
Steam news
Full Steam announcements and update articles for this title.
Hey folks,
Our last small update, which aimed to resolve corrupted savegames affecting a number of players, seemed to have also introduced some performance issues that triggered crashes. Thank you for your patience while these were investigated!
A fix is now rolling out for all platforms that addresses these performance issues and some other crashes and blockers that were still affecting players.
Fixed a framerate drop and eventual crash when loading a savegame.
Fixed several crashes.
Fixed a bug on Xbox where tooltips in the Inventory and Trade windows wouldn't display correctly.
Fixed a bug on Mac preventing you from progressing past Character Creation after starting a character introduction cinematic on Honour Mode.
Hello friends,
The days are getting colder, the holiday decorations are creeping out early, and honestly? We’re leaning into it. It’s been a long year, one that saw Baldur’s Gate 3 receive twelve new subclasses, full cross-play support, and the arrival of photo mode - the last final, final last patch.
It’s been an exciting year for us, what with also launching Larian: Channel From Hell, with weekly streams where you’ve had sneak peeks into our madness, met valued members of the team, and pushed Aoife to her limits with her Dark Urge run.
However, they’re not the only stars of the show - your mods have caused tears, laughter, and pain. Lots of pain. Like getting rammed in the ankles by a muscle car pain.
So before we close out on 2025, we’re looking back at some of the best moments brought about by your mods!
But before we start our reminiscing, we’re kicking off the festive season with a livestream party - and you’re invited! Don your ugliest Christmas sweater, warm up some cocoa, and curl up in front of the computer for a four-hour-long stream where Senior Communications Developer, Aoife Wilson, has bribed devs across Larian Studios with cheese and a joyous time, as they attempt an honour mode run!
Live on the 3rd of December at 2pm GMT, every death will mean a new challenger will try their might. Nothing says Christmas cheer like Myrkul obliterating your existence, as my gran always said.
This will now be our last stream for the year, as the Community Team heads on over to The Game Awards, where we’ve been nominated for Best Community Support!
Which, bugger us sideways, to be nominated for a third year in a row is a complete honour.
Should you want to share the love, sign in and vote for Baldur’s Gate 3 to win the Best Community Support award by following this link:
https://www.thegameawards.com/nominees/best-community-support
Mod Author 0iml bore witness to the Patch 7 animated trailer and insisted giant bunnies should be a permanent fixture of the Sword Coast. Find the 126 bunnies (plus 3 top-secret special bunnies) or do as we do: install it, forget you installed it, and be pleasantly surprised by the expertly placed balls of fluff.
Aesthetically pleasing and life-saving. If you were drowning in a puddle, perhaps.
Pool Floaties by baeator offers you a choice of four inflatable pool floatie hats that can be used in the helmet slot, each with varying stats to help you navigate the watery waves. To really give your playthrough an edge, the Goostarion Floatie Hat comes equipped with its own Astarion starting armour. Dye Astarion’s armour, and your Goostarion will match!
Made by Bugby128, consume a clown egg and learn the ability to use new cantrips that paint you with clown makeup. Nothing else to be said, really, beyond the fact that Bugby has undoubtedly dealt psychic harm by forcing the image of a clown laying an egg into our minds.
Particularly effective at generating hysteria when forgetting you have those puppies installed and arriving at the Dank Crypt. Thank you, MaybeeAdam, we wouldn’t have him any other way.
Thanks to mod author wa_rouk, you can now recruit Carlach, Gale Decarios, Ascarion, Shadowkart, Vehicwyll, Lane’zel… Or the whole fleet, if you will. We have a soft spot for Carlach; she unfortunately has a penchant for vehicular manslaughter.
A refined classic. Mod author FR05T has given Astarion a makeover, and it never fails to catch us off guard. Did you know he will also be handsome in his character portrait? Neither did we.
See, we added this mod for the adorable beanies, not realising mod author chunyou had enchanted them with quite a few luck buffs. But who needs game balance when you can look this adorable?
