Major Update: v.1.1.0
jinthreestudiosteam_community_announcements
Dear Users!
Update news are here from Broken Universe development team.
Version 1.1.0, has been applied.🎉
Don't miss out on the weekly discounts that started with the update! https://store.steampowered.com/app/1487680 This update adds a new Endless Mode along with many balance changes, including renewal of building mechanics. 🤗 From now on, I will tell you the details.🚀Patch Highlights
Balance
Many balance improvements have been made to improve the overall game experience. Especially for the building, many renewal works have been applied. There are a variety of buildings in the game, but in the past, in most situations, it was often the case that the game continued for a long time with one building that was liked. Now, special effects have been added to the buildings to further enhance the individuality and characteristics of each building, and new combinations can be tried through synergy effects with other buildings. In addition to adjusting the performance of modules with excessively high efficiency, we have adjusted the performance of later modules to enable strategic selection based on performance. Now, higher tier modules may not always be the better choice, and depending on your building's combination and technology tree, lower tier modules can also be used strategically. The range of ranged monsters has been adjusted to be more consistent so that ranged monsters do not become overly difficult towards the later stages of the game. Additionally, the activation interval of most field objects has been adjusted to be longer than before.Level Design
To increase strategic freedom, unbuildable terrain has been reduced overall.New Endless Mode
A new and improved Endless Mode has been added. You can play stages endlessly and earn badges and rewards based on the highest level you reach.📜v.1.1.0 Full Patch Notes
New content: Endless Mode
A new Endless Mode has been added. {STEAM_CLAN_IMAGE}/39799320/d3f4ee55c724e3cfb2e5b3a69c1b75c3037e49ab.png The new Endless Mode gives players a clear goal. Instead of the traditional method, you can now only receive badges and rewards once by completing certain stages. Even if you've achieved all badges, you can always play your favorite stages to the limit in Endless Mode.Level design improvements
Unbuildable terrain has been reduced overall, and the terrain of some stages has been modified.Improvements
- “x0.0 speed” has been added to the game speed settings.
- Hovering over a building under attack now displays the target.
- The “Mute sound in background” setting has been added to the tab of the settings screen.
- Monsters now move more consistently in the same situation.
Balance
- Buildings Minimum cost 40 → 50 Minimum upgrade cost 20 → 25 Minimum HP 20 → 50 Power wall's power amount 30 → 50
- Monsters Fusion monster HP 600% → 500% Fusion monster ATK 200% → 250% Fusion monster Delay 50% → 75% Fusion Monster DEF +5 → +0
- Drone Production time 6+4 seconds → 5+5 seconds
- Normal difficulty Monster DEF -5 → -0
- Exploration
EXP rewards have been doubled.
Buildings
- Dual Turret HP: 240/300/360 → 200/260/300 ATK: 10/12/14 → 8/9/10
- Iron Cannon HP: 240/310/360 → 220/280/320
- Pinpoint Striker HP: 260/340/400 → 240/320/360
- Magnetic Pulsar ATK: 10/11/12 → 8/10/12 ATK/PEN reduction when bouncing: 2 → 4 Added ability: ATK +1 per 20 current Shield.
- Mine Launcher HP: 270/340/390 → 220/280/320 DEF: 5 → 6 Target recovery block time: 8 seconds → 5 seconds +5 Enhance: Target recovery block time +2s → Target recovery block time +5s
- Flame Thrower DEF: 4 → 8 HP: 320/410/480 → 260/340/400
- Missile Launcher HP: 310/400/460 → 300/380/450
- Crystal Tower HP: 160/200/235 → 125/175/200 PEN: 15/20/25 → 25/30/35 Delay: 175 → 200 Added ability: Reduces PEN by 10 for each crystal tower within 5x5 surroundings. Removed ability: Prevents target from recovering for 5 seconds. +1/+3 Enhance: ATK +1 → PEN +1 +5 Enhance: ATK +3 → PEN +3
- Power Gun HP: 360/460/530 → 360/460/540
- Gauss Pulsar ATK: 9 → 3 PEN: 10/15/20 → 16/20/24 ATK/PEN reduction when bouncing: 3 → 4 Added ability: Increase ATK by 1 per 25 current Shield.
