- Old drivers that should be drivers no longer appear as driver options to hire.
- Fixed a bug where cup teams wouldn't generate in owner mode
- Players can now extend contracts for drivers in owner mode (primary driver only - workaround is to make your secondary driver the active driver if you want to extend one of your other drivers). It will cost money up front to extend a drivers contract.
- If you have a driver in multiple series, can extend their contract for any of the series and it shouldn't impact the contracts for other rides.
- Adjusted $ payouts for races. The pay curve is now top heavy, so finishing top 3 in a race yields a lot of money. Meanwhile a bottom 10 finish doesn't pay much. Payouts are slightly lower than before (unless you finish top 3) so spend wisely.
- Old drivers that should be drivers no longer appear as driver options to hire.
- Fixed a bug where cup teams wouldn't generate in owner mode
- Players can now extend contracts for drivers in owner mode (primary driver only - workaround is to make your secondary driver the active driver if you want to extend one of your other drivers). It will cost money up front to extend a drivers contract.
- If you have a driver in multiple series, can extend their contract for any of the series and it shouldnt impact the contracts for other rides.
- Adjusted $ payouts for races. The pay curve is now top heavy, so finishing top 3 in a race yields a lot of money. Meanwhile a bottom 10 finish doesn't pay much. Payouts are slightly lower than before (unless you finish top 3) so spend wisely.
- Added ability to import custom points format
- Does break existing mod sheets, here's the new format: https://docs.google.com/spreadsheets/d/1Xz7CfqVLQI7ydEQdJqmw2npWNk-LMbUtTnt07GoWp7s/edit?usp=sharing
- All you have to do is add rows 570-750 below the Series 3 Schedule section in your mod format and adjust as needed.
- Can adjust points per position, up to 4 points resets, # of wins to be locked into each round, points for most laps led, and led laps (just gives points to race winner and most laps led driver for now, bigger overhaul for that coming in the future)
- Added caps to max # of cars a team can have (ex: 2 car teams or 4 car team maximums)
- Added ability to make part time car in owner mode
- Fixed bug where you couldn't make part time team full time
- Fixed bug where trying to hire a driver with an ' in their name breaks game
- Fixed bug where clicking 'back' button on the page to assign a sponsor to your team crashes game
- Fixed bug where game wasn't assigning max # of drivers for individual races. How it works now is that if that spot if left blank it defaults to the series max # of drivers per race. If filled it will run the race with the race specific amount of drivers. This now means you can have certain races more or less than the normal amount of drivers in a race
- Altered AI so that less drivers become 100 overall as their career progresses - most drivers will have a ceiling of about 95
edit: if you only want 1 reset similar to the 2004-2013 nascar points format, leave the # of races for the other resets > 50
- Added ability to preview a team before selecting it in owner mode
- Fixed a bug where screen would blank in the owner mode offseason
- Fixed a bug where teams wouldn't shut down
- Fixed a bug where there wouldn't be any changes in silly season
- Fixed a bug where players were hitting the 30 year limit meant for the demo version. Players can now sim unlimited years. WARNING: Running longer than 60 years can cause performance issues on slower machines due to the history logs kept. A workaround is to run 40-50 years, save, edit the save file to delete the lines with standings and history, and load the game back in. Should allow you to run another half century just fine.
- Fixed a bug where non points races would log points and wins for drivers.
The first update for AutoSim 2! Smoothing out the experience for players and fixing some annoying bugs. More bugfixes to come soon!
- Added ability to preview a team in owner mode before selecting the team the player wants to take over. Players can look at what cars a team has and what series they run in before confirming to play as that team, or they can go back and select a different team.
- Fixed a bug where screen would blank in the owner mode offseason.
- Fixed a bug where silly season changes wouldn't happen at all and the following year would have the exact same drivers in the exact same cars as the previous years.
- Fixed a bug where teams wouldn't shut down.
- Fixed a bug where players were hitting the 30 year limit meant for the demo version. Players can now sim unlimited years. WARNING: Running longer than 60 years can cause performance issues on slower machines due to the history logs kept. A workaround is to run 40-50 years, save, edit the save file to delete the lines with standings and history, and load the game back in. Should allow you to run another half century just fine.
- Fixed a bug where non points races would log points and wins for drivers.
Hope you enjoy!