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The ultimate frontline fighter, designed to lead the squad through enemy defenses. Dominate close-to-mid range encounters and limit the enemy's ability to fight.
Assault Rifle: Faster draw times with Assault Rifles. Fire sooner when exiting a sprint.
Mission-Focused: Faster progress with objectives, including arming and disarming M-COM explosives. Quicker cooldown for your in-combat state, allowing squadmates to deploy on you sooner.
Adrenaline Injector: Clears and gives temporary resistance to flash and stun effects, boost sprint speed, reduces explosive damage and makes enemy footsteps more audible.
Rally Squad: You and nearby squad members gain a temporary adrenaline effect. Its effects on you can be extended with kills.
Frontliner: Experts at leading their squad into hostile territory. Locate enemy positions to launch surprise attacks and gain the upper hand.
Breacher: Highly combat effective and skilled at maneuvering. Break through enemy lines with effective use of small explosives and grenade launchers.
The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective or strike hostile armor with force to break their attack.
Sub Machine Guns: Improved hip-fire control.
Mechanized Infantry: Take less explosive damage when near friendly vehicles and prevent them from being occupied by hostiles in the event of all passengers exiting. Repair vehicle health to keep both effects active.
Repair Tool: A blow torch to repair friendly vehicles and equipment. Can also damage enemy assets. Extended use will temporarily overheat the tool.
Power Fix: Repair Tool fixes with 50% efficiency for 10 seconds.
Anti-Armor: Specialists in combating enemy armor. Operate launchers more efficiently and utilize extra ammo to eliminate ground and air threats.
Combat Engineer: Experts in maintaining combat equipment. Repair vehicles and gadgets more efficiently and keep them operating with maximum effect.
The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces while fortifying defensive positions to keep them protected.
Light Machine Guns: Does not suffer sprint speed penalty with this weapon type.
Squad Supplies: Squad members can interact with you to gain health and ammunition.
Supply Bag: Heals allies and resupplies weapon and gadget ammo.
Restock Abilities: Resupply and heal nearby friendly forces for 10 seconds. Reviving teammates only takes 2.5 seconds.
Combat Medic: These units are able to function as a health dispensary for allies and also regenerate health when they’re reviving teammates.
Fire Support: These combat experts have improved weapon control from mounted positions and can provide ammo to teammates.
The perfect intelligence and counterintelligence operative. Neutralize targets from distance or infiltrate, gathering intel, and disrupt hostiles in their path.
Sniper Rifles: Faster rechambering between shots, decreased scope sway and improved breath control to help stabilize aim for longer.
Auto-Spot: Looking at hostiles while aiming down sights will spot them, marking their position in-world and on the minimap. Time required to spot is dependent on factors such as movement and zoom level.
Motion Sensor: This gadget tracks enemy movement in its range.
UAV Overwatch: Call in UAV to a marked position for passive spotting of enemies.
Sniper: These long-distance engagement experts have improved auto-spot speed, range, and duration. Sniper shots will highlight enemies and temporarily prevent healing while headshots will render the struck enemy unrevivable.
Pathfinder: These infiltration-focused commandos are undetectable by equipment except when they’re sprinting, highlight enemies they damage for the rest of the team, and can perform quieter takedowns.
A wall blocking your way? Knock it down with a sledgehammer or blow it to pieces with C4.
Enemy squad firing on you from above? Take out the floor beneath them with a rocket and send them plummeting to their doom (or bring the roof down on their heads).
Drive your tank through whole buildings to create shortcuts for the rest of the team or devastate enemy positions.
Drag and Revive lets you drag a squadmate out of the firefight, while reviving them.
Peek and Lean lets you peek around corners to spy on the enemy without being exposed, utilizing this awareness to help plan strategies and get the drop on your opponents.
Combat Rolls give you a new maneuvering ability to limit fall damage and increase your chance of dodging enemy fire.
Mounting Weapons on cover allows you to steady your aim, decreasing recoil.
Hitch a Ride is a feature that expands how many players you can have on your vehicle beyond the available seats.
Battlefield 6 launches around the world on October 10, 2025 at 8 a.m. PT (5 p.m. CET). All regions will be able to access the game at the same time worldwide:
Prior to Battlefield 6’s worldwide launch, Battlefield Studios will deploy a patch update that is required to play the game. Unless you have auto-updates enabled on your platform (by default), make sure you download that patch manually for a smooth launch day experience.
In order to play Battlefield 6 on PC, you must enable Secure Boot. This necessary security feature allows EA’s Javelin Anticheat to detect, remove and deter cheaters. You can check whether or not Secure Boot is enabled on your computer by checking its System Information menu; simply perform a general search or enter “msinfo32” in your run command window to see this menu.
