Dear Operators,
Here we are! Following the two playtests, it is time to take the big leap. The migration to Unreal Engine 5.7.2 is now live today, Tuesday, February 3.
This is a major step forward for Black One Blood Brothers. Moving to this version of Unreal Engine allows us to break free from previous constraints and unlock exciting new possibilities for the game on many levels. There is no going back.
Visual Impact
The maps are now richer and more detailed, with improved lighting and readability, guided by a core objective that matters to all of us: bringing more life, more natural environments, and deeper immersion. It feels like discovering them for the first time, from a completely different angle and under a new light.
For more technical details on these improvements, you can check out our previous article on Steam.
Gameplay Changes
You asked for it, and I’ve been listening. Expect more diverse formations, better awareness of your teammates’ progression across the map, and reworked OPFOR behaviors designed to increase immersion while also offering greater flexibility. That is one of the key effects of migrating to Unreal Engine 5.7.
On top of these improvements, the UE 5.7 release introduces voice commands. This new tactical option complements the TacMap and Quick Orders. These three different ways of approaching a mission work together to give you full freedom to imagine, adapt, and refine your strategies. This feature will continue to be improved over time to meet your expectations.
New Visual Identity
This release is also an opportunity to celebrate with a new visual identity. It is built around tactical spirit, the sense of brotherhood within the squad you lead, and the energy of engagement, along with a modernized logo.
What if I don't want to play the game on Unreal Engine 5.7.2.?
For our players who don't want to make the shift, we also have another good news: they will be able to enjoy Black One Blood Brothers the way it was before the migration, by choosing the "legacy_version" public branch. However, please note that this version will not support any upcoming update.
This migration is not an end in itself and does not mark the exit of Black One Blood Brothers from Early Access. As always, Helios remains attentive, and you are warmly invited to share your feedback on Discord, X, Reddit, and Steam to help improve the game and bring your ideas forward.
We hope you will enjoy this update!
We also have one additional big update on Discord, join to learn more!
Helios, out.
Check our latest trailer here:
FULL PATCHNOTES BELOW
FEATURED
- Overhaul: Game migration on Unreal Engine 5.7.2 (DirectX 12)
- Overhaul: Dynamic lighting and global illumination implemented across all maps
- Overhaul: Dynamic shadows completely reworked for realism
- Overhaul: Unified weather pipeline; reworked lighting and all precipitation
- Overhaul: Replaced the old flat water plane with an entirely new water system for rivers and oceans (for a future update...)
- Overhaul: Sound design for all character footstep and movement sounds
- Overhaul: Aiming system with a precision scope
- Addition: Voice commands system
- Addition: Integrated Lumen GI for real-time bounce lighting
- Addition: Integrated Lumen reflections for real-time, high-quality glossy surfaces
- Addition: Impact of weather on vegetation
- Addition: Nvidia DLSS Super Resolution 4.0
- Addition: Nvidia Reflex Low Latency
- Addition: AMD Fidelity Super Resolution 4.0.3
- Addition: Intel XeSS Super Resolution 2.3
- Addition: DirectX 11 option launch — For GPUs that don’t support DirectX 12
- Addition: Left / Right Pockets
- Addition: Scarf
VOICE COMMANDS
- Addition: Selection - All units
- Addition: Selection - Select character 1 to 12
- Addition: Selection - Select squad 1 to 6
- Addition: Stance - Stand up / Crouch / Prone
- Addition: Speed - Walk / Run / Sprint
- Addition: Rules of engagement - Hold Fire / Return fire / Open fire / Neutralization shot / Fire at will
- Addition: Laser - On / Off
- Addition: Flashlight - On / Off
- Addition: Formation Column / Line / Arrowhead / Double Line / Echelon Left / Echelon Right / Swarm
- Addition: Order - Follow me
- Addition: Order - Create Squad
- Addition: Order - Hold Position
- Addition: Order - Form Up
- Addition: Order - Move here
- Addition: Order - Watch here
- Addition: Order - Interact
- Addition: Order - Engage target
- Addition: Order - Breach and Clear
- Addition: Order - Take Cover
- Addition: Order - Throw Frag
- Addition: Order - Throw Flashbang
- Addition: Order - Throw Smoke
- Addition: Order - Switch weapon
- Addition: Order - Heal the wounded
INVENTORY AND CLOTHING CONTENT
- Addition: New helmet - Night Vision Head Mount (29 camos)
- Addition: Left and Right Pocket - Bag I
- Addition: Left and Right Pocket - Bag II
- Addition: Left and Right Pocket - Bag III
- Addition: Left and Right Pocket - Bag IV
- Addition: Left and Right Pocket - Ammos I
- Addition: Left and Right Pocket - Ammos II
- Addition: Scarf - Operator
MAP EDITOR
- Addition: Body corpse
- Addition: Bullet casings
- Addition: Police Vehicle
- Addition: Assault Vehicle
GENERAL CONTENT
- Overhaul: Level design of the “Elegance Airport” map
- Overhaul: Level design of the “Jin-Shu Temple” map
- Improvement: Foliage of the “Enila Islands- Talmio” map
- Improvement: Foliage of the “Enila Islands- Tanavia” map
- Improvement: Level design of the “Valenwood Villa” map
