Greetings, Captains!
One of the biggest content updates we've ever done, the Aerial Update, is out now! In addition to that, the game is 30% off until October 20!
https://store.steampowered.com/app/1143810/Black_Skylands/
UPDATE FEATURES
🔹 Salvo for skyship cannons
The cannons on the player's ships have been replaced by salvo fire; now, air battles look much brighter and tactically more exciting.
🔹 Impulse Shield
Reflects projectiles at the enemy.
🔹 Ship's forward guns
The ship now has separate forward guns.
🔹 Reworked skyship boost
The boost has a significant initial impact. It uses energy that replenishes automatically.
🔹 New enemies
🔹 New enemy cruisers
- Double Treat - equipped with a giant cannon;
- Allin - an impregnable flying fortress.
🔹 Destructible armor on enemy ships
Some enemy vessels are equipped with armor that can be destroyed gradually. Also, those vessels have weak spots: if you hit that spot, the enemy becomes more vulnerable.
🔹 Improved enemy balance and AI
In addition, they have updated behavior - aerial enemies now attack at proximity and interact in squads. New types of flying Swarms have also been added.
🔹 Air currents
Speed up map navigation or use the air currents in battles.
🔹 Increased space between islands
More space for air battles
🔹 New music manager
The music now depends on the environment and other conditions, such as the player's health. Also, the manager doesn't just switch tracks but turns the appropriate music layers on/off, which makes the music flow smoothly.
Captains, thank you for your support! We hope you’ll enjoy this update. Remember that we’re looking forward to reading your feedback!
Other changes
- Added the possibility to order Luma to take the box with the cargo while player is operating the ship
- Holding the Fire button now allows you to start shooting even if the Fire button was pressed during the weapon’s change period
- Fixed interruption of music and notification, while entering the location at the docking of the Windyriver and Broken Stairs locations
- Ship’s controls were updated
- Blowders can explode the rocks obstructions with TNT
- Game camera no longer jerks, while entering / exiting the steering wheel or ship os colliding with the ground
- Fixed incorrect ship’s control tips
- Ships accelerate with a push effect, while using the boost now
- Fixed the repulsion of composite objects’ parts by explosions (for example, an engine, a fuel tank, a player's ship's steering wheel)
- Fixed grenade indicator is flashing while switching weapons
- Gun’s overheating system has been changed: now the cooling rate may be differ, depending on whether the gun was overheated (to the end or not)
- Fixed the bug when the artifact’s cooldown restorer had restored the cooldown of all artifacts at once
- Fixed the player's flashlight and the flashlight on the player's ship
- Ship ability widgets were removed from HUD
- Ship abilities tab from Ron's shop was removed
- Keybinding setting for ship abilities were removed
- Ship components’ UI in the tablet was rechanged: the button for installing a ship's nose guns was added, the button for installing ship abilities was removed
- Slightly increased bosses’ HP: Rhoda, Airis, Mort
- Fixed particles for projectiles
- Key assignment has been reset
- Cruise control will turn on automatically, while player is using gamepad
Yours truly,
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