Hey Blood Rushers!
The big update I talked about last month is finally here after months of work! There is so much new stuff is this update it is kind of crazy, new features, new weapon, new NPCs, new area, etc... If you are able to read this post, it is now playable on Steam!
Explore the new third circle
The third circle is now accessible after beating Mammon.
Try to not get lost in the Labyrinth, enter and get out of the Jail before facing the new boss. New ennemie types will try (or not) to stop you in your way, break them appart!
Collect all the weapons
I'm adding a weapon wall to display all you unlocked weapons.
You can buy it from Hephaestus after unlocking your first weapon at his shop. This will allow you the check if you unlocked all the weapons. More are to come at a later date.
Complete the codex
As a alchemist, Nicolas is taking notes throughout his journey to escape Hell.
The codex for now contains entries about :
The Relics
Hostile NPCs
Read about the lore of your enemies.
Count how many you killed.
Learn how to defeat them optimally.
The Circles of Hell
The codex also allows you to check on you global progress on the game, how much you explored the world, unlock all there is to unlock and experimented with the relics.
I hope to expand the codex on later updates.
New pricing:
Some of you might have noticed, the game is now 5-10% pricier than before.
Blood Rush is a lot of work for only one person and I think the price is still fair since I added a lot of content since it came out in early access last summer.
One or two more price increases are going to happen before the game comes out of Early Access, I'll mention the price changes before doing so on Steam. I still hope this doesn't inconvenience many people.
Changes with ✨ have been suggested by the community.
Changes:
✨Updated the weapon reward icons to look more refined.
Walking on sand now spawns some particles.
Added the weapon wall.
Daedalus will now spawn in the main hub.
Updated the Soul Shards placeholder model.
Added new stats that can be read in the codex
✨ Added variations to Stygos' last room.
Added variations to Stygos' open rooms.
The bubble effect lasts longer.
Unlocking weapon infusions now requires the help of Daedalus.
Added a new ring.
Updated the visuals for the radioactive cracks.
Added a new unlockable weapon.
Some enemy abilities such has the corrupted spouse healing and others will now lock their caster's rotation.
The seed system is now limited to 32 glyths and doesn't allow for white spaces.
✨Added a new achievement when you unlocked all the game's weapons.
Added a new achievement for completing the new circle.
Refactored a part of the save system.
Clicking on play when there is no save file available, creates a file in slot0 and launches the game automatically.
The save files are now loaded asynchronously if possible, reducing the amount of freezes on the main menu for large save files.
The save file will display if it is from a previous version of the game.
Improved the save compression.
Added variations to Mammon's fight.
Bursting Hogs now break in pieces.
Updated the flying movement code for all NPCs.
Creditors now have their ground attraction increased.
When run toward flying NPCs, they will now try to dodge you instead of only moving backward.
✨New easter eggs.
Added Pandora's model.
Added new animations and dialogues for Pandora.
Added variations to some rooms.
The tutorial now has a scene to explain the airborn damage boost.
Hairs look a bit better for some characters.
Updated the location of Mary Magdalene's skull. (previously located in the Vires Hub)
Balance
Reduced the soap spawn rate.
The antichrist has now a bigger resistance to the blood damage type.
Electrified targets will have a reduced resistance to stagger.
Redirected bullets by electrified targets deal more damage for each redirection.
Redirected bullets by electrified targets will always try to target weak points.
Increased cooldown for the Constraint spell.
Divines Chains has a new way to determine its duration, it is dependant on
The caster's Infusion affinity.
If the target is a boss or not.
If the target is staggered or not.
If the target is airborn or not.
Assassins get a really small speed boost when hitting you.
Mammon deals a bit more damage.
Spam switching weapons triggers a short ammo regen cooldown.
Abel can now free itself from chains.
Reduced the quantity of tooth when dropped.
Steam trading cards are now available!
Steam trading cards were on my roadmap for a long time. They finally are available, if you already played Blood Rush, you will receive the cards automatically on you Steam account.
Fixes
-Fixed projectile dealing twice the damage when bouncing on electrified enemy.
-Fixed Hephaestus' beard.
-Fixed an exploit allowing to purchase weapons without unlocking them.
-Fixed the play time displayed on the save slot being inaccurate every 24H.
-Fixed missing step sounds for the player.
-Fixed the option to delete a non existing save.
-Fixed the soap not spawning properly in shops.
-Fixed the soap spawning sometimes in the hub.
-Ajusted a color on a chandelier.
-Patched the skull striker alt fire not dealing the correct amount of damage.
-The glass material was missing the pixel texture.
-Fixed AI tasks priorities and execution order.
-Fixed blood particles not spawning correctly.
-Fixed some texture flickering.
-Fixed the tab menu not working properly.
-Fixed the Hogs opacity issues.
-Characters hairs properly fadeout when dispawning.
-Added some missing attribute data.