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Full Steam announcements and update articles for this title.
Take heed Barber Surgeon for avarice and cupidity have befallen the village. A new Entity with 3 difficulties, 21 new cards, 2 new transmuters and 69 new Lore snippets.
We are happy to finally share new in game content with all of you. This time around while developing the new content we had a big focus on player agency. That means this update is focused on content that can be used in many different ways. Many cards in the new update are like little building pieces that you can assemble however you want. Same goes for how you defeat the entity. A little hint before you open the game: Avarice and cupidity are famished and you decide what stat you want to sacrifice to satiate that hunger.
New Entity "Avarice and Cupidity" with 3 difficulties
21 new Cards
2 new Transmuters
69 new Lore Snippets that unveil more secrets about the villager's history and "Avarice and Cupidity"
New Visuals of the bathhouse with a new Environment for each Entity and an overhaul of the Queue for better visibility and immersion
We hope you enjoy discovering the new content!
We have also worked on the existing content: A few balancing changes, and quality of life features.
Gluttony:
+15 Purity -> +10 Purity
+15 Health -> +10 Health
Marvelous Tang:
While in Hand: +5 Purity -> +3 Purity
Rarity: common -> uncommon
Marvelous Zest:
While in Hand: +5 Health -> +3 Health
Rarity: common -> uncommon
was previously "Feline Substitute"
Reduced rare chance for Bloodstone extraction card rewards: 35% -> 10%
Our vision for rare cards is that the can be run defining with unique effects, leading to diverse runs depending on which rare cards you find. With a rare chance too high you tend to find all rare cards in every run, decreasing the diversity in different runs. It is definitely a change that makes the game more challenging and we will monitor this closely and adjust it if the game becomes too difficult.
Decision algorithm for which villager goes into the Queue:
1 villager with lowest Purity and 1 villager with lowest health will be the last 2 positions in the queue. Rest is random
All Queue positions are random but every villager near death (dies next night) will be prioritized
So for example, if there are 3 villagers near death, the queue will be comprised of the 3 near death villagers and 2 other random villagers
if there are more then 5 villagers near death they are randomly selected.
Added Keywords with tooltips for card effects
Blessings
Fixed a bug where multiple Blessings could be triggered at the same time. They now spawn one after another.
"Exploit" Cards (Cards that trigger when discarded from hand)
Fixed a bug where handcards became blocked after discarding 2 or more Exploit cards from hand.
The Impaled One
Fixed a bug where duplicating a card with a sword piece added a new additional sword piece to the duplicated card.
Fixed a bug where playing 3 sword pieces with "Covetous Ouroboroi" active. The cards where discarded before the Bloodstone extraction animation was finished. The discard effect of "Covetous Ouroboroi" now triggers after the sword pieces are removed from the cards.
...Thank you everyone for your continuous support for BLOODLETTER. Your feedback is incredibly valuable to us and helps us immensely in improving the game. If you have any thoughts, wishes or suggestions please join our discord and come talk to us on there. Alternatively we also read everything in the community hub here on steam and really look forward to hear what all of you think about the new content.
We are already preparing the next update which will be the full release of BLOODLETTER, so please look forward to that.
In the meantime: May your dubious methods work!
Dear Barber Surgeons,
we're super happy to finally share the date of our first big Early Access Content Update.
Starting 25.06. 2026 you will find a completely new unique Entitiy to cleanse on three different difficulties.
We're quite happy with what we've cooked up and will be sharing a sneak peak at the gameplay next week on social media.
A Little hint: The new Entity is famished and you'll have to decide what to sacrifice to satiate that hunger.
Alongside the new Entity you'll also find 21 new Cards with new mechanics, one of them being what we've lovingly named MERGE.
Of course there's also two new Transmuters designed to make different playstyles and Card mechanics more viable.
We'll also be part of the steam summer sale so BLOODLETTER will have another 20% discount in time for the update release.
Thank you so much for all the support you've shown our Early Access so far, we're super excited to share the new Content with all of you soon.
Until then may your dubious Methods work <3
Dear fellow Barber Surgeons,
we are super happy that BLOODLETTER is part of the ongoing Steam Deckbuilder Fest. In Order to celebrate we have setup a 20% discount for the game, so if you missed the launch discount now is your time to get the game at a lower price point.
We also just released a new update, so go have a look at our last post to find out what new things await in BLOODLETTER.
