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Text should be sharper now. Let me know if this is better or if any gliches happened due to this change in text!
Can also change scrolling sensitivity on settings now
Just wanted to let everyone know the game plays great with the Steam Deck!
Text should be fairly easy to read on the Steam Deck screen
Game can be fully playable with just a gamepad
Also works great on touch screen works too
There should be no Steam Deck exclusive bugs but let me know if you find any!!
A full priest/cathedral path with new roles, resources, and long-form progression centered on faith, service, and charity.
Expansions to priest life, with work related to the Parish and the cathedral
New places and encounters that bring the church / cathedral society to life, plus housing options tied to that path.
A Focus system that adds a mental training arc with its own resources and progression
Get it here:
New version of Beggar's Life!
Version 0.28.3 available for free as a Steam Demo
- Get sick from raising rats and living in the sewers (yay...?)
- Cultivate a body capable of becoming stronger the sicker you are
- Go too far in your sickness to the point things get really bad
- Classes, skills, and other content related to the above
- BONUS: new christmas content!! Make gifts and stuff.
Some new QOL and boosts to existing content
Class hints so you can know which classes are in the game more easily
New ways to farm skill points
New upgrades to existing content, making some stuff faster
Some questions for you all:
Does the UI work fine on big screens?
Love bug reports and usability complaints!!
Merry Christmas!! Glad I could get the update on time for Christmas!
A lot of people have played the game and they took the time to let me know how they felt. I take to heart every compliment and word of thanks. Issues have also been brought to my attention.
I have summarized and ordered by priority the problems we currently have. I'm not sure if I can fix all of those problems or when I can fix those problems. For some of those issues, I'm not even sure if fixing them will improve the game according to my vision. But I will consider all issues and I plan to fix a lot of them in the upcoming updates. I make no promises though.
DPI problems, fullscreen, mouse scrolling, and big monitor handling
Fixing troublesome english terms that do not mean what I think it means
"Wood art" path to unlocking late game stuff being too convoluted
Lack of skill points and being locked out of a path because of skill choices
Better release process to avoid bugs on hot fixes
revise font size for other languages to make them thicker (bolder?)
Grind related to late game mind resource generation
Grind related to gratitude / faith
Losing logs when re-starting the game
Further information on what is unlocked (type of unlock, resource, task, etc)
Complete mystery on class availability
Players who want to be directed and have goals can feel a bit lost
Some of the actions you can do in-game can be too dry on rewards
The priority ordering is a bit loose. That being said, the first 4 items are quite big problems in my mind.
if I missed anything, comment here please.
I'll get working on the next update!! If you're curious about what is coming, you can get an idea of what is coming to version 0.28 here: https://www.perennialhearts.com/beggar_builds/menu.html
That being said, I think I'll add more content to 0.28 to handle some issues listed above. I might only get those fixes when I get to version 0.30 though. We'll see
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Beggar's Life, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Beggar's Life statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.