Our December update delivers a huge improvement to Asteroid Blaster VR, adding in more game mechanics and Fun(tm).
Running over the biggest additions:
- Every time you destroy an asteroid, a collectable item will now be released to provide a score bonus, a health / shield restoration, or weapon / thrust energy recharge. More collectables are coming soon!
- Weapon upgrades can now be unlocked through power-ups found in each game level, with your guns changing in appearance as your shots and their firing distance improve.
- Thrust and weapon energy now decrease at a more reasonable rate, providing more distance and thrusting turns for your flying and blasting fun.
Running low on that energy? You can now catch a helpful power-up to restore your guns and rocket pack to full charge!
- UFOs now arrive considerably more often, with later levels presenting many UFOs teleporting in at once to attack asteroids and waste your power-up bonuses as they hammer away at your shield and health.
- Earlier waves now provide a smoother introduction to gameplay, with asteroids fragmenting into fewer pieces for the first few waves (UFOs won't be met until Wave 2).
We'll be adding more power-ups and other surprises in the near future and would love to hear what you think. If you have an idea for an in-game bonus or addition you would like to see added to Asteroid Blaster VR, please post it up on the forums!