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Full Steam announcements and update articles for this title.
Hi there, Ohs! 👋
We released the first demo of our new game, Hole Is Mine, a couple months ago. And since then, we have been reading your feedback and listening to what you think. So, based on that...
A new revamped version of Hole Is Mine Prologue is now available!
We've changed lots of things, so here you have a list of the most important ones:
Reworked the way you manage and assign the equipments to the Mini'Ohs. Now it's much more comfortable and easy to swap equipments and create nice builds.
Added 2 new equipments, Friendship Wool and Heaxy Axe.
Added the "Holy Blook", a way to get blood to level up and upgrade the equipments.
The dangers, number of depths and end of the Hole is changed.
Now you can find the Mini'Ohs while exploring the Hole.
Lots of new upgrades, reworking the ones we didn't like and adding some new ones.
A new item that allows you to clone Mini'Ohs during incursions.
Twitch integration for streamers. The chat can help (or not!) the streamer, hitting blocks, waking or stunning minions, and more!
Much more little things and details.
Remember, you can play this new demo here! 👇
Besides that, we are working hard on the full game. We will try to have a playtest in a few weeks for those of you who want to help us improve the final version of Hole Is Mine.
The Hole has spoken, Ohs! 🕳️
Hey there, Rebels! 🫡
We have been working on a new incremental adventure about purifying a divine Hole: Hole Is Mine. It's like Pikmin meets Keep On Mining, with a touch of cozy horror art. You grow an army of little Mini'Ohs, take care of them and go inside the Hole to mine its impurities.
The demo is already out on Steam, so you can play it just now. Let us know what you think, joining our Discord server here or through the Steam forums, and leave a wishlist if you liked it!
You can also watch the teaser of the game here:
Remember... The Hole has spoken! 🕳️
Hi one more time, Rebels! 🫡
Today we are participating in a Daily Deal, with our biggest discount to date. This discount will be live for 14 days. To celebrate, we wanted to share some incredible news with you all!
We have officially reached 100.000+ copies sold. This is a massive milestone for us, and it's all thanks to you. We are thrilled that so many people have played Astro Prospector, and are so glad to see how much you're enjoying it. Again, thanks, you're the best! 💖
We are currently planning to port Astro Prospector to consoles and mobile. Soon, you'll be able to enjoy your AstroCoffee anywhere, anytime. Stay tuned for future updates on this! 📱
Steam Trading Cards coming soon! We’ve finally added Trading Cards, exclusive Emoticons, and Profile Backgrounds. They will be available in the next days, so you can showcase your Rebel status right on your Steam profile ✊
Last but not least... we are working on a new game! Development officially kicked off this month, so it’s still a bit early to show anything. However, we can reveal that it will be an incremental game again, with a little twist... ⛏️👾. We are pouring all our passion into this new project, and we can't wait to share more when the time is right, and maybe a demo in a couple months :)
Finally, we are almost 1000 Rebels on our Discord Server! We invite you to join so you can be the first to hear about the porting news, future updates and sneak peeks of our new game! 🔔
JOIN OUR DISCORD SERVER HERE
Have a good day, and remember... F*ck SpaceCorp forever! ✊
Hi, Rebels! 🫡
We have a new small patch for Endless Coffee mode, with some fixes and improvements.
This is probably one of the latest updates of the game for now. But we will be making a cool announcement very soon, so stay tuned to Astro Prospector news!
Feature: Capped values in weapons now show a visual indicator, so it is easier to know when a weapon has reached maximum value on that stat.
General: The special day (for those of you who know) has been reworked, fairer distribution of difficulty and it is possible to clear it if you try hard enough. Now Parry does not work there. Text on that day is also translated to more languages.
General: Beach Ball now is visually under everything when size is too big.
Balance: Enemies are a little weaker from Day 15.
Balance: Subtly more Coffee time in Endless Mode.
Fix: It is now impossible to overflow damage and start healing enemies (yes, you could do that). Max damage is capped.
Fix: Show correct max Critical Chance with capped value. (90%)
Fix: Bombs no longer chain react to (almost) infinity, improving performance.
Fix: Better performance in late Endless runs. Deactivating 'Show Damage Numbers' improves further the performance, so it's recommended on late days.
Fix: Moons in Turrets now change distance when Range is modified during Day.
Fix: Deaths on Endless Coffee mode now count for Number of Deaths achievement.
