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Full Steam announcements and update articles for this title.
Hi Backpack Survivors!
We've just released a small update that introduces a new feature designed to help you track your discoveries and learn more about the world around you. It should also help you with finding that specific merge recipe, or to check what items or weapons would fit your build during a run!
The Book of Collections is now unlocked for all players!
This new compendium contains information on everything you've encountered throughout your adventures, including:
Weapons
Items
Bags
Relics
Merge Recipes
Enemies
Whether you're trying to complete your collection, discover missing recipes, or simply learn more about the game's content, the Book of Collections is your new go-to reference.
How to Access It
You can find the Book of Collections in two convenient locations:
From the Town
Directly through the Shop UI
No unlock requirements are needed after this update - every player will have immediate access.
Want to learn more about the update, share feedback, discuss strategies, or chat with other players?
Join our Discord community! We'd love to hear your thoughts and see your collection progress.
While this is a smaller update, we're already hard at work on the next major content patch.
Keep an eye out for the arrival of a brand-new playable class:
More details will be revealed as development progresses, so stay tuned for future announcements. We are working hard on the new Necromancer class!
Thank you for playing and supporting the game!
Fixes:
- Fixed position of stars when returning a rotated item to storage by right clicking
- Fixed dashes resetting after receiving any buff
- Fixed Hellfire rewards not calculating Titan Soul rewards correctly
- Fixed last Relic Reroll not working
It’s been just over two weeks since the Early Access launch, and what a ride it’s been.
These first days have been exciting, stressful, rewarding, rocky at times, and honestly, everything we hoped it would be. Launching has been an incredible experience, and seeing so many of you jump in, play, share feedback, and support the game has meant the world to us.
First and most importantly: Thank you! <3
The launch period has been a huge learning experience. We’ve been reading your feedback every day, tracking issues, reviewing suggestions, and working hard behind the scenes to improve the game in every way we can. Your feedback is being heard, and it’s directly helping shape what comes next.
We know the launch hasn’t been perfect. There have been bugs, rough edges, balance issues, and a few bumps along the way. But we want you to know we’re fully committed to improving the experience and making this the best game it can be.
We’ve been moving fast, and we’re not slowing down.
Over the coming weeks, our focus remains on four things:
Improving stability and performance
Fixing bugs and addressing player-reported issues
Expanding and polishing core systems based on your feedback
Preparing for the next content update: 0.9
Here’s a look at what’s ahead as we move toward 0.9 and 1.0.
We’ll share more details as these updates get closer, but this is the path we’re building toward.
Reduced the power of Hellfire Skull
Reduced Templar Shield armor values
Improved boss health scaling at higher Hellfire levels
Increased Elite Enemy health bonus to 3x
Reduced the merge requirement for Inferno Blade from 8 to 6
Reduced penetration on Ring of Eternal Flame
Adjusted Holy Wand projectile behavior - projectiles now fire in the intended direction
Ashen Sandals now correctly scales Luck based on movement speed instead of always granting the full bonus
Removed Elemental Wand from standard shop drop pool, increased recipe cost and reduced overall power
Fixed Lucky Coin not correctly granting innate Luck
Fixed a performance drop caused by opening the Achievements UI
Fixed additional performance issues affecting the Achievements UI
Fixed an issue where clicking the top-left and top-right UI after completing an adventure could incorrectly return the player to town
Fixed an issue where damage values above 10M were not displayed correctly on the Adventure Complete screen
Fixed an issue where stacking Time Stop Altars would cancel the previous altar effect
Fixed an issue where Revive UI could overlap with the Stats UI in shops
Fixed an issue where “on target” weapons could not target the Infernal Destroyer
Fixed an issue where the Shop could fail to spawn in Mountain Top (under cave area)
Fixed an issue where large melee attacks could miss enemies at very close range
Fixed an issue where enemies in Mountain Foot could spawn outside the map near the player spawn point
Fixed incorrect material visuals on Hellfire Skull
Fixed an issue where the East button in the Altar of Change was bound to both Buy and Close
Fixed Spiked triggering without the player taking damage
Fixed Ignition’s Crossbow explosion not dealing damage
Fixed an issue where Free Shop Reroll could become unavailable at 0 Gold
Fixed Writ of Golden Deeds localization not displaying correctly
Fixed a rare issue where spamming Escape while entering a shop could softlock the game
Fixed Totem of Focus stacking with itself after entering a shop
Fixed an issue where right-clicking a starred item in the backpack moved it to storage with incorrect star positioning
Fixed an issue where right-click purchasing could leave an item in the shop if storage was full
Fixed an issue where removing items via right-click did not correctly update player stats
Fixed collision issues causing Orcs and other enemies
Fixed Stone Greatsword pulling enemies inward instead of knocking them back
Fixed a rare issue where spamming Space after killing a boss could softlock the game
Fixed the Max Rerolls display glitch
Fixed Sand Djinn’s red sand storm ability not dealing damage
Fixed coin visuals updating too early before magnetizing to the player
Fixed Diamond Forged Cuirass missing its Lightning tag
Improved Mountain Foot minimap lighting
Updated loading screens (removed placeholder images)
Tooltips now display stat scaling based on specific stat types instead of only being based on melee/ranged weapon categories. This improves clearity for cases such as Stone Greatsword.
