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In the lightless depths of the abyss, the sunken city of R’lyeh has waited through countless ages. There, time congeals like stagnant seawater, and only the lingering pulse of the Old Ones echoes through the stone walls. According to the secret tales whispered among ancient seafarers—When the paths of the stars first aligned with the bones buried beneath the sea, the tides of the abyss trembled in response. From a fracture in the darkness seeped a glimmer of eternal nightmare, coalescing into the form of the Scion of R’lyeh.
The lost city of R’lyeh rises once more from the shadows of the abyss. Beneath its long-submerged domes and fractured corridors, endless treasures lie in silent slumber, waiting to be rediscovered; yet within the same darkness, lurks a terror that shatters sanity and ancient taboos born of the Old Ones.
In the pitch-black depths, a war of salvation and sacrifice stirred by Great Ones is quietly taking shape. The silent cataclysm can no longer be averted, steel your hearts — the abyss calls.
In the coral thickets deep within the ruins of R'lyeh, the girl with a starlight-woven tail kneels in silence. If one holds their breath and listens closely, they may hear her murmured, mechanical-tinged chant——or, the smothered, wrathful whispers of the Old Ones.
The Abyssal Awakening event is about to begin, two Mythic Soul Cores will be available on November 19th (Wed) at 15:00 (UTC+8) and will be added to the Wish Summon pool. Offer your Eternal Power, and you may earn the strength of The Lord of All Sharks and ■■■ ■■■■■ ■■ ■■■■■.
"Every door beheads the mind; every altar burns the soul of reason."
Across the stars, R'lyeh’s altar network whispers through quantum veins, spreading memetic corruption to worlds two thousand light-years away. In the heart of the Divine Mirage, an anomaly takes form — a monument of madness mirroring the fabled Gate of Truth. Descend into the Seventh Sanctum, and the secrets of the lost city may yet awaken beneath your steps.
As the city of R'lyeh resurfaces and the moon aligns with Delta Orionis, the Quantum Black Market reveals itself. Its existence lasts only 11 minutes and 32 seconds in Earth time — yet magnetic disturbances across regions may prolong its manifestation. Inheritors, the veil is thin. Step into the market while it breathes — rare treasures may await within the distortion.
Once woven from Cthulhu’s fallen husk and dyed with the entropy pigments of R'lyeh, the Deep Sea Poetry was said to protect its wearer from the whispers of the Old Ones —and grant a glimpse of their forbidden might.
The legend returns. This relic, long lost to the abyss, has emerged once more... within the black market of the deep.
As the prologue to this epic-scale event, this preview not only lifts the curtain on the coming tempest of the deep, but also unveils—for the first time—the complete Soul Core story of the Lord of All Sharks. Within those chapters long buried beneath tides and ancient memories, its power, its fury, and its fate had already begun to take shape—long before its bond with ■■■ ■■■■■ ■■ ■■■■■ was ever forged.
The breath of all spirits drifts and lingers upon the roots of the World Tree. When the tree rings stain with blood, every piece of equipment begins to exude a black mist of souls, within which float the murmurings of the Old Ones in slumber. Amid the roots scorched by the Twilight of the Gods, pumpkin lanterns exuding a rotting-sweet scent have been placed. Within their halos, fragments of shattered dreams of the Ancient Gods faintly shimmer.
Dear Inheritors,
The Halloween event in the world of Bogx has officially begun at 00:00 on October 30, 2025. We warmly invite all Inheritors to log in and claim festival-exclusive candies and limited-time items. The limited , , and will be removed after the event ends and cannot be obtained through other events, so don’t miss out! We sincerely thank all Inheritors for your long-term attention and support of Bogx. The gift redemption code is offered with both hands:
Case-insensitive and redeemable across all platforms. Expiration: 23:59 on November 30, 2025. Please redeem yourself in time!
We have also received lots of positive feedback and interactions from player friends in daily, the v2.4 “The One of All” update has been live for a while now — how are you all enjoying the new Soul Cores and gear so far? In the current limited-time login event, players can directly obtain a Mythic Weapon Blueprint Selection Box (Orisols II). However, many Inheritors are unsure which Mythic Weapon best suits their playstyle.
To clear up the confusion, this guide provides a comprehensive analysis of the newly added gears in version 2.4, along with recommended builds under the current meta — packed with valuable insights!
The Spiritine Sword is the most versatile and overall strongest Mythic light weapon, making it the top choice in most situations. However, players seeking maximum optimization can choose based on their specific stat setup. When Critical Damage exceeds 600%, the Netherbond Sword gradually outperforms the Spiritine Claymore in terms of damage output. Conversely, if your Critical Damage is relatively low, the Apocalyptic Sword may yield bet.
T0(Essential):
Set Pieces -1
Light Weapon Skill Level + (4~6)
T1(Necessary):
Critical Damage + (18~32)%
Critical Damage against Enemies under Abnormal Status + (30~54)%
Critical Rate + (12~22)%
Attack + (10~18)%
The Netherbond Claymore has a clear advantage over both the Spiritine Claymore and the Apocalyptic Claymore, making it the go-to choice in most situations. Only in extremely rare cases where final damage is heavily diminished can the other two weapons potentially catch up. The overall damage ranking among the three weapons is as follows: Netherbond Claymore >> Spiritine Claymore > Apocalyptic Claymore. Between the Spiritine and Apocalypse Claymores, the damage difference caused by critical variations is minimal — within 5%. However, the Netherbond Claymore demonstrates an overwhelming 15%+ advantage compared to both.
T0(Essential):
Set Pieces -1
Heavy Weapon Skill Level + (4~6)
T1(Necessary):
Critical Damage + (18~32)%
Critical Rate against Enemies under Abnormal Status + (18~32)%
Critical Rate + (12~22)%
The special affixes of the Chaos from Orisols II (Immoral) do not offer a significant advantage over those of Mythic Chaos. However, once a Mythic Chaos is ascended, it can directly trigger the 3-piece set effect thanks to the combination of Light/Heavy Weapon bonuses and the “Set Pieces -1” ancient affix inherent to Chaos itself. As a result, in the Orisols II version, choosing a Mythic Chaos and ascending it becomes the better option. Among the three Mythic Chaos weapons, the Sacred Plume Vortex stands out because it combines high penetration and critical damage affixes, making it suitable for a wider range of situations compared to the other two Chaos weapons.
T0(Essential):
Set Pieces -1
Upon entering battle: +7% Critical Rate, +12% Critical Damage
When using a skill: +22~40% Skill Damage, +20% Stamina Consumption
T1(Necessary):
Attack + (7~13)%
Required Attribute Damage + (11~20)%
The Astromancer Arcana’s special affix can convert the lowest attribute damage reduction into Critical Damage, providing up to 70% high Critical Damage. Even looking at the stats alone, it is a highly authoritative damage-dealing artifact. For most players, even if they cannot reach the full 70% Critical Damage, stacking over 30% is easily achievable. Compared to the other two Mythic relics, whether it’s the Amethyst Star-Dial’s 300% Attack Damage on dodge trigger or the Vermilion Crystal’s -5% Skill Cooldown, even a 30% Critical Damage boost can deliver more stable and efficient damage output.
