
Steam news
Full Steam announcements and update articles for this title.
Fixed
Fixed an issue where the chest was incorrectly shrunk.
Fixed an issue with the detail level of the injured skin texture.
Fixed a collision issue with the grenade launcher.
Fixes
Fixed an issue where New Game+ content would sometimes incorrectly appear in Normal Mode
Fixed an issue where Korean text could not be displayed
Fixes
Fixed an issue where high heels changed the main character's height unexpectedly.
Fixed an issue where incorrectly configured motion blur could not be saved.
Fixed misalignment issues in some zombie dog animations.
Fixed an issue where some sound effects could not be played.
Adjustments
Adjusted an issue where the shotgun sometimes failed to hit targets.
Adjusted the hit reaction animation of crawling zombies.
Changed the brightness adjustment method to Gamma.
Adjusted color grading.
After months of day and night polishing, we are finally welcoming this heavy-weight update! Right now, our hearts are filled with both excitement and anticipation.
To give back to everyone for your continuous support and patient waiting, we have given our all for this update, bringing a massive amount of content that nearly doubles the game:
New Game+ & New Endings: Provides a deep multi-playthrough experience to explore the diverse ultimate directions of the story. (Don't forget to take Dad's medicine!)
Brand New Map Areas: Expands the game's world view, bringing rich terrain structures and exploration elements.
Randomized Gameplay Mode: Greatly increases replay value, bringing stage challenges filled with variables.
Equipment & Appearance System: Fully implements multiple brand new weapons, diverse outfits, and hairstyle customization options.
【Future Development Roadmap】
Our steps forward will not stop. Future plans are already on the way:
Photo Mode: Let frozen, beautiful visuals become your exclusive adventure epic.
Voice Update: Mandarin Chinese dubbing will be implemented soon, bringing a more immersive audio-visual experience!
Thank you again from the bottom of our hearts for the companionship of every player. Please fully enjoy this brand-new journey!
🎮 New Content & Updates
Brand New "Random Mode": In a new game, monsters and resources will be randomly generated. Since the random mechanism may generate extreme difficulty, please make sure to develop a habit of saving at any time. (This mode is full of surprises, extremely suitable for players who love challenges or want to showcase high skills in live streams!)
Outfits & Styling:
Added "Researcher Outfit" and "Bunny Girl Outfit" (unlocked in New Game+ mode).
Added 2 brand-new hairstyles.
Added "Clothing Damage Degree" toggle function (unlocked in the post-clear End Game mode).
Brand New Maps:
Added "Campus" map.
Added "Waterway" map.
Added "Basement" map.
Added "Research Institute Floor 3" map.
Added "Train" map.
Brand New Weapons:
Added "Laser Cannon".
Added "Glock Pistol".
Combat & Control Optimization:
Adjusted Stamina (SP) consumption for different melee weapons.
When attacking with melee weapons, correcting the attack direction within a short time is now allowed.
Updated the attack moves for "Stun Blade" and melee weapon animations.
Adjusted character turning speed and the distance limit for auto-aim.
Added "Invert X-Axis" control function.
Shooting & Visual Feedback:
Updated hit feedback when zombies are shot.
Updated shooting and magazine-reloading animations.
Added a prompt sound effect when the gun is empty (no bullets).
System & Graphics Optimization:
Adjusted skin detail texture.
Improved flashlight battery mechanic: held batteries can now be stored into the battery case first.
Fixed an issue where Global Illumination (GI) generated noise in scenes that were too dark.
The system will automatically record the last glasses appearance setting.
Adjusted the sub-skill "Critical Damage Boost": changed the effect to additionally increase base damage by 1x.
🔧 Bug Fixes
UI & Text:
Fixed an issue where the selection box would get stuck at the "Knife Attack Power" position when closing and returning to the clothing interface after selecting all skills.
Fixed text errors in the opening dialogue.
Fixed an issue where the Menu could still be opened during the opening dialogue.
Fixed runtime errors in some language versions.
Models & Animations:
Fixed a clipping issue with the chest area of the leather jacket.
Fixed an issue where characters' eyes did not rotate in some animations.
Combat & Items:
Fixed an issue where the shotgun would still perform the reloading action at 0 bullets.
Fixed an issue where some bullet counts at 0 would still remain in the inventory.
Fixed an issue where the camera view would jitter (jump) after auto-aim shooting.
Fixed overlapping sound effects during magazine replacement.
Stages & Monsters:
Fixed an issue where different save slots would display the same page of save content.
Fixed an issue where automatic doors would continuously open twice in a row.
Fixed an issue where "Light Bugs" would still attack after death.