Improved German localization for long stat UI text strings
Added a display for the maximum number of Talent Points a player can earn in the Talent Tree
Added missing item restriction messaging for Greatblade subclass. This item now properly informs players when certain item types are blocked from appearing for a specific character or subclass.
Improved item stat updates when moving items and weapons in the shop
Improved Spanish translations based on community feedback
Improved French translations based on community feedback
Improved Japanese translations based on community feedback
Temporarily removed the Timeline Duplicator relic while we resolve interaction issues with other relics
Thank you again for being here with us this early in the journey.
Your feedback, patience, and support are helping us shape this game into something truly special. We’re listening, we’re working hard, and we’re just getting started.
See you in the next update!
Kind regards,
Happy & Njitram
Fixes:
- Added conversion for missing talent points from hellfire completions
- Added conversion for Mages that had their level incorrectly set to 0
- Fixed Hellfire unlock popup not showing
Fixes:
- Fixed game bricking in Adventure Completed screen if the player pressed Space while rewards were still being shown
- Fixed Talent point rewards not being added to the current player character
- Fixed issues with the game unpausing when entering shop, pause or revive UI during a Boss animation
Fixes:
- Fixed Hellfire not unlocking in certain conditions
- Fixed Mage Talent trees sometimes being reset to 1 point, despite being higher level
Balancing:
- Lowered the Base damage output from the Cord of Runic Power
Fixes:
- Fixed achievements not getting updates when going over the max (Cold/Fire kills)
- Fixed an issue where players could die during the boss spawn animation
- Fixed an issue where players would continue to be hit and damaged during revive animation
- Fixed Spike Surge Talent giving out too much Spiked
- Fixed unlock descriptions being switched for Fire and Cold mage in other languages
- Fixed multiple possible issues with resetting levels and adventures after runs
- Fixed Writ of Golden Deeds giving out incorrect amount
- Fixed multi-element weapons not counting towards specific kill achievements
Balancing:
- Increased enemy pause duration after reviving
- Moved Player Immunity to Entering the shop to prevent getting damaged while entering
- Changed Flasked Lightning price to be in line with the other elemental 1x items
Main update: Players gain experience faster now and progress more quickly through the levels.
Full update log below:
Features:
- Created merging page on the wiki, showing the merges in the game (https://backpacksurvivors.wiki.gg/wiki/Merging)
Fixes:
- Fixed (incompatible) Demo saves showing up in the Load Game list
- Fixed Energy Dagger merge not working
- Fixed localization issues not showing prices in some other languages
- Fixed a potential freeze in the Adventure Completed screen
- Fixed Ancient Greatsword collectable appearing in Hellfire 0
- Fixed Revive button icon not correct when using controller
- Fixed vendor sometimes spawning out of bounds on the Mountain Top map
- Fixed a localization issue causing major slowdowns when opening the achievements screen with a non-Latin language
- Fixed Loot Goblin coins not always dropping visibly
- Fixed Merge Tutorial not working correctly in the final shop
- Fixed an issue where the Fire Shield relic could actually kill a player
- Added a system that should fix most Adventure Completion bugs when pressing the return button
Balancing:
- Rebalanced the experience curve, players will gain levels faster now
- Rebalanced the enemy health scaling, enemies will have drastically lower health, especially later in the adventures
- Rebalanced Boss health, bosses will have lower health
- Removed Burning debuff from Spider Queen
- Increased gold received from the Gold Coupon item
After more than 2 years of development, Backpack Survivors is finally releasing into Early Access.
