
Steam news
Full Steam announcements and update articles for this title.
Fixed an issue where melee attacks could not reach Isabella.
Fixed an issue where the Mage could become stuck when the target disappeared.
Fixed a party issue after relogging that could leave players stuck in a party, preventing them from creating or joining another one.
Fixed an issue in the Temple of Adorni where players could become stuck because of monsters that were already dead.
Willy Wanker’s Magic Find bonus has been reduced to 30 (previously 100).
Auto-attacks now start disabled by default.
Higher-tier boss entries now increase bosses’ health, physical attack, and magical attack stats.
A new leaderboard has been added for players who defeat Isabella or Rob on Legendary difficulty.
A new area-of-effect damage leaderboard has been added.
Fixed an issue that prevented mages from performing basic attacks against Isabella.
Fixed an issue that could leave some monsters at 0 health without dying correctly.
The marketplace now includes a history of the items you have sold.
Premium players can now have up to 30 items listed for sale at the same time.
Alberto’s Forest is now instanced, meaning you will always be alone on that map.
New players can choose to disable PvP.
This option will no longer be available once the character reaches their first reset.
Several fixes and optimizations were made to improve server performance and stability.
Fixed an issue that caused the Dark Mage to get stuck after completing the Temple of Adorni.
Fixed the Dark Mage’s basic skill, which was not working correctly.
Fixed errors in Clan Wars when a player left during the starting countdown.
Improved the server infrastructure.
After listening to player feedback, we have decided to revert some of the recent changes:
The minimum damage of 10% of the player's maximum health has been removed.
The maximum damage of 35% of the player's maximum health has been removed.
The Ninja's Immortal Aura now works in PvP again.
Normal monsters no longer deal minimum damage.
Bosses will continue to deal a minimum amount of damage to prevent them from being completely neutralized by extremely high defensive stats.
We will continue monitoring the impact of these changes and listening to your feedback.
Players in the same party can now defeat enemies in different areas without affecting their hunting points.
A player’s current area is no longer displayed in the global player list.
Descriptions were added for the Golden Fish and Bait.
All players can now appear in the global rankings. Previously, players needed more than 10 resets.
Several server performance improvements were implemented.
The following auras now grant flat values:
Critical Chance Aura.
Magic Critical Chance Aura.
Critical Power Aura.
Magic Critical Power Aura.
Players were able to reach extremely high defensive stats, making much of the game trivial.
To prevent this, all monster attacks and spells now have a minimum damage value.
PvP attacks now deal a minimum of 10% of the target player’s maximum health.
PvP attacks now deal a maximum of 35% of the target player’s maximum health.
Players no longer regenerate health while in PvP mode.
PvP feedback has been improved.
The Ninja’s Ultimate Technique, which grants invulnerability, no longer works in PvP.
Uber Entry drops were removed from regular bosses.
Clan maps now use separate instances when multiple players are present.
The Zombie Warrior’s shield passive now also activates when evading an attack.
Block Chance no longer affects the Ninja’s area lightning damage passive.
Fixed an issue that prevented the following skills from activating correctly:
Strike of Fate.
Empty Ground.
Soul Vortex.
Fixed an issue that caused mana regeneration to be calculated incorrectly.
Fixed several party-related issues.
Fixed an issue in the marketplace that could leave items stuck in an intermediate state and cause them to disappear. All affected items have been released.
The area-of-effect abilities of the Zombie Warrior and Ninja now take priority over automatic attacks:
Whirlwind Strike
Final Strike
Destiny Strike
This fixes an issue where these important abilities could fail to deal damage after reaching the limit of 10 simultaneous targets.
A player limit has been added to the city.
The group list has been removed.
A contextual menu has been added when right-clicking other players.
From this menu, you can invite players to your group or clan, as long as you are the corresponding leader.
Mining nodes are now easier to generate.
Gold is now charged only after successfully completing the challenge.
Purchasing items from the marketplace is now safer. If an error occurs during the transaction, your gold will not be deducted.
When selecting a rarity, the marketplace will show items of at least that rarity, while also including items of higher rarity.
An enchantment level filter has been added to the marketplace.
Additional client and server optimizations have been implemented.
Enabled the item price-checking system.
Added individual leaderboards for each character stat.
Fixed a visual issue that sometimes caused items to appear duplicated.
Fixed an issue that caused random characters to appear inside the Temple of Adorni.
Increased the server capacity from 100 to 500 concurrent players.
Battle for Embolia now has an official category on the Kick.com streaming platform.
You can now search the market by item type.
A new system has been added to help mitigate bot activity.
