
Steam news
Full Steam announcements and update articles for this title.
# July 29, 2026 Changelog v2.2.6
## Features & Improvements
Creative Workshop:
Event asset configuration
Monster attack and cast animation assets
GIF format support for character, skin, monster, and event assets
Clear the clipboard after successfully starting a run with a seed from the clipboard
Beast Pact Seal can no longer trigger mediums
Added Steam in-game status display
## Fixes
Fixed being unable to set Golden Seed as a lucky shop item while owning Golden Branch
Fixed enemies not taking thorns damage from Patrol Strike (attack triggered when the ball completes a lap)
# July 26, 2026 Changelog v2.1.0
## Features & Improvements
New settings:
Battle log supports a detached window
Codex supports a detached window
Nightmare Challenge no longer requires clearing every challenge (Ascension 10 unlock is enough)
## Fixes
Fixed burn damage not counting toward physical damage in statistics
Fixed Bank Order event allowing repeated purchases after save/load
Fixed most medium effect descriptions missing “weapon”
Fixed Golden Seed and Golden Branch not appearing together in the shop
Fixed the in-game battle log being draggable off-screen
# July 25, 2026 Changelog v2.0.9
## Features & Improvements
Added track perimeter display to the backpack bar
## Fixes
Fixed Goldeater Shot counters gained mid-battle remaining after save/load
Fixed Beasttide Spirit Nest looping trigger chains
Fixed Garrison Flywheel base ball speed bonus not being applied correctly in the display
# July 24, 2026 Changelog v2.0.8
## Features & Improvements
Battle logs now support text search filtering
## Fixes
Fixed stack overflow caused by certain backpack configurations
Fixed save/load in the Lucky Fruit Machine event losing gold and tickets
# July 23, 2026 Changelog v2.0.7
## Features & Improvements
Repositioned the "Filter" button and changed it to open on click
## Fixes
Fixed Skyfall Wand buff doubling bug
Fixed Pet Cage buff not applying correctly after Living Doll Scroll turned dolls into creatures
Fixed battle logs being unscrollable when Play History is scrolled to the bottom
Fixed "Failed to start battle" error at battle start
Fixed save/load preventing the "Spore's Guardian" achievement from unlocking correctly
Fixed shop lag on high endless floors
Fixed being able to use Durian infinitely with the E key in the Lucky Fruit Machine event before redeeming it
Fixed Beasttide Spirit Nest not chain-triggering Healing Angel
Fixed dolls not being triggered by Beastcall Horn after Living Doll Scroll granted them the Creature tag
# July 23, 2026 Changelog v2.0.6
## Features & Improvements
Increased Highlight Items Recent picks slots from 10 to 20
Added item filter highlighting:
Scope: Backpack / Storage / Relics
Outside battle, filter by type / rarity / tag and highlight matching items
Entry: new "Filter" button to the right of "Show Bags Only" in the top-left
Highlight modes: Cell highlight / Outline highlight
## Fixes
Fixed Play History layout issues
Fixed abandoned runs missing battle logs in Play History
Character Stats endless best floor now includes the starting 30 floors
Fixed Allfruit Sacred Seed relic tag: Non-battle relic
Fixed Ancient Will missing its relic tag
Fixed Cursed Wares event rewards being claimable repeatedly via save/load
Fixed Gold Pouch gold being lost when consumed during battle
Fixed fruit stat bonuses stacking repeatedly after save/load
Fixed Brute Greatbow buffed projectiles gaining Strength when triggered by other mediums
# July 21, 2026 Changelog v2.0.5
## Features & Improvements
Relics now have tags: Battle Relic / Non-Combat Relic
Training Mode now shows items based on the selected character
Removed the shake animation when pinning item details
Keyboard shortcuts can now be customized in settings
Added craft tree view in item popovers and the full-screen detail overlay
Added a shortcut to toggle the craft tree
## Fixes
Fixed Thousand-Mechanism Umbrella with a Magic tag not being affected by Arcane Infusion Wheel
Fixed duplicate relics appearing in the shop after placing relics in the temporary area
Fixed battle logs in Play History not being scrollable
