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Hi everyone!
This update brings even more entertainment, customization and automation to Bowling Alley Simulator. You can now challenge the AI to a game of pool, install racing cabinets, upgrade your lanes with modern furniture and expand your party room again.
We’ve also improved lockers, storage-room interactions, employee behavior and several important gameplay systems.
The new Pool Table is more than a decoration—you can play it yourself!
Challenge an AI opponent to a full game of 8-ball pool.
Aim your shot and control its power using a mouse or controller.
Play with solids and stripes using standard 8-ball rules.
Paint the table to match the rest of your entertainment area.
The Pool Table becomes available at Level 6 for $600.
Bring some high-speed competition to your arcade with the new Racing Cabinet:
Customers sit down and race using a new driving animation.
Racing cabinets generate arcade income whenever customers play.
The Racing Cabinet unlocks at Level 7 for $325.
A complete Modern decoration set is now available for your bowling lanes:
Modern Ball Return
Modern Bowling Screens
Modern Seating
Each piece features new models, detailed materials and customizable color layers, giving you another complete visual style for your lanes.
We’ve also improved the appearance of existing Cosmic seating, mushroom lights, shoe cubbies and wooden wall shelves.
Your party facilities can now be expanded again:
Added Party Room Upgrade 3.
Adds two more dedicated party bowling lanes.
Increases the party room’s guest capacity.
Expands the surrounding walls, service areas and lane infrastructure.
Party Room Upgrade 3 unlocks at Level 8.
We’ve also fixed several problems affecting party-room lanes, guest assignments and booking names.
One locker bank can now serve multiple customers:
Each locker unit can hold belongings for up to four customers.
Returning customers will wait briefly if their locker is currently being used.
This makes lockers considerably more useful without requiring a separate unit for every customer.
Cooks now physically visit condiment dispensers while preparing orders:
Cooks walk to the appropriate condiment dispenser.
Each requested condiment is visibly applied before the food is delivered.
Orders are still delivered if a dispenser cannot be reached.
Employees prioritize tickets that are closest to expiring.
Multiple fryers, coffee makers and hot dog rollers are now used more intelligently.
Food containers and condiment dispensers also change appearance when they become empty, making restocking needs easier to recognize.
Using the storage room is now faster and more convenient:
Hold a compatible item and interact with a storage-room station to store it directly.
Use the same stations to open and browse the room’s inventory.
Pro bowlers now arrive prepared:
Pro bowlers skip the rental-shoe request.
They proceed directly to payment after choosing a lane.
Pro bowlers keep their own shoes when leaving.
Bowling and food registers can now only be moved during the morning before the alley opens.
Registers cannot be moved once customers may begin using them.
The bowling register’s shoe-return position is now visible while moving the register.
Improved support for multiple bowling registers.
Returned shoes are distributed more safely instead of spawning in one large overlapping pile.
Employees now warn you when a shoe size is piling up because its storage is full or restricted.
Fixed shoe cubby color customization.
Increase cursor sensitivity on screens.
Fixed UI positioning on ultra-wide screens
Entertainment furniture can no longer be moved while a customer is using it.
Improved customer behavior around pool tables, racing cabinets and other entertainment.
Improved save-list scrolling with mouse wheels and controllers.
Fixed hotbar items occasionally being missed during cleanup.
Improved casino customer exits.
Added additional recovery behavior for customers who become stuck.
Improved party sizes, booking names and lane assignments.
Improved food placement and garbage spawning around tables.
Improved claw machine stability.
Increased the volume of the air hockey fan.
Fixed several color-map, material, animation and furniture-placement issues.
Added further performance, save/load and day-transition improvements.
Thank you to everyone continuing to play and send us feedback. Your reports help us find the strange edge cases that only appear in a busy, fully expanded alley.
We hope you enjoy challenging the AI at the pool table, building out your modern lanes and giving your employees even more responsibility.
Hi everyone!
Our latest Bowling Alley Simulator update adds new ways to expand, customize and profit from your alley. Customers can now use lockers, arcade machines generate collectible income, additional upgrades let you grow your business even further, and the Reviews app provides a clearer look at what your customers think.
Here’s everything included in the update.
Lockers are no longer just decorative furniture:
Bowling customers can store their belongings before playing.
Customers return to collect their belongings when they finish.
