
Steam news
Full Steam announcements and update articles for this title.
Howdy Pardners,
The Bang! Howdy Sheriff's have done a ton of work to the game. The ENTIRE engine has been updated to the latest technologies. Many new changes to restoring the game you love and improving it too! They are now on production for everyone to checkout!
Some changes made:
- Mobile compatibility added! (Coming soon!)
- Lots of graphical updates
- Revert changes of FG back to original.. We heard the pleas of the community and have listened by reverting the entire FG gamemode back to the original, No more difficulty waves!
- Lots of improvements
- Tutorials now have voice overs!
- Fix the graphical bugs with the update with regards to the drops and decoy spawning.
- Fix the avatar bugs - Along with many other changes and improvements
Happy Halloween to all,
Bang! Howdy is starting an event from October 15th until November 15,2025. Ending at midnight EST. Each year, we will be giving out exclusive gear that will change each year, making them one-of-a-kind collectibles you won’t want to miss. Once they’re gone, they’re gone for good! By playing Ranked Matches you have a chance to automatically earn one of these exclusive items just by playing the game. We also have exclusive items in the General store for purchase as well.
Best of luck everyone, Sheriff Hammer
Howdy Pardners,
We have restored everyone's gold and reinstated the bank. You can use these coins to buy new cosmetics and sooner or later new towns. This will help us keep the game afloat.
All transactions are also now directly thru Steam... Just enter the bank and a button allowing you to purchase gold will be there. We also added some new familiars created by our lovely artist, FightingPolygon! Hope to see you all in the game,
Sheriff Hammer
Howdy Pardners.
We just released a new patch the remaining bounties missions that got borked in previous updates. We also added a new card called Heat Stroke.
Heat Stroke causes a selected unit to have highmoon (limited movements) for 8 ticks!
Lots of changes to Forest Guardians requested by the community is now implemented!
Fixes FG Leaf Scoring
Changed attack logic for logging robots
Howdy Pardners,
We released another set of patches for Bang! Howdy just now. - Some bounties got broken when we did our map changes. This is now fixed - Updated map names to not include their test names anymore.
- Fixed parlor crashing in some scenarios
- Fixed parlor selections when making back parlors
- Added command checks for argument validations for staff commands
- You now keep un-used cards at the end of the game
- Fix some resource loading issues for some Mac machines
Fix Snake Bite effect continues dealing damage until the target dies when it should wear off after 8 ticks,
Allow members of the same gang in games with non-gang members still be able to earn aces,
Using Reinforcements cards or picking up a spawned reinforcement bonus in coop games should no longer give Gunslingers and Sharpshooters.,
Tin cans/AI no longer will pickup cards .. Instead the cards will bounce off them.
Cards that are collected during games that aren't used should be kept and added to your inventory.,
Fix unit icons in-game
Fix pardner status cross-town
Howdy! I have re-added the revolution unit changes that was in the polls so long ago! It's been missing so the change is now applied. For those who forgot what that change was: Inspires his units to immediately respawn when he is knocked out. Gives 10% attack bonus to all allied units. whereas it used to only affect certain units now it is all units!
I have also begun the major changes to Forest Guardians that I think will enhance the ranked gameplay. We now have new difficulty settings for Forest Guardians for the logging bots and settings in game that will vary depending on the setting you chose. Each Forest Guardian difficulty has it's own rank classifications too for ranked matches. The difficulties are as follows: Level 1 (Low)
AI Skill: Low,
Behavior: Simple, predictable patterns,
Spawn Rate: Base rate for normal robots but less supers,
Strategy: Basic movement toward nearest targets,
Level 2 (Medium)
AI Skill: Medium,
Behavior: Balanced approach with some randomness,
Spawn Rate: 15% faster than base,
Strategy: Occasional sub-optimal choices (30% random movement),
Level 3 (High)
AI Skill: High,
Behavior: Advanced tactics and coordination,
Spawn Rate: 15% faster than base,
Strategy: Strategic targeting, prioritizes units near trees,
Level 4 (Very High)
AI Skill: Very High,
Behavior: Highly strategic with coordination,
Spawn Rate: 30% faster than base,
Strategy: Avoids clustering, analyzes damage ratios, optimal positioning We also now have a guide on our Discord on how to make and test your very own maps and even share and play them together too! Check out our Discord for details on that.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Bang! Howdy, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Bang! Howdy statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.