Added the missing localized text for the jewel filtering feature.

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Full Steam announcements and update articles for this title.
Added the missing localized text for the jewel filtering feature.
Added a jewel filtering feature to the workbench panel.
Fixed an issue where a very small number of affixes would not appear when reforging jewels.
Added UI display for the map quantity limit.
Fixed an issue where bulk purchases could cause the game to freeze.
Significantly optimized the combat logic and fixed multiple issues that could cause severe performance lag during combat. Some lag may still occur, and further optimizations will continue in future updates.
Added the ability to exchange Jewel Bases for Gold in the shop.
Added the ability to open chests in bulk with Shift + Right Click.
Fixed an issue where the Condensation talent was not taking effect.
Added color differentiation for jewels based on the number of affixes.
Fixed an issue where Calamity Claw was not applying status effects.
Fixed the missing value scaling curve for Guardian Rune after level 20.
Attempted to fix an issue where Ancient Maps in the inventory might not display correctly in fullscreen mode.
Added missing Chaos Damage-related affixes for jewels.
Added missing Chaos Skill Level and Chaos Damage-related affixes for specific equipment slots.
Fixed an issue where the additional shield damage from Shield Slam could fail to take effect.
Fixed an issue where the Item Rarity bonus might not be reflected in the character stats. The bonus was still taking effect correctly.
Added a toggle to the ESC menu to skip the secondary confirmation when using modification items at the workbench.
The Buyer NPC in the tavern now provides modification items.
Fixed an issue where Soul Burst was not affected by increased spell damage, and added Intelligence scaling to it.
Special dungeon bosses no longer generate Elite or Immunity affixes.
Fixed an issue where characters with 1 HP could not be killed by DOT effects.
Changed the Ancient Map holding limit to 300.
Fixed an issue where the Rotten Heart Ring caused performance lag.
Added an item to the shop that can remove jewels/gems.
Optimized the attack logic when multiple summons are alive at the same time.
Added Level 3 Emblem drops to the Black Tower and the City of the Dead.
Added rarity condition restrictions to the quick sell option for jewels.
Changed spell skills dropped from dungeons to scale with Intelligence.
Fixed an issue where the resistance values were incorrect and the level text displayed as garbled characters after the bosses in the Black Pyramid and the Same Level Bosses respawned.
Shadow Slayer can no longer copy Wild Charge.
Changed shop refreshes to cost Gold. The Gold cost resets every 3 hours.
Removed the confirmation pop-up when purchasing equipment from the Black Market.
Elite monsters now have a guaranteed drop of 1 random modification material.
Added the missing value scaling curves for passive skills.
Fixed an issue where the Funeral Guard talent did not summon units according to the summon limit.
Optimized the bulk purchase logic and added a maximum purchase limit of 100 for jewels.
Changed Soul Burst to deal Chaos Damage.
Changed the endgame boss materials to guaranteed drops.
Fixed an issue where the Spell Leech talent point was not taking effect.
Reduced the Strength requirement for spell off-hand equipment.
Added a jewel locking feature.
Added explanatory text for equipment with special drop sources in the Codex.
Changed the number of special dungeon clear item drops to 5.
Added a “Sell Jewels” option to quick sell.
Added level text to the special dungeon panel.
Fixed incorrect descriptions for some passive skills.
Changed the maximum number of inventory slots to 1,000.
Fixed an issue where the Beastmaster’s two Training talent points were not taking effect.
Added a filter condition for “Gain extra Lightning Damage equal to a percentage of Damage.”
Fixed a language display issue with filter conditions.
Increased the number of shop refreshes.
Fixed an issue where the Lich skill did not grant a shield after it ended.
Fixed an issue where the effects of three equipment items that increase the summon limit were not taking effect.
Added an option to quick sell rare equipment.
Slightly increased the drop rate of Refresh Orbs.
Changed the shop refresh count reset interval to 3 hours.
Fixed an issue where the cloud save feature could potentially cause items in the storage to be lost.
Added the ability to purchase a single item directly from the shop by right-clicking it.
Removed the “Talent Point / Skill Point” reward text from tutorial quests. The Talent Points / Skill Points previously granted by tutorial quests are now obtained through character level-ups instead, with the total amount unchanged.
Added text showing the initial level requirements for learning each skill in the talent tree.
Added a manual refresh feature to the shop. The number of refreshes resets to 5 every 24 hours.
Summons with a maximum summon limit of 1, such as the Brown Bear, will no longer display incorrect text indicating that the summon limit increases with skill level.
The talent interface can now be opened during combat, but talents cannot be modified while in combat.
Added a “Claim All” button to the tutorial quest interface.
Added randomized equipment icons for each equipment slot in the Black Market.
Adjusted the size of the shop UI.
Fixed an issue where summons did not correctly gain increased summon limits from additional skill level sources.
1.Fixed incorrect descriptions for some skills;
2.Added affix tier display to equipment tooltips;
3.Added an option in the shop to exchange crafting materials;
4.Optimized performance issues that could occur during long combat sessions;
5.Fixed an issue that could cause skills to stop casting;
6.Added a “Potions” category filter and included example rules in the built-in filter presets;
7.Fixed incorrect tags on some skills;
8.Added affix tier display in the workbench;
9.Adjusted projectile speeds for some skills;
10.Balanced values for certain skills.