Fixed an issue where upgrading skills too quickly could consume extra skill points.
Over the past few days, I have been making important changes to the internal server structure to improve the overall performance of Battle for Embolia.
Many of these changes are not directly visible in the game, but they are necessary to reduce freezes, improve response times, and allow the server to handle multiple players and simultaneous actions more efficiently.
I am still working, testing, and fixing different systems. Since these are major structural changes, unexpected issues may appear during the process, but every problem found helps build a more stable foundation for the future of the game.
My goal is to make Battle for Embolia run better with every update, especially during situations involving many players, combat, map changes, and multiple operations happening at the same time.
Thank you to everyone who continues playing, reporting bugs, and being patient while I keep improving the server.
This update includes massive structural changes aimed at maximizing server performance and improving overall stability.
Changes:
Massive structural changes to improve server performance.
Clan bonuses and Clan Wars have been reworked.
Global chat is now restricted to Premium members or players with at least 1 reset, in order to reduce spam.
All players now start the game in the Embolia map.
Players can no longer attack other players inside hideouts.
Ninja’s Invulnerability Aura is now capped at 10 seconds.
Ninja’s Invulnerability Aura now has a visual effect.
Tier Updater Stones will no longer work on Unique items.
Fixed a visual error with item stats in the warehouse.
Fixed visual errors when learning Mining or Fishing nodes.
New Changes
Clicking on a player’s nickname in chat now opens an options menu.
From this menu, you can invite players to a party if you are the party leader.
You can also invite players to a clan if you are the clan leader.
Added the option to mute players in chat.
Muted players can be unmuted from the options menu.
Balance
Willy Wonker is now rarer to find.
PvP points are only obtained by killing a player who has resets.
Meo points are only obtained by peeing on a player who has resets.
Fixes
Fixed an issue where other characters could fall endlessly into the void.
Fixed an issue where Willy Wonker could spawn anywhere.
Added a button to report players suspected of cheating.
Added a special title for everyone who participated in the beta.
Removed the party member count from the party list.
Fixed an issue where the level ranking displayed some numbers incorrectly.
We continue working on improvements to reduce desynchronization and disconnection issues.
As a general rule, automatic skills will no longer work in PvP.
Some skill descriptions were updated to clarify that they do not work in PvP:
Zombie Warrior’s Shield Bash.
Ninja passive skill.
Fixed an issue where, while in a party, the miniboss was not dropping rewards for all players who had recently hit it.
Changes:
Ninja skills no longer have their damage reduced by 50% when combos are not performed.
The Ninja passive that prevents players from evading his attacks is now properly displayed.
Each character level now grants:
+10 HP
+10 Mana
+1 Attack
Some low-level monsters have been balanced. The water-ball-shooting plant, terror of new players, now has less HP.
Mage dual-wield passive
The passive that allows the mage to use dual weapons has been adjusted.
When using this passive, the following stats are now reduced to 60%:
Magic Attack
Physical Attack
Fire Damage
Ice Damage
Lightning Damage
Additionally, if the player does not have this bonus unlocked and equips two weapons, with one of them being a two-handed weapon, their damage will be penalized and reduced to 1.
Mining
Mining picks have been balanced.
Chat
Chat messages are now limited to 100 characters.
Server disconnection
When disconnecting from the server, your character will remain in the world for 30 seconds.
To log back into the game with the same account, you will need to wait 1 minute.
Fixed an issue where killing many monsters at the same time could cause some rewards or counters to be registered multiple times.
New ban mechanisms have been added to detect and punish players who cheat.
The party list will now appear much later during the quest.
The penalty for leaving a clan before joining another one is now 10 minutes. Previously, it was 3 hours.
New ranking categories have been added:
Players who peed on others the most.
Players who got peed on the most.
Fixed an issue where other players appeared to teleport instead of moving smoothly.
Monsters are now removed if they encounter an error.
Fixed an issue where entering the number of crystals with Duhalde could accidentally trigger abilities.
Changes:
Skill cooldowns are no longer tied to skill slots. They are now handled directly by the skill itself.
Added new restrictions for certain actions that can now only be performed inside the city.
Fixes:
Fixed several issues related to equipping two weapons while using the Dark Mage.
Added an error message in the blacksmith system when trying to craft an NG-grade item.
Dismantling NG-grade items now gives 1 gold.
You can now activate Auto Run by pressing Q.
Tab Target has been added to the keybind settings.
Added an FPS limit, configurable in the options menu.
The default FPS limit is now 60 FPS.
Added a new language: Vietnamese.