There is also a new bundle with our friends from Master of Piece so check that out as well.
Have fun exploring the Steam Deckbuilder Fest, we're definitely super excited to find some new card based gems.
Thank you for all your support so far and may your dubious methods work!
Hey there fellow barber surgeons,
Thank you so much for checking out the Early Access so far, we’ve gotten a ton of feedback from you and wanted to implement a few changes to the game in time for the Steam Deckbuilder fest. In time for this we also have a new bundle with Master of Piece prepared and live on the BLOODLETTER Steam Page right now.
The next update will be a big one with actual new content so please enjoy these smaller changes while we dive back into creating new content for the game and preparing it for all of you.
Early Access Update for Deckbuilder Fest
Date of Early Access Update Release: 04.05.2026 5pm CEST
UX Changes (Queue & Card Select pop-up visual rework)
Localization (In game wording changes and adjustments)
New Sound effects
Visual progress tracking of meta progression (Stone wall engraving in Entity selection screen)
Butchers nail: -10 Purity -> -5 Purity
Holy Excrement: +15 Purity -> +20 Purity
Blood Cleanse: -1 Sickness -> -2 Sickness
Weeping Peasants: +25 Health -> +35 Health
Inferno Plume: +7 Purity -> +8 Purity per card discarded
Oath of Balance: -2 Sickness -> -3 Sickness
Misery wyrm: +10 Purity -> +15 Purity
Sullied dreams: +3 Purity -> +4 Purity per card in discard pile
Purity Through Flame: +3 Health -> +4 Health per card in discard pile
Herald of Cures: +10 Health -> +15 Health to other villagers in the Queue
Welcome Sacrifice: +10 Purity -> +15 Purity to other villagers in the Queue
Gluttony: Added +15 Health, +15 Purity
Despair: Added Discard this card immediately
Feline Substitute:
Rarity: uncommon -> common
Effect removed: Reverse Queue Order
Effect Added: While in Hand: +5 Health
“Infernal Gate” is now unlocked with “The Corrupting One (easy)”
“Herald of Cures” is now unlocked with “The Corrupting one (Hard)”
“Rebirth” is now unlocked with “The Impaled one (Medium)”
We put exciting cards that do a lot of stats in the early difficulties. More complicated cards are now unlocked at the harder difficulties.
Easy:
Reduced required bloodstone extractions from 4 to 3
Purity Thresholds 400, 480, 500, 600 -> 400, 450, 500
Villager start stats: 5 Trust -> 6 Trust
Hard:
nerfed Haunted Stat drain
Easy:
Reduced required bloodstones extractions from 4 to 3
Medium:
Nerfed Purity Drain
Trust: 4,6,7,8 -> 3,4,5,6
Distrust: 8,9,13,15 -> 7,9,11,13
Hard:
Nerfed Purity drain
Trust: 6,8,9,10 -> 4,5,6,7
Distrust: 10,13,15,17 -> 8,10,12,14
nerfed Haunted Stat drain
Fixed a bug where drawing & discarding cards made the game freeze when the draw pile is empty
Fixed “ivory bell” broken after loading the match
Fixed: Charges from Transmuters were not saved and loaded (Ouroboroi of Greed, Twins of Divine Trial)
Fixed: Soft lock in the Evening when 9 villagers are in distrust and 1 is haunted -> you now skip the evening in this situation
We have gotten a lot of feedback on the overall difficulty and general grindey nature of the game. Because of this we have decided to buff some early game cards to make the easier difficulties faster to play through and allow you to really focus your time on the harder difficulties. Let us know if the game feels better to you after the update.
There’s also been some issues with the readability of the queue UI so we hope the new design adds clarity to who is up next and what their stats actually are.
A few words about the bugs in the game: We take all of the reports very seriously and try to replicate and fix them. However we are a small team of four with only one person’s main task being programming so you can imagine that it’s quite an herculean task for us to find and fix every bug before releasing updates for the game. We understand that it’s incredibly frustrating to spend money on something that doesn’t fully work the way it’s intended but please understand that this isn’t the final state of the game and we are doing the best we can at this moment in time.
In regards to the on launch crash quite a few of you have run into: We still haven’t been able to identify what actually causes this so we haven’t been able to fix it. Please make sure all of your drivers are up to date and keep sharing specifics with us in the meantime. We hope to be able to resolve this soon and are aware of it.
Once again thank you so much for all of the support for BLOODLETTER and sharing your thoughts with us. Have fun with the update and may your dubious methods work!
