
Steam news
Full Steam announcements and update articles for this title.
BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving their knife behind - fixed an issue where the player could enter a critical endgame scene with less than full health - fixed an issue where the player could perform actions on the first frame of gameplay when entering a room, which could break some scenes - fixed an issue where blowing up a zombie with a bomb would not reset the pressure plate he was pushing - fixed an issue where a point of no return warning would disappear, even if the player selected "Go Back" - a minor grammar fix... If you encounter any bugs, please visit the steam community discussion forum or email me at [email protected] Or join my discord https://discord.com/invite/x7ggPX8Epn
- changed the wording of one line in the final cutscene for consistency (thanks wastedmeerkat!) - fixed an issue where the "Bee" button couldn't be used during the knife's recovery animation in a certain situation (thanks heyboots!) If you encounter any bugs, please visit the community forum or email me at [email protected]
Oh yeah, there's also the Discord! I should probably mention it: https://discord.com/invite/x7ggPX8Epn
fixed a visual bug where a possessing ghost wouldn't disappear correctly after the Player regained control
added missing collision on Level 3 bridge (thanks x-calibar!)
fixed an bug where dying after collecting the amulet would cause a past cutscene trigger to replay (thanks Joshua!)
fixed an bug where there was 1 frame where you were able to press interact on a specific NPC before they give you an item, resulting in a crash (thanks wastedmeerkat!)
added a line of dialog during a certain scene that hints to the player to talk to other NPCs
fixed a bug where triggering a Bee hint while standing on a pressure plate resulted in a crash if the player stepped off the pressure plate (thanks VeryLukely)
If you encounter any bugs, please visit the community forum or email me at [email protected]
It's done. It's finally out.
Thank you to everyone who has been with me along this crazy journey. Your support means more to me than you will ever know.
Beghost is a very personal game to me. I've put my very soul into it, and I hope that while you play it that maybe... just maybe, for a just little while, our souls will connect... and our hearts will become one.
Have fun, adventurers! And thanks again, to you for playing!
vid <3
It's official. Beghost, a dungeon adventure, comes out in less than 10 days. It will be available on Steam for $2.99 the morning of July 8th (PST). The game features comedy, drama, multiple endings, an emotional soundtrack full of leitmotifs, and more!
"I played Beghost, a game made by my friend vidboy. It's poignant and funny, and I'm still thinking about its world and characters. The music is stuck in my head."
- lifeformed (Dustforce, Tunic OST)
If you're interested in the soundtrack, it will be available shortly after on most streaming services, such as Spotify and Youtube.
Making this game has been such an adventure. Thank you so much to everyone for all your support. Don't forget to check out the trailer above, every bit of engagement, be it viewing, likes, comments, and sharing helps. And if you have some friends or think a content creator would love this game, please let me know and I can send out review copies to them!
vid <3
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Beghost, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Beghost statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.