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Full Steam announcements and update articles for this title.
Firemaking and the Foundry
Golden and Gilded Equipment Reforging
Golden Armour and Weapons can now be reforged at the Foundry, just like Golden Tools.
Each supported item can be reforged through the following progression:
Golden +1 → Golden +2 → Golden +3 → Golden +4 → Golden +5 → Gilded → Gilded +1 → Gilded +2
This update includes:
8 Melee weapons across 8 reforging tiers
8 Ranged weapons across 8 reforging tiers
8 Magic weapons across 8 reforging tiers
40 Melee armour variants — 5 armour pieces across 8 reforging tiers
32 Ranged armour variants — 4 armour pieces across 8 reforging tiers
32 Magic armour variants — 4 armour pieces across 8 reforging tiers
All newly added Golden Weapons and Armour can also be melted down into Golden Chunks at the Foundry.
The Move to Foundry option now requires Level 60 Dexterity. Players who do not meet this requirement will now be informed when attempting to use it.
Item Compendium Optimisation
Updated the Item Compendium with all newly added items.
Previous item total: 1,296
New item total: 1,420
The Item Compendium has also been heavily optimised. It now uses approximately 60 GameObjects, compared with more than 1,300 GameObjects previously.
Bank Optimisation
Optimised the Bank UI to significantly reduce unnecessary memory usage and background processing.
The Bank previously refreshed and rebuilt interactions across all 1,920 bank slots whenever items were deposited, withdrawn, sorted, searched, or tabs were changed—even though only a small portion of those slots were visible at once.
Bank slot references and interactions are now cached and created only once, instead of being rebuilt during every refresh.
The Bank’s behaviour, item order, and existing features remain unchanged.
Additional UI Optimisations
Further optimisations have been made to the Inventory, Equipment, and Shop interfaces.
Inventory
Optimised the Inventory UI so item icons, quantities, tooltips, and click interactions are cached and created only once instead of being rebuilt every time the Inventory updates.
This is especially important during idle gameplay, where the Inventory may refresh frequently as resources and items are automatically generated.
Equipment
Optimised Equipment Sets and utility slots so their interactions are no longer recreated during every refresh.
Equipment clicks and tooltips now retrieve the currently equipped item only when needed, while preserving the existing behaviour of all Equipment Sets and utility slots.
Shops
Optimised Shop purchase buttons so their click interactions are assigned only once when the Shop UI is created, rather than being removed and rebuilt during every refresh.
Together with the recent Bank optimisation, the Bank, Inventory, Equipment, and Shop interfaces now generate significantly fewer temporary memory allocations during normal gameplay.
This should result in:
* Reduced RAM buildup
* Less garbage collection pressure
* Smoother UI updates
* Improved long-session performance
* Fewer potential stutters while gathering, crafting, banking, equipping items, or using shops
Challenge System
Updated the Challenge Tracker tooltip to display your next Challenge Milestone and its reward.
Added a tooltip to the Challenge Tracker’s Abandon button.
Added a tooltip explaining that the Challenge Tracker category button opens the Challenge UI directly to the correct category.
Rebalanced the level requirements for Devotion bone-burying challenges. These requirements now match the corresponding sacrifice requirements.
Devotion
Updated the Devotion Globe tooltip to display an estimated amount of time remaining before the player runs out of Devotion Points.
SoulBinding
SoulBinding can now unlock up to 10 auto entry slots by Level 100, increased from the previous maximum of 6.
One additional automatic entry slot is now unlocked every 10 SoulBinding levels for use within the Souldex Auto Manager.
Prestige Tooltips
Updated the Dexterity Prestige tooltip to state that Auto Dexterity is unlocked at Prestige Level 1.
Updated the Foraging Prestige tooltip to state that Auto Foraging is unlocked at Prestige Level 1.
Updated the Smithing Prestige tooltip to state that Auto Smithing is unlocked at Prestige Level 1.
Enemy Drop Changes
Skeletal Archers now drop Pile of Bones instead of Bones.
Zombies now drop Pile of Bones instead of Bones.
Dismembered Crawlers now drop:
Steel Helm
Steel Dagger
The duplicate Willow Log drop has been removed from Dismembered Crawlers.
Chests
Key-required chests now take 0.5 seconds to open, reduced from 1 second.
Time Bank
The T key can now be used to open and close the Time Bank UI.
Homesteading Research
Updated the Dune Research Table recipe to require Tomatoes instead of Eggplants.
Shops
Items can now be sold directly from the Inventory by right-clicking them.
The new selling menu includes:
Sell 1
Sell 10
Sell Half
Sell Max
Sell All But One
Sell X
Sell X includes an input field, allowing you to enter the exact quantity you wish to sell.
When the selling menu is open, typing any number will automatically enter it into the Sell X input field.
Pressing Enter After typing anything in the input field will count as Sell X Confirm.
Bug Fixes
Fixed Prestige Information , Auto Foraging Unlocked being in the wrong place.
Fixed Golden I AM APPLE soul's animation.
Fixed I AM APPLE soul's animation being too big.
