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Stardock Entertainment and Oxide Games announced today that a free demo for Ashes of the Singularity II, the highly anticipated sequel to the massive-scale RTS, is available now as part of Steam Next Fest. The demo will feature two factions, 8-player multiplayer, and full skirmish mode. Ashes of the Singularity II is an RTS where you command thousands of units across continent-sized maps, fighting a war for control of the solar system.
The Ashes of the Singularity II demo is set in a near future where the United Earth Forces represent humanity's last stand against the Post-Human Coalition. Each faction commands unique units, with the advanced Post-Humans fielding mechs and tanks with energy weapons vs. the UEF’s flesh and blood army. Players will battle it out to determine the winner.
"We built Ashes of the Singularity II for people who want to think like a general, not compete in a clicking contest," said Brad Wardell, CEO of Stardock Entertainment. "Your strategy should decide the battle, not your APM. Next Fest is a chance for players to find out if that's the kind of RTS they've been looking for."
Two playable factions: United Earth Forces and Post-Human Coalition
Skirmish mode against AI
Full multiplayer for up to 8 players (with AI backfill as an option)
Three maps: Small (2-4 players), Medium (2-6 players), Large (2-8 players)
Arctic and Desert Environments
Day and Night scenes
Save and load functionality
Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.
Engage directly with the development team and community through the official Discord.
Add to your Steam wishlist now
The first gameplay trailer for Ashes of the Singularity II is now live, offering a closer look at the game’s current visuals and gameplay mechanics that fans have been eager to see. This trailer provides a first look into the strategic depth and immersive experience that the sequel promises to deliver.
In conjunction with the trailer release, we’ve also published our first set of FAQs. These address common questions about gameplay mechanics, story elements, and system requirements, providing players with essential information as they prepare for the game’s launch.
For further insights, be sure to check out PC Gamer's article, which delves into key features and offers their perspective on what to expect from Ashes of the Singularity II.
Stay tuned for more updates as we continue to share information leading up to the release.
The latest update introduces a new map titled "Luna," designed for four players. This map features a central critical point, along with various optional paths that players can utilize to claim and hold territory on the Moon's surface.
In addition to the new map, the update includes several quality-of-life enhancements. T1 units have been made slightly larger, which should help with visibility and selection during gameplay. The matchmaking system has also been improved, aiming to reduce wait times for ranked matches and enhance the overall multiplayer experience.
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Additionally, we announced the newest installment in the series, Ashes of the Singularity II. In this massive real-time strategy game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the enigmatic Post-Human Coalition as you battle across the solar system in single player, cooperative multiplayer, or completive multiplayer. After the technological singularity, only one form of life will survive.
Add to your Steam Wishlist
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New Map: Luna This new map supports four players with a critical point in the center as well as various optional paths to claim and hold territory. Takes place on the cold, hard surface of the Moon.
Units T1 Units made slightly larger to make them easier to see and select.
Multiplayer Improved the matchmaking system to find ranked matches faster.
Wishlist Ashes II Now
Stardock and Oxide Games today announced Ashes of the Singularity II, the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale, depth, and intensity.
In the original Ashes of the Singularity, players experienced revolutionary gameplay powered by the first-ever multi-core graphics engine capable of handling thousands of units simultaneously across maps the size of entire continents. The game's forward-thinking story envisioned a future dominated by sophisticated AI managing drone constructs to battle post-human factions for control over the solar system.
A decade later, the battle grows, with the humans of Earth having a say in their own destiny. In Ashes of the Singularity II, players command the United Earth Forces, a powerful human alliance forged between NATO, China, and Russia, determined to reclaim Earth’s territories—including Australia and Africa—as well as vital outposts on planets and moons across the solar system, all previously overtaken by relentless AI and formidable Post-Humans.
With a significantly expanded development team, Ashes of the Singularity II introduces an arsenal of advanced units and sophisticated gameplay mechanics. Players will experience greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents. A gripping story-driven campaign set in a chillingly familiar near-future landscape of 2031 ensures a captivating experience. Fans can also look forward to robust cooperative and competitive multiplayer modes.
“Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”
While the gameplay and the production values have greatly improved since the original, the most obvious change in the sequel is the third faction: The humans.
“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”
Developed by Oxide Games, renowned for their technological innovation, and published by Stardock Entertainment, the company behind the acclaimed Sins of a Solar Empire series, Ashes of the Singularity II promises to elevate the RTS genre once again.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Ashes of the Singularity: Escalation, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ashes of the Singularity: Escalation statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.