
Steam news
Full Steam announcements and update articles for this title.
All weapons have been redesigned and brought to life. Hundreds of new sprites added.
Introduced a dismemberment system where enemy body parts can be detached: limbs, antennae, eyes, wings, and more.
Reworked the arsenal:
Removed Red Bullet, Pellet, Needle Bullet, Frag Bullet, Twister Bullet, and Bola Bullet.
Added Ricochet Bullet, Spiral Bullet, Impaler Bullet, Heavy Bullet, Magnet Bullet, Hive Bullet, Bola Trail, Shrapnel Cross, and Twister Field.
A new damage-charging system: stop firing to build up power and unleash a devastating shot. Every action, including dodging, contributes to the charge.
Reworked the node conversion system and bonus mechanics.
Shared Storage now unlocks after completing Level 97 instead of reaching Level 200 with a character.
Added tons of new sound effects and variations: weapon shots, enemy hits, wall impacts, UI sounds, hover effects, and more.
Damage, XP, and crit numbers fully reworked—each with its own dynamic animation.
A completely new dodge roll effect.
All-new effect when the player takes damage.
Added a completely new muzzle flash for weapon shots.
Added muzzle flash to enemy range attacks
Added hit reactions: enemies are knocked back in the direction of impact.
Worm-type enemies now bounce and emit a pulse wave on each hit.
Added a 0.5s damage cooldown for the player. Prevents taking rapid damage from swarming enemies and avoids unfair one-shots.
Reworked the drop system—drops now better match your current class.
Reworked item generation—more variety and clearer stat expression. Fixed extreme values (e.g., evade no longer rolls +200%)
Animated node tree—purchasing a node triggers a pulse that makes all nodes bounce; conversion has its own unique animation.
Reworked Homing Missiles—now spend 2–3 seconds tracking a target before locking on and flying.
Fat Rockets in swarms no longer stack on top of each other.
Gas Grenade now detonates on impact with walls.
Shrapnel Mines auto-skill fully reworked—now fires walls of bullets.
Fighters overhauled—new attack patterns, shooting animations, and sounds.
Added an initial speed boost to bullets for better impact and feel.
Evade effect updated with new visuals and sound.
New luck effect and sound.
Choose Level button animations enhanced for better feedback.
Right mouse button can now remove nodes in the Permanent Nodes panel.
Burn and poison effects fully reworked.
Health Sphere now features a new liquid animation effect.
Improved readability: stat names are now slightly darker than values in tooltips and the stats panel.
Removed gaps between slots—dropping items into slots is now much easier.
Added a highlight effect for equipment slots.
Updated critical hits—less frequent, but significantly more impactful.
Equipping items now triggers colored beams based on gem color.
Added inventory animation when equipping a gem for better impact.
Added animation when unlocking a new branch.
Purchasing with crystals now plays a selection animation.
Added a jelly-like effect to buildings.
Forge updated with new animations, sparks, and sounds.
Added auto-scrolling to the hero list when reaching the top or bottom—no need for up/down buttons.
Added circle vignette transition animation between screens.
Many UI panels now have appearance animations.
Added a money counter that updates when buying or selling.
Added bouncing text animation when selecting the starting tree.
Cocoon, Antlion, and Spittlebug projectiles no longer ricochet off walls.
Many skills now deal damage every 0.25s instead of every frame.
Bugs
Resolved a rare long-standing bug where double conversion could occur.
Fixed a bug where rocket bullets were hidden instead of destroyed, causing increasing lag.
DamageTaker not worked when worm type enemies respawned
Resolved an issue where gem tooltips on the ground didn’t update after opening the inventory.
Fixed a bug where the tooltip would disappear when dragging over an empty slot.
Fixed a bug where a node could be replaced with the same type.
Fixed a bug where the boss health bar wouldn’t disappear after the fight.
Fixed a bug where Ward Bombs spawned outside the circle at random positions and didn’t move.
Fixed Propeller Dagger not finishing off enemies—now it kills properly.
Fixed worm damage—each shot now destroys only one segment instead of multiple.
Hey everyone!
This patch is a big one. For the last week and a bit, I went under the hood of the game, rebuilt tons of systems, and cleaned up old code that was slowing everything down. The goal was simple: make the game run faster, smootherr, and more fun. The result? A 2x–4x performance boost depending on what’s happening on screen!
■ Hundreds of scripts were rewritten, refactored, and optimized.
■ You can now have 2x–4x more bullets, enemies, and effects on screen while keeping the same FPS.
■ Big chaotic battles should feel much smoother and more stable.
■ All weapons, abilities, and enemies were checked and adjusted.
■ Fixed multiple bugs where collider sizes didn’t match visuals (e.g., some explosions were 2x larger than they looked).
■ Sun Cross skill now correctly deals full damage.
■ Spider web duration reduced by half for better balance.
■ Countless small fixes and tweaks to make combat feel tighter and more balanced.
■ These legendary FPS-eaters finally got the attention they deserved:
■ Worm bosses with hundreds of body segments are now 40–85% faster on CPU, meaning up to +35% better frame rates in those heavy fights.
■ Fixed bug where you could sometimes kill the boss before it had spawned all its segments.
■ Regular worm-type mobs with long mesh bodies are now 30–60% lighter on CPU as well.
■ Worm fights are now smoother, more epic, and a lot less laggy.
■ Every weapon and skill now comes with its own enemy corpse toss power.
■ The heavier the weapon → the faster enemies will fly when defeated.
■ More heavy weapons = more fun! 💥
■ It’s not just a visual gag – it makes weapons feel weightier and more unique.
■ Expect battles to look wilder, funnier, and more chaotic than before!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Bee Hero: Bug Blaster, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Bee Hero: Bug Blaster statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.