Carefully organize your backpack, discover powerful synergies, and survive increasingly intense waves of enemies and bosses across two full adventures with six playable subclasses.
Experiment with more than 50 weapons and 200 items, discover unique merge recipes, and increase your power with a massive talent tree!
And this is just the beginning. Throughout Early Access, we’ll be adding more weapons, items, characters, and brand-new adventures. A roadmap will be shared in the coming weeks!
We’ve poured everything into this game, and we’re incredibly excited (and nervous!) to finally share it with you. We set out to make a game we would truly enjoy playing ourselves. We still have many cool ideas coming, and we aim to improve constantly during Early Access. As such, you can expect bi-weekly updates.
We look forward to seeing your awesome and overpowered builds! Feel free to join our Discord and discuss your builds, suggestions or bug reports! We love to hear what you think - any feedback is incredibly valuable during Early Access.
Enjoy the game!
Happy gaming, CM Game Studio
We’ve made significant adjustments to progression systems to improve long-term balance and build diversity. We believe this will result in a better balance between power scaling and challenges, without losing the ability to break the game for those that seek the absolute best builds.
Level Cap Reduced: Maximum character level is now 50. This may increase during Early Access based on talent tree scaling and other power factors.
Experience Rework: Experience is now shared across a character instead of per subclass. Subclasses no longer require separate leveling.
Talent Point Distribution: Talent points are now tied to individual characters. Subclasses still share points, but different characters must earn their own.
Hellfire Rewards: Talent points can now be earned from certain Hellfire levels. These are shared across all characters, enabling some cross-character progression. This means you are earning talent points for other characters (even if those characters are not available yet!)
These changes are being introduced ahead of Early Access to minimize disruption. As always, we’ll continue monitoring feedback. Let us know! General Improvements & Balance
Adjusted experience requirements per level.
Rebalanced boss health scaling — bosses now have significantly more health on higher difficulties.
Reduced Elite gold and experience scaling.
Adjusted enemy wave composition:
Fewer enemy types early on
Greater variety in later stages
Increased trap damage on higher Hellfire levels.
Rebalanced the Ruins of the Flame adventure with increased enemy density and difficulty.
Increased difficulty of the Infernal Destroyer Final boss
Added minions and increased damage on the Infernal Destroyer.
Balanced the enemy types on the Ruins of the Flame adventure.
Added new tutorial voice lines
Equipment, Backpack and Talents
Updated Magical Dagger recipe (now requires 2 daggers + 1 Energy Rune).
Reworked weapon-type modifiers: the most recently applied modifier now determines the final damage type.
Increased rarity of Goblin Stone of Power.
Removed Bottomless Bag from the shop (pending redesign).
Buffed Cursed Mark items and improved their conditional behavior.
Improved stats for Candle of Desire.
Reduced stats of Arcane Blade.
Increased damage of Void Scythe.
Reduced initial projectile count of Voidcaller Staff.
Increased Whip damage, stats, and visuals (further tuning may follow).
Removed melee restriction from Sharpening Stone (now works with piercing bows).
Removed Furious Warhammer and its recipe (pending redesign).
Reduced weapon capacity cap for the Cutlass subclass.
Modified the projectile speed reduction for the Blessed Fury talent from 300% to 100%.
Increased the damage increase to Holy Weapons on the Divine Vengeance talent from 50% to 100%.
Reduced base damage scaling of Hellfire Skull.
Increased gold gained from Golden Key per shop visit.
Increased damage on Godslayers Scythe and added more stats.
Fixed an incorrect health amount on the Templar Shield.
Systems & Mechanics
Merging now unlocks after defeating the Giant Beetle (starting difficulty).
Loadout unlockables in the Altar of Change now require the Blacksmith to be unlocked.
Hellfire 10 effect temporarily removed due to performance issues.
Magnets now appear on the minimap and gain increased spawn chance the longer none appear
Lifedrain cooldown increased from 0.1s to 0.3s.
Minibosses now have brief spawn immunity.
