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Our transport company also needs to collect fares — and not every passenger has paid. Some ride honestly, others try to travel without a ticket, or their ticket has already expired.
In the new version, you can walk through the entire station and train and check every passenger. Find out who has a valid ticket or pass, and who is riding without one.
Each inspection is different. Some passengers pass without issues, others present an invalid ticket… and some will try to run away — it’s up to you whether they succeed!
The update also includes bug fixes and minor improvements.
With more content coming and the final version approaching, we will be increasing the price of the game soon.
Thank you for your support and feedback!
We know you’re all eagerly waiting for the Hostivař depot. 👀
In the meantime, part of the team is also working on other game systems — and today an update was released that brings one of them.
👉 What’s new?
a new quest journal system,
a new drivable vehicle,
and two brand-new quests connected to it.
After completing both tasks, the vehicle can be found again in the Dejvická vestibule — but only at night.
The new version is out now, so you can start testing. This update is the first part of a larger quest-focused update. You can expect the second part in the near future.
Thanks for being with us and for all your feedback. 🚇
Work on the Hostivař depot project is progressing. Most of the required models are finished, and the same goes for the terrain and vegetation. Right now we are focusing on polishing a few details. This includes, for example, more detailed terrain work around the bridge and the tunnel portal, aligning the tracks in the yard, optimizing the vegetation system, and similar tasks. Next up will be connecting the line to Skalka station, implementing the depot features needed for running trainsets, and finishing the switches.
The Hostivař depot environment is a large area with plenty of room for future development. Based on community feedback, we have already added a small relaxation and viewing spot with a fire pit and beer bottles under the fictional Sazečské brand. We are excited to see how it turns out. At the same time, we believe this upcoming update will not be the end of work on the depot. In the future, we would like to add more gameplay elements, and we are not ruling out expanding the area with a station or a test track.
Merry Christmas and happy holidays!
This year wouldn’t have been possible without your support. Thank you for playing, testing, and sharing feedback. We can’t wait to show you what’s next.
Curious to see what’s inside? It’s not just two new stations — this update also brings a brand-new turnaround area, reworked gameplay systems, new sounds, and much more.
🆕 Main Features
🚉 Strašnická Station
🚉 Skalka Station
🔄 New four-track train turnaround
🔗 New track connection near Skalka
🗺️ New route selection system
↩️ Stations enabled for turn-back operations
📅 New timetable creation system
🔊 New motor and movement sounds
🚇 Significantly improved train behavior
Very soon, the new version of the game will bring two new stations – Strašnická and Skalka!
This time, a large part of the work focused not only on creating the stations themselves but also on a detailed new turnaround area and track connection.
With so many stations now available, this update also introduces a brand-new route selection system, making it easier and more intuitive to choose your route.
Another big update is our collaboration with Rumble Studio, which specializes in sound design.
Thanks to this partnership, you can look forward to major improvements in the game’s audio, including new motor sounds!
And that’s still not all — more surprises and new content are coming this Friday, November 14th!
Most of you have already thoroughly tested the new 81-71 trainset. The new online leaderboard clearly shows how many successful stops some players have already achieved — hats off! That’s what we call passion and precision! We definitely didn’t expect such high scores.
You might be wondering what's next? You’ll find out in this post. Let us give you a sneak peek into the development of the next version! Next station: Skalka!
The next route expansion will, of course, include the section to Skalka. Our amazing modeler Honza is already finalizing the models of Strašnická and Skalka stations. For the first time since version one, we’ll return to shallow-built stations like Dejvická. And no wonder — we’re gradually heading above ground!
Into the Depot!
Above ground, we’re preparing the long-awaited Hostivař depot.
This is a large-scale project involving much of the team. At the moment, we’re working on terrain and the many models needed for the area.
“Work on Hostivař is in full swing, currently in the phase of preparing 3D models and terrain. The hardest part is gathering and interpreting references – carefully analyzing available resources and transforming real objects into precise, technically accurate, and visually believable 3D models.
We’re handling this with great care – environmental authenticity and attention to detail are our priorities. When estimating dimensions from photographs, we use perspective-reconstruction software that helps us approximate real-world measurements, even when technical blueprints are missing.
The biggest challenge is the depot itself, which, due to its size, must be split into modular sections. Special attention is also given to its interior – it’s a complex space, and getting it right is key to creating a strong impression as players arrive.
At the same time, we're always thinking about optimization. Our goal is the most efficient topology possible, ensuring smooth gameplay without sacrificing detail.
For terrain creation, we use publicly available elevation and 3D map data, but since these often lack the needed precision, most of the area is manually adjusted and completed. The challenge is to design the surroundings to look natural from afar while also leaving room for future map expansions. The terrain is therefore shaped with visibility, navigation, and future connections in mind.”
— Matěj Emmer, depo Hostivař Project Lead
Wicro:
Thank you for following our development! We have many more exciting updates ahead.
— On behalf of the BiS team, Dominik Vojta
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Back in Service: a Metro Driver, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Back in Service: a Metro Driver statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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