- Third potion slot in first run has been fixed
- Library room now no longer show an empty upgrade if you havee an invalid potion
- Cinna's hat not unlocking should now be fixed

Steam news
Full Steam announcements and update articles for this title.
Fixed a bug where potions were randomized when entering the tower.
Fixed a bug where potions were randomized when re-sizing the potion inventory.
Fixed a UI bug related to the Air Sniper where the progress-bar did not reset to its original state after firing.
Fixed a bug where the Tower Guide's exclamation indicator would appear after defeating it.
Fixed a crash that could occur from the main menu in certain cases.
First major Brew update is ready to be played! We bring you new post-endgame challenge, more rewards and a new enemy! As well as addressing some of the feedback from the community!
More Post-Game content and more challenge were highly sought after by the community, so we've added an Ambition Board!
After defeating the final boss, a new board will appear beside the entrance to The Tower. Here, you will be able to add extra challenges and modifiers to the run, unlocking new cosmetics and more permanent star points for the skill tree after completing a more challenging run.
With the Ambition Board, you can get new hats and the skill point cap goes from 15 -> 30.
While inside The Tower, you might see a new enemy! Defeat this little slime in time before he runs away and he’ll drop some loot for you!
All of the hats now have STATS! These are small bonuses to your character so you can more easily go for a specific build or mess around with a slight variation in your run.
And many new hats have arrived at Remy's Thousand Hats!
We saw a lot of feedback from the community that some of the potions felt a bit lacking compared to others as well as the fact that throwing potions tends to be worse than loading or drinking them, and we agree!
So we’ve given some much needed love to some of the potion that felt a bit weak. We also systematically buffed almost all of the lingering throw effects to make them feel more impactful and fun.
Water throw:
Size and duration throw increased,
Duration: 8s -> 20s,
Radius 550 -> 825,
Fire throw:
Lingering burning area increased duration: 10s -> 24s,
Lightning throw:
increased duration: 10s -> 15s,
Ice throw:
increased duration: 20s -> 27s,
Health increased,
Size increased,
Lightning gun
doesn't have to be reloaded anymore and total ammo is increased.,
magazine size: 26 -> 128, total ammo: 78 -> 128,
Ice gun
magazine size: 24 -> 30, total ammo: 96 -> 120,
Accuracy doesn't decrease as fast as previously (while shooting),
Slightly lower base accuracy,
Increased freeze build-up by 50%,
Ice dash
20% resistance to all damage while skating,
Skating duration increased: 3s -> 6s,
Lightning Crystal (ingredient)
Single target -> AOE Stun in radius,
Stun duration 2s -> 5s,
Earthy Mound (ingredient)
Delay before shield is converted to health 3s->6s,
Shield to health conversion 1x -> 0.4x,
Snowcrawler Horn (ingredient)
Damage when shield shatters: 8 -> 12,
Other tweaks
We’ve also made some quality of life improvements based on community feedback.
Tweaked the leveling up system so that reaching the max level is less tedious.,
An infinite vending machine has been added to the training grounds, for potion testing before the run.,
Loaded Potion bullets will no longer be used up when you are outside of combat. Break those barrels without worry!,
Potion Drink timer will be paused when outside of combat.,
Between floors Challenges have received new UI icons.,
Between floors Challenge options have decreased from 3 to 2.,
Added Hub music to the Intro Room.,
Visual tweaks
Shield guy jump attack visual fix for his ground crack decal,
Devana trail visual improvement,
Multiple vfx shaders have received minor performance improvements,
Enemy character shader performance improvement,
Bug fixes
The revive widget doesn't disappear anymore,
Enemies that can jump don't fly around the room anymore when dying.,
Other various bug fixes.,
We want to give a big thank you to everyone who has been playing the game!
We are still looking at how we can improve the game. The feedback you have given is invaluable and we are listening and reading all of it! Thank you so much everybody, hope you all have more fun Brewing!!!
We are working hard behind the scenes on bug fixes, patches AND on new content! The team will be doing some bigger content updates to Brew in the upcoming months, we are really excited for you guys to see what we have been cooking up!