T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
When dealing Skill Damage to enemies: +100% Critical Rate, +36~65% Critical Damage for 5 seconds (activates only once per battle)
When your own HP is above 80%: All Attribute Damage Reduction + (7~13)%
The top choice for Remains remains the Spirit Feline Remains, which replaces the Sacred Remains Ashes from the previous version. Compared to the Sacred Remains Ashes, the Spirit Feline Remains only increases Critical Damage by 5%, which may seem limited. However, when compared to the other two relics — which provide 5% cooldown reduction and 1.12M/3s damage — Spirit Feline Remains is still the most powerful Mythic Remains for boosting damage output. Similar to the previous version’s Sacred Remains Ashes, the main drawback of the Spirit Cat Remains is the -50% HP at the start, creating significant survivability pressure. Therefore, it is more suitable for teams with adequate healing. However, since it also comes with -50% HP, players who used the Sacred Remains Ashes in the previous version can confidently replace it with the Spirit Feline Remains to increase their damage ceiling.
T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
Deal Damage to enemies with less than 30% HP: +22~40% Attack Power
Ultimate Cost Reduction: -18~32% Ultimate Points Required
Overall, the Star-Woven Cowl provides a considerable damage boost without any negative effects, making it the most suitable new Mythic helmet for most players. It is especially effective for teams focusing on Poison or Fire attribute Soul Cores, as the faster stacking of elemental status can trigger Elemental Bursts more frequently.For players whose survivability is already more than sufficient, or those who urgently need to increase their survivability, alternatives like the Berserker Horned Helm or Wayfarer's Coronet can be chosen to adapt to different situations.
T0(Essential):
Set Pieces -1
All Attribute Damage + (10~18)%
When HP is above 80%: +22~40% Attack Power
T1(Necessary):
For every 10% HP lost: +6~11% Final Damage Reduction
HP + (6~11)%
For the armor slot, we still recommend the Decay Efflorescence Armor from the original Immortal set. On the offensive side, following the precedent of the Withering Bloom Armor from Orisols I, which provided +8 to all skill levels, the new Decay Efflorescence Armor takes it even further, with +9 to all skill levels — a substantial boost. Having +9 to all skills increases each skill’s damage multiplier by over 100%, which far surpasses the typical 8–9% All Attribute Damage bonus from Mythic armor — a truly worlds-apart difference. On the defensive side, the Decay Efflorescence Armor provides +20% HP, solidly enhancing survivability. In short, the gap between original Immortal armor and Mythic armor is largest in the armor slot, making the Decay Efflorescence Armor the unequivocal choice in any situation.
The original Immortal Boots from Orisols II have special affixes that are far stronger than those of Mythic boots. However, considering that a three-piece set is composed of the Nephesh, Boots, and Accessory, certain set rules apply:
If two pieces of the set are original Immortal gear, only one 2-piece bonus can be activated.
If only one piece is original Immortal, two 3-piece bonuses can be triggered.
Taking this into account, it is more optimal to reserve original Immortal gear for the accessory slot, where the gap in effectiveness is larger, and use Mythic equipment for the boot slot. Therefore, sacrificing the +9% Penetration from the original Immortal boots, I recommend the Amber Long Boots. In high-difficulty environments like Astral Expeditions, Amber Long Boots provide a clear advantage with their True Damage, and their additional 55% Max HP-based damage offers strong growth potential in the future.
T0(Essential):
Set Pieces -1
Penetration + (3~7)% (when Penetration < 100%)
When using a skill: For every remaining 10% Stamina, Final Damage +3%, lasts 3 seconds
T1(Necessary):
Ultimate Level + (2~5)
When using a skill: Recover 2~4% HP; effect is doubled when own HP is below 30%. Cooldown: 10 seconds
For the accessory slot, you can choose the original Immortal Ring of Karmic Pyre Retribution Ring, which can be obtained from the Co-op Shop. The ring’s special affixes provide a valuable 10% All Attribute Resistance Reduction on enemies and 18% All Attribute Damage bonus. Compared to Mythic accessories, such as the Dragoncoil Jade Ring with +9% All Attribute Damage or the Scaledmail Ring with +10% Final Damage, the original Immortal accessory creates a gap of over 10% in effectiveness due to its special affixes.
When it comes to Nephesh selection, the choice is similar to Remains: the Jawbreaker Beetle provides the most significant damage boost. With sufficient survivability and healing support, it is undoubtedly the best choice. Compared to the Mythic Nephesh Thunder Spirit Fox from Orisols I, the Jawbreaker Beetle offers a 10% damage increase, and compared to the other two Orisols II Nepheshes, Crimson-Eyed Cicada and Verdant Locust, it provides over 12% higher damage output. It is worth noting that the Beetle’s continuous HP drain effect makes sustainability in battles even more crucial. If the Soul Core and gear setup lack sufficient healing, the Verdant Locust, with its more balanced offense and defense, can be chosen as an alternative.
T0(Essential):
Set Pieces -1
Penetration + (3~7)% (when Penetration < 100%)
Upon entering battle: +10% Final Damage Reduction, All Skill Levels +4
T1(Necessary):
Ultimate Level + (2~5)
Deal Damage to enemies in Downed state: +24~43% Final Damage
All Attribute Damage + (11~20)%
It’s important to note that in Orisols II, ascended gear sets are divided into three groups, each containing three types, for a total of nine set types:
Three-piece set of Light Weapon, Heavy Weapon, and Chaos: Chthonic Tendril, Starfall Fluorite, Genesis Ember
Four-piece set of Helmet, Armor, Artifact, and Remains: Astral Herald, Umbral Auric, Verdant Vitality
Three-piece set of Boots, Accessory, and Nephesh: Azure Jade-Gilt, Iridescent Obsidian, Shattered Halo
Thanks to the “Set Pieces -1” ancient affix, all nine sets in my recommended builds can fully activate their set bonuses, except for Iridescent Obsidian, which cannot be activated because the accessory slot uses a Original Immortal item. Therefore, during the ascension process, gear within the same group should aim to achieve different set effects. For example, in the three-piece group of Light Weapon, Heavy Weapon, and Chaos, the ideal scenario is to ascend each of the three pieces into Chthonic Tendril, Starfall Fluorite, Genesis Ember, one of each, to fully benefit from the set bonuses.
This concludes the v2.4 New Mythic Equipment Analysis.
With the v2.4 update, a large number of new Mythic gears have been introduced, making gear combinations more diverse and colorful. The purpose of this guide is to serve as a starting point, offering some direction for Inheritors who may feel uncertain. We hope that while referencing this guide for gear building, Inheritors can also adapt flexibly based on their own situation during actual gameplay, developing their own unique strategies and insights!
Dear Inheritors:
To provide better gaming experience, we will conduct server shutdown maintenance for the v2.4.0 update at 13:30PM on October 15th (UTC+8). During this time the server would be temporary unavailable for 1.5 hours, players won't be able to log in at that time. Please arrange your time accordingly. The specific update information can be checked in "V2.4 Update Announcement".