📈 Performance Optimization
Map Optimization: Optimized map collision and boundary detection performance.
VRAM Optimization: Optimized video memory (VRAM) usage for some textures.
New random mode: Every challenge is a fresh start.
Survival mode and multi-character system: Unlock more characters and survive in extreme environments.
Photo mode: Capture memorable moments from your adventures anytime.
New Game+ exclusive content: Add 3 explorable maps, a brand-new Boss, and more mind-bending puzzles.
Expanded equipment and cosmetics: More powerful gear and unique outfits to acquire.
True ending route: Unlock key choices leading to the truth in New Game+.
Voice update: Add Mandarin (Putonghua) voiceover option. Due to the substantial content, we anticipate 4 months or more of development time to polish quality. Thank you for your continued support and patience—stay tuned! 👇 In-development map preview:
New hair style.
Updates / New Features
Increased knife hit rate.
Enhanced Flares; they now detonate to deal damage.
Added animation for being bitten from behind and screen shake effect when bitten.
Updated the Electrical Box UI.
Updated sound effects for some guns.
Added Screen Space Reflection (SSR) setting.
Added a beta Randomizer mode. When enabled, monster spawns and resources will be randomized. Since randomization may lead to extremely unfair situations, please save often to avoid softlocks (Enable in Title Screen Game Settings: Settings -> randomizer -> apply -> new game).
Fixed an issue where electric current volume could not be controlled.
Fixed missing head animation during reloading.
Fixed an issue where firearms would disappear after being hit.
Changed some zombie animations.
Fixed an issue where scenery disappeared when the camera was pressed against doors in certain areas.
Fixed an issue where aiming was disabled after some cutscenes.
Fixed system issues occurring when Korean language was selected.
Fixed an issue where the character could not move when loading a save while holding certain weapons.
Improved clothing textures.
Optimized collision system performance.
Optimized lighting and shadow effects.
Reduced stuttering when transitioning between scenes.
Optimized textures to reduce memory usage.
Updates/New Features
Added key binding configuration feature: Players can now customize key settings.
Increased vertical camera rotation angle: Expanded the range for looking up and down.
Updated button icons in text: Refreshed the button icons displayed within text content.
Adjusted Machine Gun stats: Modified Recoil, Fire Rate, and Damage.
Jingnan's weight increased by 1kg: Character "Jingnan" has a weight adjustment.
Modified some UI sizes: Adjusted the dimensions of certain user interface elements.
Removed gameplay tips display: Tips are no longer shown during gameplay; they are now only displayed within the map screen.
Updated game color grading: Adjusted the overall color tone of the game.
Fixed title screen exit error: Resolved an issue where players could not quit to the title screen.
Fixed map stuck spots: Addressed issues where characters would get stuck in certain parts of the map.
Fixed zombie attack hitbox: Corrected the detection range for zombie attacks.
Improved clothing textures: Enhanced the quality of clothing textures.
Optimized collision system: Improved the performance of the collision detection system.
Optimized lighting effects: Enhanced game lighting and shadow performance.
Update/New
Increased knife hit impact and hit count.
Modified knife attack power, speed, angle, and stamina usage.
Updated textures for some clothing.
Adjusted visual effects for certain scenes.
Added option to toggle glasses display in game settings (temporary).
Fixed an issue where the gun sometimes could not be raised.
Fixed a bug where the Golden Shotgun reverted to a normal Shotgun after saving.
Fixed loading issues for some language text.
Corrected Portuguese (Brazil) text content.
Fixed an issue preventing map collection.
Optimized collision effects.
Fixed dormitory map disappearance issue.
Fixed dormitory chapel door opening automatically.
Fixed clothing damage display error.
Fixed issue where the golden shotgun sometimes failed to hit targets.
Fixed Christmas outfit fabric texture.
Fixed melee attack ineffectiveness of the Eyeless Monster.
Enhanced knife hit feedback.
Increased attack bonus and penetration for the golden shotgun.
Optimized collision effects.
Update Details
🎄 Christmas is here! To bring more holiday spirit, we’re launching the “Christmas Limited Outfit” 🎁 — simply log into the game to claim it for free! Put on your festive attire and celebrate a warm and joyful Christmas together!FixesFixed an issue with M4A aiming and shooting animations.
Fixed incorrect positioning of gunfire effects.
Added Golden Shotgun (available through Shotgun Synthesis).
Updated injured movement animation.
Adjusted handgun and shotgun firing animations.
Added new cutscenes.
Changed aiming camera position when holding a knife.
Removed stamina consumption for using the knife.
Updated Russian school uniform to include long socks.
Added new Christmas outfits.
