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Full Steam announcements and update articles for this title.
I’m happy to present a new update that further improves the gameplay experience.
By player request, an alternative control mode with a free camera has been added to the game.
You can now select this new mode in the settings. In this mode, the character attacks the nearest enemy without the camera automatically turning toward the attack direction.
In addition, attack direction now depends on the character’s movement direction. Players can fully control it using the movement keys.
The original control mode with automatic camera rotation remains in the game and is still the default option.
Enemy movement has been made smoother and more natural.
Acceleration and deceleration mechanics have been added. As a result, enemies no longer make sudden jumps from a standstill, making their behavior feel more realistic.
The control systems and enemy AI have also been updated and improved. This has had a positive impact on overall stability and gameplay quality.
Added the ability to load a checkpoint from the main menu.
The bear has been removed from the cave.
I’ve got good news for you — the world has become a little bigger, more dangerous, and more interesting.
In this update, I’ve added new content, reworked the balance, and sped up character progression to make your journey through the world more dynamic and enjoyable.
A brand-new cave has appeared in the game, hidden from prying eyes.
This place is not only dark and atmospheric, but also extremely valuable for those willing to take the risk.
Inside, you’ll find a large amount of iron.
The cave is guarded by enemies, so don’t let your guard down.
Deep within the cave, a new armor set awaits you the "Black Witch’s Garment".
Designed for character level 4. Suitable for early and mid-game. Features a unique visual style.
If this armor is no longer relevant for you stat-wise, no problem.
You can transfer its appearance to any other piece of equipment at the transmogrification station, keeping the style without sacrificing power.
To make navigation in the village easier, new markers have been added to the compass:
Character customization place
Transmogrification place
Alchemy table
Dismantling workshop
Now all key locations will always be right in front of you.
I’ve reworked the progression system to make leveling feel smoother and fairer.
Reduced the amount of experience required for mid-game levels.
The highest XP requirement is now at level 20, instead of level 12 as before. Maximum XP requirement is 1000
Maximum character level increased from 30 to 50.
Archers will no longer feel like flawless snipers.
Reduced arrow speed, giving you more chances to dodge.
Significantly lowered accuracy, especially in the early game.
Reduced the health of most enemies.
Combat is now faster and more dynamic.
At the same time, enemies have become more dangerous.
As always, thank you for playing, sharing feedback, and helping make the game better!
Your comments and suggestions directly influence future updates.
Fixed another bug that caused infinite loading.
This update is focused on game stability.
We’ve updated all major systems in the game and migrated the project to the latest version of the engine.
We also tracked down rare bugs that could sometimes cause the game to freeze while loading locations.
Everything should now work perfectly for everyone.
Updated the engine version.
Updated all major project systems.
Improved performance.
Fixed quests that could fail to trigger.
Damage dealt to enemies is now distributed across body parts. Previously, increased damage was only applied when hitting the head.
Experience gained from the Legion of the Dead (in later locations) has been increased by 50%, significantly speeding up level progression.
I’m happy to announce the release of a new update!
The update is based on your feedback and suggestions.
I’m very glad about the strong start of the project and would especially like to thank everyone who supports the game morally!
Your support greatly helps the development of the project!
I’m currently preparing new content for Breath of Life.
Update List:
A large chest for the player has been added. It is located near the portal in the village.
Fixed an issue that caused infinite loading.
Added the ability for the player to respawn at the starting point in a location.
Added an option to disable chromatic aberration.
Magic weapons now show the required character level.
Fixed health resetting to 100 upon teleportation.
Added a second quick slot for mana potions.
Pine cones on the ground in the village have been replaced with stones.
Some quests have been adjusted to eliminate logical inconsistencies caused by unforeseen actions.
Fixed the player respawn cutscene.
The logic for obtaining certain achievements has been changed to ensure they can be earned.
Loading freezes fixed
I'm pleased to announce that Breath of Life is now available in multiple languages.
Thanks to everyone who provided moral support to the project!
Special thanks to everyone who left feedback on the demo!
If you want to transfer your saves from the demo version:
You’ll be able to transfer your saves to the full game and keep playing.
To do this, you just need to copy the "Save" folder.
However, in that case you might miss some achievements that are awarded at the beginning of the game.
If earning all achievements is important to you, you can finish the entire game first and then start a new playthrough to collect the ones you missed.
But I recommend starting a new game.
Greetings!