Thank you all for the bug reports and feedback that you have sent our way! And of course thanks for playing and supporting the game! Hope you are looking forward to the updates! ːsteamhappyː
Changed the way UI scaling works, to fix an issue where UI elements went off screen on aspect ratios narrower than 16:9
Updated npc walking to avoid abrupt turning
Fixed an issue where Akilah would sometimes jump back before you defeated her enemies.
Fixed a bug where Mechanology Novice sometimes failed to unlock.
Fixed an issue where you could get soft-locked on controller by spamming interact and continue in dialogue
Fixed an issue where Cinna could get stuck in the Hub
Fixed an issue where Birk could get soft-locked with ice
With this patch, we are hoping to have squashed the final soft lock bug. We have reworked the way enemies spawn, ensuring there are no spawn points underground etc. If you do experience getting soft locked due to enemy spawns after this, feel free to report it!
Made the text and effect match in the Resolve and Sturdiness skills
Now destroying the laser of the blue plant turret when it's defeated
Fixed one of the issues causing dialogue to not appear after gifting
Fixed an issue where some Mechanology enemies did not detect the player until they were damaged.
Fixed storm beam upgrade chain to another target (VFX was not showing correct results)
Today's patch is quite small, as we are working on some more time consuming tasks. More fixes will come!
Implemented a red vignette to the HUD to make it more clear when you're low on health
Added your available star points below your medallions in the Hub
Added a hotkey to open the Diary/Inventory depending on which map you're in
Removed the Newt Plushie button ːsteamsadː
Answering Sigmund correctly but getting a wrong reaction is fixed
We are bringing Birk in line with the other bosses, and he will now spawn a miniboss during his transition to the final phase as well.
We have gone over a lot of the textures used in VFX and reducing their resolution where it makes sense. This should not impact the visual quality at all, but will reduce the overall VRAM used.
A couple of the Cauldron Beast's animation have been smoothed out
Removed a placeholder VFX remaining in the Grandmaster's beam attack
Removed collision from rock particles in breakable plant VFX
Replaced a few textures in some shaders to improve their visual quality
Optimized some VFX shaders
Fixed a rare crash that could happen in the medallion drop component during level unloading
Fixed a possible infinite loop with the Nova Badge where two or more enemies would constantly trigger each other's Starburst if they were next to each other. Added a 2 frame cooldown to prevent it even in larger groups.
Updated the Norwegian language
The grandmaster felt a bit lonely without any proper enemy spawns. This has now been seen to, and grandpa has some new friends for you the next time you duel him.
We've made a bunch of sound/volume tweaks in this one, getting one step closer to a more normalized soundscape.
Added Chest opening sounds to chests,
Added sound on some items hitting ground,
Changed cork pick up sound to only play once per cork and not have delay,
Added sounds to the training dummies,
Changed the water throw sound,
Increased volume on mouse's basic abilities (Dash, jump),
Increased volume of mouse's base gun hit marker,
Lowered volume of all potions throws a bit,
Lowered volume of lingering effects,
Lowered volumes of potion dashes,
Lowered volume on most guns, buffed some of the impacts,
Lowered volume of most potion melees,
Increased volume of drinking and loading potions,
Lowered volume of Potions hitting the floor and breaking when thrown,
Lowered volume of doors' hinges creaking,
Lowered volume of all doors,
Increased volume of footsteps,
Lowered volume of barrels,
Lowered volume of the section walls,
Lowered volume of enemy spawning
Added a sound to the explosive enemies challenge,
Tweaked all the sounds in the final boss
Made Cinna's final event reward display correctly
Made Ruben have the correct portrait in the wishing well
Fixed a bug where the ice crystal would affect enemies inverse to the intended effect. Leading bosses etc to be able to be locked completely
Made the holy restoration badge display the correct amount of health gained
Since we've had to manually restore a couple of save files that got corrupted when the game quit unexpectedly, we have implemented a failsafe to prevent this from happening again. This shouldn't affect most of you, but now the game will store backups of your saves after every run. If the game detects a broken save file, it will automatically restore your saves to the closest working files.