Once the servers are back online, the following rewards will be sent to all Inheritors via in-game mail on the same day:
◇ Orisols Scroll *10
◇ Soul Stone *588
◇ Sanity Crystal *1
We recommend keeping an eye on the event countdown and claiming your rewards as soon as possible to avoid missing out. Thank you for your understanding and support.
The struggle against the Formless Lord has reached its final hour — Confront the "other self," and Hela must make her ultimate choice. Will all beings of the World Tree finally attain true salvation and rebirth?
Vortex of Origin chapter 2-4 has been unlocked, along with their corresponding Cumulative Star Rewards, World Progress Rewards, and Chapter Completion Rewards.
Under the influence of the Faceless God, the power of chaos is fundamentally altering the World Tree and even the entire cosmos. An avatar coalesced from dark, viscous liquid slowly melts, then transforms into diverse forms under the pervasive sway of chaos...
Unlike the stationary combat style of the "Darkvein Adiposer" this boss features more dynamic mechanics, including teleportation, clones, and self-destruction.
In the overall design of the Astral Expedition boss, the mechanic of periodically gaining significant boosts to defense, attack, elemental resistance, and critical resistance—either after a set time or upon losing a certain amount of health—will be retained. Inheritors must remain extremely cautious during this challenge.
During the event, once a team is formed, players cannot challenge the boss with Inheritors outside their team. The challenge can be attempted or practiced unlimited times throughout the event, but only the highest score will be recorded.
Completing the challenge rewards participants with various prizes, including cumulative team points, cumulative caravan points, team rankings, and caravan rankings. Additionally, based on caravan rankings, a caravan auction will open after the challenge cycle. All Soul Jades and Soul Stones spent during the auction will be distributed at a certain ratio to all Inheritors in the caravan who participated in the challenge.
Under the onslaught of chaotic forces, the World Tree is undergoing drastic changes. Heirs, let us face this new challenge together!
The level cap has been increased to 60 (70).
New level 60 (61) and level 60 (70) co-op stages have been unlocked.
The maximum Star Upgrade limit for Soul Cores has been raised, now allowing upgrades up to 4 Sun Stars.
All content mentioned in this announcement is based on the development version. Actual in-game effects and values are subject to change upon official release.
1.Light Weapon
ATK+24%(Immortal: ATK+33%)
CRIT DMG+30%(Immortal: CRIT DMG+43%)
CRIT DMG+11%,ATK+20%(Immortal: CRIT DMG+16%,ATK+29%)
2.Heavy Weapon
Normal ATK DMG+16%,ATK+16%(Immortal: Normal ATK DMG+22%,ATK+22%)
Final DMG+20%(Immortal: Final DMG+29%)
ATK+862(Immortal:ATK+1186)
3.Chaos
PEN+10%,CRIT DMG+29%(Immortal:PEN+15%,CRIT DMG+41%)
CRIT Rate+15%,CRIT DMG+29%((Immortal:CRIT Rate+22%,CRIT DMG+41%)
PEN+15%(Immortal:PEN+22%)
4.Armor
All Elemental DMG+9%(Immortal: All Elemental DMG+13%)
Max HP+20%,All Elemental DMG+8%(Immortal: Max HP+27%,All Elemental DMG+10%)
All Elemental Res+25%(Immortal: All Elemental Res+32%)
5.Helmet
HP and DEF-30%,ATK+10%(Immortal: HP and DEF-30%,ATK+14%)
For every type of elemental debuff affecting the character, DMG Reduction+2%(Immortal: For every type of elemental debuff affecting the character, DMG Reduction+4%)
All Elemental Debuff Burst additionally deals 850% of attack power as damage(Immortal: All Elemental Debuff Burst additionally deals 1250% of attack power as damage)
6.Artifact
Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)
Using the Dodge skill deals 300% of attack power as damage to surrounding enemies(Immortal: Using the Dodge skill deals 500% of attack power as damage to surrounding enemies.)
Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%(Immortal: Converts the lowest Elemental Res into CRIT DMG boost, up to a maximum of 70%)
7.Remains
Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)
Deals an additional 750k DMG when attacking, CD: 2 seconds(Immortal: Deals an additional 1250k DMG when attacking, CD: 2 seconds)
Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)
Upon entering combat, the character -50% of Max HP +50% CRIT DMG(Immortal: Upon entering combat, the character -50% of Max HP +70% CRIT DMG)
8.Boots
Skill STA Cost Reduction+20%(Immortal: Skill STA Cost Reduction+35%)
Deals additional true DMG equal to 55% of the caster's max HP when dealing DMG, CD: 2 seconds(Immortal: Deals additional true DMG equal to 100% of the caster's max HP when dealing DMG, CD: 2 seconds)
Deals an additional 1.12 million damage, CD:3 seconds(Immortal: Deals an additional 1.88 million damage, CD:3 seconds)
9.Accessory
Fires arrows at nearby enemies, dealing 850% physical DMG, CD: 10 seconds(Immortal: Fires arrows at nearby enemies, dealing 1950% physical DMG, CD: 10 seconds)
DEF+20%, All Elemental DMG+9%(Immortal:DEF+27%, All Elemental DMG+13%)
Final DMG+10%(Immortal: Final DMG+15%)
10.Nephesh
Skill CD Reduction+5%(Immortal: Skill CD Reduction+10%)
Each time a skill is cast, the character -2% of Current HP+22% Skill DMG(Immortal: Each time a skill is cast, the character -2% of Current HP+28% Skill DMG)
ATK+11%, DMG Reduction+15%(Immortal:ATK+16%, DMG Reduction+15%)
1.Light Weapon
For each Origin-grade (or higher) Soul Core equipped: ATK +3%. Additionally, upon entering a stage, automatically gain a buff that prevents stamina consumption when casting skills for 10 seconds. This effect has a 30-second cooldown.
2.Other Native Immortal Gear
Upon entering the world of "Orisols II", all Immortal-grade gears from "Orisols Ⅰ"—obtained through co-op drops or store exchange—will automatically adapt to the base stats of Orisols II gears, with additional enhancements to special affix values.
When reconstructing the Myriad Casket for Orisols II gears, the affix pool remains unchanged from Orisols I, but all numerical values have been increased.
During the "Myriad Casket" reconstruction of Orisols II gears, players can spend a certain amount of Starmoire Crystals to bind an Ascended Immortal-grade gear from Orisols I, directly inheriting its affix types from the "Myriad Casket". However, numerical affix construction can still be performed using Starmire Crystals, with a reduction of 5 in the required amount per roll. Additionally, 10 less Pyre Script will be consumed during Ascension. Upon completion of Ascension, the bound Orisols I Immortal-grade gear will be destroyed, while its enhancement level will be automatically transferred to the new gear. Any embedded runes will be returned to the player's backpack.