Lowered maximum font size of non-critical damage numbers.
UI & Quality of Life
Game now properly pauses when opening the Steam overlay.
Added backpack tip for right-click interactions (store/buy).
Added tutorial page for Starring.
Improved descriptions for loadout unlockables.
Adventure Completed screen now supports scrolling for 8+ relics
Adventure Completed screen now has improved relic display spacing
Increased visibility duration of “weapon capacity reached” indicator in the Stat UI
Added Steam stat tracking for Golden Daggers.
Improved performance related to coin drops.
Updated Arcane Wand sound effects.
Updated music for Mountain Foot level.
Increased talent tree zoom level (full tree now visible).
Added a merging tutorial upon unlocking.
Fixed the achievement descriptions for the Frostweaver and Ashbinder unlockables
Bug Fixes
Fixed talent scaling issue causing extreme AoE values (Explosive Convergence).
Fixed talent giving out the wrong damage type (Wrath of the Divine)
Fixed spike damage triggering incorrectly (now applies on attack intent).
Fixed issues with combination damage types not triggering effects correctly.
Fixed enemies spawning out of bounds in Ruins of the Flame.
Fixed miniboss and relic interaction inconsistencies.
Fixed an issue with selling items while at weapon capacity.
Fixed shop interactions not removing frozen effects.
Fixed an issue where the 'Are you sure' popup in the shop could brick the game.
Fixed an issue where the Hellfire Hood stats were not properly being calculated
Fixed an issue where the Bladed Fan did not show a penetrating stat on the tooltip
Fixed an issue where coins were not dropping from chests in certain situations
Fixed an issue where the last shop allowed for infinite rerolls if the player had free rerolls unlocked.
Fixed an issue where luck did not correct affect relics
UI & Visual Fixes
Fixed relic VFX color inconsistencies.
Fixed minimap issues on Mountain Foot.
Fixed DPS display being obscured by UI elements.
Fixed cooldown bars not rendering correctly.
Fixed incorrect tutorial font usage.
Fixed Adventure Completed scrollbar issues.
Fixed achievement names not displaying fully.
Fixed layering issues with environmental props.
Fixed multiple untranslated or inconsistent text elements.
Corrected “Pickup Range” → “Pickup Radius.”
Stability & Performance
Fixed multiple cases where rapid input (e.g., spamming space or rewards) could cause the game to become unresponsive.
Fixed pause timing issue during level transitions.
Fixed lingering projectiles (Stormcaller Staff).
Fixed audio spikes in Mountain Cave.
Fixed boss animation scaling with screen size.
Fixed vendor spawn placement issues.
Reduced the Bloom and glow on Holy projectiles-
Fixed a bug where the Tag count UI was not showing up and hidden behind items and weapons.
Fixed the font on the Character Swapping UI.
Fixed incorrect icons (Titan Soul chest, Demon Turtle relic).
Fixed various translation issues across UI elements.
Fixed talent tree and relic text inconsistencies.
Fixed a bug where a player was able to modify the backpack in the adventure completed screen.
Fixed an issue where the merge lock button was able to be used during the pause and adventure completion screens.
Fixed an issue where some UI elements would link to the Discord channel unintionally.
Miscellaneous Fixes
Fixed sand beetle corpses not despawning.
Fixed merge line visual issues in recipes.
Fixed a bug that caused empty save files to be created without valid reason
After more than 2 years of development, Backpack Survivors is finally ready to open its gates… Backpack Survivors launches in Early Access on April 13!
Jump into the chaos and start building your ultimate backpack in the Early Access version, featuring:
2 full adventures
8 mini-bosses + 2 epic final bosses
2 unique characters with each 3 subclasses to master
50+ weapons to discover
200+ items to combine and experiment with
ːsteamthisː Many quality-of-life improvements
... and so much more!
And this is just the beginning. Throughout Early Access we’ll be adding more weapons, items, characters, and brand-new adventures.
Get ready to optimize your backpack, experiment with wild builds, and survive the chaos.
Wishlist to get notified, follow development, and get ready to jump in on April 13. Join our Discord to follow development and stay up to date as we work toward the 1.0 release.
