Brave Escape — Update 1.8
We are officially launching on PlayStation 5, Xbox One, and Xbox Series X|S on July 24th!
From day one, our goal has been to make this a cooperative adventure you can play with anyone. Players on PC, PlayStation, and Xbox will be able to team up and play together online seamlessly from launch day.
New Skins
Cool
Requirements: Complete the game.
Engineer
Requirements: Collect 10 Red RAM
Cookie & Dougie
This skin was only available temporarily during the Battle for the Habitats event and is removed in this patch. If you'd still like to use it, you can enable it by launching the game with the -skin_bfth launch argument.
Improvements
Audio
Improved the speed of loading sound effects.
Framework
Upgraded to MonoGame v3.8.5
Localization
Changed “Rumble” to “Vibration” to be more platform agnostic.
Added missing translations for “Skins”.
Design
Added some missing sprites on Glacial Fall’s drone levels.
Updated splash art to include our sound designer's logo.
Added a purchase button for the Friend's Pass on title screen.
Performance
Improved frame rate.
Improved memory allocation to reduce occasional stutters.
Improved logging overhead.
UI
Level name, death stats and player names are now always displayed in the Pause Menu.
Friend names will always resize to fit if the name is too big.
Friend names will be automatically changed on save file UI if a change is detected.
Friend profile icons will now be displayed on save file UI.
You can now press up to get to the end of the Pause Menu, and down to get to the top.
A network issue icon will now flash in the top right of the screen when internet is not available.
Level Changes
Glacial Falls - Exit
Fixed tutorial so it persisted on death.
Glowing Depths - Level 22
Adjusted spikes to be more forgiving. (Standard)
Serpent’s Hollow - Exit
Adjusted ceiling height in small area.
Thunder Ridge - Bonus 6
Fixed an issue where the camera would go outside of the level.
Thunder Ridge - Bonus 8
Adjusted ceiling at the end be more forgiving. (Standard)
Bug Fixes
Fixed a bug where the game could crash if the guest left the lobby during the countdown.
Fixed a bug where Floyd would play transform out animation before dying.
Fixed a bug where it kept trying to recreate a lobby while a prompt was active.
Fixed a bug where viewing Credits could cause prompts not to work.
Fixed a bug where Skins preview would show over certain prompts.
Fixed a bug where the “Long Live The King” and “Get Boosted” achievements only tracked when the player controlling Colin or Floyd did not already have the achievement.
Fixed a bug where the "Strategic Pause” achievement only tracked when the host did not already have the achievement.
Fixed a bug where level name didn’t change instantly when changing the Language.
Fixed a bug where losing an online connection for more than 15 seconds could cause the game to be unplayable.
Fixed a bug where the invite code didn’t refresh correctly when a player left the lobby.
Fixed a bug where returning to the lobby and playing again could cause a crash.
Fixed a bug where artifacts were sometimes displayed in the corner of the magnet track platforms.
Fixed a bug where the reset colors prompt sometimes didn’t appear.
Fixed several levels that had a rare visual flicker.