Chthonic Tendril
2-Piece Set: ATK+26%
3-Piece Set: CRIT DMG+33%
Starfall Fluorite
2-Piece Set: PEN+24%
3-Piece Set: Soul Core Active Skill DMG+44%
Genesis Ember
2-Piece Set: All Elemental DMG+24%
3-Piece Set: Skill DMG+66%
Astral Herald
2-Piece Set: HP+23%, All Elemental DMG+28%
4-Piece Set: For each level the skill is upgraded, its CD is reduced by 1%
Umbral Auric
2-Piece Set: HP+23%, CRIT DMG+30%
4-Piece Set: Ultimate Level +15, Ultimate Skill DMG +100%
Verdant Vitality
2-Piece Set: HP+23%, Enemy All Elemental Res-18%
4-Piece Set: ATK+23%, CRIT DMG+30%
Azure Jade-Gilt
2-Piece Set: DEF+10%, CRIT DMG+30%
3-Piece Set: Upon entering combat, dealing damage will additionally inflict 15% true damage. This effect lasts for 60 seconds
Iridescent Obsidian
2-Piece Set: DEF+20%, ATK+20%
3-Piece Set: When casting a skill, there is a 30% chance to deal additional damage. Cooldown: 8 seconds
Shattered Halo
2-Piece Set: DEF+20%, Skill Level+2
3-Piece Set: When using a skill, there is a 25% chance to activate one currently on-cooldown Soul Core active skill. Cooldown: 8 seconds
One of the extraterrestrial beings from beyond the World Tree, is the embodiment of the "Existence" aspect of Yog-Sothoth. It resides beyond time and space, yet remains interconnected with all temporal and spatial dimensions. The past, present, and future are all within it; all things are within it, and it exists within all things—except the World Tree.
No Affinity
Soul Skill I— Omniversal Tether:Summons several miniature nebulae from distant universes. The nebulae orbit and gravitationally pull the enemy, continuously firing spatio-temporal beams, dealing PHY DMG. CD: 20s.
Soul Skill II—Key to the Gate:DMG dealt is converted into True DMG. This Soul Core's initial star level allows Substitute Soul Core configuration.
Soul Skill III— Omnipresent Nexus: When activating a Chain Skill and triggering an Active Soul Skill, gain DMG Amplification. Lasts 10s.
Fixed inconsistencies between displayed skill stats and actual damage values.
Addressed an issue where Astral Expedition title effects could abnormally stack in duration. Existing titles will be reset to a 9-day duration after the update.
Resolved an automatic screen rotation failure on certain device models.
Optimized the boss scale in Divine Demise Ruins to make stage transitions more visually distinct.
Improved visual cues when bosses in Divine Demise Ruins and Astral Expedition enter damage immunity phases.
Streamlined the item selection logic during attunement processes.
Enhanced controller compatibility and support on PC platforms.
Fixed an issue where the Stand Soul Core for the The Apostle of Silver Veils failed to inherit some of the abilities from the main Soul Core's skill II.
Dear inheritors:
Blade of God X: "v2.4 Update "Fated Showdown: The One in All" is landing on October 15! Anchor has dug up the most comprehensive dev notes for v2.4. Check out the roundup and see if anything catches your eye!
Behold, past, present, and future—all lie under Its gaze. It has opened the ultimate abyss for thee.
- The struggle against the Formless Lord has reached its final hour — Confront the "other self," and Hela must make her ultimate choice. Will all beings of the World Tree finally attain true salvation and rebirth?
- Vortex of Origin chapter 2-4 has been unlocked, along with their corresponding Cumulative Star Rewards, World Progress Rewards, and Chapter Completion Rewards.
Under the influence of the Faceless God, the power of chaos is fundamentally altering the World Tree and even the entire cosmos. An avatar coalesced from dark, viscous liquid slowly melts, then transforms into diverse forms under the pervasive sway of chaos...
-Unlike the stationary combat style of the "Darkvein Adiposer" this boss features more dynamic mechanics, including teleportation, clones, and self-destruction.
-In the overall design of the Astral Expedition boss, the mechanic of periodically gaining significant boosts to defense, attack, elemental resistance, and critical resistance—either after a set time or upon losing a certain amount of health—will be retained. Inheritors must remain extremely cautious during this challenge.
One of the extraterrestrial beings from beyond the World Tree, is the embodiment of the "Existence" aspect of Yog-Sothoth. It resides beyond time and space, yet remains interconnected with all temporal and spatial dimensions. The past, present, and future are all within it; all things are within it, and it exists within all things...
- \ Summons several miniature nebulae from distant universes. The nebulae orbit and gravitationally pull the enemy, continuously firing spatio-temporal beams, dealing PHY DMG. CD: 20s.
- \ DMG dealt is converted into True DMG. This Soul Core's initial star level allows Substitute Soul Core configuration.
- \ When activating a Chain Skill and triggering an Active Soul Skill, gain DMG Amplification. Lasts 10s.
Under the onslaught of chaotic forces, the World Tree is undergoing drastic changes. Heirs, let us face this new challenge together!
-The level cap has been increased to 60 (70).
-New level 60 (61) and level 60 (70) co-op stages have been unlocked, along with new Orisols II Mythic Gears and new Enchantment effects.
-The Orisols II Myriad Casket Mythic Set is now obtainable. It can inherit mythic affixes from Orisols I gear, or be reforged with new Orisols II mythic gear.
-The Souls Star Cap has been increased by 4 stars, unlocking new affinity effects.
-Fixed inconsistencies between displayed skill stats and actual damage values.
-Addressed an issue where Astral Expedition title effects could abnormally stack in duration. Existing titles will be reset to a 9-day duration after the update.
-Resolved an automatic screen rotation failure on certain device models.
-Optimized the boss scale in Divine Demise Ruins to make stage transitions more visually distinct.
-Improved visual cues when bosses in Divine Demise Ruins and Astral Expedition enter damage immunity phases.
-Streamlined the item selection logic during attunement processes.
-Enhanced controller compatibility and support on PC platforms.
-Fixed an issue where the Stand Soul Core for the The Apostle of Silver Veils failed to inherit some of the abilities from the main Soul Core's skill II.
We promise to keep striving and do everything we can to bring you the best BOG X experience. See you in the new version! Please keep your feedback coming as always!
Dear Inheritors,
The Mythic Soul Core "The Apostle of Silver Veils" UP Summon event is currently in full swing!Use the "Eternal Scrolls" in the Eternal Summon to participate in the draw, with increased chances to obtain "The Apostle of Silver Veils."Today, Audhum will bring you the background story of "The Apostle of Silver Veils," revealing the madness in BOGX' world.More Way To Connect:Dear Inheritors:
In this Designer's Note,we present a comprehensive comparison of the effects of demise level soul core enchantments in version 2.3: Penetration、Skill Atk、Soul core Skill Atk and Crit Dmg.Packed with valuable insights—your likes, shares, and comments are welcome!In the current Version 2.3 environment, a stable consensus has gradually formed regarding the choice among four dps Soulcore enchantments: Demise Breach Soulmark (Penetration), Demise Nirvana Soulmark (Skill Attack), Demise Formless Soulmark(Soulcore Skill Attack), and Origin Soulmark(Critical Damage).