Want an owlbear beanie of your own? These are inspired by the very real Owlbear beanies you can find in the Larian merch store!
Listen, we have no excuse for enabling these. He did say “down comes the claw”, he just didn’t specify it was one of his. Thanks to mod author kariimatcha for bringing Raphameow into the world, and props to mod author Nikjima for making it so that Raphael also has his collar unbuttoned in his true cambion form. Enjoyed by all.
Mod author chunyou has lovingly stitched together these adorable dinosaur pyjamas for Scratch, perfect for those cold camp nights. There’s nothing better than watching him run around in the background, wagging his dino tail, while Volo performs unlicensed surgery on us.
This completely and utterly legally distinct mod made by mod author Skirbie, offers giant, dangerous, glowing swords to swing around, plus an array of other designs and themed clothing.
Also thanks to Skirbie, we gave Gale a gun. Went as well as you’d imagine.
It is called BALDur’s Gate 3 after all. This mod by wa_rouk will make all companions (and other surprise important NPCs) bald. We think everyone pulls it off magnificently.
Nothing spices up a playthrough with your friends like a freak grenade launcher accident. Evelyn’s Monarch is available on consoles and PC, made by Skirbie, probably without the intention of turning everyone within a 5m range into a cloud of gore.
If you’re looking to bring the laughter (and pain) to your latest Baldur’s Gate 3 run, we’ve listed all of the mods being used on stream over on mod.io! Download the collection here.
And boy, are you modders busy bees. You’re closing out the year with 10,000 mods uploaded to mod.io, and over 350 million mod downloads! Give yourselves a pat on the back and a shot of whiskey.
To show our gratitude for all of your creativity, Swen has a few words to share:
Hello folks,
We’re dropping by to serve up a small hotfix today!
Focusing mainly on improving performance, this update should resolve some crashes on consoles and address certain issues on the Steam Deck. We’ve also gone ahead and bumped the default Upscaling Type from FSR 1 to FSR 2.2 on Steam Deck Native, which should result in sharper visuals overall.
We hope you’re all staying warm during sweater weather (or cool during sensible thin cardigan weather in the southern hemisphere).
Check out the hotfix notes below!
Fixed a freeze on PS5 that could occur when pressing L2.
Fixed a crash on Xbox on the host's end when a client leaves a multiplayer session.
Fixed a crash on Xbox on the client's end when suspending the game while loading into a multiplayer session.
Fixed a crash on Steam Deck Native Build and Mac that was sometimes caused when saving the game after crafting.
Fixed a potential crash on Mac on the host's end during cross-play.
Fixed some potential crashes on Steam Deck during cross-play.
Bumped the default Upscaling Type from FSR 1 to FSR 2.2 to improve sharpness on Steam Deck Native.
Fixed a bug causing external controllers to stop working on Steam Deck Native when you use the 'Switch to Desktop' or 'Return to Gaming Mode' functions.
Improved loading times in some instances on the Steam Deck Native build.
Fixed a crash on startup when the EN locale is missing on Steam Deck.
Improved VRAM consumption on Nvidia GPUs.
Update 02/10/2025: We've rolled out a fix which aims to resolve issues with freezing on PS5 when accessing party management. As this fix involves tweaks to controller input, it will need to be deployed on all platforms and it has now been deployed on PC. Cross-play remains unaffected.
For those of you who have been running into issues with the Performance Overlay, Steam Deck have now released a Beta update that aims to restore this. You can read Steam's update here:
Friends, family, funny people,
We are back with another hotfix offering up several bug fixes and addressing some rather annoying instances of crashing on Xbox.
What’s more, Hotfix #34 brings a special update to those of you playing on Steam Deck: Baldur’s Gate 3 now features a native Steam Deck build! This means the game can now be run natively on the platform, resulting in a more stable framerate, lower loading times, and smoother gameplay.
This is not just good news for Steam Deck users either, the work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3.
When launching the game on Steam Deck after Hotfix #34, you will be on the native Steam Deck graphics settings by default. You can always give these settings a tweak, whether you decide to go native or play with Proton.
