
Steam news
Full Steam announcements and update articles for this title.
The wait is over - the Original Soundtrack is now available on Steam!
Every track that scored your runs, your wins, and those last-second saves is now yours to own. From the loop you didn't notice was stuck in your head to the big-moment themes, the full soundtrack is ready to play anywhere, anytime.
🎁 A Gift for OST Owners - After 48 Hours
To celebrate the release, every player who owns the Original Soundtrack will receive a special drop 48 hours after launch. Own the OST, log in, and it's yours - no grind required.
Here's how it works:
- Open your drop to reveal an OST Case. The Case itself is non-tradable and non-marketable - it's yours to keep and open.
- Open the OST Case to receive an "OSTnana" - and this one is fully tradable and marketable. Trade it, sell it, or show it off on the Community Market.
One drop, one Case, one OSTnana - for every soundtrack owner. 🍌
Grab the soundtrack now on Steam to qualify, and watch for your drop in 48 hours. Thanks for listening!
\\- The Banana Team
Adds new bananas for events
Updates UI to remove part of the christmas theme
Updates music to the non-christmas themed one
The Banana Team
Today's patch is a change in how we log-in users into our back-end.
It should fix some issues people have been having on not getting the Advent Calendar & the Valentine's Shop throwing errors and having to restart the game.
Any issues just reply to this!
- The Banana Team
Staring today till the end of the Lucky Love event, Paper hearts will have double the value !
good luck getting those last bananas this week!
Finally - Fixes issue on too many heart popups appearing
Updates timer in which the popup appears after failing to claim one (1 minute if u miss it)
Sorry for the delay! - The Banana Team
Fixes issue on popup hearts not appearing after the first time it's missed.
- The Banana Team
Hello Bananas!
Today we have some bugfixes regarding last night's update!
Fixes issue on popup heart being able to be clicked/claimed outside of it's scope.
Fixes issue on error message appearing after going into inventory multiple times
Updates game logic to verify whether it can connect to the server or not
Developer's Note: If you cannot connect to our server, you won't be able to claim popups, exchange items, access advent calendar and store your data/progress.
Adds toggle button for Snow Particles in Settings.
Fixes issue on popup heart timer being incorrectly shown/it would show/appear in a different time
Developer's Note: After the next popup the timer should be fixed, since the latest claimed item is already saved in the user's game.
Removes refresh button from the inventory panel
- The Banana Team
Lucky Love event shop is LIVE! Love is in the air... and so are Paper Hearts ! Celebrate Valentine's Day and Chinese New Year Early with our special two-week crossover event! Duration: Feb 9 - Feb 23 How to Collect: Paper Hearts will popup on your screen every 3-5 minutes. Click them to snag hearts before they vanish! 1 (45%) 2 (35%) 3 (15%) 5 (5% - jackpot!) Event Shop: Spend hearts on five exclusive Bananas, three of them animated!
50 - Heartstringnana (Uncommon)
100 - LuckyRibbonnana (Rare)
175 - JadeHeartnana (Ultra Rare, animated)
275 - ForeverLovenana (Epic, animated)
400 - DragonsLucknana (Legendary, animated)
May fortune and love guide your clicks! 恭喜发财!
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Adds missing filters for the inventory
Adds a new banana - New Year 2026
Fixes issue on Well Of The Past would initialize automatically instead of the normal UI
Fixes issue on Advent Calendar background not stretching
Enables all Advent Calendar rewards for everyone
- The Banana Team
Advent calendar fixed, and you can claim everything you missed as well We're still rolling out fixes for the claimed missing bananas Exchange also fixed We're also working on some small QoL changes and preparing for Chinese New Year and Valentine New Collection and Capsule soon
From all of us at Banana, we wish you all the best for the year ahead. To kick things off properly, on January 6th we’re launching our New Year Event, featuring a New Year drop running for a full week, I know, a bit late but we're all catching a break here To make up for some holiday timing chaos, we’re also introducing a delayed Christmas Well of the Past, and Monkey returning alongside a special Well-exclusive drop, plus an extra drop running alongside normal drops until the end of the first week of 2026. Before we move forward, let’s take a moment to look back at what this year actually looked like for Banana January
We kicked off the year with a Chinese New Year event, featuring Papercutnana and Golden Papercutnana. This brought a clean, festive start and set the tone for themed drops moving forward.