Updated British school uniform’s second damaged stage; changed shoe and sock colors.
Improved machine gun firing stability.
Optimized item and terrain collider performance.
Fixes
Fixed movement animations so the character no longer bounces when moving on slopes.
Fixed an issue where the zombie dog collider caused abnormal jumping.
Fixed several text display errors.
Added second-stage damage states for Korean and Russian school uniforms.
Added a small number of character voice lines during combat.
Adjusted skin detail quality.
Increased flashlight power consumption.
Arrow keys (Up, Down, Left, Right) can now be used for movement.
Optimized camera shake when firing weapons.
Reduced the size of save thumbnails to speed up saving and loading.
Delayed background texture loading to improve overall performance.
Optimized post-death physics for monsters.
Fixes:
Fixed incorrect knife handling animations.
Fixed text disappearance issue in certain tutorial content.
Fixed the issue where the staircase in the RAT boss area sometimes became inaccessible.
Fixed surface errors on some clothing models.
Fixed parasite damage in hard mode.
Fixed low-quality upscaling errors.
Fixed reflection errors on some weapons.
Updates/New Additions:
Clothing damage now increases based on the number of injuries, no longer tied to HP.
Increased shotgun fire rate.
Added reaction to explosions for certain monsters.
Increased critical hit rate and damage when using a flashlight.
Added Hungarian language.
Enhanced movements for large zombies.
Added attack skills for spider monsters.
Slowed down the generation of RAT.
Increased the speed of skills that improve aiming speed.
Optimization:
Optimized monster collision detection performance.
Optimized blood splatter effect performance.
Fixes
Fixed the issue of objects disappearing after modifying some edges of the map.
Fixed certain areas where players could dash onto the ceiling.
Fixed the issue where fast-forwarding cutscenes would count the fast-forwarded time as playtime.
Fixed the grenade launcher causing no direct damage to flying insects.
Fixed the issue of low resolution for some text.
Fixed the issue where David could not pass through certain areas.
Updates/New Additions
Added summer school uniform/Taiwanese-style school uniform with two stages of damage.
Updated mask designs.
Added Italian subtitles.
Adjusted the speed of fast-forwarding cutscenes.
Adjusted the collision size of grenade launcher bullets.
Optimizations
Optimized the performance of the grenade launcher.
Optimized the performance of boss scenes.
Fixes:
Fixed collider settings on slopes.
Fixed terminal-related text descriptions.
Fixed school staircase colliders.
Fixed some monsters getting stuck on stairs.
Fixed issue where dormitory map stairs were not displayed during the first traversal.
Fixed animation issue with David on the ship.
Fixed an issue where the shotgun sometimes caused self-launching.
Fixed waterway staircase colliders.
Updates/Additions:
Added functionality to use up/down (W, S) keys to transfer 10 bullets.
Displayed the number of bullets obtained after crafting.
Initial display of sub-skills in the dressing UI.
Updated zombie dog collision detection.
Optimizations:
Optimized grenade launcher performance.
Improved shadow effects.
Optimized memory usage.
Fixes:
Fixed the issue where movement might become impossible after going upstairs in the sewer.
Updates/Additions:
Removed the dynamic resolution option.
Added a upscaling option.
Optimizations:
Optimized the stuttering when loading shaders for the first time.
Fixes:
Fixed clipping issues with some clothing.
Fixed the issue where the sewer area map disappears.
Fixed the issue where FPS cannot be changed sometimes.
Fixed the issue where rats do not attack.
Fixed the position of the dog in the dormitory area.
Fixed the issue where ships sink into the water.
Updates/New Additions:
Adjusted the speed of slashing actions.
Optimization:
Optimized ground detection performance.
Optimized Final Boss scene performance.
Optimized collision effects in the Final Boss scene.
Fixes
Fixed character elevation issues.
Fixed Lab 2 monster moving towards the player during loading.
Fixed Lab 1 triggering door opening animation twice.
Fixed certain terrain issues.
Fixed infinite ammo storage setting not working.
Fixed sliding issues on certain slopes.
Corrected gamepad instruction screen.
Fixed environment object display issue when retrying the final boss challenge.
Fixed weapon disappearing immediately when switching weapons.
Fixed handgun description.
Updates/Additions
Added reward explanation icons.
Increased save slots to 35.
Optimization
Fixed grenade launcher bug causing lag.
Fixes
Fixed the issue where the camera does not reset after a monster dies when bitten.
Fixed some text descriptions.
Fixed the issue where some rewards could not be triggered.
Fixed the issue where some text could not be displayed.
Fixed the problem of monsters in Laboratory 2 not dying.
Updates
Updated the physical representation of monsters after death (to prevent disappearance after death).