The following conclusions are based on the premise of "12 fully enchanted Soulcore" and "character critical rate exceeding 100%", covering multi-scenario testing including Timber Pile, Astral Expedition, and Circle Expeditions, and can be directly referenced by Inheritors for enchantments and gear configuration.【Testing Gears】 New gear recommendations for Version 2.3 (cite when released)
【Testing Skills & Soul Cores】Demise Rupture Soulmark (Penetration)
Demise Nirvana Soulmark (Skill Attack)
Demise Formless Soulmark(Soulcore Skill Attack)
Origin Soulmark(Critical Damage)
When penetration is exactly at 100%, it provides maximum effectiveness against high-defense targets (especially Astral Expedition bosses). When below 100%, each point of penetration increases damage by approximately 0.16%-0.5%—the higher the target's defense, the more dmg increased. However, once penetration reaches 100%, any additional penetration will overflow and provide no further damage increase. Therefore, when optimizing for damage (particularly in Astral Expeditions), prioritize precisely stacking penetration to 100% through gears, enchantments, and runes, then allocate all remaining resources to other attributes.
Demise Formless Soulmark boosts "Soulcore Active Skills", while Demise Nirvana Soulmark enhances "Normal Skill Attacks". In practical tests, under equal conditions, Demise Formless Soulmark provides 17%-20% higher total damage output than Demise Nirvana Soulmark.
After reaching the penetration cap, prioritize using Demise Formless Soulmark. If resources are insufficient, supplement with Demise Nirvana Soulmark.
It falls significantly behind Demise Formless Soulmark (24%-34%) and is not a priority choice;
The performance gap with Demise Nirvana Soulmark is minimal (2%-10%). If Demise Formless Soulmark is insufficient and acquiring Demise Nirvana Soulmark is too costly, this can serve as a viable substitute with negligible perceived difference in damage.
Priority: Penetration (capped at 100%) > Soulcore Skill Attack > Skill Attack > Critical Damage.
Procedure: First, stack Penetration to 100%.Prioritize Demise Formless Soulmark for remaining slots.Use Demise Nirvana Soulmark as secondary option.Consider Origin Soulmark only as last resort.
Exceptions: If the enemy has low defense (e.g., in Circle Expedition) or your gear already significantly reduces defense, you may allocate less resources to Penetration and reallocate them to Soulcore Skill Attack instead.Allocating resources in this order will consistently maximize your damage output.
Note: For "Skill-focused builds" (with short cooldowns and high skill levels), the priority between Soulcore Skill Attack and Normal Skill Attack may change. Adjust your strategy flexibly accordingly. Summary: Penetration must be stacked to exactly 100% and then stopped. Afterwards, prioritize Formless Soulmark first, with Nirvana and Origin Soulmark serving as supplements. Allocating resources in this order will consistently maximize your damage output.Exactly! You've officially mastered the optimization strategy!Dear Inheritors:
The Mythic Soul Core "Fenrir the Monster Wolf" UP Summon event is currently in full swing!
Use the "Eternal Scrolls" in the Eternal Summon to participate in the draw, with increased chances to obtain "The King in Yellow."
Today, Audhum will bring you the background story of "The King in Yellow," revealing the madness in BOGX' world.
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Dear Inheritors,
\ August 13, 13:00–15:00 (UTC+8)
After braving an expedition through alien galaxies, can the Inheritors withstand the onslaught of the Abyssal Overlord Modgud?
This update comes packed with exciting new content—a new class, a new mode, new Soul Cores, and new cultivation systems...
Today, Audhum brings you the preview PV for the brand-new Mythic Soul Core in v2.3 — The Apostle of Silver Veils.
A woman once sought the knowledge of higher beings in pursuit of power, only to bring disaster upon herself. Believing that abandoning such knowledge would sever the curse, she unknowingly walked into the trap of the Old God Nodens—donning the Silver Veils, she began drifting through dreams, siphoning the minds and wills of mortals... An internal conflict among the Great Old Ones unexpectedly loosened the shackles of the Silver Veils, and upon Yggdrasil, a silver figure quietly emerged.
Soul Core Skill 1:Ruinous Veil
Summons Crimson Heart, increasing the attack power of self and allies. When Crimson Heart explodes, it deals damage to nearby enemies. After the explosion, Nightmare Specter appears, dealing a second wave of damage to nearby enemies. As Nightmare Specter flaps its wings, it creates three storm currents that inflict a third wave of damage to enemies along their paths.
Soul Core Skill 2:Embrace
The Apostle of Silver Veils can directly equip a Soul Core substitute and inherit the substitute’s Soul Core 2 skill. A portion of the substitute Soul Core’s base attributes will also be transferred to The Apostle of Silver Veils.
Soul Core Skill 3: Grace Finale
When activating a Chain Skill and triggering an Active Soul Skill, All Elemental DMG increases.
V2.3 is reaching its final countdown!
Inheritors, don’t lose your way amidst the whispers of Nyarlathotep...
----Insane truth behind the Great Old Ones—the one who slew gods becomes one. ----
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Dear Inheritors,
\ August 13, 13:00–15:00 (UTC+8)
For reasons unknown, Cthulhu’s forces have chosen to lend their aid in this battle.Hastur and the Old Ones have dispatched emissaries to descend upon the Nine Realms,but does this power conceal a price too great to bear…
Today, Audhum brings you the reveal PV for the brand-new Soul Core series in v2.3 — Cthulhu Awakens. May the might of the Old Gods help all Inheritors fend off the onslaught of the Abyssal Overlord, Modgud.
Two essential Soul Cores for Thunder builds:
The King in Yellow can create a circular field that increases damage taken by enemies within it and deals massive lightning damage.
The Pope of Yellow Wind can summon phantoms that grant allies a damage boost while summoning Thunder cloud storms over enemies that will self-destruct, then call forth a goddess to strike enemies, dealing massive Thunder damage.
A relentless damage amplifier — the strong grow stronger. Based on the quantity and quality of a character’s equipped Mythical and Primal Soul Cores, it provides a significant boost to attack power and all-elemental damage.
The Highest Mother can summon the power of the Black Goat, calling forth six Dark Seeds of Abundance that converge in midair into a giant Dark Seed of Abundance before crashing down on enemies, dealing massive poison damage.
The Sleeping Secret Daughter can create a tentacle domain that inflicts ice-element abnormal status and true damage on enemies within it, while also summoning the support unit Ice Heart, which attacks enemies and grants allies a short-duration shield that makes them immune to ice attacks, dealing massive Ice damage.
A powerful affinity that manipulates elemental attributes at will — it increases elemental damage by 50% of the corresponding elemental resistance value, grants strong immunity to attribute debuffs, and boosts the highest current elemental damage among all elements.
(Note: The Soul Cores introduced above would be released in schedule)
More v2.3 reveals will be announced soon. Inheritors, don’t lose your way amidst the whispers of Nyarlathotep...
----Insane truth behind the Great Old Ones—the one who slew gods becomes one. ----
Dear Inheritors,
\ August 13, 13:00–15:00 (UTC+8)
After braving an expedition through alien galaxies, can the Inheritors withstand the onslaught of the Abyssal Overlord Modgud?
This update comes packed with exciting new content—a new class, a new mode, new Soul Cores, and new cultivation systems...
