Excited to announce the first major update for Auto Snakes!
First, a heartfelt thank you to everyone that's taken the time to leave their feedback - Positive and critical. I've been reading everything, and it means a lot that the players want to see the game improve :)
Here's the goal of the update:
Address some shortcomings of the old system
Make engaging with the game feel more rewarding
Implement changes in a way that feel intentional and organic
Version v1.07 - Patch Live
Task System:
Tasks now grant permanent Stats (in addition to shop currency) that don't reset with Prestiging.
These needed more value, and now the player has a reason to target specific tasks.
Prestige System Update:
Added five new Prestige tiers.
Rebalanced the Prestige milestones.
Prestige milestones are no longer a fixed value, they now scale with Prestige level.
The first Prestige milestone is now 25,000, down from 20M.
Added a new Prestige perk that decreases Ability Shop costs.
This was added so players can access higher tiers of the shop more quickly upon Prestiging.
General rebalancing of Prestige perks.
Perk System (NEW):
Perks are permanent bonuses that the player earns by reaching specific milestones. The menu can be accessed via the 'Perks' button. Perks carry through Prestiges.
Note: The Stats button has been moved down next to the Prestige button.
Added Clusters: Gain a random chance to spawn small falling stars that can drop additional food. Upgradeable via Perks.
Added Singularities: Gain a random chance to spawn a tiny black hole that eats nearby food. Upgradeable via Perks.
Modified Guide Bonus (Was Guide Boosting): Grants bonus food value while guiding snakes. Upgradeable via Perks.
Added Perks for the first seven abilities that give them an additional enhancement. One example: Hype can now increase global Windfall chance in addition to its standard movement speed buff.
Miscellaneous:
Added tooltips to the bottom row of buttons.
Increased the hitbox size for favoriting skins to include the skin's name.
Reworked magnetism so food won't slow down if affected by two different magnet sources simultaneously.
General rebalancing and number tweaking.
Fixed a repeat bug where Void would convert temporary food into permanent food, not allowing it to despawn.