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Added Brazilian-Portugese to the localization
- Implement ramping up of Boss attacks of final boss in 2nd adventure
Fixes:
- Removed incirrectly placed underlines on keywords in tooltips
- Fixed lingering effects not working in 1 specific level
- Fixed unable to close achievement popup when clicking fast
- Fixed camera shake not pausing in relic selection screen
- Fixed background in 1 specific level
- Fixed sprite of Tempest Feather item overlapping with other items
- Fixed error when closing the adventure completed UI with space bar while rewards are still open
- Fixed minimap for final boss level in 2nd adventure
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Made Mark of the Greatblade increase both slashing and blunt damage
- Made spike damage work with enemies who do not damage player upon touch
- Added 4 new relics that can be earned by completing achievements
- Reworked starting equipment to be more intuitive for new players
- Added tooltips to the loadout slots
Fixes:
- Fixed no enemies spawning at the end of Grasslands level
- Fixed audio spamming when killing lots of enemies at once while having the Executioner's loop relic
- Fixed entering shop while Timestop Altar is active would show those visuals over the shop
- Fixed Hellfire 0 flame animating as though it is very high upon first opening the adventure select screen
- Fixed sprites stretching after using Right-click to move them back to storage
- Fixed weapon visuals change stays after changing damage type and then removing that change
- Fixed error when the Greatsword character would deal spiked damage
- Fixed small relic related issues in Blacksmith
Balancing:
- Reworked projectile count nodes in the Talent Tree
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Fixes:
- Fixed kill count in achievements visuals in game
- Fixed descriptions of various achievements
- Fixed Giant Scabbard's stats
- Fixed Poison/Bleed damage using 0% as base instead of 100%
- Fixed showing rewards when they have already been earned
- Fixed error when combinin Replica Mark relic with Staff of Piercing Gold
- Fixed buff duration (base duration got doubled)
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass
- Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players
- Removed running count in UI for achievements that do not keep a running count
- Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately
- Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination
Fixes:
- Fixed issue when pausing the game mid animation
- Fixed Timestop Altar pauses bosses, but does not pause weapons.animations
- Fixed various map issues regarding colliders / chests
- Fixed issue where finishing a hellfire level would also give the rewards of other subclasses
- Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already
- Fixed various names/descriptions of rewards
- Fixed Lingering Effects not spawning on a specific map
- Fixed missing stat on Firebolt Staff
Balancing:
- Set all reward weapons/items sell prices to 0
- Added Debuff Immunity of Timestop to all (Mini)Bosses
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Improved performance for enemy damage dealing and poison pools
- Added showing tooltips for bags with stats that have items in them
- Added icons to show which rewards are usable by which classes
Fixes:
- Fixed item rotation and size of sprite on first frame when dropping in backpack
- Fixed errors on killing Infernal Destroyer
- Fixed poison pools not always cleaned up
- Fixed Bosses resetting attacks upon getting a debuff
- Fixed immunity time when boss spawns
- Fixed issue when spamming the pause button
- Fixed layering and visibility of tag count tooltip
- Fixed Hellfire 29 reward not showing a tooltip
Balancing:
- Increased final shop chest reward to 500 coins
- Changed sell price of reward items to 0
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Continued work on the Boss for the next adventure
Fixes:
- Fixed errors on Twilight Eye explosions
- Fixed waves not increasing in power over time for new adventure
- Fixed collected rewards showing as uncollected
- Fixed black backdrop not always being reset upon finishing adventure
- Fixed some enemies being invisible
- Fixed start position for Firebolt Staff projectile
- Fixed Damage/DPS showing negative numbers when lowering damage below -100%
- Fixed new boss not stopping attack sounds when dying
- Fixed some errors on the new boss after returning to Fortress
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Fixes:
- Fixed Furious Warhammer not logging any damage
- Fixed weapons in backpack showing incorrect elemental type if this was modified from original
- Fixed error after unlocking new subclass
- Fixed incorrect tilemap layers on Mountain Top
- Fixed buff stacks not being gained until all stacks have depleted
- Fixed shield visuals on characters without shield
- Fixed issue with pausing the game causing problems
- Fixed tooltip damage numbers able to go below 0
