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Hello everyone,
As we get ready to step out of winter, we wanted to share an update on what we have planned for the rest of the year across the Assassin's Creed franchise. We are joined by Jean Guesdon, Head of Content, who just came back to the franchise. In case you missed the announcement, check it out.Let's dive in!A word from Jean Guesdon - Assassin’s Creed Franchise
Let's start with our latest release from last year.
Assassin's Creed Shadows is about to turn one!Since launch, the experience has evolved with new features and updates, shaped in large part by your feedback. Our recent parkour refinements are a direct result of regular feedback sessions, both in person and online, with our most engaged players and creators. On behalf of the entire Shadows team: THANK YOU FOR BEING PART OF THE JOURNEY! This past year has been a rewarding learning experience for us, built on this strong collaboration. We want to carry this mindset forward as a foundation to further strengthen our connection with you in the future. Come celebrate with us on March 20!Now it's time to celebrate! Tune in to our official Ubisoft Twitch channel for a livestream starting at 10AM PT / 6PM CET with a focus on our latest game update and we might even reveal the winners of our Parkour Challenge, along with some drops and giveaways!As we reach this milestone, Shadows will be moving into its final phase of support. We're winding things down with smaller, less frequent updates... but still a few surprises! At the same time, our teams will begin shifting more focus toward what's next for Assassin's Creed.So, what is next? You may ask. Codename HEXEWhile we know we haven’t shared much about this one yet, it’s being built with great care by our veteran team here at Ubisoft Montreal. Expect a unique, darker, narrative-driven Assassin’s Creed experience, set during a pivotal moment in history.You may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content.We are taking the time to deliver on its ambitious vision, which means we’ll be quiet for a little longer, but we love seeing all the enthusiasm happening on our channels and can’t wait to unveil more when the time is right. Codename INVICTUS is progressing steadily with a test and learn approach.Codename Invictus is a PvP multiplayer Assassin's Creed experience led by a dedicated team of For Honor veterans at Ubisoft Montreal.We understand there's a lot of curiosity around this project: yes, it's a new approach to multiplayer in the franchise, but it isn't quite what the rumors have suggested. With player feedback at the heart of our approach, we're exploring ways to bring the community in earlier so we can shape the experience together.The team is incredibly passionate about what they're building, and their work reflects our broader goal of offering a wider variety of experiences within the Assassin's Creed universe.Beyond these, we have several other projects currently in the works, all at different stages of development, including Assassin's Creed Jade. We're also looking into bringing co‑op back to Assassin's Creed --- a detail we know didn't go unnoticed. And while we recently chose to pivot away from an early project, the lessons from that work are already helping shape our approach going forward.What matters most to us is giving each project the time it deserves and releasing them when they are ready.Speculation around Assassin's Creed is not new, but it's worth repeating: "Nothing is true. Everything is permitted." Well, except in this case, some whispers have a little more wind in their sails. Keep your spyglass on the horizon. 🦜Let's now look at imminent updates! Expect more news on the Netflix live-action series very soon!
Yes, it's been long in the making, but Assassin's Creed is taking the leap to a live-action series! You may have seen news about the cast lately, and we can't wait for you to discover more. Something tells us you won't have to wait very long. 👀Finally, continuing to support our older games matters to us. We know how much those titles mean to many of you, and that they're often the first entry point for new players discovering the franchise.And on this topic, we have a last thing to share... A free 60 FPS patch for Assassin's Creed Unity is coming to Xbox Series X|S and PlayStation 5 tomorrow!We know some of you have been waiting for it for a long time, so get ready to re‑experience 18th century Paris and Arno's fancy parkour moves with more smoothness on consoles! And for our Xbox players out there, we've got a little treat, as multiple Assassin's Creed games will be playable for free for a limited time for Xbox Free Play Days, from April 2nd to 6th! Perfect time to try Unity in that 60 FPS beauty.Thank you for being part of the journey.
As we conclude this update, for all our projects in development, we want to involve our most engaged fans in shaping them. If you'd like to be part of that, join the conversation - whether on our Discord or across our online channels. We're always looking for passionate voices to share ideas, perspectives, and feedback to inspire our work and help shape the future of the franchise.
Hey everyone!
We will be releasing a new title update for Assassin’s Creed Mirage on December 18, which will include several fixes based on your feedback, including:
Motion Blur Toggle: console players will now be able to turn motion blur on or off.
Permadeath Save Issue: loading an old permadeath save after the update will no longer reset the difficulty to Apprentice.
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Stay tuned for the full list of fixes in our next patch notes.
Thank you for sharing your feedback and helping us improve the game!
Ever since its launch two years ago, Assassin’s Creed Mirage has continued to grow thanks to your passion and constant feedback. From title updates delivering highly requested improvements to brand‑new community features, we’re incredibly proud to have shared this journey with you.
You can now show your support and send some kudos to the team by casting your vote for Assassin’s Creed Mirage in the Labor of Love category at the 2025 Steam Awards — celebrating games that keep delivering new content years after release.
(Voting is open until December 1st at 10AM Pacific.)
Our 2-year anniversary update for Assassin's Creed Mirage is now available — free for all AC Mirage players!
The Valley of Memory update adds 6+ hours of new content set in the breathtaking historical region of AlUla. You’ll join Basim on a deeply personal journey to uncover the truth about his long-lost father.