Our wonderful Support Team have put together a comprehensive guide on the Steam Deck Native transition with all the information you may need:
https://larian.com/support/faqs/steam-deck-native-version_121
Want the TL;DR version? Read on below!
Our Proton version runs on the Steam Deck via the Proton compatibility layer, which requires extra CPU processing power. Running the game natively on the Steam Deck requires less CPU usage and memory consumption overall!
Before the Steam Deck Native version becomes the primary version, your saves will be in the compatdata folder:
/home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
After the Steam Deck Native version becomes the primary version, your saves will be in the following folder: /home/deck/.local/share/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
When Baldur’s Gate 3 runs on the Proton compatibility layer, the Proton version will store the saves in the compatdata folder, which is a mirrored version of the Windows file storage system. On the Steam Deck Native version, the saves are stored natively on the SteamOS file storage system.
If your Steam Cloud saves are turned on, your most recent saves will be synced to the Steam Deck Native savegame folder automatically.
Your saves are still stored on the Steam Deck, but they will be stored in the compatdata folder.
You can manually transfer these files via the Desktop:
First, switch to Desktop Mode by clicking on the Steam button and selecting Power. Then click on Switch to Desktop.
If you’ve got a mouse and keyboard to hand, plug them in to make your life a little easier, and click on the folder icon on the bar at the bottom.
In the explorer window, navigate to: /home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
Copy the Savegames folder.
Navigate to: /home/deck/.local/share/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
Paste the copied folder in this location.
If you are logged into your Larian Account and have it connected to mod.io, all mods you are subscribed to will be downloaded when the transition to Steam Deck Native occurs.
You can either manually download the mods from the Mod Manager or transfer them manually from the previous folder.
To do so,switch to Desktop Mode by clicking on the Steam button and selecting Power. Then click on Switch to Desktop.
Click on the folder icon on the bar at the bottom.
In the explorer window, navigate to: /home/deck/.local/share/Steam/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3
Copy the Mods folder.
Navigate to: /home/deck/.local/share/Larian Studios/Baldur's Gate 3/
Paste the copied folder in this location.
If you’re playing on default settings, the game may be looking a little blurry due to the use of FSR 1 as the default Upscaling Type. You can try to switch it to FSR 2.2 to achieve a better image quality, though at the cost of some performance loss.
To do so, go into the game’s settings menu. Under the Video tab, scroll down until you find a setting called Upscaling Type. You can switch this over to FSR 2.2 for the best balance between performance and image sharpness.
Find more information about this new build in the guide provided in our Support Portal:
https://larian.com/support/faqs/steam-deck-native-version_121
And now onto what else is new with Hotfix #34.
Baldur’s Gate 3 now features a native Steam Deck build, and the game can now be run natively on the platform.
Baldur's Gate 3 now supports Intel's new Super Sampling tech, XeSS, is now available on DX11 for Intel Xe cards and on Vulkan for Intel Xe and other vendors' cards.
Crashes and Performance
Fixed a potential crash related to the Slow condition during combat.
Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.
Xbox
Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
Fixed a crash when loading a save while playing an Honour Mode game.
Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user's gamercard.
Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn't get notified of the conflict in their settings telling them why they couldn't proceed to the lobby.
Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.
Gameplay
Fixed the Hound of Ill Omen and the Accursed Spectre's HP being affected by difficulty modifiers for enemy characters.
Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.
Audio
Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
When you're on the ground floor of Felogyr's Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they're happening right next to you.
Fixed the audio levels for a rat in the Lower City that you, tragically, couldn't hear squeak when it squoke.
Fixed missing SFX when preparing to cast Wind Walk.
Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master's subclass-specific actions.
Fixed missing SFX when preparing to cast Booming Blade.
Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
Fixed a sound resource for Photo Mode not being generated correctly.
Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
Fixed the SFX during Vlaakith's appearance at camp getting cut off prematurely.