- Fixed loadout filters not all working correctly
- Fixed weapons with multiple damage types to get double damage calculated
Balancing:
- Lowered number of enemies in Mountain Foot level
- Lowered rarity of Bottomless bag to make it more relevant
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Hide healthbars after killing final boss
- Reworked unlocking subclasses
Fixes:
- Fixed possible error with Soulstone of the Inferno relic
- Fixed error at leaving final shop
- Fixed tags on Fang of the White Veil
- Fixed Sharpening Stone description
- Fixed Death sound playing after leaving adventure completed screen
- Fixed Eye Demon enemy keeps flashing red
- Fixed Voidcaller Staff projectile speed
- Fixed enemies keep growing over time without cap
- Fixed bleed debuff not triggering
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Improved order of Formula stat calculation
- Improved visual consistency among buttons
- Added icons to missing talent keystones
-
Fixes:
- Fixed Hellfire 7 error on completion
- Fixed freeze at adventure finish
- Fixed magnets not removing all coins
- Fixed Shop Goblins sometimes invisible
- Fixed buggy line renderer on talent keystones
- Fixed wording on Dagger Mastery Relic
- Fixed buffs not resetting after adventure finish
- Fixed buffs not respecting max buff count
- Fixed enemies stop attacking mid level
- Fixed no adds spawning during Void Corruption fight
- Fixed Voidcaller Staff projectiles never despawning
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Removed WeaponDuration as a stat
Fixes:
- Fix sell price not visible on certain items
- Fix Cutlass unlock not counting Golden Daggers
- Fix Merge achievements not updating count in Steam
- Fix Greatblade subclass unlock reward showing "available at Blacksmith"
- Fix Basic Alchemy achievement not visible in game
- Fix Right click to remove an item to storage not recalculating stats
- Fix Stormcaller Staff attacks not being visible
- Fix Life drain not working as explained in tooltip
- Fix Flying Skull enemies not dealinbg damage
- Fix elite enemies scaling down in size after being hit
- Fix freezing items in shop not working as intended
- Fix prices for unlocked items that show up in the shop
- Fix Stat screen showing fractional experience
- Fix possibility to go beyong max unlocks in Altar of Change
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Removed curses as hellfire effect
- Added traps as hellfire effect
Fixes:
- Fix Hellfire experience increase not working as intended
- Fix test item showing up in game
- Fix Voidcaller Staff Projectile Count / Penetration stats being switched
- Fix altars possibly spawning at the place the player spawns in game
- Fix heath regen being faster than explained in tooltip
- Fix "New item" feature when seeing an item for the first time
- Fix dead enemies staying visible on the minimap
- Fix portals staying visible after elite mobs die
- Fix Scythe hitbox in backpack
- Fix elites not giving more XP than normal enemies
- Fix camera shake not stopping when entering pause menu
- Fix health bars scaling way too large
- Fix game unpausing during boss intro animations
- Fix duplicate reward at Hellfire 5
- Fix fast scrolling in loadout causes screen to go blank
- Fix getting copy relic together with set relic, the set not being counted correctly
- Fix black screen after killing boss
- Fix Crimson Oath global stats
- Fix Titan Steel Bracers having starred stats, but no stars
- Fix healthbar being inverted on Crow enemy
- Fix merge lines sometimes not clearing after completed merge
- Fix Beetle Boss not scaling with Hellfire level
- Fix visual buffs not despawning after completing
- Fix adventure completed screen showing rewards that are not for the current class
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Completed Talent Tree
- Mage Dash is now a Teleport and can dash through obstacles
- Finished creating remaining reward relics
- Update backpack visuals based on elemental type
Fixes:
- Fix Alt tooltip interaction on Set items
- Fixed buff visuals not being reset properly
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Added new reward items (40+)
- Unlocked items/weapons are now added to the shop
- All damage dealing relics now scale with player stats
- Implemented logic to add lower and upper limits to stats
Fixes:
- Fixed issue with damage numbers
- Fixed relic borders fading out incorrectly
- Fixed Titan Souls not being picked up after Boss fight
- Fixed race condition in Relics trying to trigger when a player is loaded in
- Fixed subclass specific unlocks not loading correctly from save
- Fixed issue on higher Hellfire levels when trying to buff the end boss
- Fixed issue where player could start locked hellfire levels
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Added 10 new relics
- Polished achievements added in previous week
Fixes:
- Fixed translations of talents with custom descriptions
- Fixed search option in Talent Tree to use translated names
- Fixed issue with counting dead enemies towards the enemy cap