1.Added a fallback mechanism for failed shop exchanges;
2.Added more detailed information for certain attributes in the character panel;
3.Fixed an issue where combat logic caused incorrect critical hit chances;
4.Enemy details now display their specific attack attributes;
5.Damage numbers now change color based on the damage type when the player takes non-physical damage;
6.Added a potion-selling function to the quick sell panel;
7.Skill charge time in the skill details now updates dynamically based on the skill type (Attack/Spell);
8.Critical hits dealt by the player now display an “!” with the damage numbers for better visibility;
9.Fixed an issue where enemies did not deal damage according to their intended attributes.
1.Increased the level cap to 40;
2.Added several new mini dungeons: 2 normal boss dungeons and 2 special boss dungeons;
3.Updated the workbench UI: it now displays the affixes of the item being modified, and changed affixes will flash during modification;
4.Fixed an issue with Left and Right Hook skills—now they chain correctly;
5.Fixed an issue where the “Falconer” could not summon at the start of combat;
6.Increased the projectile speed of most Sharpshooter skills;
7.Fixed an issue where “Flame Aura” and other damage-based aura skills were excessively affected by weapon damage;
8.Fixed cases where the filter would not work properly;
9.Fixed an issue where elemental damage bonuses from other sources were not reflected in the character panel;
10.Fixed an issue where a newly created character’s racial talents could affect other characters;
11.Fixed an issue where racial talents could cause infinite stacking of gold gain;
12.Locked equipment can now be unlocked directly within the workbench after being placed there;
13.Fixed the affix display for “Cursed Equipment”: it now correctly shows one doubled affix and one negative affix;
14.Improved the stability of the save system.
1.Updated the interaction logic for the workbench;
2.Fixed a display bug with equipment sockets;
3.Improved the stability of cloud save uploads and downloads;
4.Added detailed percentage displays for Dodge/Hit/Block in the character status panel;
5.Fixed an issue that could cause enemy names to display incorrectly;
6.Added a new item that removes socketed gems, available for purchase in the shop.
1.Fixed a critical issue where cloud saves could fail to load;
2.Fixed UI issues in the talent preset interface;
3.Using modification items on locked equipment will no longer work, and will not consume items incorrectly;
4.Removed the gem tab from the inventory; gems are now moved to the crafting/workbench panel;
5.Fixed potential value calculation issues with shield-type skills;
6.Improved equipment tooltips with additional information and scrolling hints;
7.Fixed display issues with filter text and added a template preset;
8.Added set effect preview to item tooltips;
9.Adjusted the level of equipment purchased from the black market;
10.When equipping a two-handed weapon, a semi-transparent icon will now appear in the off-hand slot to indicate it is occupied.
1.Clarified the categories of the three potion slots; healing potions can now be placed in the third slot as utility potions;
2.Special dungeons now drop corresponding exchange materials upon completion (1 per run);
3.Added exclusive equipment and skill exchanges for the current stage’s special dungeons in the shop’s “Exchange” tab;
4.This should completely fix the issue where closing the game via the top-right window button caused loss of character level, gold, and experience (THANK YOU all for the feedback—truly appreciated! ); 5.Fixed an issue where potion cooldown reduction affixes displayed incorrect values;
6.Fixed incorrect values in the Sharpshooter elite talent nodes;
7.Fixed an issue where filter presets did not update after switching characters;
8.Fixed an issue where passive skill growth values from special dungeon drops were too low;
9.Fixed display issues in the character status panel and added racial bonus text at the top;
10.Fixed an issue where enemies would still respawn during the “Continue Battle” countdown in the first special dungeon;
11.General-purpose special dungeon tickets now act as fallback tickets and will not be used first; 12.Fixed an issue where reopening the map after closing the dungeon details panel could show incorrect dungeon names and descriptions.
Reduced the health and damage of Boss Rez;
Updated the auto-progression logic: if it fails, it will revert to the previous dungeon;
Fixed an issue where locked potions could still be sold with “Sell All”;
Fixed the Dual Wield talent (Power of War God): you can now dual wield melee weapons (bows/staves are not supported);
Increased the base damage of summons, reduced their damage scaling (flattened the curve so early-game damage is more reasonable), and reduced summon duration;
Reduced mana costs for almost all skills; at level 20, mana cost caps at around 100;
Talents can now be refunded with right-click (only for activated talents that meet the rollback conditions);
Fixed an issue with damage calculation caused by attribute-based damage affixes;
Fixed an issue where projectile skills could have excessively high bounce counts after leveling up;
Fixed a potential save rollback exploit;
Added level-based potion unlocks in the shop;
Adjusted the success rate of Abyss Stone corruption.
1.Changed the display format of weapon base attack speed to percentage (%);
2.Fixed an issue where the chest armor slot border did not change with item rarity;
3.Fixed an issue where gem drop rates were too low;
4.When upgrading equipment, if its rarity changes, its position will update on the next sort;
5.Increased the healing amount of low-level potions;
6.Reduced the health and damage of the first dungeon boss.
I’ve set up a Discord server for bug reports and feedback.
If you encounter any issues or have suggestions, feel free to join us:
Thanks for playing the demo ❤️
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This page aggregates Steam news feeds, patch notes, and developer announcements for Auto Dungeon:Idle Adventure, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Auto Dungeon:Idle Adventure statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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