That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕
Hi, Rebels! 🫡
We hope you are enjoying the Winter sale and are playing lots of cool incremental games. We have just launched a new patch for Astro Prospector: Endless Coffee! We continue to tweak values and fix bugs you reported, to make Endless Coffee mode more fair and enjoyable 🔨
This patch focuses on balancing before Day 21, polishing the enemies behaviour, number curves, and small bugs. Also, we made the Story mode final sector a bit more balanced. You have the full list of changes below.
Also, we are doing a nice bundle with Disc Room, and celebrating a giveaway of 4 Steam Keys for Astro Prospector + 4 Steam Keys for Disc Room. How to participate? Just join our Discord server, go to the News channel and react to he message. The giveaway will end on January 2nd, and the winners will be contacted via Discord! 🎁
Feature: Display rarity probabilities when hovering over the Reroll button
General: Removed analytics tracking
Balance: Reduced max bombs on screen from 300 to 150
Balance: Reduced Dodge chance required to unlock Spir-it from 30% to 25%
Balance: Nessy now starts with the Sucker Lunch upgrade (auto-collects resources on boss defeat)
Balance: Slightly increased starting Turret battery capacity
Balance: Slightly increased Moon damage scaling
Balance: Reduced dispersion angle on Machinegun Dispersion Mode, improving early-game accuracy
Balance: Slightly reduced permanent Damage gain per Critical Hit
Balance: Rebalanced enemy difficulty and pacing in mid-run Endless Coffee to smoothen the curve toward Day 21
Balance: Moved "Day 51" to a higher day (for those who know!)
Balance: Increased frequency of new weapons and new weapon tiers appearing in the Shop
Balance: Adjusted Story Mode values to improve balance in the final Sector
UI: Improved New Game confirmation prompts to prevent accidental save data deletion
UI: Improved visual feedback for selected upgrades in the Loot panel
Fix: Reworked Thunder values to significantly improve stability and prevent crashes
Fix: Nessy no longer receives a speed boost when closing a Lasso via Missiles
Fix: Settings now save correctly between sessions
That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕
Hi, Rebels! 🫡
We hope you are enjoying the new Endless Coffee mode. As you know, the new mode is bigger and more difficult to balance than the Story mode, so we are doing small tweaks and improvements based on your feebdack! 🔨
We are launching a small patch with some balancing changes on Endless after Day 21. Also make the Luck a bit slower to increase, because it could break the game too early too easily. Besides that, some small tweaks on Beach Balls/Thunder visiblity, and trying to make Thunders not crash the game eventually ⚡
Finally, we have made another change. When we first released Astro Prospector, we wanted to give some extra challenges for those of you who wanted to play more. That's how we came up with the achievements for Speedrun and Deathless run. With the new mode released, there is plenty of game to enjoy once you complete Story mode, and as of today, the biggest complaint we are receiving for Astro Prospector is about those two achievements, so we are removing them from the game 🍃
We know some of you worked hard to get them, and hope you understand our decision. The achievements no longer existing doesn't erase the challenge you overcome, Space Rebel! So, if you managed to get the 2 achievements, you can enter our Discord server and we will give you a special Discord role reflecting your dedication 🏆
Balance: Increased Thunder min. Cooldown from 0.2s to 1.0s
Balance: Thunder Cooldown Reduction Per Enemy Hit from 0.1s to 0.01s.
Balance: Extra Thunders can no longer spawn additional Extra Thunders
Balance: Reduced Beach Ball "Explodes on Hit" chance from 33% to 20%
Fix: Applied various tweaks to Beach Ball; Stationary Damage is now applied correctly
Visuals: Beach Ball now changes visual layer based on size to improve visibility of enemies and asteroids behind it.
Balance: Reduced Luck values on upgrades slightly to make reaching 100% Luck more challenging
Balance: Increased enemy health scaling significantly in Endless Mode (after Day 21) to increase difficulty (should be more funny now!)
That is all for now. Thanks again for your feedback. Have a good AstroDay! ☕
Hi there, Rebels 🫡
Today is an important day.
We launched Astro Prospector 4 months ago, in July. It was really fun to develop and we were quite happy with the result. But when we launched it, we received faaar more love and support than we expected. It was incredible 🥰
Lots of you enjoyed Astro Prospector but told us it was a bit short. You wanted more. More upgrades, more ships, more hours... more AstroCoffee! This free update is our response to your love and support. We had a blast exploring the roguelite/survivors genre from the core of Astro Prospector, and we hope you have a blast playing it too.
So today... 🥁🥁
The main addition of this update is the Endless Coffee mode. It's a survivors roguelite mode (think of Brotato or Vampire Survivors) born from the mechanics of Astro Prospector. SpaceCorp is back, so you have to pick a ship (from 9 different ones) and survive for 21 Days.