Today, Audhum brings you the preview PV for the brand-new mode in v2.3 — Divine Demise. Don’t miss this sneak peek!
Legends speak of a place beneath a certain pyramid, where the remnants of fallen deities from the Primglory era and countless hidden treasures lie... Now, it has become one of Nyarlathotep's strongholds. The chaotic power has distorted space and time—Inheritors may accidentally travel through rifts into the multiverse during the challenge. Be extremely cautious: the Abyssal Overlord · Modgud, raised by Nyarlathotep, now lurks within.
Inheritors can challenge Divine Demise solo, limited to once per day;
Inheritors can exchange Soul Stones for additional attempts, up to 3 times per day. More tickets can be obtained via limited-time events;
Upon defeating the boss, Inheritors have a chance to enter a space-time rift and face other Abyssal Overlords from alternate dimensions, earning greater rewards.
In Divine Demise, the lingering souls of deities may occasionally stir, revealing high-value hidden treasures for a limited time. If Inheritors witness such an anomaly, be quick.
More v2.3 reveals will be announced soon. Inheritors, don’t lose your way amidst the whispers of Nyarlathotep...
----Insane truth behind the Great Old Ones—the one who slew gods becomes one. ----
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Dear Inheritors,
\ August 13, 13:00–15:00 (UTC+8)
After braving an expedition through alien galaxies, can the Inheritors withstand the onslaught of the Abyssal Overlord Modgud?
This update comes packed with exciting new content—a new class, a new mode, new Soul Cores, and new cultivation systems...
Today, Audhum brings you the preview PV for the brand-new class in v2.3—Hela the Soul Reaper. Don’t miss this sneak peek!
The Soul Reaper boasts exceptional defensive capabilities.
Her exclusive skill \ gives her far greater survivability than other classes, offering high tolerance for mistakes.
Her \ skill also automatically triggers a Soul Shard after activation.
Equipped with multiple super armor abilities, she can take direct hits from bosses, making her both a mechanical challenge and a deep class to master—a worthy choice for an advanced warrior.
The "Witch" seated upon the Throne of the Underworld rules over all wandering souls in Helheim.
It is said that the Hela from the trunk of the “Thread of Fate” and the Hela on one of its branches live completely different destinies.
On the eve of Ragnarök, Loki struck a deal with the Fire Giants and acquired the "Shadow" of the Flame Demon Sword—a god-slaying greatsword nearly as powerful as the original.
When the Witch received the Shadow from Loki’s hand, she named it Dragonslayer.
Perhaps due to her dominion over the Underworld, the blade turned pitch black in an instant.
“Do not worry. I will drive this sword straight into the gods’ hearts.” The Soul Reaper coldly vowed to the dark deity...
More v2.3 reveals will be announced soon. Inheritors, don’t lose your way amidst the whispers of Nyarlathotep...
----Insane truth behind the Great Old Ones—the one who slew gods becomes one. ----
More Way To Connect:
Dear Inheritors:
The Mythic Soul Core "Fenrir the Monster Wolf" UP Summon event is currently in full swing!
Use the "Eternal Scrolls" in the Eternal Summon to participate in the draw, with increased chances to obtain "Fenrir the Monster Wolf." Today, Audhum will bring you the background story of "Fenrir the Monster Wolf," revealing the touching tale between her and Chaos. Connect Us: ★★★ Telegram ★★★ https://t.me/+UTeJzzXVJG45YzEx ★★★ WhatsAPP ★★★ https://chat.whatsapp.com/BcrAnML6YLt3YCQsmELzAH ★★★ Official Wiki ★★★ https://bladeofgodx.wiki.gg/wiki/Blade_of_God_X:_Orisols_Wiki
The Old Ones whisper forbidden coordinates; the astral dust calls for an expedition...
Since the 2.2 update, Inheritors have been continuously pushing high scores in the Astral Expedition mode, proving their strength. At the same time, many have noticed that the boss Darkvein Adiposer is far from a simple punching bag—Inheritors often find themselves dishing out damage but barely making a dent.
To achieve a high score, it's crucial to thoroughly understand the boss’s combat mechanics and precisely time your damage strategy.
In this guide, Audhum will break things down from two angles: boss mechanics and character build. Hopefully, Inheritors will be able to glimpse a sliver of hope amid Darkvein Adiposer's relentless onslaught...
(1) Upon entering the battle, you have a total of 300 seconds to fight. As time progresses, the boss becomes increasingly powerful. Every 10 seconds, the boss's Attack, All Elemental Resistances, Physical Damage Reduction, Critical Resistance, and Critical Damage Reduction will gradually increase, reaching their maximum values at 240 seconds into the battle.
(2) After 120 seconds, characters will begin to suffer from a stage debuff, visually indicated by small blood droplets orbiting around the character. This debuff continuously drains a portion of both HP and Stamina per second, and it intensifies every 30 seconds, reaching maximum strength at 240 seconds.
(3) Every 60 seconds, the boss will transform, changing its appearance and releasing a shockwave that spreads across the entire screen. This shockwave deals true damage based on a percentage of its max HP.
(1) The BOSS increases its resistance to all elements and reduces critical damage taken every time it loses 5% of its HP. (2) When the BOSS's HP reaches the thresholds X99359, X98799, X97199, X93959, and X92559, it triggers a damage-lock mechanism, unleashes a high-damage full-screen skill, and then changes part of its attack pattern.
Claw strike on the ground in front, dealing Thunder DMG.
Threat: ⭐
Strategy: Stick close to the boss.
Smashes and sweeps the ground, dealing Ice DMG and applying a large amount of Ice status.
Threat: ⭐
Strategy: Stick close to the boss.
Double ground pound, dealing Poisonous DMG and status.
Threat: ⭐⭐
Strategy: Dodge or reposition to avoid it. If your HP is enough, you can also tank it using a skill with super armor.
The boss throws a poison orb, dealing Poisonous DMG and status.
Threat: ⭐⭐
Strategy: When the boss pulls his left hand back, dodge. If your HP is healthy, you can also use a super armor skill to tank it.
The boss throws 3 Thunder orbs, dealing Thunder DMG.
Threat: ⭐⭐
Strategy: Get right up close to the boss — the Thunder orbs won't hit you.
The boss claps his hands, dealing Ice DMG and status.
Threat: ⭐⭐
Strategy: Dodge or reposition to avoid. It's best not to tank this: once Ice accumulation maxes out, you'll be frozen, which forcibly interrupts your skill casting and breaks your attack rhythm.
The boss summons two walls of fire in front. Characters who run into them receive Fire damage and status. When the boss’s HP falls below 98,800, the fire walls begin moving sideways.
Threat: ⭐
Strategy: Attack the boss normally; don’t blindly charge in.
The boss performs a large frontal breath attack, dealing Fire damage and status. Threat: ⭐⭐
Strategy: Dodge or reposition to avoid. If your HP is healthy, you can also use a super armor skill to tank it.
The boss punching the ground with fists, dealing Ice damage and status.
Threat: ⭐⭐
Strategy: There are six hits total. The first one has an irregular hitbox — when the boss raises its hand, it may graze you. It's recommended to dodge the first hit. For the remaining ones, just stay close to the boss and you won’t get hit.