Each customer pays a $5 locker fee.
Locker doors now visibly open and close, complete with new sound effects.
Fees accumulate inside the lockers and can be collected directly by the player.
Locker usage and stored money are preserved when saving and loading.
Placing more lockers increases the number of customers who can use them at once.
Your entertainment area can now provide an additional source of revenue:
Arcade cabinets, claw machines and air hockey tables collect money whenever customers play.
Each play adds $3 to the machine’s cash box.
Walk up to a machine to collect its accumulated earnings.
Stored arcade income is preserved across saves.
Picking up or selling a machine automatically pays out any money remaining inside it.
We’ve also improved customer behavior around entertainment stations and fixed prize spawning on claw machines.
Two new bowling-lane upgrades are now available:
Lane Upgrade 5 unlocks at Level 7.
Lane Upgrade 6 unlocks at Level 8.
Together, these upgrades allow your alley to expand to a total of 16 lanes.
The party room can now be expanded even further:
A second party-room upgrade unlocks at Level 7.
The upgrade adds a dedicated two-lane bowling area to the party space.
Party guests use the new lanes as part of their booking.
Party flow, lane assignments and end-of-day cleanup have been improved.
This update introduces several new furniture and decoration options:
Added a new Round Shoe Display for organizing and presenting rental shoes.
Added a decorative Trophy for celebrating your alley’s success. (Delivered upon completing every in-game achievement)
Added Neon paint for creating bright, glowing walls and trims.
Added four new carpet designs:
80s Carpet
Aero Carpet
Alien Carpet
Medieval Carpet
Added a default bowling-lane floor option.
Retro and Cosmic lane furniture can now be painted.
Cosmic furniture now supports improved color layers for more detailed customization.
Improved neon, LED, color-map and material rendering throughout the alley.
Customer feedback is now divided into six categories:
Cleanliness
Staff
Prices
Food and Drinks
Facilities
Fun Factor
Each category receives its own star rating based on recent customer experiences. This makes it easier to identify exactly where your business is succeeding—and where it needs attention.
Your overall rating now reflects the combined performance of these categories, while individual customer reviews continue to explain what happened during their visit.
Condiment dispensers now visibly appear empty when they run out.
Fixed the positions and rotations of beef jerky, trail mix and doughnuts on food trays.
Fixed Chad’s pro bowler shirt.
Improved lane furniture shadows and outlines.
Fixed the Furniture Catalog’s bestseller display.
Improved mouse interaction in the banking interface.
Registers can no longer be moved while the bowling alley is open.
Improved color customization controls for lane decorations.
Improved the appearance of several neon and themed materials.
A large number of improvements have also been made behind the scenes:
Fixed a bug that caused some furniture to duplicate.
Rebalanced the cost of lane decorations.
Increased customer spawn rate with level progression.
Active deliveries and delivered items now restore more reliably after loading.
Improved persistence for limited-use stations and entertainment furniture.
Improved hotbar, storage and furniture restoration.
Improved customer and lane recovery after loading a save.
Strengthened end-of-day processing so one problem cannot prevent the next day from beginning.
Rental shoes are now protected from being lost when customers are still bowling at closing time.
Improved cleanup of active parties, games, registers and customer transactions during day rollover.
Improved protection against invalid or corrupted cash values.
Added further fixes for customer movement, bowling screens, lane reservations, food service and furniture placement.
Various other small bug fixes.
Thank you to everyone who continues to play, report issues and share feedback with us. Your reports have been especially helpful in tracking down unusual save/load and end-of-day situations.
We hope you enjoy expanding your alley, experimenting with the new customization options and collecting all that arcade cash!
Hi everyone!
We’ve been busy polishing Bowling Alley Simulator, expanding the cast, and improving how the alley operates behind the scenes. This update introduces plenty of new faces alongside improvements to parties, shoe management, progression, navigation, audio, and overall stability.
The alley should now feel much more lively and varied:
Added 20 new customer appearances.
Added four new employees: Evelyn, Kevin, Linda, and Miller.
Added three new pro bowlers: Chad, Mary, and Theo, complete with their own uniforms.
Added new dancing animations for the dance floor.
Keeping the shoe counter organized is now much easier:
Fixed a bug causing bowling shoes to disappear.
Shoe cubbies can be assigned specific shoe sizes from 6 through 12.