After every Day, you will go back to the shop and upgrade your ship wisely using your resources. This mode is easy to pick up but presents a great challenge to beat the 21 Days! For those of you who manage to finish Day 21, you can go Endless and try to reach the furthest day possible.
After every run, you will increase your Rebel Level and unlock new upgrades that will show up in future runs. Also, if you win a run with a ship, you will unlocks its unique weapons or abilities to appear as upgrades in future runs.
We love finding crazy combinations and taking games to the max, so Endless Coffee allows you to combine weapons and find super strong synergies in unexpected ways (we are not responsible for what happens if you manage to reach a 1000% Recharge 😛)
We hope you enjoy this new mode as much as the incremental one! Let us know what you think, we are always reading your comments <3
For those of you who want more details, here is the full changelog of the update:
New Mode: Added "Endless Coffee," the new roguelite game mode! The new weapons, ships, enemies, etc. are only available in this mode.
Settings: Added a setting to disable flashy effects on explosions.
Credits: Added new people to credits (thanks!).
Optimization: Improved GPU performance in the Ice Sector. Some of you reported low FPS in that Sector; it should work better now.
Optimization: General rendering improvements. The game should now use less GPU.
Optimization: CPU improvements. The game should run smoother on lower-end PCs.
Fix: Fixed a bug where Story mode save data could become corrupted.
Fix: Fixed various typos and translation errors in different languages.
Fix: Fixed a bug where Pulse would sometimes get stuck on screen.
Fix: Fixed a bug where the Coffee effect wouldn't disappear upon finishing a day.
Fix: Fixed a bug where one boss used the wrong SFX when shooting.
Have a good AstroDay! Thanks for everything <3
Hi there, Rebels! 🫡
Today is an exciting day because...
Endless Coffee is a free update for Astro Prospector, including a new mode with 5 new weapons, 200+ new upgrades, 9 different ships, new enemies and a thousand ways to break the Universe!
Build your own ship, survive 21 Days and destroy the source of SpaceCorp. Then, go Endless and try to get as far as possible!
You can watch Endless Coffee Trailer here:
Have a good AstroDay! 💖☕
Hi there, Rebels! 🫡
Today we have super great news: the Incremental Megabundle is out! 🥳
This is a big bundle with a 15% discount, composed of 9 incremental games 👇
Trainatic
Click and Conquer
Piñata Go Boom
Minutescape
Lyca
Rock Crusher
Snakecremental
Scratchers
Astro Prospector
If you haven't played some of these gems, this is a great opportunity to catch them all! 🤠
And if you don't have Astro Prospector yet... maybe it's the time to get it before the big Endless Coffee update that is coming soon!
Have a good day! ☕
Hey there, Rebels! 🫡
You can enroll again on Astro Prospector Playtest and test out the new Endless Coffee mode before launch! 🎮
Astro Prospector: Endless Coffee Playtest is an early version of the update, It includes all 9 ships and 400+ upgrades. You can expect some bugs, broken balance and little glitches. But that's okay, because with your help we will release a great version of Endless Coffee! 💓
So, how can you request access for the Playtest? Easy!
First, go to the Astro Prospector Steam page:
Click on the green button "Request Access":
That's all! Now, you will have to wait some hours/days. We give access to bunchs of users every few days, when we update the playtest with changes and new content. Important: it's very probable that when we push a new update, your playtest game save will be erased. That is to ensure game will properly work for everyone! But don't worry, this won't happen in the full released game, only in the playtest.
P.S: Your full game save data will NOT be affected. So if you have bought the game and played the Story, don't worry, you will not lose anything by playing the playtest!
P.S. 2: The playtest is only in English, but the final version will have all the languages.
We hope you enjoy the new Playtest! If you have feedback or want to report bugs, please join our Discord or leave a message on Steam Discussions board!
Have a good AstroDay! 🚀
Hi there, Rebels! 👋
We hope you are as excited as we are about the new Endless Coffee update! We have been working for a few months now and we're near to finishing it 🧑🏭
We were aiming to launch on October, but the update has grown more than expected, so we are changing plans. We are launching a Playtest version on October, and will try to launch the final version on November! This way, you can start enjoying the new mode and also help us deliver a superb experience on the final launch. We will let you know soon how and when to access the Playtest.
