Our
6th patch is now live! 🎉
One of the biggest quality-of-life improvements in this update is that
multiplayer should now feel a lot less laggy, thanks to several networking, synchronization, and performance improvements.
Added
- Added SPAS-12 firearm.
- Added persistent saving for selected skin, session configuration, and sandbox quick menu settings.
Fixes
- Fixed an inverse kinematics issue where only a player’s shoulders would detach when shoving another player in multiplayer.
- Fixed mods not unloading after leaving a session or returning to the lobby.
- Fixed mods not downloading when using the Portal download button.
- Fixed and improved mod list synchronization from sessions.
- Fixed an issue where dismembering a player during respawn could cause unexpected behavior.
- Fixed the LR-300 magazine well collision box being visible.
- Fixed movement rubber-banding.
- Fixed jitter on client height updates.
- Fixed an issue in Deathmatch on Bypass Street where players would respawn at the location of their death.
- Fixed an issue where entries could not be removed correctly from the Deathmatch weapon selection list.
- Fixed the .357 round preview image appearing stretched.
- Fixed stabbing sounds repeatedly playing when a player died.
- Fixed the Aurora Prime and TestMap sky shader appearing pixelated on Vulkan due to missing half-float support.
- Fixed impact sounds repeatedly playing during player-versus-player contact.
- Fixed NPC soldiers holding weapons when spawned without AI.
- Fixed a floor visual artifact in Beyond Starter.
- Fixed a reload-related issue.
- Fixed unintended actions on the tablet and disabled the ability for other players to use it.
- Fixed UI sound parameters.
- Fixed keyboard layer changes.
- Fixed the sandbox firearm spawn limit.
- Fixed the notification system.
- Fixed and optimized several level-related issues.
Improvements
- NPC soldiers spawned without AI will no longer hold a weapon.
- The game now remembers the last skin selected in local saves.
- Improved GPU utilization.
- Improved thumbnails in the spawn list.
Modkit
- Added support for Seated mode.
- Added display name support for mods.
- Added support for streaming lighting. Stream static lighting on Quest and dynamic lighting on PCVR while maintaining cross-platform compatibility.
- Added support for several PCVR post-processing features, including Bloom and Lens Flare for PCVR.
- Added SDK tablet and menu support for testing in the editor.
- Added new capture tools for items in the SDK.
- Fixed SDK versioning checks.
Our
7th patch is already underway, and we’ve been making tremendous progress on
Chapter 1!
Chapters
2, 3, and 4 are already planned as well, so make sure to check the roadmap, it gets updated over time.
Chapter 2 will put a strong focus on
melee/sword combat and interactions, while Chapter 3 will shift toward
firearm combat.
There’s so much more coming. We’re just getting started!