Two thunder vortexes appear in the boss’s palms, converging toward the center. Once combined, they explode, releasing mini-vortexes outward. Characters touching the vortexes take damage.
Threat: ⭐⭐
Strategy: Avoid the path of the tornado's movement.
Two Thunder vortexes appear in the boss’s palms, converging toward the center. Once combined, they explode, releasing mini-vortexes outward. Characters touching the vortexes take damage.
Threat: ⭐⭐⭐
Strategy: Watch where the energy orbs land and dodge or reposition accordingly.
Continuous lightning strikes from the sky, dealing Thunder DMG, and leaving damage zones on the ground.
Threat: ⭐
Strategy: Deal damage to the boss normally — this one can’t be avoided.
Triple chain explosion, similar to bouncing projectiles, causing Fire damage and status.
Threat: ⭐⭐⭐
Strategy: Move or dodge toward the boss’s rear to avoid the first hit. For the next two, observe the trajectory of the falling shards and look for gaps to dodge or move through. Note: after each explosion, Fire damage will briefly remain on the ground — don’t step into it right away.
The boss pounds the ground repeatedly, each strike generating an ice spike field in front, dealing Ice damage and status.
Threat: ⭐⭐⭐
Strategy: There are six hits total. The first one has an irregular hitbox — when the boss raises its hand, it may graze you. It's recommended to dodge the first hit. For the rest, stay close to the boss and you won’t be hit. Also be aware that stepping on the icicles before they disappear will cause damage and increase debuff buildup.
The boss releases a shockwave that expands to full screen, dealing true damage based on a percentage of the character’s max HP. This is triggered every minute, following an on-screen boss dialogue.
Threat: ⭐⭐⭐⭐
Strategy: Watch the warning — when the red ring expands to the outer edge, dodge or use your ULTRA to avoid it. The damage is very high; don’t try to tank it.
The boss performs two consecutive ground slams, each dealing screen-wide true damage based on max HP and dealing Ice status. HP Lock Mechanism: Triggered when the boss’s HP hits X99359, X98799, X97199, X93959, and X92559.
Threat: ⭐⭐⭐⭐⭐
Strategy: Watch the boss’s movement — when it slams down with both fists, dodge or use your ULTRA. The damage is extremely high and causes freezing; taking it head-on can easily get you killed. Note: during this move, the boss is in a locked-HP state. Your damage will be recorded in the stats, but the boss won’t lose HP, nor will you earn points — so just focus on dodging.
Because the BOSS's various resistances gradually increase over time and as its HP decreases, once its resistance reaches 100%, it becomes immune to damage—any skill used on it will be completely negated. Therefore, reducing the BOSS's resistance in Astral Expedition is essential for extending the damage duration.
(1) The third Soul Skill of Amorphous Eyes reduces the enemy’s all-elemental resistance by 10% at level 1, and up to 30% at max level, making it highly versatile across all elemental builds. Each elemental build also has its own suitable Soul Cor; like Frostwurm Cthylla (Ice)、Solemn Brynhild (Fire)、Lezard. The God of The Moon (Poisionous)、Thor the God of Thunder (Thunder)。
(2) As mentioned in the Time Mechanic, characters will begin to suffer from continuous environmental damage after 120 seconds of battle. Therefore, it's recommended to bring Moderator Audhum to ensure some degree of sustain. Its AOE healing benefits the entire team, significantly increasing overall survivability.
Besides Audhum, other Soul Cores like The Saint (Fire), Ymir the Origin (Thunder), The Goddess of Youth (Poisonous), and Chaos can also provide sustained healing, so you can choose the right combination based on your setup.
(1) In addition to traditional resistance-reducing Soul Cores, new gear affixes have been added that reduce enemy resistance. In Version 2.2, the newly introduced Myriad Casket feature allows Mythic gear to be upgraded into Immortal gear with set bonuses (upgrade materials can be obtained via the Astral Expedition mode). Notably, the Teal Goldscale Helm Set grants a 2-piece bonus that reduces enemy all-elemental resistance by 18% upon entering combat.
Tips: If your gear has an Ancient Affix like “Required set pieces for XX set bonus -1”, then you only need one piece of the set to activate the 2-piece effect.
(2) The set mentioned above can be relatively difficult to obtain in the early stages of the version due to material shortages. For players lacking resources, consider this newly added Immortal accessory from Orisols I Shop: the Molten Worldscorch Ring. This piece comes with a built-in affix that reduces the enemy’s all-elemental resistance by 8%. It only costs 50,000 Co-op Badges.
Since environmental damage reduces both HP and stamina, careless actions may result in stamina not recovering properly. It’s recommended to get into the habit of frequently using Soul Shard.
(1) Soul Shard System
When a character uses a skill, it consumes stamina and leaves behind a red Soul Shard gauge in the stamina bar. If the character avoids taking damage during this time, a yellow Soul Shard recovery bar will appear. While the yellow bar is still visible, performing actions like weapon switch or dodge will trigger a Soul Shard, instantly restoring stamina equal to the yellow portion of the bar.
(2) Affix
In addition to quickly restoring stamina, Soul Shard can also be enhanced with equipment affixes such as “Restore HP when Soul Shard is triggered”, further improving sustain.
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Dear Inheritors:
To provide a better gaming experience, we will conduct server shutdown maintenance for the v2.2.0 update at 11:00AM on June 11th (UTC+8). During this time the server will be temporarily unavailable for 5 hours, players won't be able to log in at that time. Please arrange your time accordingly. The specific update information can be checked in "V2.2 Update Announcement."
Current Posts:
Once the servers are back online, the following rewards will be sent to all Inheritors via in-game mail on the same day:
◇ Orisols Scroll *10
◇ Soul Stone *588
◇ Sanity Crystal *1
- - - - - - - - - - - - - - - - - - - - - -
The following rewards will be adjusted after the upcoming maintenance. Inheritors are advised to claim them after the update or the rewards will not refresh the day after the server reopens.
◇ Weekly Pass Daily Gain: Will be changed to the “Emerald Chest,” a selectable reward of either 1M Ancient Coins or 150 Soul Stones.
◇ Monthly Pass Daily Gain: Will be changed to the “Gilded Chest,” a selectable reward of either 200 Divine Caststone or 300 Soul Stones.
- - - - - - - - - - - - - - - - - - - - - -
A new cycle of events will begin once the server resumes. Please make sure to claim any ongoing event rewards before the maintenance to avoid unnecessary losses.
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Dear Inheritors:
BOGX v2.2 update – The Dusky Bloodline: Astral Expedition will officially launch on June 11!
This update features a luxurious lineup: new game mode, new class, new Soul Cores, new Transmogs, and new cultivation systems...
The Old Ones whisper forbidden coordinates; the astral dust calls for an expedition
Fully armed Inheritors...
Will you be able to traverse the stars and conquer the Old Gods?
Upon returning from the Divine Trial in the Entity Illusion, the Inheritors are unexpectedly transported to a planet covered in a surface resembling muscular tissue — the sealed land of Y'golonac’s Skull.