But what is this Endless Coffee mode about? Well, it's a survivors-like, ship-building oriented mode where you have to select a ship and survive for 21 Days, buying the best weapons and upgrades to defeat increasingly difficult waves of Coffeeroids and SpaceCorp Machines! This new mode includes:
9 different ships, each one with unique stats and starting abilities.
13 different weapons and skills. Machineguns, Beach Balls, even a Parry!
400+ different upgrades. We went crazy with this lol.
Complete challenges & level up to unlocking new ships & upgrades.
Survive 21 Days and test yourself on Infinite mode.
Thanks for the patience, we think you will enjoy what we are building!
See you soon, Space Rebel 🫡
Hi, Rebels! 🫡
Today we have cool news! We are bundling with Dark Fairy Tale: Dreamland Survivors. This is an auto-shooting roguelite/survivor, where you play as Pinocchio 🤥
If you like the Survivors genre, this bundle is a nice opportunity to enjoy two of them, as Astro Prospector is receiving a free update with a new Survivors mode soon! 🚀
See you soon, Space Rebel! 👋
Hi again, Rebels! 🫡
It has been 1 month since we launched Astro Prospector now, and we couldn't be happier! We have reached 50.000 copies sold and this is allowing us to work on a new BIG update for Astro! ☕
Besides the copies sold, you have helped us reach +1200 Overwhelmingly positive reviews. So thanks a lot for enjoying Astro Prospector that much, as we enjoy reading you & watching you play!
So, the even better news... we're working on a new Survivors Mode for Astro Prospector! 🥳
What will this mode include? Well, we are in the early stages of development, but it will be a roguelite-style mode where you have to finish a number of increasingly difficult waves and buy new upgrades between them. Think of super cool games like Brotato or Vampire Survivors!
Of course you will find there new upgrades & weapons, new enemies & bosses, and even new ship types. We hope this mode will add lots of hours to the base game, as we are focusing on replayability and creating unique builds each run.
We want to release it around October, but can't confirm an exact date yet. And of course, this upgrade will be free for you all! 🚀
Finally, we already are more than 500 Astro members on our Discord Server! We invite you to join because we will be doing some giveaways soon, and also will notice you about playtesting the Survivors mode before anyone else! 🔔
JOIN OUR DISCORD SERVER HERE
Have a good day, and remember... F*ck SpaceCorp! ✊
Hey there, Space Rebels! 🫡
We have released the first patch for Astro Prospector. This one is focused on some small balance tweaks & bugfixing, keeping the game challenging while accesible, and adding some QoL features, so your journey to obliterate SpaceCorp is smoother than ever! ✊
All no hit achievement has become no life lost achievement. Due to the amount of enemies in last zone, we decided it was more fair for the players to use their shield and dodge upgrades in order to clear this achievement
Reduce Sector 3 Zone 2 difficulty. Roots spawn less frequently, and stay alive for less time. Followers shooters (homing bullets) appear more distributed within the progress of the zone. We know this zone was one of the hardest one, and we want to keep the challenge but make it less frustrating
More collection radius for both early game and late game. Slurp all those AstroCoffee seeds!
Bullets trails are more visible when bullet speed is reduced. In the last version, bullets trails disappeared when buying slow-down bullet speed upgrades, now trails are visible no matter what
Some small reworking on Sector 3 & 4 visuals, so it should be cleaner and easier to read when there are a lot of things on screen
Support for up to 4K resolution
Include upgrade tree zoom with Q/E in the upgrades screen
Not collecting data for balancing anymore!
Include new setting for confining or not the cursor inside the screen
Include new setting for preventing the game to run if it’s minimized/no focused
Hide player UI when ship is in top-left corner
Controls panel for Keyboard, Mouse and Controller
End panel when completing the game, showing time to complete game, hits received and runs losing all lifes, with some small text lore message.
Cursor is shown again when finishing the Credits screen with Lock mouse option enabled
Heartbeat on 5-5 boss is stopped when going back to upgrades screen
Don’t get randomly hit when destroying the Cofferoid in 5-5
Check all achievements on game start, to unlock those that weren’t unlocked when it was supposed to
Rebuild UI when changing language mid-game, so everything stays on place after the change
Backup system for save files. In case any of your save files get corrupted, we’re automatically saving a backup to try to read the information from that file and recover your game!
That’s all for now! We will keep listening to your opinions. We are now starting to work on the new content patch that will be releasing in September/October! 🥳
See you, Space Rebel ☕
Hi, Rebels! 🫡
It has been 3 days since we launched Astro Prospector and... wow! Your welcoming has exceed our biggest expectations. +15.000 copies sold in just 3 days is crazy! Thanks A LOT for your interest and for enjoying Astro Prospector that much ☕
We also want to let you know about Astro Prospector roadmap. It's focused on 2 big blocks!