Fixed Legend Crown and Coarse Battle Banner not counting bags when tallying items
Fixed weapons triggered by Combo Rune not receiving buffs from other items
# July 20, 2026 Changelog v2.0.4
## Features & Improvements
In Show Bags Only mode, only bags can be dragged
Lucky Item & Highlight Item selection now includes a quick pick: Recent picks
Endless Calamities:
Life Erosion: changed from "lose 1 max HP when an item triggers" to "lose 1 max HP whenever the trigger ball completes a loop"
Life Cap Sealed: max HP cannot be increased
Mana Backlash: when gaining Mana, take damage equal to the stacks gained
Runs now support a Random Seed setting (read from clipboard)
Play History now shows the random seed; click to copy it to clipboard
Randomized content includes:
Shop items
Encounter events
Battle encounters (enemy groups)
Loot drops
Calamity choices
Event content & rewards
## Fixes
Fixed Dungeon Core and Runes being lost after save/load
Tall shop items could overlap consumables (e.g. Serpent Pack); they are now scaled down
Fixed Beasttide Spirit Nest not triggering after Living Doll Scroll turned a doll into a creature
Save/load during battle no longer restores gold, consumables, and similar state
Fixed Fire Salamander & Evil Eye effect descriptions: random enemy → enemy
Fixed gold-spend effects for Golden Branch, Golden Seed, and Golden Tree not applying correctly based on relic bar placement
# July 19, 2026 Changelog v2.0.3
## Features & Improvements
Added a new setting: Frame Rate Limit
Added a new setting: Disable Item Animations
When enabled, item triggers no longer play animation effects
Added the Y shortcut: collect all loot with one key
The relic bar now has a new Non-Combat Relics page
Default Relic Bar: active in all phases
Non-Combat Relic Bar: active only outside combat
Improved the tutorial with guidance for the Non-Combat Relic Bar
Added an in-run codex hint when entering the dungeon for the first time
Added a Steam Deck hint
Compatibility mode is currently required for sound to work properly
Added a first-time hint for switching to Blood Battle Mode in Endless Mode
Improved Lucky Item & Highlight Item selection popups with text search
Item popovers and double-click item details now support quick Lucky Item selection
Defeating the hidden Boss now also counts as a successful clear
Minor performance improvements
## Fixes
Fixed Burn damage not being blocked by armor
Fixed Burn damage not being blocked by physical immunity (Burn is physical damage)
Fixed Pet Cage buffs not working after Spirit Doll Scroll turned a doll into a creature
Fixed battle log system messages not including player hit information
Fixed Gap-Carving Demon Eye buffs not appearing in item popovers
Fixed HP becoming 0 when entering Endless Mode after being defeated by the Ancient Watcher
Fixed player damage text still showing when Damage Text Animation was set to Hide
# July 17, 2026 Changelog v2.0.2
## Features & Improvements
The Relic Shop now always allows a free refresh (and the button text has been changed from “Refresh” to “Leave”)
Improved the inventory auto-sort button
Replaced it with a more prominent text button
Added the T shortcut for quick sorting
Improved the temporary areas on both sides of the backpack
Items now automatically shrink when placed in a temporary area
Position restrictions have been removed, allowing free placement
The Ancient Ruins event now automatically places the Dungeon Core and all Runes in your inventory
Added a new setting: Auto-pause in Background
When disabled, the game continues running while minimized or in the background
Added a new Damage Text Animation option: Hide
Enemy damage text is no longer displayed when hidden
## Fixes
Fixed poison damage not being correctly included in Total Damage statistics
Fixed Armor gained from the medium “Prayerlight Conduit” not triggering the relic “Thornplate Emblem”
Fixed a rare issue that skipped the floor 30 battle and prevented the Dungeon Core from being obtained
Removed “Summon Poison Bug” from the Endless Mode random skill pool
Removed “Apprentice Staff” from the Klotski minigame item pool
Fixed “Shadowkill Codex” triggers not appearing in the battle log