Employees prioritize dedicated cubbies when returning loose shoes.
Employees will skip shoes they cannot currently store, preventing one pair from blocking the entire cleanup process.
Improved the overall reliability of loose-shoe collection and returns.
You can still place shoes wherever you like manually - the size settings primarily guide your employees.
Party bookings have received a major improvement pass:
Party lanes are now properly held for the booking and released as each bowling group uses them.
Guests are distributed more intelligently across the lanes included in their booking.
Guests now settle into the party room before getting back up to bowl.
Party guests prioritize bowling before heading off for more food.
Improved handling for guests delayed during food runs.
Party room capacity upgrades now correctly increase the maximum party size.
Customers waiting at an empty ball rack now provide escalating feedback instead of becoming silently stuck.
Improved bowling-game and pinsetter recovery in several edge cases.
Fixed customers incorrectly complaining about bathroom messes they created while walking into the room.
Added navigation obstacles to floor furniture, helping customers and employees move around decorated alleys more reliably.
Fixed cooks not always preparing coffee.
Fixed food tray positions on themed bowling seating.
Fixed a counter placement issue.
Level-ups earned after the end-of-day summary are now awarded and displayed correctly.
Loaded saves now correctly reconcile alley rating and level progression.
The pause menu now displays the number of unspent skill points.
Added an auto-adjust button to the pricing menu to automatically set all items to market price.
Health inspection fines now have a level-scaled maximum, preventing extreme fines from stacking without limit.
Saving is now blocked while standing inside the casino to discourage save-scumming. Autosaves will retry after you leave.
Improved the restoration of furniture contents, loose items, deliveries, hotbar items and food inventory after loading.
Improved protection against unsupported characters causing custom signs to fail.
Audio zones and door sounds now correctly respect their assigned volume settings.
Updated the garbage compactor sound.
Added further fixes and stability improvements throughout the game.
Thank you to everyone who has been playing, sharing feedback and reporting problems. Your reports continue to help us track down unusual situations and make the alley run more smoothly.
We hope you enjoy meeting the new customers, and putting your employees to work keeping all those shoes organized!
Hello everyone!
We've been hard at work since our last update, and today's patch introduces one of our most requested features alongside a variety of gameplay improvements, new decorations, and quality-of-life updates.
Take control of your bowling alley with the new Lane Reservation system!
Reserve lanes for Pro Bowlers, Party Guests, or both
New reservation menu with rope signs
Employees respect lane reservations when assigning groups
Reservations are saved with your game and update front-desk availability automatically
Fixed ghost groups blocking the front-desk queue
We've continued polishing the arcade experience.
Improved arcade cabinet animations, screens, and soundtrack behavior
Added a new NPC arcade-playing animation
Fixed the claw machine
Updated the character animation controller
Give your bowling alley even more personality.
Added BOWL, Strike, Live Laugh Bowl, and Washroom neon signs
Added new flower, rectangle, square, and round rugs
Mushroom Lights are now paintable
Added placement-direction arrows to stools
Furniture withdrawn from storage can now be placed into your hotbar and restored correctly after loading
Added full keybinding remapping with conflict detection
Improved keyboard and gamepad input hints
Increased the maximum look sensitivity from 5 to 10
Cooks now plan and claim workable orders more intelligently
Cooks switch to stocked container stations when another runs out
Improved order badge accuracy and idle-cook task sharing
Fixed late reviews and checkout activity being counted toward the wrong day
Customers now finish their game of bowling and wait for their food order even after midnight
Added localized phone call subtitles
Improved pace of bowling games, customers finish their games more quickly
The next bowler now prepares while the previous ball is still settling
Increased revenue progression in mid-late game; making money is now a bit easier
Thank you for all the feedback and suggestions! We're continuing to improve every part of the game and have even more features in the works. As always, let us know what you'd like to see next!
Hey everyone!
We’ve been busy improving the alley over the past few days. This update brings new claw-machine prizes, better party management, quality-of-life additions, smarter employees, and plenty of fixes across bowling, food service, saving, controls, and more.
The claw machine now awards collectible prizes you can keep!
Bouncy Ball
Bubble Machine
Stuffed Bowling Pin
Pixel Strike Plushie
Picture frames are now available, giving you another way to decorate and personalize your bowling alley!