- Lightning Crystal PEN: 20/26/32 → 22/28/32
- Energy Ball Resources: 100 → 130 ATK: 5/5/5 → 5/10/15 PEN: 10/20/30 → 25/25/25 Delay: 300 → 400 Knockback: 150/200/250 → 100/150/200 AOE: 220R → 200R Damage to Shield increased: 200% → 100% Damage to large monsters reduced: 65% → 75% Added ability: ATK increases by 3/4/5 for each level 3 energy tank within 3x3 surroundings. Added ability: Reduce ATK by 5 for each energy ball within 3x3 surroundings. Removed ability: Additional damage equal to PEN 25%.
- Beam Tower HP: 380/480/570 → 360/470/550 ATK: 8/9/10 → 5/5/5 PEN: 10/15/20 → 20/25/30 Range: 325 → 400 Maximum effect stack: 10/10/10 → 5/10/15 Added ability: Reduce PEN by 1 for every 20 current Range above 300. Removed ability: Increases damage by 50% to large monsters.
- Energy Tank DEF: 5 → 10 Added ability: Gain 0.2/0.3/0.4 power every 10 seconds.
- Air Blaster ATK: 18/22/26 → 20/24/28 PEN: 15 → 0 Knockback: 60/70/80 → 60/80/100 Added ability: Increase ATK by 1 per 50 current Range. Added ability: Minimum Delay limited to 100 or higher.
- Chain Launcher Added ability: Range increases by 50 for each level 3 vine barrier within 3x3 surroundings.
- Ion Cannon ATK: 15/18/20 → 12/15/18 PEN: 15/25/35 → 15/20/25 Added option: ATK 25% continuous damage every second for 3 seconds.
- Destroyer ATK: 26/34/40 → 40/50/60 Projectile Inaccuracy: 2.25 → 2.5 Added ability: Each projectile has 75% ATK.
- Flower Tower Shield: 80/100/120 → 100/120/140 ATK: 12/15/18 → 28/32/36 PEN: 5 → 0 Delay: 225 → 300 Maximum multi-attacks: 5/6/7 → 5/5/5 Damage to Shield increased: 200% → 100% Added ability: Each projectile has 50% ATK Added ability: ATK increases by 3/5/7 for each level 3 building other than Flower Tower within 3x3 surrounding area.
- Rapid Fire Resources: 140 → 150 DEF: 4 → 2 ATK: 12/14/16 → 16/18/20 Delay: 200 → 225 Maximum delay reduction: 100 → 150 Delay reduction per shot: 10/10/10 → 10/15/20 Added ability: Each projectile has 75% ATK. Added ability: Minimum Delay limited to 75 or higher.
- Giant Rifle ATK: 80/90/100 → 60/70/80 Delay: 650 → 600 Knockback: 150 → 80 Added ability: Minimum Delay limited to 200 or higher. +1/+3 Enhance: PEN +5 → ATK +5
- Railgun ATK: 20/23/26 → 30/35/40 Delay: 600 → 500 Added ability: Delay increases by 15 for each railgun in the field.
- Quadra System ATK: 12/15/18 → 32/40/48 최소 Delay: 75 → 100 Added ability: Each projectile has 25% ATK. +1/+3 Enhance: PEN +1 → ATK +2
- Vulcan Cannon ATK: 35 → 30
- Magnetic Barrier ATK: 10 → 1 ATK/PEN reduction when bouncing: 2 → 3 Added ability: Attacks up to 3 targets at once. Added ability: ATK increases by 1 per 2 DEF. Removed ability: The attack bounces and hits up to 3 targets.
- Magnetic Pulsar EX ATK: 16 → 12 ATK/PEN reduction when bouncing: 2 → 3 Added ability: ATK +1 per 15 current Shield.
- Chaos Ball HP: 600 → 150 Shield: 0 → 350 Delay: 250 → 375 Damage to Shield increased: 200% → 100% Added ability: ATK increases by 10 for each level 3 energy tank within 3x3 surroundings. Added ability: ATK decreases by 10 for each Chaos Ball within 3x3 surrounding area. Removed ability: Additional damage equal to PEN 50%.
- Plasma Rain PEN: 20 → 30 Target recovery block time: 10s → 5s Added ability: Reduce PEN by 10 for each plasma emitter within 5x5 surroundings.
