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Full Steam announcements and update articles for this title.
Some small fixes related to the Spring event:
Added flags to housing items that were able to be picked up and moved; if you had an issue with this please make a ticket so a GM can assist you
Increased spawn of golden walkers above Newtown. Spawn Increase does impact them!
Event basket usable by boat
New seeds and veggies marked to fit in gathering baskets
Weight reduction fixed on event basket (40%) and added details to tooltip
Mist Stone size changed to match size of similar teleport stones
Boosted stats of beady eyed helm: +100 HP, +20 Str, +10 Dodge, +10 Foraging
Inc chance to spawn wild helpers when foraging or harvesting
Chance to find a bumper crop of golden walkers
Boosted stats of beady eyed helm: +100 HP, +20 Str, +10 Dodge, +10 Foraging
Spring Fling We wanted to add a lighthearted and fun event to this season. To participate, head to Parian’s east garden and talk to the Wise Rabbit to sign up for a free no drop event basket (1 per character). This weight reducing basket holds small things (no chocolate coins or jelly beans, sorry).
While the event is active you can find the usual Festive Walkers in most mainlands areas and in some TR/SOC areas. This year we added two more creatures – a Wild Helper (lvl 100) and a Golden Walker (110+). The Wild Helpers are fast and will avoid you at all costs! They will spawn while foraging or harvesting. Golden Walkers are roaming the Newtown Savannah. All three drop the event item Festive Eggs. Turn in festive eggs to the Egg Collector in the east Parian farm for various prizes and golden eggs. Open golden eggs for random rewards you can’t get through the event store and in some cases anywhere else in game. This is a free event. Two new garden veggies are now available – onions and greens. Buy these seeds from the event store or harvest rarely while foraging during the event. Craft Shamrock Swirls or Spring Salads from them. The recipes are posted to our Discord server. Shout out to Coralynn for the amazing Easter art! We appreciate everything you do!!
3 Mainlands Quests
Three new mainland quests were added to Darkfell, Josody, and Dawat. Speak to Zaeas, Wren, and Gurt to start these. They are designed for mid-level players and will give you experience AND a choice of a nice weapon to help with those times that the RNG is being unkind to you while looking for a weapon upgrade. Many thanks to Bahamut for the (as usual) great design.
Below are the detailed patch notes for those that like to read: Creatures ▸ Removed ability to berserk from almost every sub lvl 80 Main lands monster and from some monsters like Scalo, Hugla, Deep Shadow.
▸ Macklings spawn adjust and lowered spell odds of Macklings
▸ Removed Rock Trolls and Eww by Darkfall; added Ettins
▸ Added more Orc miners by Farstead
▸ Removed Ettins from Silvest, added Orcs in their place
▸ Added Astari Spies, Inquisitors, and Assassins west of Varg
▸ Added -5% Pierce and arrow res to all eye ball monsters!
▸ Adjust on lower level creature attack ratings
▸ Added dedicated Krog rat spawns South west of Krog
▸ Grasping Tentacles and Harbinger of Kuthos get their very own corpses
▸ Added a new monster Genereal of Vinteruul that is of Ancient lvl for Vint dungeon
▸ Reduction in Greater Shadow Dragon toughness and health regeneration. Lowered Cut and Disease resist to 25% vs 50%
▸ Adjusts to GDI cave spawns. More tweaking on the greater shadders
▸ Moved a spawn chunk to the right one because Greater Shadow Dragons could swarm you at the cave entrance
▸ Slightly tweaked treasure pool for GSDs to reduce Infinite Loop/Stag chances and equalized across remaining items
Items ▸ Adjusted a lot of stats regs and resists of items lvl 10-90 from mainlands
▸ Added Totem of Wolf to other lvl 35-50 creature drop tables (Black Death, Ettin, Hobgoblin, Hunter)
▸ Adjusted the low lvl Scallywag Pirate set from Pirates at Varg to be a bit more common to drop