🐛 Quality of Life & Bugfixing: we will start working on a first patch focused on fixing all the glitchs and errors you have reported during this days. Also, we want to add some new settings, more resolutions support (2K & 4K) and improve some harsh edges of the game. You can expect this patch around the end of July!
🤸♀️ New Game Modes: we have heard you and our priority after bugfixing will be including some new game modes for Astro Prospector. Maybe an endless mode? A roguelite mode? Boss rush? New Game+? There are lots of cool ideas that we want to implement, and will try to choose the best of them. Our idea is to let you enjoy the game all the time you want, so we will to focus on open-ended modes that allows for high replayability! You can expect this patch around September/October.
Of course, all patches and new modes will be included as free updates 😊
Thanks again for all your love. We hope you continue enjoying Astro Prospector for a long time! 🥰
Have a good day, and remember... F*ck SpaceCorp! ✊
Hi, Rebels! Astro Prospector is OUT NOW!! 🥳
It has been a wild ride, but Astro Prospector is already here for you to enjoy. Around 5 hours of incremental bullet hell, +200 upgrades with rather silly names and lots of addictive AstroCoffee. The price is 4.99$, with a 10% discount during the first week! 🚀
A massive AstroThankYou to the 2500~ playtesters who have played early versions of the game and gave us feedback. It has been truly key for delivering a great game 🥰
The launch version includes 10 languages! We want to thanks the great people who have helped us localizing Astro Prospector 🌐
Turkish: Yusuf Selman Köroğlu
Ukrainian: Oleksandr Siryk (OniAkuma)
Russian: Kent_City, Anton00500
German: Enrico "NerdyDarkness" Pattberg
French: Andrés López Martín
Chinese Simplified & Traditional: SpaceJazz
Japanese: SpaceJazz
English: Incrementalist
Spanish: Incrementalist
We are also doing 3 bundles right now 🎇
Astro Prospector x Minutescape
Astro Prospector x Max Manos
Astro Prospector x Lyca
So if you are also looking to play any of those gems, maybe it's the time!
Thank you for your time, and remember... F*ck SpaceCorp! ✊
Hey there, Astro Rebels! 🫡
We are almost there, and it would not have been possible without your help. Remember that you can still participate in the playtest to help us with the last details. More info here!
Thanks again for all your love. We are thriving for you to play Astro Prospector.
Remember, AstroCoffee for everyone! ☕
Hey there, Astro Prospectors! You can already send a request for participating on Astro Prospector Playtest and enjoy the beta of Astro Prospector before launch! 🎮
Astro Prospector Playtest is an early version of the game, including 4 out of 5 Sectors, up to 6 different weapons and 150+ upgrades. You can expect around 3.5 hours of playtime, and you can also expect some bugs, broken balance and little glitches. But that's okay, because with your help we will release a super good version of Astro Prospector! 💓
So, how can you request access for Astro Prospector Playtest? Easy!
First, go to the Astro Prospector Steam page:
Click on the green button "Request Access":
That's all! Now, you will have to wait some hours/days. We give access to bunchs of users every few days, when we update the playtest with changes and new content. Important: is very probable that when we push a new update, your game save will be erased. That is to ensure game will properly work for everyone! But don't worry, this won't happen in the full released game, only in the playtest.
We hope you enjoy Astro Prospector Playtest! If you have feedback or want to report bugs, please join our Discord or leave a message on Steam Discussions board!
Have a good AstroDay! 🚀
Hey there, AstroCoffee lovers! We're excited to announce that Astro Prospector is partipating on Steam Next Fest! 🥳
We have created a brand new Prologue, a 50~ minutes demo with lots of new upgrades, enemies & challenges. Launch to space, mine cofferoids, fight evil machines and come back to upgrade your ship on an incremental addictive loop. Return AstroCoffee to humanity! ✊
Remember, if you like the Prologue, please leave a review on the Steam page! That help us a lot reaching new Rebels to help defeat SpaceCorp! 🚀
On another note, we have just reached 10.000 wishlists! That's an incredible number and we are thrilled that you are as excited for Astro Prospector launch as we are. Now, let's go for the next challenge: 20.000 wishlists during Next Fest!? 😜
Have a good day, Rebel, and remember... F*ck SpaceCorp! 🫡
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Astro Prospector, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Astro Prospector statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.