Cinematics
Told one of the imps on the nautiloid to stop looking in the wrong direction.
Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
Fixed Karlach's line about Gale being a hero getting cut off prematurely.
Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric's dog, Squire.
Happy birthday, gang!
Baldur's Gate 3 turns two - hard to believe, isn't it?
It feels like only yesterday we were streaming our launch-day Panel From Hell from a cathedral in Ghent and earning a TikTok ban in the process for our druidic love crimes.
But time flies. Two years later, Baldur’s Gate 3 has grown into something far beyond what we could have ever imagined back then - it’s become a shared universe shaped just as much by your imaginations as ours. You've embraced the characters, rewritten the rules, and made the world your own - and it’s been a joy to watch.
Swen’s shared words couldn’t ring more true, and while we’ll spare you our soppy sentimentality, because of Baldur’s Gate 3 and your love for the game, we can now bring you a whole new craziness that we hope you will love just as much.
So let’s celebrate the story so far with the only thing more powerful than magic: cold, hard stats.
Since the introduction of mod support in September 2024, you’ve uploaded over 8,500 mods to mod.io and hit 265 MILLION mod downloads (of which, over 250,000 of all downloads are Withers Big Naturals by the way - we just thought you’d like to know.).
We love seeing what you create, and the recent Modathon held by The BG3 Modding Community last month was no exception.
The month-long community-run modding event saw 85 mod authors create over 160 new mods that have been downloaded over 150,000 times! Whether you’ve been hankering for an ability that lets you feed Gale his own magically enchanted underwear, or a pair of wearable whittled duck earrings, you can check out the full list of mods available in-game by clicking here or filtering the search with the Modathon filter option. A big congratulations to everyone involved, from the organisation to the achievements awarded!
You’ve raised the bar with every mod, and we want to match that energy. That’s why we’re working on expanding the official toolkit to give you even more freedom. More on that soon! In the meantime, tag us in your creations @larianstudios and share your creations with us in the official Larian Studios Discord server!
After celebrating the big numbers last year, we’re sharing some of the smaller stats, because honestly, does size really matter? Check out the rare achievements and the even rarer choices that you’ve been making in-game.
With the way you keep asking about goblin romance, we’d have expected more of you to rescue Sazza from all her predicaments, just saying.
Approach with caution, there may be spoilers ahead!
Of the half a million masochists brave heroes who finished the game in Honour Mode, a few of you decided to go about it in creative ways:
We released Patch 8 (The Final Patch) in April this year, bringing you both cross-play, a photo mode, and 12 new subclasses, which we can only assume sparked many an argument between friends about whether Shadowheart gives Life Cleric or Death Cleric vibes (turns out the results are balanced, like all things in life and death).
We’re happy to see you’ve used your new tools for good, evil, rabbits, and butts. There were too many creations for us to show off, but we still wanted to share our recent favourites! Missed out on what was included in BG3’s Final Patch? Check it out over here!
Now that’s a real Dragonborn. Posted to Reddit by u/Rhoken
The creation of a very bad dragon. Posed to X by MoaksMg
Contemplating whether tentacles would be worth it. Posted to Tumblr by ruby-cloud
Just out of reach. Posted to the Larian Studios Discord Server by Tauri
Hey look, it’s the Lord of Bones. Posted to Reddit by a user who has requested to remain anonymous, how very mysterious.
Daughter of Darkness. Posted to X by zzenerva
A weary respite. Posted to the Larian Studios Discord Server by swat1793
Just a baby. Posted to the Larian Studios Discord Server by chaosfahrer
Have you ever wondered how we at Larian would go about playing our very own Dark Urge?
Well, wonder no further, you’re cordially invited to take up the role of the devil on Aoife Wilson’s shoulder, ask our dev guests questions about their creative processes, and relive the chaotic vibes of Panel From Hell.
Catch up on what we’ve been up to so far by watching the video below!