- Shield Generator Added ability: Gain 1 power every 10 seconds.
- Binder Added ability: Range increases by 50 for each level 3 vine barrier within 3x3 surroundings.
- Exploder ATK: 60 → 80 PEN: 10 → 50 Delay: 275 → 300 Damage to large monsters increased: 300% → 200%
- Plasma Cannon ATK: 100 → 40 Buff duration: 15 seconds → 10 seconds Added option: ATK 25% continuous damage every second for 3 seconds.
- Devastator Fusion: Destroyer + Flower Tower → Destroyer + Rapid Fire ATK: 80 → 100
- Chain Striker ATK: 20 → 30 PEN: 50 → 65 Range: 350 → 375 ATK/PEN reduction when bouncing: 2 → 3
- Eliminator ATK: 15 → 10 PEN: 25 → 40 Added ability: Reduces PEN by 10 for each Eliminator within 5x5 surroundings. Removed ability: Prevents target from recovering for 5 seconds.
- Beam Striker Delay: 650 → 750 Added ability: Minimum Delay limited to 200 or higher.
- Tactical Nuclear Silo
ATK: 100 → 200
Delay: 1000 → 2000
Added ability: Delay reduced by 200 for each level 3 cooling silo within 3x3 surroundings.
Added ability: Delay increases by 200 for each tactical nuclear silo in the field.
Added ability: Minimum Delay limited to 500 or higher.
Removed ability: Reduces damage to large monsters by 50%
Skills
- Energy Cube
Shield: 300 → 150
Modules
- Fuel Rod Added option: Delay +15% Removed option: ATK -2
- Solar Kit Shield: -40 → -50 Added option: ATK -10% Added option: Delay +20%
- Super Cube Added option: Stun chance +2%
- Infinite Duct Tape Shield: -50 → -75 HP recovery: +5 → +10 Added option: ATK -15% Added option: Delay +25%
- Angel Wing Resources: +45 → +55 Range: +200 → +150
- Leaf of Life Resources: +40 → +45 Added option: HP recovery +25 Removed option: HP +100
- Shimmery Scale Resources: +55 → +70
- Fallen Star Stun chance: +5% → +4%
- Meteor Drive Stun chance: +5% → +2%
- Void Generator ATK: -15% → -20%
- Wizard Watch Resources: +55 → +60
- Melon Cube Range: +350 → +250
- Antimatter Core Resources: +70 → +90 Added option: Invincible for 10 seconds when HP is below 30%. Removed option: HP +20%
- Water of Eternity HP: -100 → -150 Damage reduction: +30% → +35% Added option: ATK -25% Added option: Delay +35% Removed option: DEF -5
- Sub-Space Shield Resources: +80 → +100
- Dimension Crystal Resources: +80 → +110 Added option: ATK +8 Removed option: Target slows down by 25%
- Magic Sandglass Resources: +75 → +80 Range: -25 → -50
- Space Compass Resources: +65 → +75
- Moon Crystal Resources: +90 → +125 ATK: +15 → +10 Stun chance: +5% → +3% Removed option: Range +50
- Dreamcatcher of Fate Resources: +90 → +105 Added option: Target slows down by 50%
- Traveler's Pendent
HP: -15% → -30%
Shield: -15% → -30%
Delay: +5+15% → +25+25%
Renovation
- The overall probability of Range items appearing in weapon modifications has been reduced.
- The probability of some items with low values appearing is removed and the probability of other items is increased instead.