New Steam achievements arrive with the update, and everything remains playable on Steam Deck, so you can experience Basim’s adventure on the go.
Here’s what’s new with the update:
The highly requested replayable missions that offer unique challenges and rewards.
A parkour update featuring manual Free Jump, free ejects and a new "modern" controller preset.
A new region with new world activities like Stolen Goods and Oud Melodies.
Getting started is easy. You can...
Dive in from a brand new playthrough.
Start that New Game+ playthrough you've been meaning to try.
Or jump straight into the expansion from the main menu.
We’d love to hear your thoughts and see your screenshots! Join the conversation on social using #ACMirage and #ValleyOfMemory, or hang out with us on the official Assassin’s Creed Discord.
Hello everyone, Basim is back! :)
Tomorrow, November 18, we will be releasing the 2-year anniversary Title Update 1.1.0 for Assassin's Creed Mirage @ 14:00 UTC / 10:00 AM EDT / 7:00 AM PT. This update introduces a new free adventure in Mirage: Valley of Memory, offering over six hours of additional content, along with numerous gameplay improvements. Please note that if this latest patch did not automatically apply before launching the game, try manually updating your game using the dedicated platform service. Thank you to everyone who has taken the time to report these issues to us via the Ubisoft Discord Server. As always, you can contact our support team if you run into any trouble. Want to discuss the Title Update with your fellow community members? Why not join our official Assassin's Creed Discord server!PlayStation®5: 22.6 GB
PlayStation®4: ~16.6 GB
Xbox Series X|S: 32.39 GB
Xbox One: 10.11 GB
PC Uplay: ~28.15 GB
PC Steam: ~28.15 GB
PC Epic: ~28.15 GB
Throwing Knives - Throwing Knives become explosive.
Smoke Bomb - Becomes a corrosive bomb that dissolves dead enemies, leaving no trace of them.
Blow Dart - Can now pierce even the most heavily armored enemies.
Noisemaker - Can now put enemies caught in the impact zone to sleep.
Traps - Can now cause enemies caught within their blast radius to enter berserk mode and attack their fellow guards.
Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
Added an option to cancel the chain kill once started.
Added new objects that can only be looted by pickpocketing in AlUla.
Rebalanced the notoriety system to coincide with new difficulty settings.
Tool aim assist will now correctly snap to the target's weak points while behind an enemy. Now you have no excuses...
Added an opportunity to dodge a Shakiriyya attack after being parried.
Modified the Light Attack slash VFX to make the attacks feel more impactful.
Improved the flinch animation on the NPCs during light attacks.
Increased the window of opportunity to perform a kick.
Disabled blend on parry success animation so it feels more responsive.
Increased the size of the parry VFX.
Improved the trigger condition of the ejects.
Modified the camera and added a VFX to improve the feeling of speed while sprinting.
Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
Removed the skill point notification remaining on screen when there are available skill points to rely on the "new" notification from skill tab.
Added an "upgradable tool" icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
Reduced the size of the Ubisoft Connect notifications.
Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
Made various adjustments to improve the Horse mount camera.
All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player's account.
Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
Prevented players from falling on a specific ledge in Baghdad.
Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
Fixed the localization of "Basim Valhalla Costume" in Traditional Chinese.
Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.
Fixed rare issues that could create crashes.
Replayable Missions and Challenges - All black box missions and contracts in Assassin's Creed Mirage and Valley of Memory will be replayable after you complete them once. Accessible through the "Animus Sequences" section of your objective board or directly within the world, each replayable mission will offer distinct challenges, forcing you to play in new and creative ways. You may have to avoid using Eagle Vision, kill only your main target, remain undetected, or complete the mission in a certain amount of time. Completing these challenges will unlock exclusive in-game rewards.
Parkour Updates - New features in the gameplay will strengthen your parkour experience in Assassin's Creed Mirage. Players will now be able to toggle on the ability to manually jump, allowing them to weave together free-running parkour sequences that were previously impossible. A new control scheme is also being introduced to smoothen the experience of leaping from rooftop to rooftop. Players will also be able to customize side and back ejects. Previously side and back ejects could only be performed when Basim had a clear landing spot or handhold. Now, Basim can side or back eject regardless of the landing spot. These new updates allow for more creative parkouring than ever before in Assassin's Creed Mirage.
New Skill and Tool Customization - A new skill called Engineer 2 has been added to Basim's skill tree that will allow him to equip all level 1 modifications to his tools and a new level 3 modification has been added to all Tools as well.
New Difficulty Levels - Two additional difficulty levels have been added, allowing you to customize the challenge to your liking.
And much more to discover in the update's patch notes.
Valley of Memory is developed by Ubisoft Bordeaux and Ubisoft Paris, with the support of Ubisoft Bucarest, Ubisoft Da Nang, and Ubisoft Montpellier. Assassin's Creed Mirage is out now on Ubisoft+, PS5, PS4, Xbox Series X|S, Xbox One, Amazon Luna, iOS and PC through the Ubisoft Store, Steam, and the Epic Games Store, and the Valley of Memory update launches on November 18.
You can also play the webapp version
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Assassin's Creed Mirage, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Assassin's Creed Mirage statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.