- Improvement: Level design of the “Old Fortress” map
GAMEPLAY
- Overhaul: Camera movement during player movement
- Overhaul: New lockpicking animations—more realistic and longer than a door breach
- Overhaul: Bullet impact reaction on a killed character
- Addition: Bodycam view
- Addition: Voice Commands Tutorial
- Addition: Option in the tac-map that allows you to choose whether an operator can automatically revive a wounded teammate
- Addition: Choice of mission objectives can be doubled
- Addition: FOV-scaled mouse sensitivity (cursor movement now adapts to the camera’s field of view)
- Addition: Visible explosive device on booby-trapped doors and windows
- Addition: New action that lets you detonate all explosives at once
- Addition: Rolling option in photo mode
- Addition: On first launch, the game detects and sets the game’s language
- Addition: On first launch, if the game is set to French, the default key bindings are AZERTY
- Improvement: Overall CPU usage optimization
- Improvement: Optimizing the animation system using multithreading
- Improvement: Spawn / Despawn system in War and Siege modes
- Improvement: A hostage being killed no longer causes the mission to fail as long as there are other hostages that can still be rescued
- Improvement: Number of hostages rescued or killed affects the mission rating
- Improvement: Number of hostages rescued and killed is shown in the debriefing
- Improvement: Sprint Speed
- Improvement: Equipment camouflage has more of an impact during a night operation
- Improvement: New first-person camera behavior during door and window interactions
- Improvement: Operator positioning accuracy during door interactions
- Improvement: Effectiveness of suppressors varies depending on the type of weapon
- Improvement: Adjusting the amount of experience points earned based on the difficulty level in Mission mode
- Improvement: Shotgun shells are automatically distributed across magazines
- Improvement: Sound indicating that the player has been spotted by the enemy no longer plays when the tac-map is active
- Improvement: Ghillie suits have a greater camouflage bonus
- Improvement: Maximum equipment-based camouflage bonus increases from 30% to 40%
- Fix: "Toggle Aiming" option didn't work correctly
- Fix: Invisible wall around the residential house that was preventing proper clicking on the tac-map
- Fix: Numerous scripting errors
AI
- Overhaul: Reworked pathfinding so squad members now follow the player and maintain formation more intelligently, especially in tight, complex environments
- Overhaul: Reworked the squadmate teleportation system
- Addition: Operators will automatically attempt to revive a wounded teammate without being given an order
- Addition: Fog affects the vision of all allies and enemies on the mission
- Addition: By default, the player's squadmates take cover if they have no orders
- Addition: Wounded operators regularly call over the radio to ask for help
- Addition: Enemies can now patrol in pairs
- Addition: Enemy visual detection is significantly reduced in the “Reco” game mode to improve player infiltration
- Improvement: Overall AI Optimisation
- Improvement: Operators move more organically when they all move to the same waypoint
- Improvement: Enemy perception is much lower during night missions
- Improvement: Optimization for finding a cover point
- Fix: Several issues where operators can fall below the map when they’re dead or unconscious
RENDERING
- Overhaul: Main Menu Soundtrack
- Overhaul: Ocean rendering
- Overhaul: Car designs in parking lots
- Overhaul: HALO animations
- Overhaul: Knife attack animation
- Addition: HALO jump preparation cutscene in the plane
- Addition: Small stones on dirt paths on certain maps
- Addition: Grass reacts as the player moves through it
- Addition: Depth of Field
- Addition: Seamless transition between infiltration and combat music
- Addition: Some lights may be damaged, causing the electric lights to flicker
- Addition: Local fog visible in the distant environment
- Improvement: Night-vision goggles rendered with green phosphor
- Improvement: Landscape textures on numerous maps
- Improvement: Textures size on numerous assets
- Improvement: Distant texture rendering on landscapes
- Improvement: Size of patches on military jackets
- Improvement: Light intensity based on the weather
- Improvement: Best watch position on the left arm to see the time in first-person view
- Fix: Visual rendering issues on many textures
UI
- Overhaul: Maps Thumbnail
- Addition: New executable icon
- Addition: Keyboard layout - Choose between qwerty or azerty (Reset keys to default)
- Addition: Graphics option - Ray Tracing option
- Addition: Graphics option - Lumen Global Illumination Option
- Addition: Graphics option - Lumen Reflections Option
- Addition: Graphics option - Global Illumination Quality
- Addition: Graphics option - Global Illumination Distance
- Addition: Graphics option - Reflections Quality
- Addition: Graphics option - Upscaling Option
- Addition: Graphics option - DLSS Quality
- Addition: Graphics option - FSR Quality
- Addition: Graphics option - XeSS Quality
- Addition: Graphics option - Landscape Quality
- Addition: Graphics option - Electric Light Shadows
- Addition: Graphics option - Contact Shadows
- Addition: Graphics option - Frame Limit Option
- Addition: Graphics option - Realistic Bloom Option
- Addition: Graphics option - Depth of Field