February
We finally got to show off our love outside of the game and banana obsession with the release of Trading Cards, Badges, Emotes, and Profile Backgrounds.
Sorry Valentines
March
The first teasers for the Well of the Past appeared.
Behind the scenes, we pushed an internal stats update and started openly talking about a visual upgrade direction for the game.
April A massive month.
Birthday Event with brand-new gameplay via Builders and CPS
Full introduction of the Well of the Past and the Sage Monkey
Achievements were added
UI, logo, and visual identity received a full revamp
New music was introduced
This month marked a real shift from “clicker” toward something deeper.
May
The Animations Update landed, giving the game more life, polish, and personality.
June
We launched the Blog, sharing community updates and team insights.
Capsules became purchasable through the store.
A Feature Board was introduced, letting the community vote directly on future plans and priorities.
July
We started talking openly about:
Login streaks and rewards
A new capsule teased
Early code teasers
And for the first time, the fail percentage on inventory exchanges
August
A brand-new Elemental-themed capsule joined the lineup.
October to December Things got interesting.
We launched the Halloween Event, which transitioned into what became our longest-running event to date:
Banana Carving Contest 2025: Nightmare Before Christmas Edition
Alongside this, the fail percentage on trade-ups was fully added to the game.
December
The Carving Event continued
The Christmas Event went live
Advent Calendars ran both in-game and on Discord, closing out the year with daily surprises and community participation
We also saw the occasional article pop up here and there. Nothing huge, but always appreciated.
Special Thanks to: Bolt for the music Minerva, Deko, and AdolfoSolar for the art Everyone who participated in the Carving Event Everyone who joined in on the Advent Calendar events And of course, thank you to the players and community members who stuck with Banana through updates, experiments, changes, and long-term plans. As we move into the new year, we’re actively looking forward to:
The Prestige System
Global Quests
Leaderboards
Minigames with rewards and bragging rights
More reasons to actually do things with your bananas
Thank you all for being part of this journey so far Here’s to another year of Banana. If we forgot anything, you know the drill. Let us know.
Starting Today
You will be able to start the game and be greeted with a warm holiday welcome...
or rather cold in this case
We got a tiny new easter egg for you to enjoy and new warm music to chill to
you will also see a new button that once clicked will take you to our in game advent calendar !
You can go there daily and claim an exclusive advent calendar banana !
These bananas will only be available during these 24 days
if you miss a day you will NOT be able to claim it afterwards so please be sure to collect them every day
we have something small for the week of Christmas planned as well
sorry for the delay and happy holidays
We're a bit late but here is the Autumn drop pool update ! We'll be updating this more frequently and have this season overlap with the winter one to make up for it Common
Added Cleaningbrushnana
Added Towelracknana
Uncommon
Added Paintsetnana
Added Mousepadnana
Rare
Added Licensenana
Added Whalefinnana
Ultrarare
Added Bitingabanana
Epic
Added Happypixelnana
Legendary
Added Bluescreennana
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Fixes issue on exchanges not being counted towards the achievement
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Fixes issue on Mood Capsule Collection resulting in an error rather than giving a banana
- The Banana Team
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Changes the animation for the Inventory to hide before the exchange appears.
Removes hidden inventory when exchange is visible - This optimizes substantially CPU usage.
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Fixes issue on some bananas not being able to be clicked.
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We've added the capsules to be purchasable in-game, where you can select between 1 and 20 to purchase from.
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Removes some unnecessary files & folders that were cluttering the game (~250 MB reduction).