FIRST EARLY ACCESS HOTFIX 0.1.1
We want to thank everyone who checked out our latest EARLY ACESS RELEASE and helped us to find bugs. There was one bug which really stands out and locks you at the state of the IMPALED ONE. The issue here was: the missing sword piece no longer appears in the card rewards after duplicating other sword pieces or upgrading cards with sword pieces.
The last missing Swordpieces were not offered to you via card rewards and you got stuck on this opponent. Let us know if it works after the update and, maybe you have to restart the ongoing match but you can try to load your last run and see if it works with the old saved data.
EARLY ACESS 0.1.1 HOTFIX for (THE IMPALED ONE)
Date of EARLY ACESS Update: Thursday 04.02.26 4pm Berlin CET
Swordpiece behaviour was buggy and prevented you from winning the match.
Display Bugs of the SwordPieces
Not getting a missing Swordpiece in the following Cardrewards
We apologize for the inconvenience, and please feel free to report any additional bugs you encounter at any time. It helps us a lot to keep improving Bloodletter throughout Early Access.
We are currently preparing a larger update, but since this issue is quite urgent, we’ve released a small fix so players don’t have to wait too long for this Bugfix. We´ve also had players report crashes when trying to start the game, but haven´t been able to replicate and fix it yet. Its likely to be a hardware related issue so please share your specs with us, so we can get to the bottom of this.
We want to thank everyone who is supporting us during Early Access, and we’re looking forward to your feedback!
Hello dear community, First of all, to everyone who waited for the launch discount, Steam has now approved it, and BLOODLETTER is available with a 20% launch discount. To everyone who already bought our game yesterday, Steam will refund you the difference. We still want to thank everyone who purchased BLOODLETTER right away and supported us from the start. We’re happy that we can still apply the discount for you. We wish all players a lot of fun stepping into the role of a barber-surgeon in the unique world of BLOODLETTER. Please don’t forget to tell us what you notice while playing the game and which bugs you come across. We appreciate every piece of feedback, it helps us make BLOODLETTER even better for you and for us. Best wishes from the whole team, ALDAMAMI GAMES
Greetings fellow barber surgeons,
We're so excited to announce that BLOODLETTER has officially launched into Early Access! In the game you will now find two entities with unique win conditions on three difficulties. This also means there's 60+ cards, 8 Transmuters, 11 Villagers and 100+ story snippets to unlock and discover, so lots of new content to explore.
We’ve also prepared a launch discount as well as bundles with some of our friends so you can enjoy our Early Access even on a smaller budget.
The Early Access will last somewhere around four months and we’ll be shipping at least one big content update as well as balancing, bug fixing and ux updates shaped by your feedback! We are so excited to hear what you think and actively involve you even more in our development process so please share your thoughts, feelings and wishes with us on steam, discord or qq depending on your personal preference.
Thank you so much for the continuous support you’ve shown us already and we will do our best to bring our vision for the game alongside your ideas to life.
Have fun with the game and may your dubious methods work!
Greetings fellow barber surgeons,
Good news: BLOODLETTER will come to your Steam library sooner!
We've decided to move our EA date from March 31st to March 30th.
It's a small change but we wanted to make sure that all of you lovely folks are aware of this and know when to expect the launch.
We'll be sharing details about out roadmap and what the EA will look like soon.
What I can already tell you, as you can also read on our Steam page, is that it will last around four months and we intend to update the game with new content and possibly features during that time.
There'll be a launch discount as well as fun bundles with some of our friends so you can get a good deal and support the indie games you already or will hopefully soon love.
The reason we're doing EA is because we want to hear from you amazing people! The feedback you've given on the demo and during past playtests has been incredibly valuable to us and we see EA as an amazing opportunity to get you fine folks even more involved. We hope to be able to bring our vision of the game to life, while also listening to your wishes and thoughts, so please look forward to it!
Thank you for your continued support, we are beyond stoked to share more BLOODLETTER goodness with you soon!
Greetings fellow barber surgeons,
BLOODLETTER is going into Early Access on March 31st 2026! If you've been paying attention to the Turnbased Thursday Fest Showcase you will already have seen the new trailer announcing this. If you missed it you can watch it here: We will be announcing details regarding content/feature updates soon so be patient just a bit longer until our roadmap is ready to be shared.