Fixed mouse camera rotation: the cursor no longer appears in the center of the screen when you stop rotating the camera.
Isabella now performs her actions correctly.
Fixed an issue where the character could get stuck moving in one direction when the game lost focus.
Infinite jumping is no longer possible.
Mage now correctly gains soul charges in PvP.
Fixed a server disconnection caused by casting Disperse while in a party.
This update focuses mainly on balance, combat scaling, quality-of-life improvements, and several important fixes.
Damage now scales differently to prevent absurd damage numbers.
Character defense against monsters now scales differently.
Area skills now have less delay.
New Steam achievements have been added for:
Defeating La Wea
Defeating Rob from the Block
Learning an active skill now automatically adds it to the skill bar.
The third ascendancy no longer reduces the amount of souls available for Soul Rush.
Polish
Portuguese - Portugal
Turkish
Fixed an issue where monsters casting skills while players were in a party could cause disconnections.
Fixed an issue where left-clicking moved the mouse to the center of the screen even when the player was not trying to rotate the camera.
Fixed several Mage bugs related to generated charges.
Fixed an issue where standing on top of monsters could make the player “mount” them.
Fixed an area-of-effect bug with Empty Ground.
Fixed an issue where monsters could keep attacking dead players, causing them to die again immediately after reviving.
The final boss of the red temples was too easy, so it has received new mechanics:
New ice rotation.
New ability: Alberto’s Punch.
Logging out while doing the Temple of Adorni now ends the dungeon.
Monster density has been increased in Portezuelo Desert.
Desert map monsters can now drop Alberto’s Punch.
Evasive Rage
A percentage of your evasion is converted into attack damage.
Rob from the Block
A new difficult boss has been added to the game.
Rob’s Boots
Rob’s Ring
Finnish
Hungarian
Malay
The mysterious object quest was not working correctly.
When traveling to some maps from Embolia, the character could appear with low health.
Refined the anti-cheat system.
Removed the low-level quest that required completing an equipment set.
Static Mirage now has less brightness and its visual effect is now blue.
Reworked how area-of-effect hits work internally.
Willy Wonker no longer appears floating.
Fixed an issue where sounds would sometimes stop working correctly.
Characters can now be deleted.
The “forget weapon name” crafting option no longer rerolls the weapon’s modifiers.
Norwegian
Romanian
Swedish
Fixed a visual bug where logging in with a character without wings could show the wings from the previously used character.
Fixed several disconnection-related issues.
The Dark Mage’s “Void Ground” is now correctly affected by area-of-effect modifiers.
Price text is now translated correctly.
Now, when a mechanic requires fish, it will always ask for a different fish than the one requested previously.
Added area chat.
The Golden Fish can now be consumed. When used, it grants a 20-minute bonus that increases the gold earned from contracts.
If you have already selected a language, the language list will no longer appear automatically on startup.
New boss: La Wea.
New item: Guantes del Aweonao.
New translations have been added for:
Dutch
Greek
Indonesian
Fixed an issue where traveling to Embolia did not restore the character’s health.
The player limit in the city of Embolia is now 50 players per instance. Previously, it was unlimited. When the limit is reached, a new instance will be created automatically.
The player limit for the city and low-level areas can now be changed while the game is running, without requiring a server restart.
Several server performance improvements.
Added a button to hide Adorni passives.
Added cooldown text for each skill.
Reduced the quest completion sound volume by 70%.
Buffs and auras that do not require a target can now be used inside the city of Embolia.
The following new languages have been added:
French
Italian
Czech
You can now hover over the clan level in the clan map panel to see which bosses your clan still needs to kill.
The Pyromancy class of the Dark Mage no longer has the restriction that prevents using two staves when using the set that enables it.
The penalty for using a staff together with another weapon is now 60% less damage. Previously, it was 50%.
If a character uses a two-handed weapon and somehow has another weapon equipped at the same time, their damage will be reduced to 1.
Solidified modifiers now display a purple lock.
Solidifying an item no longer rerolls the entire item.
Solidifying now locks a modifier that the item already has.
Enchantments now affect solidified modifiers.
It is no longer possible to solidify modifiers that cannot appear through crafting.
Willy can now spawn correctly.
Fixed an issue where clans that ignored wars could remain at war forever.
Premium benefits were not being displayed.
The penalty for using two staves was not being applied to area skills.
Sometimes the penalty for using two staves did not take effect.
The Name Forgetting Stone now correctly allows new names to be obtained.
The Name Forgetting Stone now also removes the skill bonus.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Battle For Embolia, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Battle For Embolia statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.