Fixed a Manual eating bug, you can correctly eat any food , issue previously when a stack off food ran out you could eat anything else.
Fixed Hoarfrost Flask having the incorrect challenge level requirement.
Fixed Entropic Leather Sprite colouring not matching the armour.
Fixed Emerald Leather Sprite colouring not matching the armour.
Fixed Aurelion's Crypt Teleport not triggering Progress in Magic Challenge Teleport.
Fixed Zombie Tooltip saying Zomby.
Fixed an issue with setting a target goal to level 1000, when your prestige level 10 for all skills.
Fixed Challenge Soulbinding saying Smithing Challenges on the tooltip.
Fixed an Issue with Unitys buttons allowing space and enter performing the last clicked action.
Fixed auto potion being turned off when pressing escape.
Fixed an Issue with Active Buffs in the Souldex Saying Food Bonus not Max HitPoints.
Fixed an Issue with Woodcutting, start methods in the world checking for requirements ( example player can bypass dexterity by teleporting or using boat travel).
Fixed Auto Banking adding progress toward a challenge even if the bank was full.
Fixed Frosted Bloobberries grow amount for homesteading.
Fixed Void Altar UI not updating correctly when a player has slates.
Updates Challenge QoL Update. Once a Challenge reaches its Repeatable stage, it becomes Mastered.
Mastered Challenges that are currently being tracked will now automatically restart themselves when completed.
The goal of this change is to reduce micromanagement for players who have already fully completed a Challenge, while preserving the progression, challenge slots, and automation upgrades that players have worked towards.
Players must still complete all tiers and reach the Repeatable stage first, ensuring automation is earned through progression rather than available from the start.
Tracking Changes. Polar bear now drops, Raw Polar Meat. Boreal Yak now drops, Raw Yak Haunch. Brindle Hyena now drops, Raw Hyena Meat. Arid Bear now drop, Raw Arid Bear Meat. Cooking Changes. You can now Cook Raw Polar Meat at Level 125. You can now Cook Raw Yak Haunch at Level 175. You can now Cook Raw Hyena Meat at Level 225. You can now Cook Raw Arid Bear Meat at Level 275. Barkhor Meat Changed Requirement from 70 cooking to 75 Cooking Skill Guide Updated and Tracking to Reflect changes. Item Compendium Updated with new items. Challenges Updates. Cooking Categorie Meat add four extra challenges with 10 tiers each, with the new meats added to cooking. Abandon Button now Hightlights as red when hovering. Accessibility Update. Added an option for no Custom Cursor. After reading people are struggling with the games default cursor ive added an option in Bloobimization Cursor for no Custom Cursor. As I saw people saving up 500k gold for the Bloob Cursor for Accessibility reason ive now made this free for everyone. Bug Fixes Fixed an issue where Tracking egg images appeared as a white box. Fixed an issue with Tracking where the Soul Bonus wasn't applied correctly.
Updates The next major update will introduce Ranching, a new Homesteading expansion where players can hatch, raise, and harvest their own prey. To prepare for the upcoming Ranching update, Tracking creatures now have a chance to drop Eggs Drop rate (1 in 71). Repeatable Challenges now display their repeat count in cyan (e.g. Rx5) instead of grey. Repeatable Challenges now scale indefinitely, increasing requirements by 1.25× each repeat. Increased the display duration of the Tutorial completion message. Pressing Enter can now confirm Start Next Tier off Challenge. Balance Changes Reduced experience gained by Homesteading sister skills from growing. Sister skills now receive 30% of the Homesteading XP earned. Previously, sister skills could progress at nearly the same rate as Homesteading itself. This change ensures players are still rewarded with bonus experience while keeping each skill's primary training methods relevant. Reverted a tooltip change which caused certain tooltips to be on the pointer rather than fixed bottom left. Bug Fixes Fixed an issue where abandoning a Challenge could display an incorrect value. Fixed tooltips overlapping UI buttons. Fixed a performance issue caused by active Movement Challenges triggering unnecessary checks multiple times per second. Fixed an issue where certain UI panels could not be dragged even when UI dragging was enabled. Fixed a notification sound issue where moving the mouse would prematurely stop the sound from playing. Fixed a error when dieing that wouldn't reset the world light colour back to white.
Updates Corrected Challenge information to state flat xp purchases scale with prestige level. Challenges Now show their level requirements. Added an Extra State to show / hide completed /( repeatable only ). Added a Button to the Challenge tracker to take you back to the Challenge UI and the correct category. ( Click the Number to navigate back the Challenge UI and the correct category ). Added a Button to Challenge Notifications that will Start the next tier off Challenge if clicked, removing the need to re open the UI and start again. Updated Auto Tier tooltip. Bug Fixes Fixed Devotion Bury challenges missing Viscous Remains, Broken Jaw, Severed horns, Shattered Skull. Backend fix with challenges if abandoned they sometimes wouldn't progress again, this was fixed by the player with a restart. Fixed issues with Imbued Bloobbird tracking challenge not progressing. Fixed issues with Boar tracking challenge not progressing. Abandon Button in Challenge UI, will no longer switch to to start when a challenge update while still hovering. Fixed an issue with the Challenge UI button in the codex closing the codex. Fixed Bone Arrows in Bowcrafting Challenges. Fixed Uncommon Swiftness Potion and Common Swiftness Potion being a Challenge. Fixed Banana Split being missing from Cooking Challenges. Fixed Flourishing Aether Tree using the incorrect level requirement.