Specific information, including links out to your computer or motherboard manufacturer’s website for exact secure boot instructions, can be found on this EA Help article here.
Our PC Specifications list is in no way comprehensive; we know there are hundreds of graphical cards and thousands of combinations they have with various processors. With that in mind, these specifications are designed to showcase the minimal viable build for seven in-game graphic pre-sets.
We highly recommend using your GPU manufacturer’s optimization software to fit your specific PC build, or venturing into the in-game Settings to fine tune everything to your personal best experience. Unless otherwise specified on official Battlefield communication channels, such as our verified social media accounts or , we also advise you to have the latest drivers installed before launching the game.
The Minimum Required Specifications is the absolute recommendation for the most basic optimized experience of Battlefield 6. Any hardware upgrades made from this base configuration can result in better graphics or framerate.
Across all specifications to run Battlefield 6, the following security features are required:
TPM 2.0 Enabled
User Secured Boot Enabled
HVCI Capable
VBS Capable
Graphic Settings (In-game): 1080p @ 30 FPS, Low Settings
Upscaler: Native
GPU: Nvidia RTX 2060 / AMD Radeon RX 5600 XT / Intel Arc A380
Video Memory: 6GB
CPU: Intel Core i5-8400 / AMD Ryzen 5 2600
RAM: 16GB (Dual channel 2133mhz)
OS (Operating System): Windows 10 (Enabling Hardware Accelerated GPU Scheduling is Recommended)
DirectX: DirectX12
Storage (Estimated Disk Space Required at Launch): 55GB HDD
Graphic Settings: 1440p @ 60FPS, High Settings / 1080p @ 80FPS+,
Low Settings
Upscaler: Native
GPU: NVIDIA GeForce RTX 3060Ti / AMD Radeon RX 6700 XT / Intel Arc B580
Video Memory: 8GB
CPU: Intel Core i7-10700 / AMD Ryzen 7 3700X
RAM: 16GB (Dual channel 3200mhz)
OS: Windows 11 64-bit
DirectX: DirectX12
Storage: 90GB SSD
We have made one significant change to our recommended Ultra PC Specs since our last news post, specifically for Ultra Performance.
For the ideal Ultra Performance experience of having 144 FPS (frames per second) at 1440p, the recommended settings have been adjusted from high to medium, in order to help maintain the most consistent performance for high FPS gameplay on the recommended hardware.
Graphic Settings: 2160p(4k) @ 60fps, Ultra Settings / 1440p @ 144fps, Medium Settings
Upscaler: Native
GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Video Memory: 16GB
CPU: Intel Core i9-12900 / AMD Ryzen 7 7800X3D
RAM: 32GB (Dual channel 4800mhz)
OS: Windows 11 64-bit
DirectX: DirectX12
Storage: 90GB SSD
Graphic Settings: 4k @ 144fps, High Settings / 4k @ 240fps+, Ultra Settings
Upscaler: DLSS Super Resolution / DLSS Super Resolution Multiframe Generation
GPU: NVIDIA GeForce RTX 5080
Video Memory: 16GB
CPU: Intel Core 9 Ultra 285k / AMD Ryzen 7 9800X3D
RAM: 32GB (Dual channel 4800mhz)
OS: Windows 11 64-bit
DirectX: DirectX12
Storage: 90GB SSD
Accompanying Battlefield 6 at launch, a complete overhaul of our Open Beta Battlefield 101 “Onboarding Hub” will be available on October 10.
This official knowledge base includes concise articles ranging from Class breakdowns and Portal walkthroughs, to tips and tricks for new players and veterans alike. Because the ultimate guide to success is learning from your in-game experience, Battlefield 101 gives you the tools needed to get into the game and play, leaving the road to mastery in your hands.
In addition to Battlefield 101, expect regular “SITREP” guides on the EA website, which are detailed feature breakdowns of maps, modes and more. For example, our first “SITREP” overview will be on the brand-new Multiplayer mode Escalation.
October 10 is almost here; lock and load for launch with exclusive bonuses for pre-purchasing the game*.
Pre-purchase the Battlefield 6: Phantom Edition and get the BF Pro Token, Phantom Squad Soldier Skins, Weapon Packages, Deluxe XP Boost, and more, in addition to the full game download of Battlefield 6. Pre-purchases of both the Phantom Edition and the Standard Edition also include the Tombstone Pack, which contains a Soldier Skin and a Tombstone XP Boost Set.
*Conditions & restrictions apply. See for details. Offer ends Oct 9, 2025
Battlefield 6 brings the best PC experience in the history of the franchise offering the widest array of features and customization options ever supported.