Join us every Wednesday at 2pm BST as we try to survive, maim, and kiss our way to Baldur’s Gate:
And last but not least: we’re returning to PAX West this September (Seattle, we love to see you), complete with Larian castle, merchandise, cosplaying party, and Baldur’s Gate 3 stations and Divinity Original Sin: The Boardgame demos!
When: Aug 29 – Sept 1, 2025
Where: Seattle Convention Center (Arch Building & Summit Building)
Swing by and say hi!
We hope to see you there! Until then, look after yourselves and we’ll talk soon.
Hello friends, how art thou?
While Patch 8 may have been the last major game update as we head into development on our next game, we’re still very keen to ensure you can enjoy the best possible Baldur’s Gate 3 experience
Which means we’re still fixing things, and although more cold than hot, today’s hotfix introduces fixes for some game crashes that had been plaguing us, and finally tackles the slightly ominous character portraits and lag being experienced when navigating the radial menu with a controller.
There’s also good news for modders in today’s update. If you’ve been struggling to publish larger mods and run into the ‘A task was cancelled’ error, you should now find this resolved!
Missed out on what’s new on Patch 8? Read all about it here.
EULA
Updated a link in the EULA to navigate to our new fan content policy which now offers a much clearer overview of how you can share fan content!
Modding
Increased the timeout when trying to publish large mods to help prevent the 'A task was cancelled.' error.
Crashes and Performance
Fixed a potential crash when using the Set Slot option in the radial menu.
Fixed a potential crash related to combat.
Fixed a crash that could occur after failing a particular Arcana check in Moonrise Towers.
Fixed a bug causing the game to freeze when hovering over skills on the Action Radial Menu.
Improved some UI jitteriness on controller when dropping below 75 FPS.
Fixed a long freeze that could occur on Xbox when levelling up.
Fixed a potential crash related to the Trade UI.
Fixed a potential crash on Xbox when resuming the game after suspending it.
Fixed a potential crash on the 'Press A to continue' screen on Xbox.
Fixed a bug preventing you from loading savegames due to corrupted data.
Gameplay
Fixed a softlock on split screen where if Player 2 disconnects while Player 1 is in an active dice roll during a dialogue, Player 1 would get stuck in the dialogue.
Fixed a bug causing the Lunar Vitality condition to get repeatedly and rapidly added and removed from characters in Starry Form.
Fixed a bug causing the Shadow Curse condition to be repeatedly applied and removed when a druid uses their Starry Form as their only light source.
Fixed the Private Dialogue on/off toggle during dialogues, which wasn't working on multiplayer games using the controller UI.
Told the Dark Urge, everyone's favourite amnesiac, to stop talking about people 'back home' (you don't know where that is yet, bestie) and spoiling the game by mentioning their 'father', among other silly notions, in their overhead dialogues.
Fixed a bug causing effects triggered by Rage: Wild Magic to remove themselves after Level 9.
Fixed a bug preventing Hexblade warlocks from using the Accursed Spectre and Armour of Hexes reactions after removing a Polymorphed condition.
Crawling Claws' Necrotic Claws now only does additional damage on hit and not on miss.
Fixed a rare bug that would block mouse input after a dialogue.
Fixed an issue preventing you from sending game invites or joining a cross-play lobby via the Xbox Guide.
Fixed a bug preventing you from joining a platform lobby via an invite on your platform after playing a cross-play game.
Photo Mode
Fixed the Highlights setting not working on controller.
UI and Tooltips
Fixed, probably this time really maybe, the weird character portraits.
Fixed a typo in the Giant's Rage condition tooltip that indicated the wrong damage bonus.
The scrollbar on the Mod Details page of the Mod Browser no longer moves at a snail's pace when you're using a controller.
Fixed some missing icons for certain Bardic Inspiration passives.
Fixed the Donate UI ('Consumable Items') not letting you donate stacked items.
Art and Animation
The Gloves of Power no longer get all stretchy-looking when worn by male dwarves who have the Chain Shirt +1 equipped.
Recovered the Help animation for Ranger's Companions.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Baldur's Gate 3, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Baldur's Gate 3 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.