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🚨 It. Is. Finally. Here! 🚨
Cadence drops on the 11th of February 2026! Damn, it feels good to say those words. That's just 6 days away!
Please enjoy the brand new Release Trailer:
The road has taken 13 years! Sometimes the view has been brilliant, and at other times the climb has been very steep. For long stretches, it felt like we were simply broken down on the side of the road going nowhere. In the darkest moments, I wondered if we'd ever make it here, and you could be forgiven for thinking the same. But if you've kept the faith I want to say thank you so much for believing in the project! The very first release date was way back in 2016, a lifetime ago! But that version of Cadence just wasn't something I felt comfortable charging money for. Even though the DNA is the same, the version you'll get to play next week is an almost entirely different animal - and Cadence is so much better for it! Refusing to compromise on my vision, whilst living in one of the world's most expensive cities is in large part why this has taken so long - but I really do believe the game is now worthy of your time (and money). Speaking of which, Cadence will be $12.99 (adjusted depending on your territory). There will be a launch discount of 15% for the first 7 days, so make sure to snap it up. Also, if you enjoy it - please do leave a review; it really helps with visibility on Steam. Also, you're welcome to come celebrate with us next week on Discord: https://discord.gg/kp9W9Qr
Hey everyone!
Last month we participated in the Cerebral Puzzle Showcase on Steam, organised by my friends at Draknek & Friends. I was hopeful this would be a good fit for Cadence—getting in front of players who enjoy thoughtful puzzle games felt like a perfect fit for our niche.
The Numbers Game
What caught me off guard was the sheer scale: over 470 games participated in this festival. For context, that's more than Steam's entire 2013 catalog—the year I started working on Cadence.
The indie game landscape has changed dramatically. There are so many quality games competing for attention now. While we didn't see many new players due to the festival, it was a useful reminder of how competitive things have become.
Steam Refresh
The festival still was a good forcing function to tackle some overdue housekeeping. I'd forgotten most of Steam's backend systems, so releasing a new demo was a helpful refresher course on how to deploy builds to Steam.
I also updated the Steam store page. The original 2016 cover art was great, but it didn't represent where Cadence is today. Design work always pushes me out of my comfort zone, but I'm pleased with the new capsule images.
It felt important to get Ren (the cat) prominently featured, which had me learning how to bake renders in Blender for the first time. It will never cease to amaze me how good Blender has become!
Small screens:
Last week I focused on iPhone compatibility. I've had an iPad version running since the dawn of the project, but getting phones working properly shows the major UI overhaul coming to fruition, and unlocks an important launch platform.
I'm concentrating on the Apple App Store for now. The mobile games market is cut throat, so it's hard to say what will happen, but I'm still hopeful the game can get some good editorial featuring. Whether I pursue Android will depends largely on how the initial launch goes.
Looking Ahead
Next up: late-game content development. This is the final major milestone before the game becomes releasable. I have some stretch goal ideas in mind, but I'm keeping those separate to ensure Cadence can ship regardless of what else comes up.
Thanks for following along with the development. Your continued interest keeps me motivated through these longer development cycles.
More updates coming soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Cadence, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Cadence statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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