Here’s what you can expect at Launch:
PC SPECS MIN/MAX/ULTRA/ULTRA+
4K GRAPHICS + UNCAPPED FRAME RATE*
4k visuals with uncapped framerates create one of the most fluid, high performance First Person Shooter experiences on the market.
PROTECTED BY JAVELIN ANTI-CHEAT
Our Anticheat system has unique modifications designed to safeguard against cheats and hacks specific to the FPS space. Javelin has been built from the ground up by a team of veteran engineers and analysts focused on studying cheating problems for each specific game under EA’s umbrella and designing unique features to solve those issues.
It is designed solely to protect against cheats within and outside of kernel mode.
For guidance about Secure Boot, head over to our EA Help article.
ULTRAWIDE MONITOR SUPPORT
Catch every enemy flank with a full view of the battlefield, now with Ultrawide (21:9) and Super Ultrawide (32:9) monitor support.
600+ CUSTOMIZATION OPTIONS
From HDR and HUD Scaling, to Camera Settings and Streamer mode, Battlefield 6 comes with the largest suite of customization options we’ve ever had in the Franchise. Visit our FAQ for more info.
HARDWARE FEATURE SUPPORT:
We support a suite of tech that offers upscaling, Frame Generation, Anti-Aliasing, and Latency reduction (Intel XeSS and AMD FSR)
With the launch of the official PC system requirements, Nvidia confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. Using these technologies, all GeForce RTX gamers can accelerate and enhance their experience, making gameplay smoother and more responsive.
PLAY ON STEAM DAY 1
Battlefield 6 Steam Native and will not require the EA app.
REDRAW THE LINES OF BATTLE.
Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Legendary Battlefield experiences are waiting to be created—show ‘em what you’re made of.
THINK IT, CREATE IT, PLAY IT:
The unique experiences created are called “Community Experiences” - Players can recreate classic game modes such as horde mode, or create innovative experiences, like a top-down 2D shooter.
POWERFUL CREATOR TOOLS:
Includes Spatial Editing (map/geo editing), as well as AI Scripting to customize the behavior of AI combatants. The Portal Builder Tool also supports Custom UI scripting for building fully bespoke user interfaces.
BATTLEFIELD YOUR WAY:
With generous mutator and rule-set options, you can use our web creator Portal tool to experience Battlefield the way you want: Hardcore Mode, Closed Weapon Loadouts–the sky’s the limit.
FULL PROGRESSION:
Players earn full XP Progression when playing Verified Community Experiences in Portal. These use existing Battlefield 6 mode templates such as Conquest, Rush, and Breakthrough, while allowing the creator to modify a wide-range of mutators to make the experience uniquely theirs.
EASY TO DISCOVER:
Players will have a wide array of options to filter the experiences they wish to see within the in-game server browser and experience library. Some select experiences can be featured directly on the home screen, making these experiences easier to find and join than ever.
Included with game purchase, players will also have the ability to make their hosted servers persistent, so it's always listed in the browser for easy access.
POST LAUNCH SUPPORT:
Creation and innovation doesn’t stop at launch. Post-launch support will include modes, maps, weapons, and other features as they are added to the game, giving creators and players evergrowing ways to expand their Battlefield experience.
*Requires a compatible 4K display and supporting hardware. Visual quality may vary.
**Some features require a PC with the appropriate hardware installed. Please refer to our PC Specs Graphic for additional details.
The fight's not over yet, Soldier. This is your last chance to play the Open Beta. From now until August 17, wage war on a new map, new modes, and fresh objectives to unlock rewards! Play all Weekend 1 maps, plus Empire State, an infantry-only map featuring explosive engagements spanning alleys, rooftops, and the iconic streets of Brooklyn, New York.
All Weekend 1 modes are available, plus:
Rush: Arm and defuse. A team of attackers and defenders battle for control of a series of Military Communication systems (M-COMs). Attackers have to plant explosives at each system and prevent defenders from diffusing them before they detonate. When all M-COMs are destroyed, the fight moves to the next sector. The match ends when all M-COM systems are destroyed, or the attackers run out of lives.
Squad Deathmatch: Grab a gun and squad up for a fast-paced, close-quarters, deathmatch. Four squads compete for victory with one simple objective: First to reach the kill target wins.
Tackle fresh objectives and play through new challenges to unlock rewards, like a Vehicle Skin, Dog Tag, and Weapon Package, all redeemable at game launch.
It's go time.
Get to the frontline. Battlefield’s biggest Open Beta ever is LIVE for two-weekends only, August 9-10 and 14-17. Jump in today and experience ultimate all-out warfare.
Drop into intense urban combat on the streets of central Cairo, take to the skies in an aerial dogfight along Tajikistan’s glorious mountainside, and sprint through Gibraltar’s winding streets, stalk its alleyways, dodge heavily-armored tanks, and tear through buildings.
