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POOLROOMS EXPANSION
The Poolrooms map has been expanded with many new areas, making it larger, more varied, and more dangerous.
To celebrate, BACKROOMS: APPREHENSION is currently part of a Steam Daily Deal with a limited-time discount!
See you all in game!
- Dan
This update brings a major rework to the Threshold escape system, a new weapon, achievements, voice chat improvements, and important backend changes.
THRESHOLD REWORK
In order to activate the Threshold and escape, players must now find the missing Stabilizers and insert them into their slots. This new system should feel a bit more interactive and dynamic than the old keycard system.
ASSAULT RIFLE
This new weapon packs quite a punch, penetrates monster armor better than the SMG, but is harder to find.
NEW ONLINE SUBSYSTEM AND MICROPHONE SELECTION
You can finally select your microphone input!
This is thanks to a long process of migrating the game to a new online subsystem, overall networking should be smoother as well.
ACHIEVEMENTS
The first batch of 16 achievements has been added. This is another thing that became possible thanks to the new online subsystem.
My favorite is probably MASTER OF DISGUISE, which requires you to win as the Skin Stealer without ever transforming into monster form. I personally challenge you all to pull this off in a big lobby.
- Dan
SKINSTEALER EVOLUTION SYSTEM
All Skinstealers now spawn in a smaller form, they are weaker but also very fast.
After consuming enough bio-samples or corpses they can evolve into the big bulky form we all know.
Before this update, the Skinstealer started each round at full power with all abilities available. A good early fight or a well placed gore bomb could eliminate many players within seconds. Those players would then respawn as fully powered Skinstealers, and the humans’ chances of winning the round could quickly drop to zero.
This first iteration of the evolution system aims to address those issues. It’s a big change, and I know it will take some time to get used to, but I truly believe this direction will be healthier for the game in the long run, especially for newer players and overall match pacing.
I’ll continue monitoring how matches play out and make adjustments based on your feedback.
- Dan
Welcome to the Grassrooms! This brand new map offers beautiful lit areas as well as creepy dark corridors!
Please keep in mind that this is the first iteration, many changes will follow based on your feedback.
- Dan
So, what happens now? Don't worry, I will keep supporting the game and adding content as I have always done but I feel like the game is in a good enough shape to fully launch, hopefully this will also bring in some new players.
Back to work now, see you soon in the Grassrooms!
-Dan
The Poolrooms is a brand new map for you all to enjoy!
Please keep in mind that this is the first iteration, many changes will probably follow based on your feedback.
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This page aggregates Steam news feeds, patch notes, and developer announcements for BACKROOMS: APPREHENSION, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main BACKROOMS: APPREHENSION statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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