- Fixed Ashbinder character ability triggering off lingering effects
- Fixed visual issue with Loot Goblin
- Fixed various missing icons on buffs
- Fixed error when attacking the Moose Miniboss' shield
- Fixed fire mage damage audio
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Major overhaul in enemy movement to improve performance
- Polished new subclass abilities
- Added 10 new achievements
Fixes:
- Fixed enemies scaling to ludicrous damage amounts
- Fixed selected language not loading correctly at start of game
- Fixed Relics not applying bonuses if they are calculated by a formula
- Fixed death ambiance stopping abruptly upon opening adventure completed visuals
- Fixed possible game brick when interacting with the "No weapons" warning
- Fixed level up screens showing correct subclass
- Fixed scene transitions being laggy in certain conditions
- Fixed Bats not moving after performance increase
- Fixed Dynamyte flying off the map when used with manual aim
- Fixed player getting hit no longer playing hit sounds
- Fixed mouse hovers not being locked during merge animation
- Fixed butterfly enemies not spawning after performance increase
- Fixed shop offers not staying in correct place while hovering
You may have heard that all games made with a Unity version after 2017.1 contain a possible security risk. Unity has provided a fixed version for this risk in their software and has urged all game developers to patch their games with this fixed version. So that is exactly what we have done for our demo version. You can keep filling your backpack to your heart's desire while staying safe from these nasty security risks.
The version that will come out as early access has already been updated to the latest version of Unity, so that one will be safe as well.
Happy gaming !!
CM Game Studio
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Implemented new achievements, rewarding exploring the map
- Implemented abilities for the 4 subclasses of Early Access
- Added new Hellfire rewards
- Added functionality to change the game language in game
Fixes:
- Fixed damage dealing Relics not scaling with player stats
- Fixed Debuffs on enemies not falling off
- Fixed Relic reroll button being enabled when the player has no rerolls
- Fixed MiniBoss and Vendor spawning on an Altar
- Fixed extended tooltip of Lucky Dagger
- Fixed frog enemies not animating
- Fixed enemies spawning with timestop icon above after using the timestop altar
- Fixed dynamite not despawning in certain conditions
- Fixed projectiles not despawning when they target their exact starting position
- Fixed relic reroll unlocks not being applied
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Create starting gear for serveral new subclasses
- Added back warning when trying to leave the shop without any weapons
- Added ways to unlock the new subclasses
- Added flavorful ways to unlock new adventures
- Added achievements
- Added collectible rewards for achievements in game
- Reworked Hellfire UI to be able to select higher difficulties to preview rewards
- Added highlighting for bosses
- Added focus animation when a boss spawns
- Added "set bonuses"
- Added logic to prevent incompatible relics from being offered
- Reworked Shop UI to show "hovering" shop offers and rarity lighting
Fixes:
- Fixed Daggersong relic showing infinite DPS
- Fix visual buff issues on relics
- Fixed loadout UI issues
- Fixed relics being added twice, if saved as part of a loadout
- Fixed audio on "Dash increases base damage" relic
- Fixed localization on Whirlwind relic
- Fixed minimap mountain top lighting
- Fixed enemies spawning on top of eachother
- Fixed formulas not working as intended when using a percentage stat as base
- Fixed unable to buy weapon from shop to storage, when at maximum weapon capacity
Balancing:
- Reworked experience curve
Note: These changes are our work on the version that will become the Early Access version.
These changes have not been added to the demo.
Features:
- Polished Loadout UI
- Added functionality to unlock subclasses as a Hellfire reward
- Created UI to swap between subclasses
- Reworked unlocking Altar of Change and Talent Tree
- Added starting equipment for all current subclasses (6)
- Moved Mage unlock from Altar to completing Adventure
- Added new Hellfire effects
- Added backpack visual on adventure finished screen
- Continued work on Adventure 2
- Continued work on localization
Fixes:
- Fixed AoE size stat not being applied correctly to relic effects
- Fixed unlocking items not having the camera follow the unlock
- Fixed player face on Health UI after switching characters
- Fixed healing potion not having any audio upon pickup
- Fixed locked adventure not showing correct tooltip
Balancing:
- Increased the number of backpack space unlocks
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Backpack Survivors, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Backpack Survivors statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.