Rally your squad for Weekend 1 modes.
Experience Battlefield's signature all-out warfare in Conquest, where tanks, jets, and attack helicopters turn the tides of battle.
Push or hold the line in the intense, objective-driven Breakthrough. Capture and hold multiple control points to outpace the enemy, and don’t hold back, in Domination.
Battle to control a single capture point as the fighting gets fiercer the more time ticks down in King of the Hill.
Tackle 7 challenges during Weekend 1 and unlock rewards that are redeemable at game launch.
It's go time, Soldier.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
During the Battlefield 6 Open Beta Early Access, August 7th & 8th, tune into your favorite creators streaming Battlefield 6 to unlock your own early access code. Once you have your Twitch Drops code, visit Battlefield.com and enter the code to get Early Access added to your account.
Plus, pre-load the Open Beta now and prepare for two action-packed weekends, August 9-10 and 14-17. Lock and load, Soldier -- it's go time.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
The year is 2027. Critical nations have pulled out of NATO, leaving world security weakened. In its wake, opportunistic entities have deployed Pax Armata, a powerful private military organization with deep pockets and the latest tech. You'll enter the war playing as one of these two factions: NATO and Pax Armata.
Choose your class within the squad: Assault, Engineer, Recon, and Support. Battlefield 6’s customization system allows you to choose any weapon for any situation but each class shines when you take advantage of signature weapon sets that lean into your class role.
Battlefield 6 has more ways to play than ever before. Combat Zones are hand-crafted configurations within the maps that maximize quality under a variety of modes, so that each playspace fits the mode you’ve selected when it comes to scale, intensity, and tactical options. From the fast-paced, close-quarters Squad Deathmatch and Domination to the brand-new mettle-testing Escalation, these modes have been designed to be elevated by Battlefield’s fundamental design pillars: classes, squad-based gameplay, and a hell of a lot of destruction.
Get a taste of the action during the Battlefield 6 Open Beta, live August 9-10 and 14-17. Pre-load now and don't miss a moment of our biggest Open Beta ever.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
Hello everyone,
As we prepare for Battlefield™ 6’s Early Access Beta starting on Thursday, August 7, followed by the Open Beta on August 9, we wanted to take a moment to reflect on our journey so far with Battlefield Labs, how we’ve adapted your feedback, and what you can expect from future play sessions and gameplay iterations as we prepare for launch.
We’ll take a brief pause with Battlefield Labs during the Open Beta period. Once concluded, we’ll resume our commitment to feedback and continuous improvement through this program. We’re proud of the reception that we have seen with Battlefield Labs and we’ll keep monitoring and acting on player feedback and data as we continue our development.
Closed vs Open Weapons
We recently shared our goal to connect both new and veteran players to the Battlefield experience. There have been ongoing discussions about previous class systems, including interest in reintroducing closed weapons to classes as a playlist option.
To support different playstyles, we’re developing functionality that allows you to choose between closed and open weapon modes, starting with the Open Beta. We’re starting with a Closed Weapon Conquest playlist in Beta. You’ll earn full XP progression in this mode, giving you the freedom to play your way.
With the Open Beta inviting you to our largest play sessions yet, we encourage everyone to try switching between both systems to find out what works best for you.
Maps and Modes
We’ve been closely tracking player behavior and traversal across the different maps played in Battlefield Labs, such as for the below image of Siege of Cairo. Using this and other data, we’ve identified several areas across maps that we’ve zoned in on and changed to better the flow of movement and the pace at which players traverse and fight each other.
Several direct changes have also been made to the layout of objectives, including improved cover, adjusted objective sizes, and tailored designs to support balanced play for both sides. We’ve also updated the visual look of objective boundaries and repositioned turrets across the map to further enhance gameplay.
As we move into the next phase of map testing, our focus will shift even more toward refining these objective layouts and iterating based on player feedback. Expect further adjustments as we approach the final stages of development.
We’ve always loved the fast-paced action of Domination and have been exploring the best way to bring revives into the mode, a core element of Battlefield teamplay that we think really fits. After seeing positive feedback from players, we’re excited to introduce reviving as a new mechanic, adding an extra layer of strategy and teamwork to the experience.
Weapons
Time-to-Kill and Time-to-Death have been frequent topics of community feedback. With your input, we’ve balanced damage across the weapon pool and we’re eager to hear your thoughts on how these changes feel during the Beta.
We’ve also leveled up our weapon customization options. We’ve worked to enhance overall clarity to make the UI more user-friendly so it’s easier to see which weapons synergize best with each class. These improvements are designed to help you make more informed choices when building your loadout, ensuring that you can quickly understand the strengths and intended roles of different weapons.