Building HP 10/20 → 30/40/50
Building Shield 5/10 → 15/20/25
Building Range 5/10 → 15/20/25
Weapon PEN 1/2 → 3/4/5
Weapon Range 10/20 → 30/40/50
1st Chapter
- Toco Toucan Range: 275 → 250
- Crocodile DEF 6 → 3
- Coconut DEF 10 → 8
- Rafflesia Ability casting period: 4s~12s → 6s~12s
- Hippo
DEF 8 → 5
Range: 175 → 150
2nd Chapter
- Buzzard Range 300 → 275
- Rhino Range 175 → 150
- Baobab Range 175 → 150
- Meerkat Den
Activation period: 40s → 50s
3rd Chapter
- Crab Range 300 → 275
- Clownfish Range 250 → 225
- Blue Whale Range 275 → 250
- Tortoise Range 175 → 150
- Tentacle Chest
Activation period: 45s → 50s
4th Chapter
- Desert Cobra ATK: 18 → 20 Range 200 → 150
- Thorny Devil Range 300 → 275
- Scorpion ATK: 17 → 18 Range 350 → 300
- Camel Range 175 → 150
- Hedgehog Range 175 → 150
- Old Guard Robot Range 350 → 300
- Jar Activation period: 40s → 50s
- Sandstorm
Activation period: 40s → 45s
5th Chapter
- Amanita Range 300 → 250
- Goblin Fire Range 225 → 200
- Morpho Range 350 → 300
- Honeycomb
Activation period: 40s → 45s
6th Chapter
- Highland Bush ATK: 30 → 32 Range 300 → 225
- Monal ATK: 20 → 22 Range 375 → 300
- Dead Tree Range 175 → 150
- Super Alpaca PEN: 30 → 40 Range 350 → 300
- Hollow Tree Stump Activation period: 45s → 50s
- Magazine
Activation period: 45s → 50s
7th Chapter
- Snowman Range: 250 → 225
- Seal Range 350 → 300
- Polar Bear Range 175 → 150
- Barbaric Reindeer Range 175 → 150
- Ancient Wizard ATK: 20 → 22 Range 350 → 300
- Igloo Activation period: 35s → 40s
- Ice Chimney
Activation period: 45s → 50s
8th Chapter
- Mystic Fairy Range: 200 → 175
- Mystic Peacock PEN: 20 → 25 Range 350 → 300
- Ghost Range: 250 → 200
- Phantom Move speed: 200 → 175
- Mystic Cannon Range: 450 → 400
- Mystic Golem Range 175 → 150
- Mystic Knight
Range 175 → 150
9th Chapter
- Hell Anvil Range: 300 → 275
- Phoenix Range: 375 → 325
- Phoenix Egg Hatching time : 9s → 15s
- Giant Lava Slime Range 175 → 150
- Volcano Turtle PEN: 20 → 10 Range 375 → 400
- Volcano Vent Activation period: 30s → 40s
- Hell Quake
Activation period: 40s → 50s
10th Chapter
- Dread Squid Range: 250 → 225
- Dread Hippo Range: 175 → 150
- Dread Blue Whale
Range: 275 → 250
1th Sub-chapter
- Iced Americano Range: 225 → 200
- Wireless Earphone ATK: 15 → 17 Range: 500 → 400
- Cell Phone Range: 350 → 300
- Cash Machine Range: 275 → 250
- Sparrow Range: 175 → 150
- Bus Range: 175 → 150
- Hotdog Stand HP: 3400 → 3000 Range: 375 → 400
- Subway Entrance Activation period: 50s → 55s
- Vending Machine
Activation period: 40s → 45s
2rd Sub-chapter
- Accordion Range: 250 → 225
- Clarinet Range: 200 → 175
- Electric Guitar ATK: 8 → 9 Range: 350 → 300
- Speaker ATK: 20 → 22 Range: 350 → 300
- Contrabass Range: 200 → 175
- Giant Disco Ball PEN: 20 → 30 Range: 350 → 300
- Electric Keyboard Activation period: 50s → 55s
- Jukebox
Activation period: 40s → 45s
3rd Sub-chapter
- French Fries PEN: 15 → 20 Range: 350 → 275
- Cake ATK: 25 → 27 Range: 400 → 325
- Fire Wine Range: 250 → 225
- Monster Spaghetti Range: 175 → 150
- Oven Activation period: 40초 → 50초
- Dumpling Steamer Activation period: 40초 → 50초
- Fryer Basket Activation period: 40초 → 50초
- Cooking Pot Activation period: 40초 → 50초
- Chocolate Fountain Activation period: 30초 → 40초
- Chocolate Duration: 15초 → 30초 Effect duration: 3초 → 5초
General
Bug Fixes
- Fixed an issue where some images were not displayed before starting the tutorial.
- Fixed an issue where the information of the module being previewed was not reflected when unequipping a module.
- Fixed an issue that occurred when canceling the preview state of another module while a module is equipped.
- Fixed an issue where information related to renovations did not appear in the building details when playing the game.