While you wait check out the other amazing turnbased games part of the Turnbased Thursday Fest and showcase.
Have fun and we'll be back with updates soon!
May your dubious methods work <3
Hey there fellow barber surgeons,
BLOODLETTER is part of the Women's Day Sale that's live now from March 6th to 15th. We're super excited to be part of this and be showcased alongside other great games led by women. A litte funfact about the team behind BLOODLETTER: two out of the four devs are women. We're super grateful to be able to make our voices heard and showcase our skills through such an amazing project. Here's to all the amazing women in the game's industry making kick ass projects!!
Check out all the other games participating in the event and have fun with out demo.
May your dubious methods work <3
We want to thank everyone who already checked out our latest update and helped us find bugs, making it possible to release this new update just in time for Steam Next Fest!
We hope you all have a great time with the demo and enjoy an awesome SNF week!
Demo Update 0.0.4 HOTFIX for STEAM NEXT FEST
Date of Demo Update Release: Monday 02.20.26 4pm Berlin CET
Visual bugs
Bugs in feature save and load
Polish
We add a lot of replayability to the demo and final game with these changes so please let us know what you think on the steam community forum or our discord.
Have fun and may your dubious methods work!
Hey hey fellow Barber Surgeons,
Steam Next Fest is coming up soon and we’ve spent the last few months listening to feedback and implementing new content. We’ve done our best to find bugs but definitely need your help to iron out the last few details before Steam Next Fest starts. Here’s an overview of what’s new and live in the demo:
The Alchemist: New villager visiting you from the medium difficulty of the corrupting one onwards on every third day to offer a choice of three transmuters
Transmuters: Permanent items offered to you by the Alchemist that change the usability of every card in the context of the active relic’s effect
Start Card Reward: Instead of always starting with the same starter deck you now get two card rewards at the beginning of your match to customise your starter deck
Butcher Utility Upgrades: Instead of letting you choose your hand and queue the Butcher now offers utility upgrades such as: Draw, Discard, Stackable and Intrinsic
Compendium: You can now track your progress and look up any information about the game in the Compendium
Save & Load during a match: You can now save your progress during a match and load it later on instead of only saving the metaprogression
Near Death Highlight: Villagers in danger of dying during the night now have visual feedback to warn you of this
Villager Animations: Villagers have different sprites now they cycle through when you play cards
Discard Pay Off: Some of the trade off cards have been reworked to have a more intense tradeoff but trigger only the positive effect when discarded. Additionally cards have been reworked to enable this discard strategy
Easier Medium Entity: The Corrupting One medium difficulty has been made easier
A lot of smaller and bigger bugs have been fixed
Please help us find more to make this demo airtight for Steam Next Fest <3
Thank you to everyone who has played the demo so far! We hope to add a lot of replayability to the demo and final game with these changes so please let us know what you think on the steam community forum or our discord.
Have fun and may your dubious methods work!
Hey there fellow barber surgeons,
we just came back from a small vacation to a really nice surprise. BLOODLETTER won Silver in the Industry category of the GWB Awards! We're so grateful to get honored like this in such an awesome lineup alongside big games like Blue Prince. Please check out the whole lineup of games nominated here: https://store.steampowered.com/sale/gwbgameawards2025
We also want to take this as an opportunity to say THANK YOU for all the continued support for BLOODLETTER! We're so grateful for all of the sweet words and continued feedback we receive from all of you.
We'll continue to work hard on improving the game even further and look forward to sharing more soon!
May your dubious methods work ːsteamthumbsupː
Hello fellow barber surgeons,
you've been playing the demo, had a lot to say and we listened! We're really grateful for all the constructive feedback we got. We took some time to collect and discuss it and decided to make a few changes. Here's what we did:
Herbalist Ability Win Probability: Win Chance was falsely set to 100%. Win Chance is now 50% as stated on the villager effect.
Glazier/Minstrel Ability: Both effects now truthfully showcase the x amount referenced in their Ability.
Soft Lock Bug: A bug in the tutorial keeping players from continuing playing has been fixed.
Localization Bugs: The layout of text in multiple languages has been changed to display text better.
Visual Bugs: A number of visual bugs have been fixed.
Confirmation Checks: Players now get prompted to confirm closing the game, returning to main menu during a run and resetting save slots.
Inspecting Draw and Discard Pile: Players now have information about leftover cards in the draw and discard pile in shuffled order.
Option Window: Has game fitting assets now, making the option window easier to navigate.