To further differentiate the classes and provide unique weapon advantages, we’ve introduced signature weapons. Selecting a weapon that aligns with your class now grants exclusive advantages for that weapon that no other classes will benefit from. For example, no other class will be able to utilize a sniper rifle as effectively as a Recon.
Adapting and implementing feedback takes time, and while Open Beta will give you an early look at the Class system, it’s not the final adaptation. After the Open Beta has concluded, there will be more opportunities to shape the class experience together before launch through upcoming Battlefield Labs play sessions.
Today, we wanted to give you a glimpse of further changes you can expect beyond Open Beta as we head towards launch.
Assault
While Assault has been recognized as the class for frontline-medics, and a favorite among lone-wolf players, we’re now placing greater emphasis on team play. With reworked traits and gadgets, Assault offers passive squad benefits that encourage teamwork and provide a stronger support for the squad.
The Adrenaline Injector, initially offering a self-healing effect, now clears and boosts resistance to flash and stun effects, enhances tolerance to explosive and incendiary damage, and improves movement speed. We feel that this will reduce their self-sustaining perks and differentiate them further from the support class.
Commanding Presence has replaced Enhanced Mobility as the new Signature Trait. This trait speeds up capturing objectives for nearby squad members and takes you and your team out of combat status faster. With this new ability we’re taking another step to provide the Assault class with more team focused abilities.
We’re also making a substantial change to the gadget pool of the Assault class. We've renamed the Spawn Beacon to Deploy Beacon, and it's now part of the Assault class gadget pool, instead of Recon.
Although the Deploy Beacon has traditionally been a staple of the Recon class, it hasn’t been without its challenges, often being used by solo snipers to redeploy in hard-to-reach places. By moving it to the Assault class, we’re intentionally redefining it as a teamplay tool for frontline flanking and coordinated squad movement.
The Deploy Beacon has a finite number of uses per squad and will self-destruct if the Assault player spawns back on it, making it a tactical and limited resource rather than a persistent advantage. We believe this addresses concerns around Assault being too focused on solo-play.
A completely new gadget is being introduced: the Assault Ladder. This versatile tool provides squads with access to previously unreachable areas, functioning as either a ladder or ramp depending on deployment angle. As a powerful teamplay gadget, it enables Assault players to lead not just their squad, but their entire team over obstacles, gain height advantages, or surprise the enemy in new ways.
Engineer We're pleased to hear balanced feedback on the Engineer class, especially in terms of their core role in vehicle gameplay and explosives. We're eager to learn more about how well the Engineering gadget pool supports and destroys vehicles, and how effective Engineers feel in direct combat. We'll be closely monitoring their toolkit's performance in large-scale battles and are keen to hear your thoughts on whether playing as an Engineer feels impactful and rewarding.
Support
We've received generally positive feedback regarding Support, and we're actively evaluating a few key areas for improvement. We’re focusing on the refresh rate of supply crates and how well the Support’s signature weapon buffs contribute to the flow of the game. We want to ensure that Support players feel essential to their squads, both in keeping teammates supplied and in boosting overall combat efficiency.
Recon
For Recon, we saw the opportunity to strengthen the disinformation and sabotage component of its role. With that in mind, we set out to redefine one of Recon’s Training Paths by removing “Pathfinder” and replacing it with “Spec Ops”. A nod to the stealthy, explosive-focused class last seen in Battlefield 2.
This is the path for anyone who wants to take on the stealth function of their squad, providing them with insights on troop movement while quietly operating behind enemy lines:
Spec Ops 0: Your base class training, available from the start and allows quieter takedowns, crouch and prone movement.
Spec Ops 1: Spots nearby enemy gadgets (except when sprinting).
Spec Ops 2: Going prone takes you out of combat much faster and removes the spot on self.
In addition, the Recon class features an Active Ability at Level 3 that lets you call in a UAV to a marked position for passive spotting, further enhancing your squad’s situational awareness.
Together with the Recon Signature Trait, Aim Spotting, which automatically spots enemies while you’re aiming down sights, you’ll be fully equipped to play out the intelligence and counterintelligence role to its full potential.
Open Beta is your chance to jump in, share your feedback, and help shape the future of Battlefield 6. Check out our Open Beta Readiness article for everything you need to know to get started.
We also invite you to join us on the official Battlefield Discord to get the latest updates, hear from our team, find squad mates to play with, and more.
We’ll return after Open Beta with learnings from the play sessions, and an overview of further changes we’re making on the road towards launch.
We’re looking forward to seeing you on the Battlefield alongside us in the Open Beta!
//The Battlefield Team
These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs and the Open Beta as we continue developing Battlefield 6 and beyond. We will always strive to keep our community as informed as possible.
