modules, and each one can significantly affect stats, weapon behavior, and build options.
Very soon, we'll share more details of exactly how the modules change the weapon.
Stay tuned.
We continue to shart the news about the 1.4.1 update.
On July 15, Arsenal: Mk 18, a new Weapon Battle Pass, will come to Caliber.
The main reward will be a new Mk 18 assault rifle, a real construction kit. This weapon based on the M4 platform.
There are more than 60 modules for the Mk 18—more than for any other weapon in the game. Switch sights, muzzle equipment, laser designators, stocks, magazines, and other elements to adjust the rifle for different objectives and your playstyle.
Learn more about the new weapon and Battle Pass in the article.
The new Arsenal: MK 18 Battle Pass will bring even more weapons for your favorite operators. Get ready to upgrade your arsenal from July 15.
Soon, we'll share more details about the Battle Pass, so stay tuned.
That feel when there's news about double rewards in Caliber.
And that's because in the 1.4.1 update, there will be even more reasons to log into the game every day!
Today, let’s talk about Double Rewards events and the Reward Log update.
From July 15, a series of events with double bonuses will take place in Caliber: more rewards, more Credits, and more XP for participating in battles.
There also will be changes in the Reward Log: it will feature new gifts for daily logins.
Learn more about all changes in the articles on the website. Come take a look and get ready for the update!
The 1.4.1 update drops on July 15, and we're starting to share details of what's coming in the next version.
Attention, clans: get ready! The changes will affect the Clan Wars, clan progression, the Armory, and more.
Learn more about changes and their impact on clans in the article on our website.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Caliber, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Caliber statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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