Optimizations
Improved the physical effects of collisions with enemies and the ground.
Optimized the texture loading sequence in high-quality settings.
Fixed
Fixed the issue where clothes disappeared during cutscenes.
Fixed the issue where the clothes' damage level during cutscenes was displayed based on the current health instead of the actual damage level.
Fixed some clothing physics issues.
Fixed some ground colliders in certain maps.
Significantly revised the Japanese text.
Fixed the issue where enemies in the tutorial level could disappear.
Updates
Increased the swing speed of the knife.
Story chapters and side missions
Tactical shooting and survival exploration
Multiple school uniforms and character upgrade systems
Enhanced clothing damage and physics effects
Survival Mode: extreme resource challenge
New Game+ with multiple endings
Animated cutscene dialogues
Full Mandarin voice acting
Global leaderboards
New map areas for exploration
Accessories system and outfit customization
Due to the imminent release of the official version, developers will be focusing on updating the official version's content, and will not be able to update and correct the DEMO version simultaneously. Therefore, the DEMO version will be temporarily removed from the platform after the official version is released. We apologize for any inconvenience this may cause.
Fixes
Fixed an issue where auto-play dialogues would jump again after pressing "next."
Fixed occasional missing damaged clothing in cutscenes.
Fixed some clothing physics.
Fixed auto-aim, which sometimes did not work.
Fixed head collision causing wall clipping during rolling.
Fixed incorrect display position of knife hit effects.
Fixed the use of low-resolution textures when set to high-quality.
Additions/Changes
Updated movement mechanics to prevent sliding on slopes.
Added invincibility frames during kicking/slashing/pushing actions.
Changed auto-save to no longer affect performance.
Adjustable anti-aliasing methods.
Added clothing damage levels.
Added 4K resolution option.
Updated the burn time of explosive barrels.
Added Portuguese (Brazil) language support.
Known Issues
Sometimes items obtained are not displayed.
Fixes
Fixed aiming properly when holding the aim button after evasion.
Auto-aim now follows the enemy.
Fixed some clothing clipping issues.
Fixed an issue where the gun-raising animation was sometimes missing when injured.
Additions/Changes
Weapons can now be switched immediately after throwing.
Increased the speed of throwing actions.
Changed the dog's running animation.
Optimizations
Reduced the number of preloaded shaders to minimize crashes.
Reduced memory usage.
Known Issues
Sometimes items obtained are not displayed.
Fixes:
Fixed errors and bugs.
Fixed partial material penetration display issues.
Fixed oversized collision areas in some scenes.
Fixed zombie overlapping and rotation issues.
Fixed shotgun sometimes being difficult to hit.
Fixed the issue where aiming could not be canceled after using throwable items when no throwable items are left.
Fixed zombies rotating constantly when too close.
Fixed Karen's underwear sometimes not displaying.
Fixed clipping issues with underwear.
Additions/Changes:
Updated character animations.
Updated bullet count UI.
Updated melee invincibility duration.
Updated push collision range.
Auto-aim duration set to 5 seconds.
Added blood splatter and wounds when knife hits.
Characters die when falling from high places.
Optimizations:
Optimized UI coding.
Enhanced special effects.
Fixes
Fixed an issue where aiming could not be immediately performed after being hit, requiring the aim button to be pressed again.
Fixed a problem where the screen jumps to other places at the start of transitions.
Fixed an issue where the shotgun sometimes dealt damage but did not interact with objects.
Fixed some settings that could not be saved.
Fixed incorrect dialogue triggering on 3/F.
Fixed corrupted text in Korean.
Additions/Changes
Added new BF documents.
BF Boss will now automatically SAVE after being defeated.
Language will no longer update every time when applying settings.
Updated rooftop transition animations and voiceovers.
Updated the leaving school transition animations and voiceovers.
Changed shotgun hit distance for closer range hits.
Updated item extraction so it won't extract all nearby items at once.
Shotgun can now trigger interactions at closer distances.
Added shortcut key for automatic weapon extraction.
Added ability to throw grenades consecutively.
Added automatic playback function during story scenes.
Modified leg kick combo.
Reduced attack power of spinning kick.
Added perspective direction to the mini-map.
Added option to customize aim assist.
Adjusted aim assist.
Modified hand grid icons and appearance.
Updated UI.
Optimizations
Optimized coding.
Optimized audio playback methods.
Optimized texture size.
Optimized skinning mesh.
Optimized physical collisions.
Optimized memory usage.
Fixes:
Fixed the issue where long-pressing the cancel button sometimes speeds up the game.
Fixed the problem where map colors were not displayed correctly in hard mode.