Stand at the ready, Soldier! Pre-load the Battlefield 6 Open Beta now and prepare for two action-packed weekends, August 9-10 and 14-17.
To run Battlefield 6 on your PC, here are the minimum and recommended requirements.
You’ll also get a prompt to enable Secure Boot if you haven’t already—it’s a requirement to play the Open Beta. For guidance about Secure Boot, head over to our EA Help article.
During Weekend 1, wage war on multiple maps, modes, and unlock exclusive content.
Weekend 2 adds a new map, more modes, with new challenges to unlock rewards redeemable at game launch.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
Get to the frontline. Battlefield’s biggest Open Beta ever goes LIVE for two weekends only, August 9-10 and 14-17. Prepare to wage war on multiple maps & modes, with progression challenges and rewards for every playstyle.
To run Battlefield 6 on your PC, here are the minimum, recommended, and ultra requirements.
You’ll also get a prompt to enable Secure Boot if you haven’t already—it’s a requirement to play the Open Beta. For guidance about Secure Boot, head over to our EA Help article.
See you in the Open Beta, Soldier. Lock and load for Battlefield 6 and pre-purchase now.
*Conditions & restrictions apply. See
https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers
for details.
The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. Harness complete control over every action and movement using the Kinesthetic Combat System. In a war of tanks, fighter jets, and massive combat arsenals—the deadliest weapon is your squad. This is Battlefield 6.
THE NEW STANDARD OF FPS COMBAT
Battlefield’s new Kinesthetic Combat System makes you more connected to your soldier and environment than ever before. With overhauled gunplay and tactical movement, from crouch sprint to drag and revive, every shot and movement is more instinctual and precise.
MORE WAYS TO BATTLE
Victory, however you envision it. Battlefield 6 has more ways to win than ever before. Seize glory in iconic, large-scale modes including Conquest, Breakthrough, and Rush. Jump into fast-paced action with King of the Hill, Domination, and Payload. Change the rules of war with the revamped and refined Battlefield Portal. Fight in iconic locations all over the world including Cairo, Brooklyn, Gibraltar and more.
ICONIC ALL-OUT WARFARE
Wage all-out war with infantry and vehicle combat, class-based squad play, and cutting edge audiovisual immersion. Where fighter jets, tanks, skydiving RPGS, heavy artillery, and high-intensity infantry combat become one. This is war that only happens in Battlefield.
GLOBAL SCALE CAMPAIGN
Campaign is back. Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.
TACTICAL DESTRUCTION
Destruction is your weapon. Make a vehicle a wrecking ball. Bury a squad under a ceiling. Demolish your surroundings for a strategic advantage. More reactive and precise than ever, audiovisual cues let you know exactly how close an object is to being destroyed. Master your environment, give your squad the edge.
PORTAL
Redraw the lines of battle. Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Your creation can even rise the ranks to become an official Battlefield mode. Show ‘em what you’re made of.
Battlefield 6 Phantom Edition* includes 4 Soldier Skins, Weapon Packages, a Battlefield Pro Token, and more. Pre-purchase now and get the Tombstone Pack, which includes a Soldier Skin, Weapon Package, Tombstone XP Boost Set, and more.
Battlefield 6 Open Beta is live August 9-10 and 14-17.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. In a war of tanks, fighter jets, and massive combat arsenals–your squad is the deadliest weapon. Watch the Reveal Trailer. Plus, lock and load for our Multiplayer Reveal Event on July 31. Your squad needs you, Soldier. Wishlist Battlefield 6 now.
https://store.steampowered.com/app/2807960/Battlefield_6/This Community Update outlines the current status of the Class System in Battlefield Labs, featuring insights from early player experiences.
Some systems aren't yet available in Battlefield Labs, but everything discussed here is crucial for defining class identities and achieving our goal of creating the best Class System in Battlefield's history.
We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind in our discussions as we aim to connect new and veteran players to the Battlefield experience, fostering teamwork and creating a universal understanding of our systems for the future.
We've collected extensive player feedback and data to improve the next Battlefield, particularly around classes. Some improvements happen quickly through Battlefield Labs testing, with balancing done via server-side commands. Other changes require new tools or client-side updates that take longer.
Battlefield Labs allows us to respond to feedback and balance gradually with our community. We invite you to share your thoughts in the Community Updates section on our official Battlefield Discord. This is the new frontier of community collaboration for Battlefield, and we welcome you to explore it with us.
Let’s begin!
As indicated in Part One, our current focus for classes is to have players recognize and intuitively feel the unique identity that each class brings to their squad on the Battlefield. To have the interconnected systems and fundamentals of each class shape their role, while granting the freedom to customize how to execute that role.
