SPOILER WARNING
This update most likely adresses something you havent seen before! Intel is here to make you think twice before proceeding.
BIG NOTABLE THINGS TO TALK ABOUT:
There was a huge update supposed to happen, but it was so big, i decided to divide it into parts. This part adds Joshua, a playable character easily found in the sewers. For that, you have to win a race against Joshua, in this completely new minigame!
Notably, this update also fixes the "Ending no #05, Rotten Heart"s problem. Before, it was impossible to get the ending as Margaret. Not only it is possible now, but there are a couple more "super evil" events that lead to it more easily, without the use of cheat codes.
The nuzlocke update was not good enough, so I reworked it to make it more fun and WAY LESS annoying (I'm looking at you, "PUSHOVER").
GAME ADDITIONS
-Joshua, new playable character (with new achievement attached), can be recruited in the sewers. -Joshua has new lines of dialog to read through! -Toxina was promoted to REAL playable character and now has real lines of dialog! -If you recruit Toxina, there won¡t be any Toxina enemy (because Toxina is recruited!). -if EGO is the first character in your party, EGO will be the controllable character when walking around. -full actual controller support! -you can go fullscreen from the settings menu. -the game will remember which monitor you were on, and if you were fullscreen. -you can see ending no#05 as Margaret now. -new item, "JO crystal", can be found in the sewers. -in the nuzlocke "lolwtf" mode, the NEW character "penn pall" now appears to help you (no achievement attached) (appears only if you have PUSHOVER and/or BASTARD recruited).
GAME CHANGES
-the cutscene triggered by you running over ALL enemies with a tank was reworked. -the how to play section now explains mouse and controller buttons. -on controller, the FULL REBOOT button was changed to SELECT instead of START. -on controller, START now pauses the game as you would expect it to. -when you see a CHOICE for the first time, now the game reminds you that it has 8 endings. -the "omega chip" equipment now appears in the lybrarby, way earlier in the game. -the "dynamite" item's description now says "this might kill you maybe". -in key's "playables" room, the lybrarby's shroom character (shroomy) was added. -in key's "playables" room, incomplete (actually inaccessible chratcers) will be out of bounds. -bella donna's ballbuster/boobslapper dealt a billion damage, but now its just very very good instead. -the nuzlocke "lolwtf" mode was reworked, and now it is not a pain in the butt to go through. -BASTARD's effect changed from "you dont heal inbetween battles" to "you dont heal inbetween battles (but dead characters come back with 1HP at least)". -PUSHOVER's effect was changed from "random character dies at the start of every fight" to "if a character dies in battle, they stay dead" (yes, this overwrites BASTARD's revive effect). -zoinks (tank enemies) AoE attacks were always blue but i feel like should be white tbh.
GAME FIXES
-Fu's "cleanup" skill had no animation whatsoever. -Fu's hypnosis buff status effects vanished if you died, now they won't. -Bo's "combo master" status effect used to stay there forever. -Bo's "legend armor" was bugged and wouldn't ever actually be equipped. -Norma's "stun" skill description would appear randomly on your skills, regardless of character. -the "NEVER GO BACK" voiceline now counts as "announcer" audio, meaning it can be turned off. -Ronaldo's HOMNIBOOSTERGEYSER skill now correctly specifies "ronaldo's next YELLOW attack". -fix for when you dont let Fu go, but the game thinks you did anyway. -not letting fu go will trigger a "super bad" action event now. -Jennyfer's "ROCKSTAR GAMMASLIDER" skill's animation looked yellow, but it is indeed blue damage. -the small guys are now colored white (in game's code they always have been, i just forgot). -the small guys' attacks are now correctly colored blue and yellow when you get hit. -only easy mode changes enemies HP across the board, while medium keeps them as is. -rearranged/rebalanced enemie's stats across the board a little bit for a smoother experience. -Murdanna has now way less HP. -Bella Donna's "TOXIC LOVE SICKNESS" was typeless, but now it counts as shock damage. -Bella Donna's "LITTLE PRECIOUS" could still be used when bounded. -Bella Donna's "LITTLE PRECIOUS" didn't revive party member before, for some reason. -during the friendship middle finger event, norma appeared in their outdated prototype design. -EGO's black highlights/hair streak thingy did not exist on the fullscreen art. i forgot. -in "lolwtf" mode, max hp boost used to also heal your whole party. dont ask me how, i dont know.