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We know there's been issues with exchanging, where you try to exchange and then your items don't seem to get used OR there's too many errors on "Please try again later", we're working on it!
- The Banana Team
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Added a new theme for halloween
Added a new background music for halloween
Updated every UI to match the halloween theme
Added tooltips for every button with a description of what it does, so people can learn what each thing does
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Updated the full scene UI for a spooky vibe
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Adds a new system that automatically fixes everyone's stacks if they exceed 60k quantity
Developer Note: Since the Steamworks SDK only allows a "short" integer value for the quantity variable, we had unstack the items automatically to prevent some items of having negative values or overall wrong values
Fixes visualization on some bananas & items that would sometimes show a negative value
"Show on market" button now opens within the Steam Overlay
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Adds a limit of stacking items to 60 000 per stack. If a user has any item quantity that exceeds this value (more closer to 65 000) some quantities might appear wrong, so a restart in the game should fix it.
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Updates the exchange system to utilize a % fail rate as follows:
Normal -> Common = 75% Success rate & 25% fail rate
Common -> Uncommon = 80% Success rate & 20% fail rate
Uncommon -> Rare = 85% Success rate & 15% fail rate
Rare -> Epic = 90% Success rate & 10% fail rate
Epic -> Ultra Rare = 95% Success rate & 5% fail rate
Ultra Rare -> Legendary = 100% Success rate
Adds a new ability of using and mixing collections!!
Note: Only bananas that drop can be traded up with other bananas that also drop. You cannot trade up dropped bananas with capsule bananas.
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Fixes an issue that caused the drop timer to reset and stay in loop checking every 3 minutes after a person just got a drop.
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Added the ability to press "ESC" button to go back in the menu's or to close them, to make it easier and faster to move around.
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Fixes an issue where the drop pool list would duplicate
Fixes an issue where the drop pool list would not reopen after closing
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Feedback button now opens within the Steam Overlay
Item shop button now opens within the Steam Overlay
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Workshop button now opens within the Steam Overlay
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Adds a new Login Streaks feature (disabled in production)
Adds a new Item Shop panel in-game (hidden for now)
- The Banana Team
Happy (late) Halloween from everyone at Banana!
The spookiest time of the year has returned and so have the cursed bananas...
The game has been updated with everything you need to send chills down your spine and make your screen glow in eerie orange and purple.
Prepare yourself for the Banana Spookfest 2025!
What’s New In-Game?
Full Halloween overhaul , dark, moody, and full of haunting details.
New music to set the perfect creepy vibe.
Spooky animations
A brand new welcome screen to greet you with spooky energy.
Limited-Time Halloween Bananas
This year, three new haunted bananas join the party!
Hauntedcemeterynana
Drops alongside your normal bananas for the next week only!
Hauntsiclenana
Emerging straight from the Well of the Past for a week while exchanging, don’t miss it!
Autumnnana
A seasonal special, dropping naturally until the end of November alongside the normal drops!
Once time’s up, they vanish like ghosts at dawn.
BUT WAIT THERE IS MORE !
Banana Carving Contest 2025: Nightmare Before Christmas Edition
Alright… we messed up the dates a little, but we’re turning it into something even better.
Last year’s carving event started October 1st, this year, we’re fusing Halloween and Christmas into one!
Starts: October 31st
Ends: December 25th
That’s right, carve your bananas through the spooky season and into the holidays! more info about the carving event can be found in our discord
We are aware that people have been asking for the new season collection and we hear you, we're almost done with the Autumn one and have some new special goodies in place for everyone in the meantime :
INFO ABOUT DAILY LOGIN STREAKS AND REWARDS SOON IN GAME!
You read that right, daily login streaks and rewards will be added to the game soon, from then on if you log in to banana daily you are able to get free rewards on top of the already free daily drops , and for those who are dedicated there are even more surprises at the end of each week
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Banana, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Banana statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.