They have returned!
I am excited to announce and release
The Return of the Humans DLC! This free update adds a huge amount of additional content and mechanics to Buggos. Both the Buggos and the Humans have become far more deadly and are ready to take back what is theirs.
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Evolution rework
The evolution chamber has been given new set of paint and the tree has been reworked. This update brings 31 new evolutions including 3 new Buggos. With these new additions there are over 120 unique upgrades you can make for your swarm!
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New Human Mechanics
The Humans have also received a few new toys to battle with! They will use dropships to attack your flanks, they will send enormous mechs to tear apart your swarm, they can create and repair buildings to hold back your assault. Each new area you conquer and take back from the humans will make them stronger and more resilient. Be prepared for the human’s new technology and tactics!
Full Patch Notes
There is also a whole host of new achievements, balance updates, and general bug fixes!
The full update list is down below!
General:
- Updated Game Icon to match art style.
- Framerate Capped to 60FPS.
- Reworked the evolution tree.
- Redesigned the evolution chamber
- All units will now attack back any unit that attacks it first.
- Added Debris into maps to add some more details.
- Delete key now deletes all things – be afraid.
- Added the ability to playtest maps in the level editor.
- All buildings now have a progress bar when they are being built.
- Dropships in level editor now spawn units every 45 seconds. These spawns get bigger and bigger over time.
- New win con available in the editor: survive 10 minutes
Balance:
- Fire from Flamers will no longer overlap their damage. Previously if multiple instances of fire on the ground were under a Buggo or building, each fire would burn for 1 damage every .25 seconds. Now each Buggo will have a fire burn cooldown of .25 seconds. If they would take any damage from fire, the cooldown goes into effect and they will be safe from fire until the timer runs out. The damage for the flamer is being increased to slightly make up for this. In general, this change means big bugs with lots of health are MUCH MUCH better against the Flamers and your buildings will be more resilient.
- Fire radius increased from .3 -> .5 units
- Flamer damage per tick 1->2
- Fire time on ground 3 -> 4 seconds
- Flamer health 12 -> 10
- Flamer armor 2 -> 4
- Selective breeding penalty reduced from 25% increased cost per bug removed, down to 15% increased cost per bug removed.
- Hive based spawn capacity raised from 15 nutrients of bugs up to 20. ( you will spawn more bug early game if you have the nutrients available)
- The spawn rate of command centers has been nerfed by 40% overall and now has a minimum of 1 spawn per 7 seconds at the lowest possible spawn rate.
Bug Fixes:
- Fixed a bug where two damage FX would spawn on humans per hit instead of one. This should minorly increase performance during large battles.
- Fixed a bug where deleted buildings or units in the Level editor would leave rubble or effects until reloaded.
- Fixed perspective on Large human houses.
- Fixed an issue with Command Centers not displaying correctly in the level editor.
- Fixed a bug related to steam achievements.
- Fixed a range attack bug where sometimes bugs or turrets wouldn’t attack stuff against walls
- Fixed a graphic issue in the evolution chamber where you could scroll past the edges sometimes.
- Fixed pressing back button in evo chamber sometimes clicking behind it to add or remove a evolution.
- Fixed a bug where you could unlink parts of the evolution tree and still have it active.
- Fixed a bug where the overworld popups for rewards and risk were blocking clicks.
Buggos:
- Added ‘Wasp’ Buggo – a melee flying unit that can cross over cliffs and chasms. Hates the smell of human flesh.
- Added ‘Spiner’ Buggo – a tiny short-ranged attacking unit. A very aggressive cousin of the swarmer.
- Added ‘Titan’ Buggo – This enormous bug has a HUGE hp pool that it uses for walking up to its enemies and smashing them with its head.
- Buggos now have a visual indication when they are affected by defensive and offensive goo tactics. This can be turned off in the menu.
- There is a new Powerup ‘swarm speed’ (requires unlocking) which increases the speed of all Buggos by +1.
- Carnivorous floor trap hotkey changed from t -> c
- Added ‘Titan Egg’ to the building menu.
Human:
- Added ‘Mech’ Human – a very large human robot capable of dealing devastation to Buggos at medium and short range.
- Added new mechanic where humans can deploy units in your backlines by using dropships. This will only happen in area 7+
- Added ‘Solar Cell’ Building – This building provides energy to the humans. They can use this energy to build Mechs.
- Added ‘Construction Robot’ - Completely defenseless robot that only desires to fix that which is broken.
- Added ‘Radiation Generator’ – Large area of effect bug damaging device.
New Evolutions:
- The Spiner
- The Wasp
- The Titan
- Spiner Range I.
- Spiner Range II.
- Spiner influence.
- Spiner legs.
- Double Spines.
- Wasp Legs
- Hexagonal Breeding
- Dash attack
- Enormous Belly
- Enormous Belly II
- Titan Influence
- Titan Legs
- Spiked carapace
- Spiked carapace II
- Speed goo
- Regen Aura
- Swarm Speed
- Hooked Spines
- Swarm Health
- Swarm Health II
- Swarm Health III
- Swarm Attack Speed
- Swarm Attack Speed II
- Swarm Attack Speed III
- Spiner Health
- Swarmer armor
- Well Fed
- Artistic Zen
New Achievements:
- Mistakes were made – Start the return of the humans DLC!
- Defeat Area 7 - Conquer the world part 7.
- Defeat Area 8 - Conquer the world part 8.
- Defeat Area 9 - Conquer the world part 9.
- Remember the Titans – Hatch your first Titan.
- Gotta Evolve Them All – Unlock every bug at once in the evolution chamber.
- Defeat a Mech! – Their weakness appears to be overwhelming damage…
- It’s Swarming Time – Unlock all swarm capacity upgrades.