You can no longer lose hearts with Aster in their final event
Strangers will no longer greet you at your graduation
Reduced the VRam usage by reducing the resolution of a lot of textures that were too high res.
Fixed the background in the Academy Grounds - Now no longer squished
Removed some parkour routes that gave you the ability to see outside of the intended Academy Grounds area
Extended the water around the Academy grounds to avoid being able to see the edge of it at certain angles
Removed various ways of getting out of the map in Biology
Fixed crashes relating to some status VFX, most often seen with Ice
Fixed a rare crash that could happen in the knockback code
Fixed bugs with 3 achievements that had become unobtainable. These should be awarded the next time you play, if you have met the requirements.
Halved the volume of the air sniper as it was unintentionally playing at twice its volume.
Fixed a soft lock that happened if you gifted Marcel multiple times in the same day, if you weren't playing with English as your language.
Fixed a bug where Birk could shove you through the map
Removed unintended giant ice block that spawned if you were playing with Ice Crystal
Fixed an issue where the "Dodge" combat text displayed as English, regardless of what language you had chosen.
Updated the Norwegian language
It has been awesome seeing all you guys get your hands on Brew enjoying it, giving us feedback & bug-reports and suggestions for how we can improve the game!
Thank you so much, it means the world to us, and we are extremely happy to see you guys play Brew!
We are actively working on fixes and tweaks as you might have seen from our last 3 updates.
Going forward, we are going to evaluate all the feedback and suggestions and set out a plan for some improvements. We also have some things already in the pipeline, cough cough, more end game content that we hope to bring to you guys very soon!
Also reminder that if you do have feedback, bugs or ideas for how we can improve the game please make a post in the feedback discussion forum and/or our discord community server. Discord Brew community server
We are currently running a petition with Makeship to create Newt, in real life, plushie form. If you would like one, consider getting one for yourself here: Newt plushie petition
Right after launch we also partipated in SpillExpo from Friday 7th to Sunday 9th (Norway's biggest gaming expo). And, we had the Mouse at our booth! It was great seeing all of you there and all the people that had played Brew from before! This marked our fifth time showcasing Brew at SpillExpo!
And, in the following days we are also pleased to announce that we will be a part of the Steams Animal Fest! Our launch discount will continue throughout the Steam event :)
Talk to you guys soon and thank you so much for the continued support!
Fixed an issue where spamming Tab would make some animations go haywire
Updated the smite keyword text to reflect the correct damage value. (7 instead of 5)
Fixed an issue where enemies could spawn below ground in Biology
Made the projectile spawn closer to the ground
Reduced projectile impact hitbox to better match vfx
Disabled projectile when hitting walls
We've made some changes to make medallions more accessible earlier in the run
Reduced cost of Potion Recipes from 10->8 Medallions (Marcel won't refund any medallions prior to this)
Changed the chests a bit to allow for more medallions earlier in the game
Some bonus Medallions are now received at the end of a run, depending on how far you got.
Made it so that any damage over time effects are removed from the player when defeating bosses. Solves an issue where Devana's tornadoes could still damage you after beating her.
Fixed another somewhat rare crash that could happen in the ingredient drop logic
Tweaks
- Reduced the fountain healing from 20/40 to 15/30
- Changed the dodge code to stop consistent 90+% dodge chances with stacking effects. Now dodge starts at 30% and maxes out at around 50%
- Removed target dummies from possible targets for the pals.
Bugs
- Fixed a crash that could happen if a character was unloaded the same frame they died
- Fixed an issue where turret pal would get stuck behind barriers and boss doors.
- Fixed a bug where certain challenge rooms would spawn you under the ground
- Fixed a bug that made Birk freeze in his immunity bubble
- Fixed a bug where the player could become permanently invulnerable upon reviving
- Made the final boss immune while in dialogue
- Fixed an issue where enemies could sometimes spawn behind a barrier
Localization
- Updated Norwegian
- Updated Chinese Traditional and Simplified
Thank you so much everybody for following our journey, some of you have even here for 4 YEARS! So, really, from the bottom of our hearts, thank you 🐭💜 !