Win Screen: Reworked assets to fit the game’s style better.
“Rebirth Card”: Players can now select the cards that are shuffled into the draw pile instead of two random cards.
“Curse Cards”: Curse cards now have an additional negative effect while kept in hand
"Curse of Immorality": \ -> \
"Curse of the flesh": \ -> \
"Curse of Noxiousness": \ -> \
“Blessing Cards”: Blessing Cards will no longer be randomly assigned. Players will now always get Blessing Cards different from the previous one
Balancing: The Medium “The Corrupted One” entity now has a lower threshold for the final bloodstone extraction 650 -> 630
Lose Condition: Instead of losing the game after four dead villagers a run now ends after three dead villagers.
We changed all of these in the hopes of adressing some of the biggest areas for improvement you all pointed out. Please definitley let us know what you think, we're more than curious how these changes make the game feel and whether they resolved the issues you ran into. You can reach us easiest over on our community discord or in the steam community hub.
Have fun with the changes and may your dubious methods work!
Are you looking for your spooky pre Halloween Fix? Look no further than our fresh new BLOODLETTER demo that released last week and is now being showcased as part of Steam Scream Fest IV.
Use your medieval helaing methods to defeat those sinsiter ancient evils haunting your village and rise to the challenge of restoring that once healing sanctuary.
There's new card synergies like our stackable cards to be found and many corrupted souls waiting for your healing touch!
If you don't have the time to play for yourself or want to see how we devs play head over to the dev team broadcast on the BLOODLETTER page.
Join us as we play and talk about the development process!
Still hungry for more spine chilling gaming experiences even after playing BLOODLETTER?
Check out the full line up of terrifying games of this year's Steam Scream Fest!
Have fun with the BLOODLETTER demo, tell us what you think in a review and may your dubious methods work!
Greetings fellow barber surgeons,
we just pushed the final button to release the BLOODLETTER demo! https://store.steampowered.com/app/3548560/BLOODLETTER_Demo/
We're super excited to hear how you do as a fresh medieval barber surgeon so head over to the Demo Page, download it and tell us what you think in a review. Those are especially important since it shows the algorithm that you like the game and other players on steam that it's worth their time.
If you see anyone talk, play or stream the game anywhere on the internet please share it over on our discord so we can watch and the community can come together and support.
Thank you so much for all your love on our journey so far. This is a huge milestone for us and we couldn't be more grateful for all you amazing people. Have fun and may your dubious methods work ːsteamhappyː
Hello there fellow barber surgeons,
we're happy to finally announce that the BLOODLETTER Demo will be released on October 23rd 2025.
In just about a week you'll be able to get your hands on the current version of BLOODLETTER and enjoy it in the comfort of your own home. We're overjoyed to finally be able to share this with you so get hyped, come talk to us on Discord, ask questions if you have any and spread the excitement.
8 Days until you get to prove your skill as a barber surgeons, we're curious to see how you'll do.
Make sure to wishlist the game so you get notified once we release the demo and we can't wait to hear what you think in your reviews!
✨ Thank You, Gamescom! ✨
Last week we had the absolute pleasure of attending Gamescom, and we just want to take a moment to say a huge thank you to all the wonderful people we met there!
It was truly special to finally meet so many of you from our community in person and to give you a first glimpse at our upcoming BLOODLETTER demo. Watching fresh faces dive into the game for the very first time was both exciting and inspiring for us as developers. Seeing your reactions, your strategies, and even your dubious healing methods filled us with energy for the road ahead.
We are incredibly grateful for your support and can’t wait to share the demo with the rest of you very soon. Stay tuned, little Barber Surgeons—your patients are waiting. May YOUR… dubious healing methods work!
The Aldamami Games Team
Greetings fellow barber surgeons to be,
We are super excited to share that BLOODLETTER was selected for this year's edition of Tiny Teams!
As part of this our demo will be streamed by YOGSCAST members Briony and Breeh on Sunday, August 10th 2025 between 11AM-2PM BST.
You can watch the stream on the YOGSCAST YouTube and Twitch Channel, as well as the Tiny Teams Steam Page. We'll definitley be in the chat watching eagerly to see how they fare as barber surgeons.
Alongside our game there will be streams from August 7th to Thrusday 15th showcasing all of the other wonderful games part of the lineup.
We hope to see you there, too!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for BLOODLETTER, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main BLOODLETTER statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.