Fixed the issue where the playground lighting dims during rainy weather.
Fixed errors in the display of certain items.
Fixed missing subtitles in the 2F room.
Fixed the inability to switch weapons using hotkeys after loading a save.
Fixed the automatic respawn of flying insects.
Fixed errors in the display of certain maps.
Fixed damage detection after an exploding egg is burned.
Improved zombie death animations for smoother movements.
Fixed missing wall colors on certain floors of the school.
Optimizations:
Optimized and improved the UI/UX of the dressing system.
Optimized the UI of the settings screen.
Optimized the mesh of corpses.
New Additions/Modifications:
Added volume settings for characters.
Adjusted environment brightness and color.
Added Korean and German language options.
Displayed selected difficulty level when saving.
Added an image system within documents.
Reduced SP stamina when using push actions.
Enabled simultaneous use of push actions and knife.
Added the ability to sprint using the B key.
Added trajectory lines for throwable objects.
Allowed mouse usage when viewing documents.
Added surprise sound effects for headshots.
Known Issues:
Zombie animations sometimes fail to sync when bitten.
Fixes:
Fixed issue where sometimes no blood would appear.
Fixed issue where monsters would sometimes stand back up (invincible) after death.
Fixed issue where moving items back to their original slot would duplicate them.
Fixed issue where raising the gun was impossible after being attacked.
Optimizations:
Adjusted character backlighting.
UI improvements.
New/Changes:
Updated weapon switching sound effects.
Updated gunshot effects on monsters.
Added immobilization effect for grenade explosions.
Updated scene transitions to no longer require button inputs.
Increased crawling speed.
Prevented dodging from bypassing explosions.
Added three new languages (French, Spanish, Russian).
Known Issues:
Zombie animation sometimes does not sync when being bitten.
Fixes:
Fixed zombies automatically facing the player upon rising.
Fixed some zombie attack animations not being executed.
Adjusted SP consumption for knife usage.
Adjusted knife attack power.
Fixed occasional inability to aim after being attacked.
Fixed some skill descriptions.
Fixed camera clipping into walls when bitten.
Fixed zombies crawling under players.
Fixed some graphic settings not loading properly upon reload.
Fixed shotgun reloading exceeding the limit.
Optimizations:
Improved performance consumption of certain lighting effects.
Smoothed out transitions between some shooting animations.
Updated GPU animation skinning effects.
Additions/Modifications:
Increased the impact range of flare grenades.
Updated shotgun shooting animations.
Increased shotgun penetration power.
Reduced the number of bullets fired per shotgun shot.
Adjusted shotgun reload limit to 4.
Known Issues:
Zombie animations occasionally fail to synchronize when bitten.
Fixes
Fixed the issue where the character keeps raising their gun upon death.
Fixed aiming to temporarily target NPCs.
Fixed the problem of the gun disappearing when switching weapons due to being bitten.
Fixed dialogue errors when Ken turns into a zombie.
Fixed the error allowing direction changes during evasion.
Fixed display errors in certain one-way door maps.
Updates
Redesigned Ken's model.
Modified crawling animation to face forward.
Room maps now appear earlier.
Enabled mouse movement for camera views upon death.
Increased headshot damage multiplier.
Reduced damage to monster limbs.
Enhanced feedback for close-range hits.
Increased crawling speed.
Reduced chances of incorrect leg-kicking after evasion.
Updated grenade throwing animations.
Added functionality to use lighting to detonate explosive eggs.
Adjusted explosive egg respawn times.
Updated tutorial levels.
Improved document and item UI.
New Features
Added functionality to open the inventory with the ESC key.
Added preloaded shaders.
Known Issues
Zombie animations sometimes fail to sync when killed.
Occasionally unable to perform gun-raising actions after being attacked.
Fixed the issue with the volume button error.
Added the option to select the number of bullets to load.
Updated the outfit change interface.
Fixed the issue of being able to press MENU upon death.
Updated the zombie idle animation.
Updated zombie sound effects.
Fixed the blood decal normal map for headshots.
Fixed the error in running speed changes.
Fixed the issue of no footstep sounds while running occasionally.
Adjusted the hit range for pistols.
Enabled aiming during mid-back jump.
Updated to ensure each save has its own route and does not jump to other routes without restarting.
Added the ability to discard unwanted items at specific times.
Fixed the issue where hair would sometimes not display correctly.
Updated character skin textures.
Fixed the issue of eyelashes not being displayed.
Modified the weapon-switching animation.
Updated environmental icons.
Added SSGI settings.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Bio Goddess : Doomsday Begins, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Bio Goddess : Doomsday Begins statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.