Version 1.0 — Challenges & Lore
First of all, thank you to everyone who has supported Bloobs Adventure Idle since its Early Access launch on 15th July 2024.
Whether you've reported bugs, shared suggestions, helped new players, contributed to the wiki, or simply spent time playing the game, I genuinely appreciate the support. Bloobs would not be where it is today without the community behind it.
Version 1.0 Highlights
17,192 Challenges
New Lore & Memory System
Challenge Point Store
Challenge Milestones & Rewards
Tutorial Rework
New Equipment & Store Expansions
Numerous Quality of Life Improvements
Bug Fixes & Balance Changes
Lore & Memories
The long-awaited lore system has finally arrived.
Memories are now scattered throughout the world for players to discover. Each recovered memory unlocks its corresponding page within the Lore Book, found inside the Codex.
As you progress through the game and uncover these memories, you'll gradually piece together the story of how Bloob arrived in Havenport and learn more about the world around you.
Tutorial Rework
The tutorial has been completely rebuilt with the Challenge System in mind.
Players who complete the tutorial will now receive 50 Challenge Points, providing a strong early boost for both new and experienced Bloobs alike.
The Challenge System
The Challenge System has been sitting in my head for over a year, and there was no better time to finally release it than alongside Version 1.0.
Challenges now exist for every skill in the game, alongside Gameplay, Exploration, and Memory Challenges.
Some of these challenges are completed naturally through gameplay rather than being manually started by the player.
The system launches with:
17,192 total challenges
Challenges for every skill
10 tiers per challenge
Repeatable challenges after completing Tier 10
Challenge milestones
Challenge rewards
Challenge progression upgrades
Whether you're skilling, fighting, exploring, collecting, or simply progressing your Bloob, there's always another challenge waiting to be completed.
Challenge Point Store
Challenge Points can be spent on a variety of powerful upgrades.
One of the most important is Auto Progress, which automatically advances completed challenge tiers into the next tier without requiring manual interaction.
Additional upgrades include:
3 extra challenge tracking slots
Flat XP rewards
Bonus XP Pool rewards
Time Bank purchases
Gold purchases
XP rewards scale with Prestige and become increasingly valuable as your account grows.
Bonus XP Pool rewards are particularly powerful. For example, if an action would normally grant 1,000 XP after all bonuses are applied, the Bonus XP Pool can grant an additional 1,000 XP on top.
Buffs
Attack: 5% increase in accuracy.
Magic: 5% increase in accuracy.
Ranged: 5% increase in accuracy.
Common Swiftness Potion 0.25 to 0.5 run speed.
Uncommon Swiftness Potion 0.5 to 1 run speed.
Swiftness Potion 1 to 1.5 run Speed.
Super Swiftness Potion 1.5 to 2 run speed.
Havenport Store Changes
Dill's Weapons: Added Aeronite Weapons, Necrosis Weapons, and Phantom Weapons.
Gary's Armour: Added Aeronite Armour, Necrosis Armour, and Phantom Armour.
Ash's Ranged Weapons and Ammunition: Added Yew Shortbow, Red Maple Shortbow, Magic Shortbow, Aeronite Arrows, Necrosis Arrows, and Phantom Arrows.
Added Ebonide Armour, Bloodweave Leather Armour, and Bloom Leather Armour.
Pear's Magic Store: Added Imbued Slates from Fire to Plasma, Ashen Armour, Azureweave Armour, Solar Armour, Staff of Verdance, Staff of Radiance, and Staff of Void.
Jarrah's Jewellery Store: Added Ruby Ring, Ruby Necklace, Diamond Ring, and Diamond Necklace.
Nigel's General Store: Added Necrosis Pickaxe, Phantom Pickaxe, Necrosis Axe, Phantom Axe, Necrosis Lens, and Phantom Lens.
Ned's Fishing Store: Added Necrosis Rod, Phantom Rod.
Looking Forward
Version 1.0 marks the end of Early Access, but it is not the end of development.
Bloobs Adventure Idle will continue to receive updates, new content, new challenges, additional lore and memories, balance improvements, and entirely new progression systems in the future.
Thank you for being part of the journey so far.
A special thank you to all of the Patrons who helped test beta builds, report bugs, and provide feedback throughout development.
Happy Bloobing.
Bug Fixes
Fixed an issue with crit chance purchases.
Fixed an issue with Auto Tracking not correctly identifying the required item for the Brindle Hyena.
Corrected a typo on the Decorate Foraging Nodes UI (Homesteading).
Fixed an issue with Auto Fishing failing when running out of bait.
Fixed a Homesteading level-up message at level 175 that incorrectly stated players could grow Christmas trees.
Fixed a Bonus XP display bug with Thieving.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Bloobs Adventure Idle, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Bloobs Adventure Idle statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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