The Class System is defined by two main components: Customizable and Class-defining.
The customizable components empower players to explore and push the boundaries of their roles within their chosen class, while still adhering to the class's expectations. The class-defining components are designed to enhance "pick-up-and-go" playability and reinforce the expectations of your class identity.
Throughout this Community Update, we will use Recon as the baseline example and detail its signature elements.
Training is designed to amplify the unique strengths of each Class, ensuring your role on the field is both impactful and strategic. Each Class offers two distinct Training Paths that you can choose from when customizing your loadouts. They provide flat-stat bonuses and benefits that enhance your performance in teamwork scenarios and objectives across various modes.
Training Paths are structured into three levels:
Level 0: Passive benefit available upon immediate selection of the Training Path.
Levels 1 and 2: Enhanced benefit aimed at improving your selected role. Only earnable through teamplay progression and score XP.
Level 3: Is a one-time use ability that you manually activate and either benefits yourself, your team, or your situation in the match.
In Recon’s case, it is the ability to call in a damageable UAV to a marked position for passive spotting. Upon activation, you will need to continue working with your team to make sufficient progress to use it again.
As you engage in teamwork or tackle mode-specific objectives, you will passively gain bonuses at each level along your chosen path. Triggering your level 3 ability resets you back to level 2 to re-earn your level 3 ability. Additionally, Training Path progression is reset at the beginning of each round.
Through Battlefield Labs, we are validating the progression rate, impact and balance of each path, allowing us to adjust their relative usefulness and power to perform the desired role.
Recon specializes in long-range shooting and covert gameplay; your Training Path is designed to enhance and encourage certain aspects of that role. If you find yourself being more up close and personal as a Recon player, you would benefit from selecting Pathfinder, which has improvements such as being undetectable by equipment except when sprinting.
Although the Training System has been live in Battlefield Labs for only two play sessions, we have already identified a range of areas that we plan to improve before launch. Role efficiency and teamwork incentives are the priorities of this system, and Battlefield Labs continues to provide us with the space and time to ensure we meet these priorities.
Each Class has a Signature Weapon that is intrinsically connected to their Class Identity, with the role of each Class taken into close consideration, as covered in Part One of this series.
While each weapon can pack a punch when used in the right combat situations and be a valuable addition to your loadout, choosing to use the proficient weapon category for each Class will provide you with tailored passive benefits for your role.
Assault & Assault Rifles - Assault is the ultimate infantry fighter, responsible for leading the charge and responding to situations as and when they arise. Using an Assault Rifle with this Class will result in faster transitions from sprint to shoot and switching between Assault Rifles and other weapons.
Engineer & Sub Machine Guns - Engineers are positioned for destruction and repair at all costs, which means getting up close and dirty while on the battlefield. You’ll benefit from improved hip-fire control when using SMG’s.
Support & Light Machine Guns - Being used to heavy fire situations and being in the midst of chaos, Support are experienced with heavy gear, and as they lay down fire with Light Machine Guns they will not suffer from sprint speed penalties like other Classes would if they were to use the same weapon.
Recon & Sniper Rifles - Scope sway will be decreased, and the ability to stabilize your aim by holding your breath improves with the use of Sniper Rifles. Being highly proficient with Sniper Rifles will allow for Recon to be faster at rechambering between shots too!
With Signature Traits, we aim to create a set of unique bonuses that increase the efficiency of your overall role as that Class.
Assault - Enhanced Mobility. We’re currently looking at providing this class with reduced fall damage and no movement speed penalty that results from a fall. Combined with other Class-defining elements, such as Training, it aims to place emphasis on Assault being the tip of the spear class and utilizes mobility as its key strength.
Engineer - Explosive Damage Resistance. While Assault is all about leading the charge in infantry combat, the Engineer is the only Class capable of repairing and dealing significant damage to vehicles. You’re in highly explosive situations here, and we’re theming this trait around that.
We’re currently providing a reduction to damage from explosions as the Signature Trait, and we’ll be assessing within Battlefield Labs if that difference is felt between the different Classes and what the right level of balance should be for a passive resistance increase (or decrease!)
Support - Faster Revive. Support is designed to be every squad's essential choice for defense and sustained combat. Our focus for this Class was to enhance the importance of reviving, protecting, and supplying teammates, enabling them to rejoin the fight quickly.
Currently, the Signature Trait for Support allows faster reviving when stationary. We’re using the time with our community in Battlefield Labs to monitor your feedback on the Support class and the evolving expectations of Support's role, and identify the best aspects of this role to elevate further.
Recon - Aim Spotting. We currently have Recon’s Signature Trait as the ability to spot enemies while aiming down sight automatically. This is a Signature Trait that we are actively seeking feedback on within Battlefield Labs and are continually improving.