▸ Boosted the rate that Pirate Captains can drop weapons
▸ Added low lvl weapon tier drop tables to King Kobold drop table
▸ Adjusted what weapons are sold by mid-level ranged shopkeeps
▸ Adjusted a lot of armor requirements; some stats, resists for armor between lvl 25-85
▸ Lowered the weight of almost every armor item from mainlands for lvl 5-90
▸ Added +1 Stam Regen to "Defender's Ring" "Archer's Band" "War Mage's Charm"
▸ Added Spell slots to all low lvl staff slings; added int and Dex reqs for balance
▸ Changed dps of some low lvl weapons from lvl 30-85 due to bad dps gaps
▸ Adjusted drop rates for the new GWS armor from 12-20%
▸ Lowered Black and Holy resists
▸ Adjusted the Crystal Knight gear sets from FarStead keep
▸ Added Rune of Shalox to Disease Ghouls, Rotted Ghouls, Orc Reavers and Mature Wyverns as a rare drop
▸ Boosted the rate of the hearts that Ancient Crystal wyverns drop to be more common
▸ Added Stam regen to the Parian amulets
▸ Frog leather belt set as armor (not clothing) for armor cabinet purposes
▸ Added desc on battleblood of what is needed to equip (2500 dragon kills)
▸ Added DE for ulthien's grim smile to help with harvesting (wheat, sugar, barley, cinnamon, hemp, etc)
Map ▸ removed extra door in chlera dungeon by ancient wizard (causing issues) ▸ Added a land Bridge south east of Josody
▸ Filled in some mountain areas that monsters got stuck in
▸ Fix for Lopal Sign (Dexerity > Dexterity)
▸ Added some land bridges so monsters can unstuck themselves in Carbonite cave
Quests, etc
▸ Fix for Merric conversation
▸ Fix for Silvest Steward (if you set Whisperdale or Krog as your starting city after Valinor)
Junk Drawer
▸ Fix for some exploits that resulted in a few accounts being suspended. If you find an issue in game, report it to us and do not abuse it or you will be suspended. ▸ First aid bonus will apply to healing with bandages; this will developed on and expanded
▸ Cap for skill bonuses to give benefits to players
▸ Fortune Teller print message will be in colored text if you have gotten a “real” fortune. Other ways of improving your fortunes have been added, it is up to you to discover how that works. Essentially it can reduce the chance for your fortunes to give you red herrings/false flag results.
Some content and bug fixes (and a few bug catchers, too). Check out the new Mainlands dungeon starting with an Orc named Mack in the Chlera pub. New items, creatures, and a quest with nice XP rewards to go with this dungeon. Recommended for levels 80-95. Anyone may take the quest of course, but you may find it difficult if you are unprepared and lower level.
Creatures ▸ Dedicated Spider spawn on Valinor; rocky areas ▸ Dedicated Triddle spawn on Valinor; sandy areas ▸ Snake/bat spawn adjusted around Valinor; forested areas ▸ Removed trolls from the Valmond crypt area, constrained them to the >> side of road PvP ▸ Oil of Restoration will apply wanted flag on someone who resurrects a wanted player when player chooses to res, not after res happens Map ▸ Some mountainous areas had bad/missing art Quests ▸ Fix for issue with Wyrmscale quest not accepting Seaweed Specimen Tradeskills ▸ A few changes to some agriculture shops around the world (non-expansion) ▸ Osalka gives fertilizer info on Valinor ▸ Cloth Salvage Tools added to Valinor Provisioner ▸ Fixed tooltips on fancy salvage tools to be consistent ▸ Cost of sugar, sugar cane, bags of sugar adjusted The Junk Drawer ▸ Honeycomb can now be eaten (+STR & CON) ▸ Added to tooltip of Mist Stone and Dock Lantern (30 Min Cooldown) ▸ Reduced weight on three low level ammos: arrows, bolts, pebbles ▸ Added Guardian of Whisperdale (shield) to patron shop
Patch 227.929 1.10.2026
Foreclosures are being enabled today. We have also adjusted exp gain rates for levels 105-108, and a few smaller experience adjusts from 90-105. There are a few other small fixes included after we reviewed the #bugs channel in Discord and the issues posted to our GitHub account. Thank you for reporting issues!