I’ve prepared a small but very important update for you.
It is primarily focused on improving game stability.
The causes of game crashes have been found and fixed.
Large potions now stack up to 3 items.
The Incrustation Altar for inserting artifacts into equipment is now marked on the compass.
An issue where items could disappear when using teleportation to the village has been fixed.
Added the ability to walk.
Fixed loading of location 2
Fixed alchemy recipes
Greetings!
I’m happy to announce the third update for "Breath of Life"!
This update is primarily focused on new content.
Equipment transmogrification has been added. This feature allows you to transfer the appearance of one item to another while keeping the stats of the second one.
The transmogrification spot is located in the village area. It’s secret and not shown on the compass.
A new equipment item has been added: the skirt "Dance of Ghosts". It can appear in the shop starting from level 3.
Detailed video settings have been added.
A tooltip has been added to small health potions, indicating that they are also crafting materials.
When switching weapons, the option to equip bare hands has been removed.
The character now respawns with 15% health instead of 1%.
A significant number of enemies have been removed from the large location 8.
In the intro cutscene, the guards have finally realized that swords are meant for fighting :)
Magic and magical weapons have been added to the game:
Several magic weapons that shoot projectiles have been implemented. Two of them are available in the demo version.
Mana has been added to the game.
A new character attribute, "Intelligence", has been added, it determines the maximum amount of mana.
Mana potions have been added.
New alchemy recipes have been added for crafting mana potions.
Equipment items can now have new bonuses that increase maximum mana and mana regeneration rate.
Greetings!
I’m happy to announce the second update for "Breath of Life"!
This update is mostly based on your ideas and feedback. It also fixes a number of inconsistencies and unclear moments in the game.
Reduced the number of enemy waves in the Places of Power. Arena locations can now be completed faster.
Reduced the required experience for leveling up during the first character levels.
Added a hint on the first arena location that the number of remaining enemies is shown by the red bar above the compass.
Significantly reduced the cost and requirements of the active skill "Pushing Wave" so that it can be obtained from the very beginning of the game.
Added tooltips for active skills.
Improved enemy AI.
The quick slot texture for potions has been made clearer and more noticeable when placing potions.
Improved the design of the inlay menu. The equipment upgrade process is now easier to understand.
Enhancement Runes have been renamed to "Artifacts", since there are "Runes" for character upgrades, which could cause confusion.
Added a target lock option.
Improved the displayed amount of resources when dismantling items. Previously, it showed the amount of resources for a single item, which caused misunderstanding of the dismantling principle.
In the character editor, the camera can now also be rotated with the left mouse button.
Improved fist attack animations.
Improved fist attack sounds.
Fixed the Power Activator in the first location. Enemies could get stuck inside it.
Improved performance.
Improved game stability.
Greetings!
The demo version of Breath of Life is now available on the game’s page.
Step into the cursed lands and feel the world where even death cannot find peace.
This is only the beginning of a long journey. The demo reveals just a glimpse of what lies ahead.
We’d love to hear your thoughts and impressions - they’ll help us make the game even stronger.
The testing of Breath of Life has ended!
The test version will be disabled during the day.
If you’ve just started the game and want to continue, a demo version will be released soon.
These versions are identical except for a few adjustments.
To transfer your saves, simply copy the “Saves” folder.
Thank you to everyone who took part in the open testing!
The first test results are in, and the first improvements to the game are here!
Location loading speed has been significantly improved, even on HDD.
Game performance has been greatly increased.
The game build size has been reduced from 25.8 GB to 18.4 GB.
Thank you to everyone who shares their impressions of the game — I truly appreciate all your feedback!
The world of the game is opening its doors to adventurers for the very first time. I am pleased to announce the launch of the Playtest. During this period, you will be able to take your first steps into a dark story that is only beginning to unfold.
You can look forward to:
Character progression up to level 5.
Several locations to explore.
Crafting, trading, and other core gameplay features.
A chance to experience the key mechanics that will form the foundation of the full journey.
I expect the Playtest to last about a week, though it may be extended if necessary.
It is important for me not only to test stability and mechanics, but also to hear your impressions of the game: what captures your attention and what still needs refinement..
I also invite you to join our Discord community, where you can share feedback, give advice, and discuss the future of the project with other players.
Thank you for taking part! The world awaits its first heroes and its first victims.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Breath of Life, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Breath of Life statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.