Accepted party bookings now reserve the lanes they’ll need during the two hours leading up to the event.
Employee cashiers will respect these reservations, helping prevent situations where a party arrives to find every lane occupied. The front desk also displays how many lanes are currently reserved.
Cooks can now hold up to 3 items at a time, making them more efficient at preparing orders.
Food left beneath a heat lamp or on a hot dog roller overnight will now become burnt and spoiled.
Prepared food on heat lamps is properly restored when loading a save during the same day.
Nacho cheese and topping stations now unlock alongside nachos.
Fixed hot dogs sometimes being difficult to pick up.
Multiple cooks will now work on different parts of an order.
Cooks no longer prepare duplicate copies of the same order.
Cooks avoid closed trays and recover more reliably when an order cannot be delivered.
Ingredients and condiments are taken from the emptiest compatible station first.
Food registers can no longer be moved while customers have active orders.
Food waste now sits properly inside trays instead of floating above them.
A hint is shown any time a cook has run out of a needed supply.
A new Help panel is available from the pause menu. It keeps a history of the gameplay hints you’ve encountered, with the newest hints shown first.
The panel displays controls for your current input device and can be opened using:
Keyboard: E
Controller: X / Square
You can also open the Skills menu directly from the pause screen using Tab or the controller View button.
The Manager’s Touch capstone now automatically clears nearby messes and resets stuck lanes.
Player movement speed now properly benefits from the Move Speed skill.
End-of-day XP now includes reviews and party ratings awarded while the alley is closing.
Fixed cases where a level earned at the end of the day would not appear correctly in the summary or save.
Cashiers tidy loose shoes more efficiently and prioritize waiting customers.
Cashiers now face customers and shoe racks correctly during interactions.
Maintenance employees can move directly between multiple stuck lanes.
Employees re-check maintenance targets before working, preventing them from cleaning something the player already handled.
Broom and mop interactions now reserve a mess while the player is cleaning it.
Tutorial employee Mia now appears correctly in the employee management menu after being hired.
Pin setters now restore pins knocked down while a lane is idle.
Fixed a pin-setter error that could occur when a game or customer was removed.
Waiting groups are no longer immediately recalled after being asked to wait.
Bowlers now search a wider and more accurate area for nearby seating.
Customer queues correctly rotate with repositioned registers.
Professional bowlers now require their exact shoe size for a flawless visit.
Fixed customers snapping their heads after certain camera transitions.
Shopping carts in the furniture, item, and lane-decoration stores are now scrollable.
Improved controller cursor behavior around overlapping and scroll-clipped buttons.
Mouse-wheel scrolling is more reliable across menus and lists.
Additional vending machines can now be purchased for $1,000 after receiving the first free tutorial machine.
Storage shelves can be placed normally inside the storage room.
Bowling shoes now display the correct storage icon.
Fixed oversized food trays after loading.
Large deliveries now spawn in controlled rows instead of stacking high enough to fall onto the roof.
Stranded delivery boxes can now be recovered.
Repositioned sign boards now retain their transforms after a daily reload.
Shoes left in the front-desk request tray are no longer lost when saving.
Saved field of view settings are correctly reapplied after reloading.
Improved safety when loading furniture or objects unavailable in the current build.
Fixed several errors caused by objects being destroyed during animations or asynchronous loading.
Improved persistence for claw-machine rewards and prepared food.
Reduced employee wage costs.
Fixed 0.25× slot-machine wins not being counted correctly.
Fixed small remaining loan balances that could become impossible to repay.
Improved the Shoe Cubbies model and materials.
Taxis now appear with a variety of randomized advertisements.
Improved Bubble Machine visuals and textures.
Fixed an input bug that could cause the player to walk automatically.
Various collision, navigation, placement, UI, and stability improvements.
Thanks for playing and for continuing to share your feedback. We’re keeping a close eye on your reports as we make the alley smoother, smarter, and more fun to run!
This update brings a large batch of new content, quality-of-life improvements, balance adjustments, and bug fixes across nearly every part of the game.
Thank you to everyone who has been reporting bugs and sharing feedback, it has helped shape this update!