Class definition is central to our future gadget lineup, ensuring each class features unique gadgets with zero overlap in usage. This approach highlights and reinforces the distinct role of each Class, offering gadgets that either enhance your own effectiveness or support your squad.
Assault - Adrenaline Injector. We’re equipping the Assault class with an Adrenaline Injector that grants resistance to flash and stun effects, enhances sprint speed, reduces explosive damage, and amplifies enemy footsteps for a brief period.
Battlefield Labs has already gathered substantial feedback on the Adrenaline Injector, which we’re already taking on board for the future to ensure it’s balanced across classes. For more details, check out the Learnings from the Labs section!
Engineer - Repair Tool. Whereas in the past, the Repair Tool has sometimes been a choice between using it or sacrificing it for something more aggressive. Going forward, the Repair Tool will always be available to you, so there really is no excuse for you not to repair your squad's vehicle, right?
Support - Supply Bag. Whenever you see a Supply Bag on the ground, you will now know that this item is capable of either healing you or providing you with a certain amount of ammo, and Support will be the class responsible for this.
We are currently working through the balance of this gadget through Battlefield Labs, and defining how much health or ammo you should receive, what the optimal range should be, and spam prevention.
Recon - Motion Sensor. Whether you're a Sniper or a Pathfinder in either a defensive or aggressive position, the motion sensor is useful for tracking enemy movement within its limited range. As a Recon, it's essential to have this tool readily available to perform at your best, making it an excellent choice for your Signature Gadget.
Thousands of players began experiencing Battlefield Labs in March, and it has already resulted in thousands of feedback submissions and bug reports, allowing us to work on rapid iteration of specific gameplay elements like movement and responsiveness, whilst discussing how to improve upon areas that take longer to implement, like destruction, movement, animation and more.
Battlefield Labs is an ongoing process that has laid the foundation for us to collaborate on player-driven changes that will impact the next generation of Battlefield games. While we continue to read through feedback and assess areas to work on, it has already been instrumental in guiding us to meaningful improvements.
Assault - Players have emphasized Assault has a “Lone Wolf” mentality and there is desire to make the class less self reliant and instead enhance team play capabilities. Key areas for improvement include the Weapon Sling, particularly its early pre-alpha functionality, which allowed for carrying two signature weapons. The Adrenaline Injector has also received significant feedback and will undergo improvements, including the removal of the health regeneration component, with further changes to be shared at a later date.
Engineer - The Engineer remains in a good place, but we're exploring ways to further enhance its interaction with vehicle play. Players were able to equip dual rocket/missile launchers within earlier play sessions, and while that may have enhanced interaction between this role and destruction capabilities, it provided too much power in a single loadout and we will be limiting this so you can only choose one at a time.
Support - Support is frequently played due to its abilities to revive teammates, supply ammo and health, and intercept systems. We're focusing on subtle enhancements rather than significant changes with this class. Feedback indicates that there is an abundance of supply crates taking place, and this can often cause a detrimental effect on combat and create stalemate situations due to excessive healing and ammo. We are investigating adjustments, such as the crate’s duration, how much it can resupply, and more, to ensure we strike a good balance for impact to Support and other classes.
Recon - Play sessions and feedback have highlighted room for improvement with Recon, and we agree, more work needs to be done to enhance its role on the Battlefield. One aspect that we continue to assess feedback around is how we want to encourage specific Training Path playstyles for this Class, strengthening disinformation and sabotage aspects of their role, and need to balance spotting capabilities.
While the list above is not exhaustive, we continue to enhance various aspects throughout the development process with gradual changes within Battlefield Labs and beyond, guided by player feedback. For example, earlier pre-alpha play sessions received a large response against Ballistic Armor, and this feature is no longer included in our multiplayer modes. Additionally, improvements are ongoing with movement and animation, as well as vehicle handling for ground vehicles and aircraft control.
Our content is currently in alpha development, and some features may take longer to implement than others, depending on their complexity. However, we remain committed to keeping you informed through our community channels and Battlefield Labs as we work together to build Battlefield.
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Get Involved
Sign up for Battlefield Labs now if you’re interested in helping us validate the future of Battlefield. Read our FAQ if you’d like to learn more, and join the discussion on Battlefield Discord.
As a reminder, Battlefield Labs is a closed environment with limited attendance, but we’ll make sure to share updates to keep everyone informed.
Thank you for joining the discussion. We look forward to connecting again soon - see you on the battlefield!
These game details are subject to change based on community discussions, player data, and feedback from Battlefield Labs as we continue developing the next Battlefield title and beyond. We will always strive to keep our community as informed as possible.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Battlefield V, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Battlefield V statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.