We also have a petition running on Makeship to craft Newt in plushie form! Pledge your support if you want to make this a reality, and let us know what character we should do next! Link: https://www.makeship.com/petitions/newt-plushie
Will you have the skills to defeat your professors and reach the top of The Tower?
Thank you everyone on the server for your support and patience throughout the years
We are looking forward to the game being available in just about 10 days!
Hey everyone,
We have decided to delay the launch of Brew.
As you can guess, it is due to Hades II launching on the same day as Brew. Not only is Hades II an amazing game (that the team will be playing), the original Hades was one of our main inspirations for Brew and we do not want to ruin Supergiant's launch, jk jk.
We want to give Brew the best chance possible for players to find Brew and for our hard work to shine. The extra time will also give us more time to perfect and polish the experience for all of you. Honestly, can’t believe we chose the same month as indie juggernauts Silksong and Hades II. It's a great time to be a gamer.
In the meantime, here's a sneak peak of things to come:
Watch on Bluesky: https://bsky.app/profile/snowleafstudios.bsky.social/post/3lyxp365qgs2s
Watch on X/Twitter: https://x.com/SnowLeafStudios/status/1967982616159944812
This also means you can pick up Brew at a 20% discount at release & during the 🍂Steam Autumn Sale🍂! The discounted price won't last forever though!
We can't wait for everyone to join us at the Alchemy Academy and start climbing the Tower.
- Snow Leaf Studios
❗️EDIT: We have a new release date! September 25th! See here for more.
We are extremely excited to share that Brew will release on:
Thank you so much for the support, feedback and engagement. We look forward to get Brew into your hands. This has been an incredible journey for us since we started working on Brew with the concept back in Fall 2021.
We are participating in Gamescom & Anthro Festival with Brew. You can find a lot of cool Anthro games in the Steam Festival event (banner at the Brew store page). Also, here is picture from Gamescom. With a cosplay of the mouse by the amazing 8Z Cosplay!
We also are happy to share that Brew will support Chinese traditional and Chinese simplified. This means that you can now play the Brew demo in Chinese. Huge thanks to AnJetCat for the translation and LQA work, it has been absolutely amazing to see our community help us out. Thank you so much AnJetCat 🐭
We hope to bring more language support in the future!
Thank you so much and we hope you are as excited as we are for release🐭
Snow Leaf team
Steam Next Fest is a wrap, and we just wanted to say thank you so much for playing the demo!
Hope you all enjoyed playing it!
We also really appreciate all the bug reports and feedback we have gotten.
If you have not already, please wishlist the game on Steam!
Lastly, we will also be keeping the demo up until release, so feel free to play more!
New fixes, hotfix 2, 11.06.2025
Fixed performance issues related to screen effects, where they weren't guaranteed to be removed upon expiring. Should improve FPS a lot towards the end of a run.
Fixed an environmental sound that weren't affected by sound settings
Attempted a fix to prevent falling through the map in the Chest and Fountain rooms
As always if you have any issues, feedback or suggestions, be sure to write in the discussion forums of Brew, or join our discord and post there.
Thanks for playing!
And, thank you so much for providing feedback, suggestions, first-impressions, bug reports and issues.
We just wanted to mention what is coming next:
Updated today
Fixing certain scenarios where you can not progress.
Ingredient drop rate tweaks from enemies.
Akilah SFX update
Fixed the end screen on controller
Upcoming fixes
We are aware of an issue where the performance will decrease with every room in a run. We are currently working to identify the root cause of this issue, and we will start working on a fix as soon as this has been identified.
Some minor tweaks & hotfixes to improve the experience.
If you have any issues, feedback or suggestions, be sure to write in the discussion forums of Brew.
Have a great day and enjoy the demo!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Brew, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Brew statistics page.
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