Here, a manifestation formed of black, viscous fluid is steadily corrupting the seal. To prevent the World Tree from being infected and parasitized, the Inheritors must defeat this entity and reseal it.
✦✦✦ Gameplay Overview ✦✦✦
◇ Inheritors will form 3-player squads within their Caravan to challenge a brand-new boss: One of the Parasitic Old Ones, the Skin-Splitter of the Corrupted Star Core — the Embodiment of Y'golonac’s Skull: Darkvein Adiposer ◇ Once the battle begins, Darkvein Adiposer will periodically increase its defense and attack, either over time or when receiving a certain amount of damage. Be cautious of its complex and aggressive skills.
◇ During the event, once a squad is formed, players cannot team up with others outside that squad.
◇ Players can challenge unlimited times, and only your highest score will be recorded.
◇ By completing the challenge, players can earn rich rewards, including Squad Point, Caravan Points, Squad Rank, Caravan Rank, and more.
◇ See the full rules and rewards on the "Astral Expedition" page within "Caravan."
Inheritors can now switch between Free Cast Mode and Skill Chain Mode from the top left corner of the Skills page.
◇ In Free Cast Mode, each skill enters its own independent CD after being used, and is no longer affected by the shared cooldown of the skill chain.
◇ However, in Free Cast Mode, the CD of each skill may vary, and the exact values can be viewed directly on the Skills page.
◇ Certain affixes that enhance skill chains (e.g., “Increases damage while the skill chain is on CD”) may partially or not function in Free Cast Mode. For full compatibility details, refer to the "?" icon on the Skills page.
Wielding a mighty warhammer to crush all evil, this formidable new class features numerous super armor skills (with both Ice and Fire elements) and can enhance teammates' ATK.
An intrepid warrior born of noble lineage, Chaos is said to have held back the enemy, spilling his last drop of blood on the battlefield between humanity and the Fallen Gods to cover the retreat of the human allied forces. Hailing from the "Black Wolf" clan of the Human Royal City, Chaos descends from ancestors who once encountered Odin, the King of the Gods. From this union sprang offspring bearing divine blood, bestowing extraordinary power upon their descendants through their very veins.
◇ New Ice Soul Core Now Available!
1. Loki The Evil (Mythic) & Frigg The Star Goddess (Primal)
After activating Affinity, you can manually refresh all skill CDs and gain high Crit rates and Ice Elemental ATK increases.
2. Cthylla The Frostwyrm (Primal) & Casias The Ancient King (Legendary)
Grants a significant final DMG bonus and DMG reduction. When triggering Cthylla's Active Soul Skill, it also reduces the target's Ice Resistance.
3. Kraken The Sea Monster (Primal) & Grid The Black Coffin (Epic)
Provides a high Crit rate. When attacking enemies affected by Ice debuffs, deals increased DMG. Triggering the Kraken's active Soul Skill further boosts your Crit DMG significantly.
4. Hydra The Deep Diver (Primal) & Isis The Diviner (Epic)
Increases great CD reduction. When facing monster crowds, the Deep Diver's Active Soul Skill also has a crowd-control (pulling) effect.
◇ Balder The God of Light
When Hel, Goddess of the Underworld, pronounced her oracle: "Only an ocean of mortal tears can redeem the Light," Balder's silver coffin was left suspended atop Yggdrasil. Prophecy foretells: When decayed roots sprout anew, he shall return, wielding an emerald branch and treading upon an ocean of cries.
The Affinity can be activated independently and grants a high boost to both Crit DMG and elemental DMG. Participate in Astral Expedition to win the Superme version by chance!
Hela - Crimson Moon Reverie
As the Blood Moon stains the withered branches of the World Tree, the blade entwines with the Eternal Night Rose.
When she strikes down the starlight, her fangs and sword gleam in unison — a dual requiem of Norse valkyries and the progenitor of the bloodline.
Esther - Phantasmal Night's Allure
When the veil of night is torn by gunfire, starlight seeps through the gown.
As she pulls the trigger, rose-tinted smoke and bloodline sorcery entwine—the bullet’s path curves like the vines of a Night Rose, blooming under moonlight with a deadly, graceful arc.
Chaos - Lord of Eternal Night
When the stars extinguish their final glimmer, the scythe carves through the veil of eternal night.
With each swing, dark matter surges like a living cloak—every scythe dance tears open miniature black holes, as if the Abyss itself were wielding the power of harvest.
While battling the Darkvein Adiposer in the depths of the astral sea, Inheritors unexpectedly obtained the “Myriad Casket”—an artifact that holds a trace of the Thousand-Faced God Nyarlathotep.Audhum's research revealed that this casket can be powered using rare materials from the starry abyss, allowing it to alter the nature of Mythical gears, and even evolve it beyond its limits into Immortal gears...
Inheritors can consume Starmoire Crystal to individually construct Ancient Affixes on a designated Mythical item. Once satisfied with a specific affix, it can be locked, preventing further rerolling. Locking an affix unlocks the next slot. After constructing and locking all four affixes, you can consume a Pyre Script to ascend the item into an Immortal gear, gaining unique powerful bonuses.
Both Starmoire Crystal and Pyre Script can be obtained through the Astral Expedition.
For detailed rules, please refer to the "?" icon in Myriad Casket.
Chapter Trurem 6-5 unlocks, World Progress, chapter task, Yggdrasil Blessing and more are available
A new Willpower Leaderboard has been added; Inheritors can check their current Willpower rankings in the Thought Amulet interface
Optimized and enhanced passive skill for the Warriors
Optimized the combat feel of skills and fixed abnormal skill range issues for Esther
Improved skill performance and hit feedback for certain classes
Improved display of Privileges in both leaderboard and chat interfaces
Privilege Level Cap Expanded
Weekly and Monthly Pass daily rewards have been expanded — Inheritors can now choose additional rewards beyond the default ones
Optimized the UI design for several interfaces
Improved performance in co-op battles
Optimized device compatibility for certain mobile models
New Entity Illusion option button for sorting Solo/Co-op Silver Keys
Added a filter for Yellow Sign in the Backpack > Equipment DISAM feature
Players can still continue the level once being defeated by Invader (the red hand) in main story
After death, Inheritors can use the “Spring of Revival” to resurrect and continue the Boss battle in main story
Optimized certain newbie tutorials and feature guidance steps
Thought Amulet preview feature added, including estimated Willpower drops
Entity Illusion would be unlocked once Voidom 5-2 finished
Skip battles in Entity Illusion and directly claim rewards from Solo keys tier 1 to 3 (no Privilege required)
Added a clear sign on the Skill page to show the “Cost -1” attribute
Increased mailbox capacity, and new mails will now appear pinned at the top
The maximum number of Life Wedges that can be consumed at once in Soul Core upgrades now grows with the Inheritor’s level
New Mythical Blueprint exchanges have been added to the Campaign Shop
Added Level Support Pack and Deluxe Level Support Pack to the Soul Jade Shop
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Blade of God X: Orisols Wiki
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Blade of God X: Orisols, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Blade of God X: Orisols statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.