Fixed inconsistent descriptions for some items
## Balance Adjustments
Spirit Frog: stamina cost changed to 0
Wanderer: added Slingshot to starting equipment
# July 15, 2026 Changelog v2.0.1
## Features & Improvements
Expanded Rune descriptions with additional usage scenarios
The Ancient Ruins event now automatically uses the Dungeon Core
## Balance Adjustments
Thornbark Treant's Thornwheel Growth now grants 1 Thorns stack per loop, down from 3
Bipedal Wyvern's Barbed Reverse Scales now has a 30% chance to grant 1 Thorns stack when attacked
## Fixes
Fixed some missing translations in German, Spanish, Portuguese, Korean, and French
Fixed Baby Fire Dragon not correctly adding extra Burn stacks
Fixed a softlock that could leave an empty battle screen after reviving from the second boss in a double-boss fight
# May 10, 2026 Changelog v1.5.10
## Features & Improvements
Ranger item pool changes
Echo Bow: lowered to Epic; new recipe: Long Range Bow + Resonance Charm
Split Bow: lowered to Epic; new recipe: Short Bow + Whetstone
Blood String: recipe changed to Short Bow + Blood Stone
## New Content:
Challenge
Backpack slots cannot contain duplicate items
Ranger-exclusive
Woundbreaker Arrow: Feather Arrow + Heal Block Emblem; applies Heal Block
Curtain Call Arrow: Poison Arrow + Woundbreaker Arrow + Balance Fang; applies multiple negative statuses
Sunpiercer Bow: Echo Bow + Split Bow; triggers projectiles ten times with decay each time
Daybreak Arrow: Frost Arrow + Explosive Arrow; trigger count +1, applies Burn and Frost equal to the count
## Nerfs
Dragon Hunter Arrow: permanent bonus 2% -> 1%
Blade Medium: changed to two cells, stamina cost 5
Mana Amplifier: now requires crafting, Warp Device + Spell Circuit
# May 9, 2026 Changelog v1.5.9
## Fixes
Selling after a backpack swap did not grant gold
Translation issues
## New Content:
Items:
Blade Medium: consumes Mana; each full orbit triggers ☆ Melee weapons
Ice Spirit: Frost Sprite + Frost Orb; active trigger + orbit trigger, applies Frost to all enemies
Tenfold Edge Gear: relic, doubles damage every 10 attacks
Beast Echo Totem: relic, creatures have a chance to trigger again
Beast Pact Seal: medium, counts ☆ creature triggers; at 10, triggers ☆ creatures
Heartnest of Beasts: relic, restores health each orbit for each unique creature
Curse
Removes 2 stacks of positive status on trigger
## Nerfs
Tyrant: extra triggers no longer grant Frenzy
## Buffs
Frost Orb: added a chance to apply Stun
Blood Demon Heart: added an effect that reduces the loop-speed limit by 0.5s
# May 5, 2026 Changelog v1.5.5
## Features & Improvements:
Added Data Overview entries for viewing output and status data from the current run
Top-right of the game screen
Victory settlement button
History
Items that can receive buffs are now marked while dragging
Added shortcut A to quickly move items from the backpack/relic grid back to the item grid
Improved the tutorial
Added guides for trigger ball dragging, box selection, and moving all items together
Added shortcut guidance
Slightly increased font size
## Fixes
In no-rotation challenges, event items can no longer be rotated
## New Content:
Event:
A grid-filling puzzle with required item counts by row and column
3x3 rewards a rare item
4x4 rewards an epic item
5x5 rewards a legendary item
## Nerfs
The Lizardman event now gives only one reward
# May 3, 2026 Changelog v1.5.3
## Features & Improvements:
Increased the chance to encounter random events
Removed achievement: clear without using mediums
Removed achievement: loop speed within one second
Updated the Wandering Mage event
\ items < 10: choose one of three magic items
\ items >= 10: receive Mage Certificate
## Fixes
Fixed incomplete item descriptions in the collection
Fixed UI overflowing the window at some resolutions
## New Content:
Event:
Grid Contest, reward: Corner Badge
Items:
Corner Badge: gain 1 Strength when the ball turns
Mage Certificate: relic; spending Mana has a chance to grant Regeneration
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Backpack Dungeon, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Backpack Dungeon statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.