Added the Angled Shoe Shelf
Added the Bench with Storage
Added the Round Lounge Table
Added Medium and Large Pictures
The Trash Compactor is now fully functional with animations and sound effects
The Coffee Maker can now brew coffee and includes new visuals, sounds, and a cup stand
Added operating sounds to the Hot Dog Roller
Added descriptions to bowling balls, shoes, lane themes, and decorative pins
Added separate Horizontal and Vertical invert-look settings
Added a hint explaining that you can carry up to three small items
Furniture boxes can now be saved directly to the hotbar while placing them
Hovering over a furniture box now shows its contents
Prices can now be entered directly through the Management PC
Debit terminals now support decimals, backspace, and clear controls
"Quit" has been replaced with "Save & Quit"
Autosaves now display their day and time
Closing the game from the desktop now creates an autosave
Employees perform routine actions faster
Food now spoils 30% more slowly
Customer traffic and food demand increase more gradually during the first week
Food lines begin with a smaller capacity and expand over time
Customers generally arrive happier, making tips easier to earn
Large condiment combinations are less common
Extremely cheap or expensive pricing can now generate positive or negative reviews
Overpricing has a much smaller effect on customer traffic
Income now scales with progression, reaching up to +50% at Level 7
Parties now provide a $20 booking fee per guest
Pro bowlers are now more accurate
Forest lane themes unlock at Level 4
Medieval lane themes unlock at Level 5
Cosmic lane themes unlock at Level 6
Premium pin designs are now spread across later levels
Shops now refresh newly unlocked items without requiring a reload
Fixed cooks failing to collect food from high shelves and freezers
Fixed cooks consuming stock for cancelled orders
Cooks now report missing food, appliances, containers, and condiments
Improved cook navigation around kitchen equipment and freezer doors
Cooks no longer wait in cashier positions
Fixed cashiers incorrectly treating high-shelf stock as unreachable
Customers can leave long food lines when it's their turn to bowl
Fixed customers visiting the bathroom during their bowling turn
Party guests now use available lanes sooner
Standing party guests can bowl when all seats are occupied
Fixed party groups attempting to claim the same lane
The tutorial party call can no longer expire
Fixed customers becoming stranded after closing or on sidewalks
Fixed "ghost" customers appearing after loading
Fixed customers breaking when furniture they were sitting on was removed
Fixed NPCs attempting to bowl on jammed lanes
Fixed bowling balls teleporting when the ball return activated
Fixed customers failing to return rental shoes after loading
Rental shoes now return in the correct size
Shoes are refunded if checkout is interrupted by closing time
Fixed duplicate reviews from pro bowlers
Corrected multiple bowling lane rendering and scene issues
Fixed issues affecting snack shelves, heating lamps, coffee cups, juice boxes, and several food items
Empty coffee cup stands can now be discarded and replaced
Fixed removed items remaining registered inside containers
Shelf items no longer fall when your hands or held box are full
Food now resumes spoiling correctly after leaving refrigeration
Fixed food disappearing from furniture and trays after loading
Loose objects now wait for furniture to load before being restored
Fixed older furniture names causing placed furniture to disappear
Furniture that temporarily fails to load is preserved for another recovery attempt
Fixed saves erasing furniture while it was still loading
Delivery boxes that fall through the world now return to the delivery area
Dropped items are less likely to fall through floors and walls
The Large Workbench now correctly blocks customer navigation
The one-time Vending Machine can no longer be permanently discarded
Fixed garbage bin restrictions and outdoor dumpster behavior
Fixed the pause menu interfering with registers and PCs
Fixed debit payments becoming stuck when started from another camera view
Health inspection reports now wait for other menus to close
Improved the new game form on ultrawide displays
Fixed excessive signature scribbling causing UI errors
Fixed errors when removing a slot machine during a spin
Fixed dispenser information showing details from the previous station
Improved overlapping positional audio
Fixed checkout errors that could occur at closing time
Improved the end-of-day unlock display
Reduced duplicate and lingering tutorial hints
Thank you again to everyone who has been playing, reporting bugs, and sharing feedback. Your support helps us improve the game with every update, and we're excited to keep bringing you even more content!
Bowling Alley Simulator is now available on PC, Mac, and SteamOS! 🎳 Purchase it here: Checkout our new trailer: We're really excited to have finally release this the game for all of you to enjoy and we look forward to continued suggestions and bug reports! ✨ Thank you again, Moose and Forever
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Bowling Alley Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Bowling Alley Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.