Creatures ▸ Bumped spawns of Crystal Golems, Frost Giants, Greater Wyverns, Cyrstal Wyvern, Wyvern Nestling, NFGs
Items ▸ Giant Triddle Shell and Dragon Tooth marked reusable ▸ Added tooltips to all totems ▸ Removed SoC expansion flag from the totems given as rewards in TR/Mainlands (Totem of Warrior, Archer, Mage)
Map ▸ Fixed sign outside Dawat to have correct town buffs listed ▸ Heartwood trees / Greater Heartwood trees art (sometimes the tree looked greater but was lesser/regular)
Quests ▸ Inc chance to find Nelly's locket, RIP that poor new player ▸ Fix for Wyrmscale; will behave slightly differently now. At stage where you must give him item, you will be sent below to his lair. ▸ Valinor cooking trainer flour bag message updated (said 10, was 1)
Tradeskills ▸ Camp Stove can be used to brew ▸ Added message when brewing that cold soc oven and camp stove need turned on to use ▸ Zombie Skin added as a crafting material to leatherworking; see what you can make!
The Junk Drawer ▸ A few more additions/changes to GM shop ▸ Fix for pets in pvp ▸ Removed Torches from the Misc treasure table.
Patch Notes 227.920 1.3.2026
A few minor adjustments/small fixes on various misc issues. We have also updated our player memorial area with Grinch’s name. Rest in Peace, Grinch. It didn’t feel right to include that in any of the below patch notes. Please visit the memorial area and read the names of those who are no longer adventuring with us on this mortal coil. The Player Memorial area is located in the northwest corner of Lotor’s Summer Palace, left of the main castle/throne room area. If you know of anyone who has passed, please let us know.
Boating ▸ Adjusted drop of treasure maps from floating wrecks Creatures ▸ Fixed goblin arrow that had some big hitboxes ▸ Bumped # of spawns and spawn locations of both alpha lions and diamond golems ▸ Social tag on reindeer fixed ▸ Some Halloween corpses not drawing as expected
Items ▸ Dock lantern was putting players in a state where they couldn’t use their lanterns ▸ Dungeon secrets books now give yes no box prompt before consuming, also give more info when used on what they do ▸ Added move speed increase to boots of the traveler tooltip ▸ Trick or Treat Band tooltip fixed ▸ Scalo’s Ring of Right and Left now marked for Jewelry Boxes ▸ Fix for variety of unarmed weapons and a few armors (mostly rings) that cause the "golden floating thing" as they were missing a model entirely
Map ▸ Mage of Lotor in Whisperdale missing name of npc so wasn't speaking to players ▸ Made Aeul Unlope a shipyard (was jeweler)
QOL ▸ Your UIConfig, Hotslots, ignore list will now be synced per player to Steam ▸ We improved the mute command; this is not a QoL for you all but it will be a change. Until now, any mutes in game were per char and would disappear with a server restart; moving forward, when you are muted it will be for a set time that will persist across all servers and you will be notified of that time upon logging in. That being said, I hope we have to use this less and less. Remember – offensive language
Quests ▸ Added exp to undead priest stage reward of the Warlord Mage/Warrior quests. Was 30,000, should have been 300,000. ▸ Fix for Wyrmscale quest npc ▸ Boots of Krog added to Lady of Krog shopkeep ▸ Afer > After misspelling in DTM quest text ▸ Criminal NPCs should avoid safe zones now
Tradeskills ▸ Fix for endless salvage bug. Everyone sitting on stacks of 1,000,000 crafting mats is getting a 1 month ban. ▸ Hell's Gate Hammer messaging updated (was calling itself veldan's) ▸ Newer Alchemy items (gorilla brains, frozen heart, slug antennae etc) marked re-usable ▸ More text info when using foraging sticks and failing to select correct bush etc
The Junk Drawer ▸ Death location listed in chat when players die so players can locate their grave markers more easily in case a map marker doesn't draw for whatever reason ▸ Value of throwing nets bumped to be higher than mats needed to craft them ▸ Potion of Freedom could be spam clicked when not rooted ▸ Throwing nets won't work on sea creatures now ▸ Caiman Scale totem will bypass speed check if player has spell or equip speed
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This page aggregates Steam news feeds, patch notes, and developer announcements for Ashen Empires, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ashen Empires statistics page.
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